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  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    Quote from Melkor »
    Quote from Ryperior74 »
    Quote from 5colors »
    Final Midnight Hunt world building story; The Dusk Reborn by Rhiannon Rasmussen

    Looks likes all those wanting the other archangels to be reborn/return will be disappointed.

    let me put it this way

    is liesa evil from the demons/revenge thirsty from her death…… not even close it looks like she severely regretted doing that and even saved a human and killed the demon she made the deal with. (Well not kill more like prevent him from resurrecting at all)

    I smell a easy redemption arch for her and also reunited with Sigarda and helping her and the Gatewatch/Arllin and somewhat sorin to stop Olivia and her wedding in crimson vow.

    I definitely see her helping in Crimson Vow, but less of a redemption arc. I don't think she really was shown to need redeeming in the first place. She did something Avacyn didn't like, but Avacyn was not infallible, Avacyn was blinded by the drive to wipe out the darkness without compromise, Leisa had the same goal of bringing goodness, she just tried to be smarter about it.

    As someone who identifies as black/white I get this angel and I agree.

    Darkness is a tool, that can be controlled for good like any other.

    It’s like Commander Waterford’s death at the hands of his victims in the Handmaid’s Tale. I still believe there has to be a process to ascertain guilt and keep everything measured but I can’t deny that there’s power in our darker selves, power to do much good.

    Sometimes- nice just ain’t ‘nuff.

    Posted in: Magic Storyline
  • posted a message on The Brother's War - Modern Mechanics for a Retro Set?
    Quote from Xcric »
    all of them, just because the set takes place in the past doesn't mean modern things like equipment and vehicles can't appear here.

    Yeah, I’m confused as to why the OP would suspect differently.

    the mechanics and the lore don’t reflect each other perfectly. Expect the usual stuff we’d expect for most standard sets, except with the caveat that this will likely resemble mechanically a mixture of themes from Dominaria and Mirrodin/Kaladesh sets.

    Legends, artefacts, energy, these all could matter.
    Posted in: Speculation
  • posted a message on What tribes, old and new, do we want to see get some additions this 2021/2022 cycle?
    I suspect these sets are gonna have a darker tone.

    so a lot of shadowy tribes
    Posted in: Speculation
  • posted a message on K- pop foxes and Yakuza Nezumi?
    Mochi will return as an Oni I bet.
    Posted in: Speculation
  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    I bet the other two (or three) original archangels are resurrected in the next set.

    The ritual brings back the day- including her sentinels.

    Pre-Avacynisn Paganism is restored with the original archangel sisterhood brought back.

    Hope again has a fighting chance.
    Posted in: Magic Storyline
  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    I dunno why but these Innistrad stories seem kinda Campy so far.

    I think it’s due to the passing and lack of depth to some of the wider storytelling elements.

    Everyone has heard of or knows one another already. Character knowledge or motivations are sometimes left unexplained or vague.

    it’s like the unfinished sketch of visuals/scenes meant for a movie (or Netflix show…) to flesh out more fully with derper dialogue, combat and world building.

    The internal Arlin conflict wasn’t bad, though the resolution seemed a bit simplistic as every werewolf obeyed regardless of their upper hand.

    I haveca fart time believing that all Teferi really ended up doing was literally slowing down the sunset. I think he could’ve been more than a match for a few werewolves.

    He’s an archmage and with an oldwslkers’s arsenal of tricks n skills. Still powerful despite the mending. He could’ve been a real match for Sorin as well.

    <Don’t mind me. Yelling at clouds>
    Posted in: Magic Storyline
  • posted a message on Mochi is baAck!
    Just looking at this playmat for Kamigawa: Neon Dynasty, is it just me or is there a lot of crescent moon symbolism amongst the ogres/oni represented on here?

    My suspicion: Mochi, Kami of the Crescent Moon has returned, but as an Oni, after having been eaten as by Hidetsugo, the All-Consuming Oni of Chaos- much like how Trinimac became Malacath in the Elder Scrolls lore.

    I’m on my phone and it’s somehow not letting me post a pic of the playmat but it can be found easily enough online.

    Am I crazy?
    Posted in: Storyline Speculation
  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    I understand for brevity’s sake why they can’t go into greater detail on the Gatewatch’s travels through Innistrad but as someone who’s had GM’d a D&D campaign that visited the plane, let me tell ya, a lot can happen over 6-7 days of travelling; especially in a realm of gothic horror, where ‘light only exists to cast a shadow’.

    what inns did they stay in? How did the Gatewatch feel returning back? Did they seriously up and leave Thraben a post-apocalyptic death-trap post-Travails, even with a necromancer and pyromancer in tow??

    The least they could’ve done was clean up the mess before they left.

    Animated and gathered the battle’s dead & given them a fair & fiery Rest.

    That would have saved the surviving villages a lot of refugees to manage and take care of and preserved the city and its property for the survivors.

    Maybe I’m getting too old for this game but one would think these would be things rational people would do and consider if the rest of the worldbuilding is to be believed.

    I’m also disliking how all the planeswalkers seem to know one another without explaining how. Yes they know people who have interacted with the characters in question but wouldn’t that be make for some interesting dialogue and story material.

    I’d love to hear of these briefings, even if only through breadcrumbs. It reminds me of the interaction between Nissa and Nahiri on Zendikar.

    Nissa witnessed the influence of Nahiri on Zendikar but we never saw Jace conclusively determine that the Travails was instigated by a bitter member of The Three. And if he did, did he tell Nissa??

    Posted in: Magic Storyline
  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    Quote from Mullerornis »
    My guess is that it has something to do with the Celestus, since that ***** fixes the balance between day and night. The ritual to bring back the day will probably fail based on Olivia's ambush, but it will generate enough light energy to ressurect Liesa.

    I like this theory. It’s simple yet perfectly demonstrates how Green can sometimes infer what problems and solutions are without fully understanding both their details and/or consequences.

    Posted in: Magic Storyline
  • posted a message on Magic Showcase 2021
    Quote from signofzeta »
    Quote from Dontrike »

    I'm pretty sure I already read this rant with the almost exact same words somewhere else multiple times. If you're so much upset of how the game is today, maybe is better for you to not play it at all anymore and let the other people enjoy it.

    Ah yes the good ol' "if you don't like it leave" logic, because you can't not like things in something you enjoy, because if you do then it means you hate it.

    Actually that's the argument held by signofzeta. Since he likes and wants old precons, we must have old precons. No matter if old precons were faulty products useful almost to no one. No matter if the majority of people like commander precons more. No matter if wotc sells more commander precon. Everyone must discard commander precons and accept old precons because signofzeta said so. His multiple and long rants are worth more than the opinion of everyone else.

    Ok, so everybody likes Commander, and that whoever prefers 60-card base rules deserve nothing. Not only that, everybody wants precons to cost $50 and not $15.

    It's not about Theme Decks, Intro Packs, and Planeswalker decks anymore. It is about losing even more 60-card base rules precon options in favor of even more Commander decks, and also having more expensive precons outnumber the cheaper ones.

    WOTC can release 100 Commander decks in a single year, and I wouldn't care about it. The only time I care and rant about it is if WOTC would rather release more Commander decks while releasing even less 60-card base rules precons, y'know, Theme Deck, Intro Pack, Planeswalker deck, Duel Deck, Event Deck, Clash Pack, Arena Starter Kits, Challenger decks etc. If WOTC can only limit themselves to a certain number of precons per year, and they would rather have almost all of them be Commander decks, while leaving close to nothing for 60-card base rules precons, I will rant about it.

    2020, the first year that the set associated precons became Commander decks, we got 13 60-card base rules precons and 9 Commander decks.

    In April of 2021, at the time I first ranted about this, we had 4 base rules precons and projected to have 15 Commander decks. We now have the Arena Starter kit and Pioneer Challenger decks, so the number of 60-card base rules precons went up to 10 instead of the 4 Standard Challenger decks we got, which made me start the rant.

    Now the rant in this thread is what happens when the Pioneer Challenger decks fail. 2022 will project to have up to 20 Commander decks, while 2022 will guaranteed to have 4 60-card base rules precons. I don't know if there will be a 2022 Arena Starter kit, and I don't know if another set of 60-card base rules precons replace the failed Pioneer Challenger deck. I will rant if they are replaced by Commander decks despite already having 20 of them.

    I'm ranting about how because everybody likes Commander, which is false, they get everything, while those who don't get nothing. Sure we get Challenger Decks for the Standard players, Pioneer Challenger decks for pioneer players, and NOTHING for casual 60-card base rules players, but what's to stop WOTC from going Commander, Commander, Commander, more Commander, and even more Commander, while those who prefer 60-card base rules precons get absolutely nothing?

    You’re definitely ranting, but aside from that I don’t know what else.

    People’s interests aren’t obligated to match or follow yours- or even mine for that matter.

    Fair is where you get cotton-candy, that’s about it.

    WotC because focused on what’s marketable, what’s in demand- that’s what people apparently want and are willing to spend on these days.

    So be it.

    I loved the planeswalker decks. I loved introducing people to MtG through these decks. But apparently I’m not like everyone else, and I’ve just gotta suck it up until interests change- as they have and do.

    Again, so be it.

    When was the last time they printed Planechase? A Two-headed Giant product?

    Has Oathbreaker ever gotten formal attention?

    Yeesh. Rant away I guess but I’ve got the world’s smallest fiddle to play as you do so.
    Posted in: The Rumor Mill
  • posted a message on Magic Showcase 2021
    Wish they’d make it easier to delete posts on mobile. I’m opinionated AF and don’t got time to waste on editing d as I’m quoting properly.
    Posted in: The Rumor Mill
  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow


    It looks like Olivia wrecks everything by killing the headwitch, then casually invites the cast to her wedding, leading the gang (or at least the story) to the great nuptial celebration/story conclusion.

    cuz it’s all about her.

    Not gonna lie, I really love to hate that woman.



    Posted in: Magic Storyline
  • posted a message on Magic Showcase 2021
    I suspect that militant-Prohibitionists will constitute the white-centric gang in New Capenna.

    Ok, probably not as that sounds really political, but it would really be an evocative take on the matter IMO.

    One could speculate that the criminal elements within the city of Angels may have begun originally as the result of an over-the-top, authoritarian government that accidentally incentivized the citizenry to look to the criminal underbelly as the source of their now-illegal pleasures.

    Over time the prohibition interests become more and more corrupt (by a “reformed” or secretive demon perhaps) until all you have left is a Puritanical cult, that’s hardly more salvageable than the more-blatant mafia factions elsewhere on the plane.

    Or maybe it’ll be shards again but with an emphasis on an ancillary, rather than central colour?

    U or G instead of White for Bant, U or R instead Black for Grixis, etc
    Posted in: The Rumor Mill
  • posted a message on STX- Strixhaven: School of Mages- Worldbuilding and Story Discussion
    Oddly, I'm more curious about the plane I think than the school.

    Created by the merging of two separate planes?

    strange Eldrazi motifs everywhere.

    Vast range of sentient creature types.

    It's a strange place.
    Posted in: Magic Storyline
  • posted a message on STX- Strixhaven: School of Mages- Worldbuilding and Story Discussion
    Quote from Mullerornis »
    If it's Davriel he'd be severely out of character. Better to hope it's Jin or some unknown threat

    Agreed. Davriel is more akin to Lilli right now in terms of personal policy. He's trying to lay low, maintain a comfortable (but discreet) living, and figure out what he wants in life as an ageless planeswalker with a target on his back.

    He's petty, lazy and sarcastic, but is willing to take care of other people's problems if his own interests would be greatly hurt by not stepping up to the plate.

    He's not really a manipulator at the moment, and he generally tries to avoid much contact with other planeseswalkers.
    Posted in: Magic Storyline
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