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  • posted a message on Ziatora - targeting and priority
    Up until your last paragraph you are correct. However what you are missing is that the second part of the ability (When you do, ...) is a triggered ability that occurs if you sacrifice a creature. This will then go on the stack where you choose a target and all players get priority again before it resolves.
    Posted in: Magic Rulings
  • posted a message on [SNC] Topiary Stomper — CBR preview
    Quote from Giianzha »
    yeah i have no idea what that could be

    looks like a strip of tree bark with moss growing all over it

    and
    what is that
    a theatre ?
    why would there be a plant cut into the shape of a dinosaur in front of a theatre ?


    The new Jurassic Park just came out there.
    Posted in: The Rumor Mill
  • posted a message on Sequencing of "Sacrifice at the beginning of the next end step" and other triggers at the beginning of the end step
    Quote from Neran »
    Thanks for your answer.
    Quote from Rezzahan »

    1) All "at the beginning of the end step" triggers go off at once and are placed on the stack at the same time. All triggers controlled by one player, then all triggers from the next player, and so on, beginning with the active player then going in turn order. Resolving a trigger may then cause other triggers on the stack to not be able to do anything anymore, but that is irrelevant for the triggering. A trigger that can't do anything on resolution then simply does nothing.


    Ok so the last part of Hungry for More is not a state-based-action but it gets triggered like usual triggered abilities? So the player can place them on the stack in any order as preferred.


    The last part creates a delayed trigger. When the trigger even occurs (in this case starting the end step) the trigger will happen and if anything else triggers at the same time they can be stacked as desired.
    Posted in: Magic Rulings
  • posted a message on [SNC] [CUBE] Giada, Font of Hope
    If you have an angel subtheme then absolute slam dunk of an include. Otherwise it's just a 2/2 flying, vigilance for 2 which while a solid rate is nowhere near enough for cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SNC][CUBE] Tenacious Underdog
    The haste on this guy's blitz is a huge selling point for me. Being able to just immediately swing in after the board wipe is worth so much.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SNC][CUBE] Sanctuary Warden
    I'm not sure about this one. My first reaction was hard pass for expensive white creature, but the more I look at it the more it seems at least worth testing. On an empty board it's a 5/5 flier with a regen shield that draws a card and makes a token. If you are behind it's the same creature, but being able to block something and chump another is good. I think it will really come down to the types of removal. There's a good amount of exile and toughness based removal in most cubes.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SNC] "Widespread Looting" — MtG Japan YouTube preview
    As a hideaway card this is far and away the worst one.
    But it also lets you make a treasure for each multicolor spell you cast. Worst at hideaway, but best at actual effect on the field?
    Posted in: The Rumor Mill
  • posted a message on [SNC] Riveteers Ascendancy — Good luck High Five preview
    Yeah if it wasn't once per turn it would be way too strong. As it is this definitely feel standard playable. Maybe pioneer. Works so well with the Blitz mechanic.
    Posted in: The Rumor Mill
  • posted a message on [SNC] Jewel Thief — Alex Ullman preview
    I've drafted and played Centaur Courser more than a few times in my life. Good cards are good.
    Posted in: The Rumor Mill
  • posted a message on [SNC] Incandescent Aria — ChannelFireball preview
    Is that Prince getting struck by lightning in the bottom right?
    Posted in: The Rumor Mill
  • posted a message on [SNC] Black Market Tycoon — Matthew Heafy preview
    Quote from Courier7 »
    Quote from 5ColorsEDH »
    Does Xorn still remain in standard? Coz both are good together, as with any token doubler


    Yes.


    Rotates with the fall set so September if the schedule is the same as usual.
    Posted in: The Rumor Mill
  • posted a message on [SNC] Mothership 4/11 — Toluz, Clever Conductor
    Love it. Gotta be kind of careful around exile removal like Magma Spray, but turning Faithless Looting in to a draw two is outstanding.
    Posted in: The Rumor Mill
  • posted a message on [SNC] Black Market Tycoon — Matthew Heafy preview
    I am cautious about this one. It has no protection and does nothing when it enters the field. Its ability is better than say Paradise Druid, but what made that (or Sylvan Caryatid) so great was you were almost guarenteed to have 4 mana on the next turn.
    Posted in: The Rumor Mill
  • posted a message on [SNC] Cut Your Losses — AnzidMTG preview
    How is "Cut Your Losses" a mill effect ?

    Seems like they just slap random words on card names in this set ...

    From the cards name alone, you would never guess its a mill effect, so thats already bad.

    ----

    Cards effect is fine, but they should put more effort into making card names reflect the card better.


    Couldn't agree more. A lot of the names feel like someone filled up a board with one-liners and got paid per each one used. Heck even something like, 'Double or Nothing' would fit this so much more.
    Posted in: The Rumor Mill
  • posted a message on [SNC] Luxior, Giada's gift — IGN preview
    Quote from Courier7 »
    Okay, now *that* is unique. They become a creature with...what, no types? This could do some really weird things


    Yeah it's really weird they didn't give it any creature types. You'd think they'd at least give it like 'noble' or 'lord' or something since they can't just do human or what not.
    Posted in: The Rumor Mill
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