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  • posted a message on Gifts Ungiven Cycle
    I have no idea if someone already created a thread about this, so my apologies for duplication.

    I recently got to playing with Realms Uncharted in EDH and I've been having a blast. I think the "Gifts" effect is so fun, I thought it would be interesting to contemplate what it might look like as a full cycle. I chose to go with the Realms Uncharted wording (choosing rather than targeting an opponent). I'm really not good with assigning fair mana costs so if anyone wants to give feedback on that or anything else, that would be great. If anyone wants to make some of that iconic lounging woman art for these cards, even better!

    Green: No need to mess with this, it already exists! Reproduced below for reference, including my thoughts on flavor text - if it could fit in the text box.

    Realms Uncharted 2G
    Instant (R)
    Search your library for four land cards with different names and reveal them.
    An opponent chooses two of those cards. Put the chosen cards into your
    graveyard and the rest into your hand. Then shuffle your library.

    The shortest step begins the longest journey.

    Red: Red is usually better at destroying artifacts...but red kind of loves artifacts too. And, there's precedent for this kind of effect with Hoarding Dragon - the card name even gives a nod to this connection.

    Hoards Unplundered 3R
    Instant (R)
    Search your library for four artifact cards with different names and reveal them.
    An opponent chooses two of those cards. Put the chosen cards into your
    graveyard and the rest into your hand. Then shuffle your library.

    The dullest trinket hides the finest treasure.

    Black: Creatures - one of the most easy to abuse card types even when they're in the graveyard. Perhaps the CMC should be bumped up to 5, I'm not sure. Or maybe it should require an additional cost of 5 life, that seems pretty black. That would ruin the lovely symmetrical templating though.

    Lives Untaken 3B
    Instant (R)
    Search your library for four creature cards with different names and reveal them.
    An opponent chooses two of those cards. Put the chosen cards into your
    graveyard and the rest into your hand. Then shuffle your library.

    The weakest body frees the strongest soul.

    Blue: The "fixed" Gifts Ungiven. Even with the instants and sorceries restriction, still better than FoF. Which speaks more to Gifts' brokenness than FoF's limitations. I wasn't entirely sure on how the templating should be for "instants or sorceries" ("instants AND sorceries"? "Instants AND/OR sorceries"?).

    Spells Unstudied 3U
    Instant (R)
    Search your library for four instant or sorcery cards with different names and reveal them.
    An opponent chooses two of those cards. Put the chosen cards into your
    graveyard and the rest into your hand. Then shuffle your library.

    The simplest cantrip sparks the grandest magic.

    White: Enchantments are a little bit harder to abuse from the yard than the other card types, hence a CMC of three.

    Myths Unspoken 2W
    Instant (R)
    Search your library for four enchantment cards with different names and reveal them.
    An opponent chooses two of those cards. Put the chosen cards into your
    graveyard and the rest into your hand. Then shuffle your library.

    The humblest story becomes the boldest legend.

    Posted in: Custom Card Creation
  • posted a message on Ixidron & Deadeye Navigator
    It's not hard to get multiple uses out of Ixidron with Deadeye Navigator. Start out with both of them paired. Blink out Deadeye Navigator. With that trigger on the stack, blink out Ixidron. Ixidron will blink first, putting it's ETB trigger on the stack. That trigger will resolve, flipping Deadeye facedown. Finally, the first blink trigger will resolve, blinking the facedown Deadeye Navigator - it enters faceup and you can pair it with Ixidron again.
    Posted in: Magic Rulings Archives
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