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  • posted a message on New Magic minigames as of zendikar rising
    I'd rather have something like Planeschase, Archenemy, or Explorers of Ixalan.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Verazol, the Forking Stream— After Office TTV preview
    So there's not a warrior centric bi-color legend eh?
    Posted in: The Rumor Mill
  • posted a message on Directions for Obuun?
    Quote from Shadow345 »
    What about Realm Razer and flicker effects?

    Although you'll need alternate sources of mana to cast the flicker effects.

    Flicker is definitely one way to do it, and a rare flavor for Naya worthy of exploration. Though, if the goal is to mass landfall, it might be easier with Scapeshift and ramping spells, then proliferate them all. I'd use Realmer Razer for MLD.
    Posted in: Commander (EDH)
  • posted a message on Cards that are surprisingly effective
    Holistic Wisdom is an old favorite of mine, though to many it's also a pleasant surprise.
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    EDH was created to be on the more casual side than cutthroat. Should RC open up and observe the rest of the community? Definitely, but their style of EDH seem to fit its ideal well, flavor + big plays > quick combo with high % of success, just like my own group. (Though we all have competitive decks when we're in the mood for blood)

    I don't mind the current ban list. Some cards may no longer be an issue so they could be taken down, but there are several cards I wouldn't mind see put on it either. I also wouldn't mind seeing a separate ban list for EDH and cEDH, though RC noted that they won't draw the line between the two.

    If there's one change I'd like to see immediately, would be lowering starting life total to 30.
    Posted in: Commander (EDH)
  • posted a message on Directions for Obuun?
    Quote from Macabre »
    I really wish they gave Obuun any sort of key word, like trample, so it could make itself it's own threat. But 4cmc is a nice commander cost for a utility commander.

    The first card I'd suggest would be Kamahl, Fist of Krosa as a sort of emergency backup commander to sandbag in hand if Obuun is ever permenatly answered, that way you can still animate lands previously counter'ed up.

    Cards like Life from the Loam, Terra Eternal and Sacred Ground will likely be good. Maybe some self-mill antics and Planar Birth/Splended Reclamation antics.

    I haven't seen the card used in years but primeval bounty may also help load up a land while also supplying extra utility.

    I'm always weary of Terra Eternal, since it prevents me from killing opponents' lands when I need to, such as using Kamahl you suggested.

    Though, I think Obuun cane be more than just a land commander. Since the land's size is based on Obuun's power, I can very well go with enchantress route, beefying up Obuun with auras and send a muscled land on attack/trample mode. (need to provide trample like with Nylea).
    Posted in: Commander (EDH)
  • posted a message on Directions for Obuun?
    From the Zendikar Rising commander precons:

    Obuun, Mul Daya Ancestor
    Legendary Creature - Elf Spirit
    At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.

    Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

    This is quite a versatile commander. It's three colors, it's elf, it's spirit, a land animation ability base on its power, and +1/+1 counters via landfall, that's a lot of directions packed into one legend.

    My first thought is to play it like Noyan Dar, Roil Shaper, with Abzan cards where +1/+1 counter would add keywords to a creature, that'd make sure the attacking land is packed with size and effects, and more likely than not an indestructible Darksteel Citadel.
    Posted in: Commander (EDH)
  • posted a message on [ZNR] Obuun and Anowon Commanders
    I'm gonna start a thread for Obuun. I love versatile commanders.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Cunning Geysermage and Spare Supplies— Miguel Simoes preview
    Quote from Singe »
    Spare Supplies is a new take on Courier's Capsule where anyone can use it.

    Especially with white decks where returning small artifacts/eggs are the norms.
    Posted in: The Rumor Mill
  • posted a message on MDFC are gonna show up in kaldheim and strixhaven
    In Kaldheim, there's probably a beard equipment that could be played as a warrior.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Inscription of Ruin— @maki_michiru preview
    How many times is an opponent gonna have 2 or more cards in hand while you are worried about a CMC cost 3 creature they control while you are desperate to return a CMC 2 cost creature to the battlefield by the time a black deck has 7 mana?

    Shows up a lot in a group game.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Archon of Emeria— Crokeyz preview
    Mono white EDH will love this.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] CoroCoro's party
    White could definitely use more wincons related to its theme.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Cleansing Wildfire— Magic Mics preview
    It's a cantrip LD that could mess up opponent's mana base, I like it. Many multicolor EDH decks rely on early and stable mana base to function, this would add a layer of difficulty to it.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Confounding Conundrum — Lucas Esper Berthoud preview
    This is blue because of the bounce effect. I think a card like this could be in white at some point, but it would have a different punishment, perhaps costing additional mana for the land to ETB, you get to put a land from your hand into play, or draw a card with the mentioned new white philosophy.

    I think in a vacuum it's perfectly blue, but I do hope we get a white equivalent at some point.

    White could be a sacrifice effect instead of bounce. White needs this type of effect more than blue at the moment, if their "ramp" mechanic is all based on catching up.

    Like, WotC had halted the land denial heritage of each color, even bounce spells had been limited to nonland, yet somehow blue gets it before other colors?
    Posted in: The Rumor Mill
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