This will be moved to the correct part of the forum at some point.
But RE you topic, irrespective of what you build, It sounds like it will have to be somewhat competitive.
I recommend running plenty cheap removal, creatures that are sac outlets for tokens with benefits, and lots of draw.
- SystemSCSnake
- Registered User
-
Member for 10 years, 2 months, and 19 days
Last active Wed, Feb, 26 2020 09:10:00
- 0 Followers
- 122 Total Posts
- 20 Thanks
-
1
Bryspoon posted a message on Advice for Black Token Commander!Posted in: Commander (EDH) -
3
BaronCappuccino posted a message on Is gaddock teeg bad manners?Bad manners, in my opinion, covers every reaction to Gaddock Teeg, or MLD, or Stax, or every other of the numerous strategies or effects that get a community soft ban because of being "unfun" that isn't a reaction of acceptance. Good manners is recognizing that there is no entitlement to get to play your favorite card. Earn the big splashy effect - don't house rule for it. Gaddock Teeg is great.Posted in: Commander (EDH) -
1
Taleran posted a message on [[Official]] General Discussion of the Official Multiplayer BanlistPosted in: Commander Rules Discussion ForumQuote from Tremor88 »That's kinda the point of the banlist though. It's supposed to save you the trouble of discovering that a card is deceptively toxic and unfun the hard way...
I fundamentally disagree with that.
Banlist IMO is for things that are to powerful to exist in a multiplayer format. -
6
Begle1 posted a message on Cheap ($20-ish) decks, for giving away to beginnersThe last few months I've been building dozens of these decks to carry with me and give away to LGS's to distribute to new players, with typed-up cutsheets rubber banded around them. My general rule is no card over .50 cents... On average I've assembled these for less than $20 a piece off of TCGPlayer.Posted in: Commander (EDH)
Feel free to assemble some yourself or offer some suggestions!
Endrek Sahr, Master Breeder
Pestilence effects are very strong, seldom played and cheap, so I designed this deck around them. Also contains mass-edicts, heavy discard and tons of synergy with all those thrull tokens. I'm proud of this deck; it is almost always relevant at the table. Under-utilized gems are Last Laugh (a nuclear bomb in multiplayer EDH), Day of the Dead (seriously underrated) and Hecatomb (so much fun).
docx pdf
http://tappedout.net/mtg-decks/endrek-sahr-edh-20-series/
Vorosh, the Hunter
An infinite combo deck with redundant combo pieces, that tries to make infinite mana through an untapping land untapper. Vorosh is an effective (and slightly over-budget) plan B; the deck is a very tricky tool box with lots of tutors. I think it's a bit over the targeted complexity level of these decks, but so much potential for fun and so rewarding to know well.
docx pdf
http://tappedout.net/mtg-decks/vorosh-10-edh-series/
Jalira, Master Transmuter
Blue has so many quality, cheap cards that I wanted to make some a fundamental mono-blue control list full of bounce and counterspells. Jalira can fetch finishers at instant speed, at the expense of running goofy token generators in the deck. This is a great strategy 1-on-1 but I don't know if there's a way to broaden the strategy for multiplayer... The finishers have been changed around a few times as prices go up and down; Stormtide Leviathan is probably the best, I need more that influence the board like that guy.
docx pdf
http://tappedout.net/mtg-decks/jalira-edh-10-series/
Daghatar the Adamant
The first deck I wanted to build when I started this project was green/ white/ (blue) enchantment voltron with Ethereal Armor, Ancestral Mask, hexproof, enchantress effects, et cetera. There weren't any great G/W voltron generals in-budget though... So I ended up here. Daghatar isn't totally useless to the strategy, and black gives access to Duneblast, a few powerful enchantments, and the joy of Mischievous Poltergeist and Xathrid Slyblade as voltron targets. In general this deck is weak due to having to rely on target creatures out of the main-deck rather than command zone; the games it does well in tend to involve stacked lifelink effects on a creature with 10+ power... I feel the deck really needs a better commander and better aura targets.
docx pdf
http://tappedout.net/mtg-decks/daghatar-10-edh-series/
Chorus of the Conclave
Chorus is dirt-cheap, but I feel demands a very specific deck design to utilize... A ton of ramp to get her onto the field, and a ton of weenies to pump; the problem is this is a fundamentally weak strategy, being weak to targeted removal or countermagic or sweepers or about anything else. I've never been too happy with this deck as it is so easy to disrupt, but it is fun to beat down with a 10/9 Blurred Mongoose or River Boa.
docx pdf
http://tappedout.net/mtg-decks/chorus-of-the-conclave-10-series/
Selenia, Dark Angel
I wanted to build a defensive deck with lots of Extort shenanigans, and ended up with this wannabe pillow fort deck. It's a bit too much of an under-powered spreaded-synergy grab-bag, I think it needs some more card draw engines and more defenses that aren't creature-based, as it tends to be weak to board sweepers and is prone not to do much even when it does work. The deck is popular to new players though, who tend to be attracted to life drain and like the multitude of cool and cheap black/ white legends.
docx pdf
http://tappedout.net/mtg-decks/selenia-10-edh-series/
Kolaghan, the Storm's Fury
This is my attempt at a strong, basic aggro deck; obviously a better strategy 1-on-1 than in multiplayer. Kolaghan along with little dragons make for free Trumpet Blasts, which naturally go along with goblin tokens and little guys; I love that gems like Aftershock, Bedlam, Cauldron Dance, Fire Covenenant, Phyrexian Purge, Torrent of Souls and Zealous Conscripts are all in budget. This is one of the earliest of these decks I built and one of the most flexible in terms of card selection... I would like to make it better suited to influencing the board at large; in multi-player it usually just head-hunts one player and then dies.
docx pdf
http://tappedout.net/mtg-decks/kolaghan-edh-10-series
Alesha, Who Smiles at Death
This is my attempt at a reanimator deck. Alesha can be a great engine in herself, and between her mini-reanimation, traditional fatty reanimation, and mass discard effects, the deck can be grindy and has multiple synergistic, often relevant lines of attack. I do feel I went a bit too heavy on the creatures here; my next iteration will replace some of the weaker reanimation targets with reactive answers.
docx pdf
http://tappedout.net/mtg-decks/alesha-10-edh-series/
-
2
BaronCappuccino posted a message on [[Official]] General Discussion of the Official Multiplayer BanlistPosted in: Commander Rules Discussion ForumQuote from papa_funk »Quote from ArcaneFinale »
The kind of player who would use her in a group that wouldn't like it is the exact sort of player the RC has said they don't cater to. Saying you want fans of Braids to find another format sounds like you don't want stax players in EDH at all which is an attitude that I find incredibly concerning, and makes me feel extremely unwelcome in my favorite format.
I'm really curious how you read "That vision is to create variable, interactive, and epic multiplayer games where memories are made, to foster the social nature of the format, and to underscore that competition is not the format’s primary goal" and "we want to encourage a style of game that is more open and directed towards all players having a good time regardless of who wins" and get to "Ooh, I'll play Stax." Seriously, I'd like to understand.
I mean, you're welcome to keep playing if you've found a playgroup that likes that, but it seems like your favorite format has explicit goals that are diametrically opposed to what you want to do.
Ultimately, I want people to find formats that make them happy. Not everyone has to love Commander; that's totally OK. But, embracing Commander includes embracing the social contract and the idea of battlecruiser Magic. That's where we work from and, in that context, a separate BaaC list that really keeps one card out that we're at all sad about doesn't add enough to justify the overhead.
The only target Commander goal that I don't think a Stax-permissive meta fosters is the concept of battle-cruiser Magic. I'll spare everyone my useless anecdotes of epic games that I'll remember forever, my lifelong arch-nemesis in Sen Triplets, and the ridiculously grindy, control-heavy games that take place at my shop, but I believe they met all the other qualifiers you've laid out. Stax was a natural evolution from deck after deck that was too slow. My first real Commander experience was taking my casual goblin tribal pile against a tuned Jhoira deck. I want to say I successfully swung with a Legion Loyalist before losing to Ulamog. I essentially abandoned Commander at that point, and dedicated myself to Modern, but eventually got tired of the whole net-deck or go home nature of the format. I was drawn to Commander because in Commander, you build your own decks. I was also drawn to the thematic nature of the decks you're encouraged to build. I gave away my burn deck, and bought the Commander 14, black deck with Ob Nixilis as the commander, but quickly turned it into a big-black battle-cruiser deck led by Sheoldred. From here on out, I was a casual player, I said. What I did was lose all the time. Too slow... Always too slow... Kept tweaking the list, embracing the idea that even Commander has a CMC limit you can't really expect to hard-cast. Next thing I knew, I had a Stax deck, and several dozen iterations later, it's finally holding its own weight. -
1
Nakhla posted a message on How badly do I need these cards for my Omnath deck?Posted in: Commander (EDH)
None are a must, but of them my #1 choice would be Duplicant. Tutorable creature exile in green is huge in a color that is very bad at dealing with creatures.
I don't know your build, but in creature-heavy green, I'd run Karn Liberated and Ugin, The Spirit Dragon before including All Is Dust, though all three you might want, depending on your meta.
You don't have to play top, but Sensei's Divining Top is good in basically any EDH deck and you can reuse it in others. If it came down to it or Sylvan Library in green I'd lean towards library, but running both is good. Mirri's Guile is kind of a sadder, worse version of both, though if you want extra filtering, have at it.
Harmonize if you're not running many creatures, Momentous Fall if you have a heavy token theme. Shamanic Revelation if you're running many creatures. Greater Good if your creatures are really big.
-
1
darkeshrine posted a message on How badly do I need these cards for my Omnath deck?I don't think any of them are absolute must haves, but there are certainly a few of those that could be astoundingly helpful. Mind's Eye is amazing in green decks and even more so next to Omnath with a bunch of mana stored up. All is Dust and Duplicant are really helpful at times and are basically necessary along with a few other cards to deal with the random Iona that shuts down your deck. Other than that, Divining top and Mirri's Guile are really good but expensive and not really must haves.Posted in: Commander (EDH)
As for Momentous Fall vs Harmonize, Harmonize always draws you 3 cards and Momentous fall requires a creature to sac. I'd Run both. - To post a comment, please login or register a new account.
2
Pulling Teeth
Lobotomy
Cradle to Grave
Crib Swap
Kaalia of the Vast
Storm Crow
started getting really spooked at the end there
1
1
1
Unbanning Protean Hulk opens up a whole bunch of really lame insta-win combos, it's completely fair to keep that banned. The only things I think that should be unbanned are Library of Alexandria and Sway of the Stars. Library doesn't just win you the game, and we're already playing games with Timetwister and Mana Crypt so barrier to entry isn't an excuse either. Sway of the Stars HAS to be built around otherwise it doesn't just win the game and is not nearly on the same level of simplicity as Worldfire