I wonder if the reaction here would be half as bad if WotC chose to replace the Eldrazi subtype with Horror. Most of the 'spawn' on Innistrad have next to nothing in common with what we saw on Zendikar. There, it was modern alien biology. Here, it's body horror/shoggoth/Mi-go extravaganza. Heck, it's more Torment than Rise of the Eldrazi in visual themes.
If it was an actual mistery and the prescence twisting the world had a personality, we'd be calling the set a Bloodborne rip-off and sincerely, that' be a vast improvement.
Eldrazi are boring because the concept of an "undefeatable" force of nature type enemy does not lend well to serialized storytelling, it's why nobody gives a ***** about Daleks, Darkseid, Galactus or Thanos anymore. We want to see Magneto and Joker, not "I'm god but will lose anyway because the show must go on".
What's worse is that creative isn't creatively bankrupt, it's forcing the ******* blockbuster movie plot scheme so that somebody will buy their damn movie rights already because apparently having a movie is the only thing that matters no matter how hard you have to beat down on your IP's quality and attractiveness to get it.
What would it replace? Wrench mind is more consistent, heck even Augur of Skulls is more reliable
You're right, 8 Rack never turns on delirium.
Never said 8Rack doesn't turn on delirium what I'm saying is 8Rack doesn't need a a 2cmc situational card. Thoughtseize into Wrench Mind into Liliana Of the Veil is good enough to wreck your opponents hand.
I think he means you're literally right. 8Rack doesn't turn on delirium unless something is going terribly wrong.
3: If they won't simply dismantle the RL (my preferred outcome,) then printing colorshifted versions and minor, mostly cosmetic alternatives is the next best thing.
A Modern-legal Cursed Scroll that activates for 1BB and only targets opponents and creatures they control would make me moist.
If this is precedent-setting Eldritch Moon is a brand new day for design.
]
Madness is obviously a Mono-Black thing, Axe and Impulse don't make the splash worth it, Olivia and Tiago cosplaying as a mythic travestite vampire don't help much either. We need 1-drops other than Duress.
I don't understand this sentiment at all. Complain about not having a 1 drop worthy...while dismissing red. If only there was a 1 drop red aggro creature that made discarding valuable. Hm....
With both Falkenrath Gorger and this guy in play it becomes > turn vamps sideways...discard a vamp to pump....and play it. No downside there.
Gorger is very weak and outclassed instantly by creatures in all other colors but blue. Neonate is the better one-drop. But really, with this guy as discard-engine 5-8 and Call to refuel, what the deck really needs is draw, not dropping your hand turn 3 and flopping belly up to a Kozilek's Return.
Just imagine this: Instead of Emrakul, WotC chooses a brand new Sea God, Chtulhu-style, that erupts and transforms the creatures on Innistrad. No Eldrazi brand, no repeating the Eldrazi visual clues (which can be summarized as "grey + violet, lots of tentacles"). Instead, Emrakul stays out there, a constant menace, to be reused in a block a few years down the road. (I mean, they abandoned the Eldrazi after first introducing them for 5 and a half years, it's not like they HAD to return Emrakul to the story right away.) I would have preferred that by miles, simply because reusing a threat that a) just had a whole block dedicated to them and b) sucked terribly the last time it was around is lazy and completely unnecessary. I feel like the decision has minimal upsides with large potential problems.
Ummm... that's what they attempted with Emrakul. Does no one understand that? That they basically did Cthullu but with an enemy from the actual MtG Universe? I guess I'm in the extreme minority in thinking that this was a clever way to put Cthullu in MtG.
Exept Emrakul isn't Cthulhu, it's Galactus without the endearing herald.
Hell it even has the same color scheme.
With the Eldrazi storyline, be it on Zendikar or Innistrad, it's like WotC went "We must destroy everything good about these planes! And murder all the characters, oh yes. How else would anyone understand how completely awesome and all-powerful the Eldrazi are?".
What about Innistrad is being destroyed? It's a horror plane, and I just see eldrazi being used as a way to expand on the tropes present in the set.
To put it in horror movie terms, it was a gothic horror plane. Now it's a slasher plane.
Innistrad was scary because the unexpected could happen, you didn't know what horror lurked near or how to fight it, and even the people were one step away from trying to eat you without any need for mind control or mutations.
Now it's all about a franchise villain we've seen a million times slowly walking towards you with his invulnerable plot armor, exept we already know the killer is not invulnerable and will be beaten by the end, we've watched this movie before and the aesthetic overhauls don't do much for the plot.
Invincible evils don't work in serialized storytelling, that's why people don't take Galactus, Thanos, Darkseid or Daleks seriously anymore, why Resident Evil went full sci-fi and why Scary Movie did better than all the movies it was making fun of.
Personally, I believe the Eldrazi do have intelligence. Alien intelligence but intelligence non the less, though it's my headcanon that Ulamog actually does not, and he's more the blind idiot god of the trio concerned with only eating. But that's just how I like to think of it. Emrakul is shown to be able to make communicate and make her will known in this storyline, and we've seen Kozilek actively display sapience (and it appears his brood is an attempt to mimic life as well rather than random hellspawb).
I personally feel Eldrazi are getting a very bad rap, much more than is necessary to direct at what is mostly just a creature type and design motif with a now very wide design space, which means there really isn't any inherent aspect of Eldrazi that ruin anything gameplay wise unless you really hate colorless creatures, I suppose.
Love the art on the backside of this card, ita absolutely gorgeous, and it'a an interesting design.I don't know if the vampire Madness deck wants this but there could be some sort of monoblack vampire brew that can support the sacrifices outaide of Call the Bloodlines
Well, I also do think they have alien intelligence, but at the end of the day, their power transcends the precision of their intelligence. It's like humans and insects, one foot stomp and the ant is dead, we may be intelligent enough to consciously choose not to stomp on them when we notice it... but in the end it's just way too tiring to check every step you are going to take doesn't have an ant under it.
It also doesn't help the Eldrazi only existed so far to get toyed with the planeswalkers (moreso with the original trio than the Gatewatch, actually), giving them less credit for their intelligence since they get shifted around like mindless beasts by powerful mages still the size of ants to them. The Gatewatch sort of compounded the mistake with "and we'll get away with it by killing you", but even before that, the Eldrazi were already sort of a joke (that could have been saved if they went the other way round, finishing off Zendikar instead).
I actually sort of appreciate the artistic style of how Emrakul operates (but then again, I also appreciated the Kami of Kamigawa to some degree, so there's that) and lament the loss of Innistrad's identity, but I honestly don't feel it's actually Emrakul's fault as opposed to those who toyed with them for their own petty reasons.
EDIT: I probably should talk more about the card. I know it's high risk for high reward, but I still don't like it. Transform still uses the stack unlike Morph and I think the risk is indeed too high, that I wouldn't consider the reward worth it most of the time.
It isn't working for anyone but the waifu-obsessed weirdoes.
If Gideon knows Nahiri summoned Emrakul to Innistrad on purpose and doesn't punish her (preferably with death or exile), their oaths mean *****.
But we all know what will happen, since she's a woman and named female characters can't be evil if they want to keep courting the "inclussive" crowd, it's all gonna be Sorin's fault and Nahiri will be a poor deffenseless victim of circumstances who dindu nuffin.
They've already been making Sorin antagonistic to a fault in their recent flavor articles. Meanwhile Arlinn and Tamiyo who are actually constructive female characters are being sidelined.
That is pretty close, actually: with a touch of the Young Kingdoms (Dragonlords, and empire of ingenious yet cruel folk driven by the id and backed by their magical might) and the Black Company thrown in with a setting that looks as vibrant and SF-inspired as Avatar's Pandora, you'd have a lovely cocktail of escapisim.
Pretend I don't speak Fantasy-ese and explain the last bit? I'm a bit undereducated in the genre, apparently, as I was still floundering about trying to find out what's meant by grimdark (I only just found out what puppies and TERFS and Trufans are; that's a rabbit hole I'd suggest you avoid if you value your brain cells)? I know people cite stuff like A Song of Ice and Fire, but I never felt it had whatever it was that got it categorized under that particular label.
"Grimdark" is when a setting is gritty, crude, violent and obscene not because it adds to the plot but because the aunthor has juvenile notions of darkness as maturity. A "magical realm" is common roleplaying lingo for when a dungeon master/storyteller crafts a setting as a thinly veiled menagerie of his fetishes.
You heard it folks, it's not about playing a better game, it's about fellating collector egos and keeping to technicalities.
Every way to print useful effects from cards in the resserve list that does not break the LETTER of the policy, must be taken, and the designers who push them through must be rewarded.
Meh, I'm already way too tired of Rise of the Eldrazistrad and it's need for tentacles, deformities, random rocky crap, bug stuff and suspicious bulges showing up in vampire card art.
Madness is obviously a Mono-Black thing, Axe and Impulse don't make the splash worth it, Olivia and Tiago cosplaying as a mythic travestite vampire don't help much either. We need 1-drops other than Duress.
They literally design modern Magic to force the lottery system, you absolutely need four copies of those mighty Gideons, Jaces and Avacyns, and someone needs to open aprox. 110 boosters to get just one of those. They don't care if it's SCG or Johnny buying boosters at Wal Mart.
EMA did more for pauper than the last 3 years of non-core blocks combined.
There's no accounting for taste, though I'm curious as to where the edges come into play? I'd just like a plane that pays more homage to the sword and sorcery of Howard, Moorcock and Cook.
If what you want is Hyperboria with a touch of Solomon Kane, that's perfectly fine, but that sentence read like GrimMcDark Eviliscoolguy's magical realm.
If it was an actual mistery and the prescence twisting the world had a personality, we'd be calling the set a Bloodborne rip-off and sincerely, that' be a vast improvement.
Eldrazi are boring because the concept of an "undefeatable" force of nature type enemy does not lend well to serialized storytelling, it's why nobody gives a ***** about Daleks, Darkseid, Galactus or Thanos anymore. We want to see Magneto and Joker, not "I'm god but will lose anyway because the show must go on".
What's worse is that creative isn't creatively bankrupt, it's forcing the ******* blockbuster movie plot scheme so that somebody will buy their damn movie rights already because apparently having a movie is the only thing that matters no matter how hard you have to beat down on your IP's quality and attractiveness to get it.
I think he means you're literally right. 8Rack doesn't turn on delirium unless something is going terribly wrong.
A Modern-legal Cursed Scroll that activates for 1BB and only targets opponents and creatures they control would make me moist.
If this is precedent-setting Eldritch Moon is a brand new day for design.
Gorger is very weak and outclassed instantly by creatures in all other colors but blue. Neonate is the better one-drop. But really, with this guy as discard-engine 5-8 and Call to refuel, what the deck really needs is draw, not dropping your hand turn 3 and flopping belly up to a Kozilek's Return.
Exept Emrakul isn't Cthulhu, it's Galactus without the endearing herald.
Hell it even has the same color scheme.
To put it in horror movie terms, it was a gothic horror plane. Now it's a slasher plane.
Innistrad was scary because the unexpected could happen, you didn't know what horror lurked near or how to fight it, and even the people were one step away from trying to eat you without any need for mind control or mutations.
Now it's all about a franchise villain we've seen a million times slowly walking towards you with his invulnerable plot armor, exept we already know the killer is not invulnerable and will be beaten by the end, we've watched this movie before and the aesthetic overhauls don't do much for the plot.
Invincible evils don't work in serialized storytelling, that's why people don't take Galactus, Thanos, Darkseid or Daleks seriously anymore, why Resident Evil went full sci-fi and why Scary Movie did better than all the movies it was making fun of.
It isn't working for anyone but the waifu-obsessed weirdoes.
If Gideon knows Nahiri summoned Emrakul to Innistrad on purpose and doesn't punish her (preferably with death or exile), their oaths mean *****.
But we all know what will happen, since she's a woman and named female characters can't be evil if they want to keep courting the "inclussive" crowd, it's all gonna be Sorin's fault and Nahiri will be a poor deffenseless victim of circumstances who dindu nuffin.
They've already been making Sorin antagonistic to a fault in their recent flavor articles. Meanwhile Arlinn and Tamiyo who are actually constructive female characters are being sidelined.
"Grimdark" is when a setting is gritty, crude, violent and obscene not because it adds to the plot but because the aunthor has juvenile notions of darkness as maturity. A "magical realm" is common roleplaying lingo for when a dungeon master/storyteller crafts a setting as a thinly veiled menagerie of his fetishes.
Every way to print useful effects from cards in the resserve list that does not break the LETTER of the policy, must be taken, and the designers who push them through must be rewarded.
Madness is obviously a Mono-Black thing, Axe and Impulse don't make the splash worth it, Olivia and Tiago cosplaying as a mythic travestite vampire don't help much either. We need 1-drops other than Duress.
Don't make a fuss about it, there are a lot of harmless, inexpensive cards in the RL that we could use in colorshifted glory.
EMA did more for pauper than the last 3 years of non-core blocks combined.
If what you want is Hyperboria with a touch of Solomon Kane, that's perfectly fine, but that sentence read like GrimMcDark Eviliscoolguy's magical realm.