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  • posted a message on Green 4 drops.
    Quote from opterown »
    What do you guys think of Bramble Sovereign? It has a meh floor but incredible ceiling.


    Don't like it. The floor is really bad, and the ceiling, while incredible, relies on having other cards.
    Compare that to cards like Hero of Bladehold. The floor is the same, but if you get to untap you don't need anything else for the Hero to be good.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C19][CUBE] Sevinne's Reclamation
    I like the interaction with the lands deck, although its not necessarily in the right color for that.
    It can recur lands from your 'yard, or all of the typical recursion sources like Crucible, Excavator and Wrenn and Six.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Vivien, Arkbow Ranger
    In my opinion 1GGG makes her much to narrow. If she would be splashable in White or Red aggresive decks I would be far more interested.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Knight of the Ebon Legion
    I quite like this guy.
    I think there are many interesting play lines to grow him.
    Also note that (if the translation is correct) you can grow him by losing life yourself. So Shockland + Thoughtsieze/Gitaxian Probe or a Dismember will grow him. Granted that probably won't happen to often, but I like the versatility.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Hexdrinker
    Got to test this today in a Green White Aggro Deck.
    I played around 18 games with the deck.

    Hexdrinker was easily the best card in the deck. Often the best line was to simple play it, and level it as fast as possible, and watch the opponent die. Dropping this on an already developed board and directly leveling it to level 3 was also highly relevant. Knowing which removal spells your opponent plays obviously makes the decision when to level a lot easier.
    The reaction of my playgroup was mostly "damn is this pushed", if you ever had to play against TNN + any clone you can imagine how such a game plays out.
    I can easily see first picking this card and being pulled into green by it.

    (For reference I play a 405 card cube that plays anything powerful besides: AB Moxen, Black Lotus, Sol Ring, Mana Crypt, Time Walk and Ancestral Recall)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from winterlude »
    Speaking of which, how would you rank the three UR walkers (Ral Zarek, Dack Fayden, and Saheeli) in 400 powered? I’m trying to cut one to reduce planeswalker density in Izzet



    For me its Dack Fayden >>> Saheeli (the gifted) > Ral Zarek (> Saheeli Rai).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Aristocrats
    @Danny Wrong Sub, we are in the Cube forum here (;
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBETUTOR POWER RANKINGS] 2018 -- VOTING NOW OPEN -- BY COLOR AND CMC
    Also cast my votes. While I usually don't participate in the discussion, I always enjoy reading what all of you contribute to this wonderful community.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [RNA][CUBE] Electrodominance
    I quite like it, it also makes your next spell ignore timing restrictions.
    Killing one attacker and flashing in a blocker seems quite strong.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][GRN] Mission Briefing

    While a bit offtopic: I would really suggest anyone who is unsure about how much difference there is between CC vs 1C, or similar affairs to read this excellent article by Frank Karsten.

    https://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/

    While you will almost never build "sufficient" mana bases in cube, it does give a nice understanding how many sources you need. The article also contains nice tables for reference.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [EMN][CUBE] Grim Flayer
    Quote from Edward Mass »
    Would be playable (though still not really Mythic feeling) as a 3/3. As is? Easily a hard pass.


    Are you serious? This would be busted as a 3/3, they would never print that, let alone in a standard legal set.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ezuri, Claw of Progress Brainstorming
    Quote from Kidaen »
    With how Ezuri gains and distributes counters, Doubling Season and Primal Vigor are just stupid broken with Hangarback Walker or anything like it, as just a few XP counters dropping +1/+1 counters can add a lot of tokens to the Hangarback's death trigger which will be further doubled by either of those enchantments adding 4 times your current XP counters back into the pool, with Doubling Season doubling that again for 8 times (did you have 5 XP tokens at the beginning of combat? You drop 10 +1/+1 counters, which turns into 20 more Thopters, and then 40 more XP tokens; assuming just Doubling Season is in play).

    You could almost seriously use Champion of Lambholt as a win condition in this deck as a result of that synergy.


    I am pretty sure that Doubling Season will not double the XP-counters, since they are placed on you, not on a permanent.
    (It is obviously still pretty good with Ezuri, just not THAT good^^)
    Posted in: Commander (EDH)
  • posted a message on Hardened Scales Aggro
    Quote from cloudman »

    Quote from L4ragorn »
    Why did noone mention Gavony Township yet?
    Seems like a natural fit, we are already in GW/x and it is good alone,
    and bonkers with Hardened Scales.


    5 mana is a lot for an aggro deck. I think that is why. It could work in a midrange build build, though. The problem is a midrange version of this deck probably wouldn't be very good.


    Most of the decks mentioned in this thread play between 21-24 lands and not to many cards with double colored mana requirement, so one or two colorless sources woudn't hurt the manabase to hard.
    Also this deck will not win every game before the 5th round, so including a card that will not have a significant drawback and helps you in some cases doesn't sound to bad, in my opinion.
    Posted in: Deck Creation (Modern)
  • posted a message on Hardened Scales Aggro
    Why did noone mention Gavony Township yet?
    Seems like a natural fit, we are already in GW/x and it is good alone,
    and bonkers with Hardened Scales.
    Posted in: Deck Creation (Modern)
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