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  • posted a message on Cowardice questions re:targeting
    Quote from Craterallus »
    I thought so.

    So the same would hold true for temporal distortion ? Putting an hourglass counter on a card does not count as targeting and will not trigger cowardice?

    Correct. Because Temporal Distortion does not use the word target it will not trigger Cowardice.
    Posted in: Magic Rulings
  • posted a message on Cowardice questions re:targeting
    Correct. Something only targets when it uses the specific word 'target' so in your example something like Shroud/Hexproof would not be effected by the three mana ability because it doesn't target, but the first tap a cephalic ability does work because it uses the word 'target'
    Posted in: Magic Rulings
  • posted a message on Graveyard protection
    Witchbane orb grants a player hexproof which will prevent Bojuka Bog from targetting them. Bog targets a player rather than a player's GY which is kind of unintuitive.
    Ground Seal doesn't interact with Kathril. Only cards that specifically use the word 'target' actually target and since kathril doesn't he is unaffected by hexproof/Ground seal type effects.
    Posted in: Magic Rulings
  • posted a message on [M21] Nine lives
    Seems neat. Doubt it's good enough to actually see play anywhere even with its Solemnity and such counter shenanigans, but I like it.
    Posted in: The Rumor Mill
  • posted a message on [M21] Sublime Epiphany
    Quote from Ryperior74 »
    Quote from EonAon »
    Why, seriously why? They already had cryptic command why does blue need ANOTHER freaking toolbox card like this? Even at 6cc this will be played especially in U/W control builds because three of the modes are pretty much assured to be used at once each time you use the thing and the fourth can help you end the game with your trump creature being copied. Least with cryptic you could only choose two modes.

    It's 6 mana. No competitive deck wants a six-mana counterspell outside of Limited and Cube, no matter how many things are stapled on it. Sure, the ceiling is amazing, but both this and Cryptic Command have the same floor as Dismiss, and no one will play Dismiss for six mana.

    Did you forget cryptic command is played in modern? Despite the cost.

    Right but cryptic is 4 mana. They are saying that a counter + draw is not playable at 6 mana and since the other modes are less likely to be used they aren't worth that extra mana.
    Posted in: The Rumor Mill
  • posted a message on [M21] Radha, Heart of Keld
    Quote from xaltair »
    First strike, was trample too much to deal with?

    And only on your turn. Because a defensive value card would be too much I guess.
    Posted in: The Rumor Mill
  • posted a message on [M21] Sublime Epiphany
    At 6 mana it's too expensive to see any real competitive play, but holy smokes my johnny senses are tingling. When you can get the value out of this it's awesome.
    Posted in: The Rumor Mill
  • posted a message on [M21][CUBE] Basri Ket
    If the indestructible lasted until your next turn maybe he'd be solid as board wipe insurance. As it stands your creatures are going to be winning combat until your opponent gets a decent blocker out which will hold back the rest of the team anyway. I'd say this card only has value for the -2 ability and I'd rather have Unbreakable Formation pretty much 100% of the time.
    Posted in: Cube New Card Discussion
  • posted a message on Banned and restricted announcement June 1st and change to companion
    Quote from Borealis »
    Phasing 101:
    Your creature does not leave or enter the battlefield.
    It is considered to just not exist on the board.
    It returns during your next untap step.
    Any auras or equipment attached to it are also phased out and phase back in when it does.
    Any counters on it stay on the creature.
    This does not kill tokens.

    Flicker 101:
    Your creature leaves the battlefield, then returns to the battlefield.
    It moves from the battlefield to the exile zone then back again.
    The duration is based on the card.
    Any equipment attached to it fall offs, while auras are permanently exiled.
    Any counters on it fall off.
    This kills tokens.

    Flicker was originally part of Phasing. More likely than not, Phasing will be easier to grasp for new players when they interact with it on Arena than in paper.

    I mean you are getting several things wrong in your explanation of it so it seems like it's harder than you think to understand it.
    Posted in: The Rumor Mill
  • posted a message on Ixalan's Binding vs Mutated Creature
    Correct. While it refers to card singular for better reading the ability itself refers to any card exiled with the ability.
    Posted in: Magic Rulings
  • posted a message on How to multiply Lymph Sliver?
    Not really. The easiest way is to use Clone and the like to simply copy Lymph Sliver. Unfortunately absorb as a keyword only has Lymph Sliver and the effect itself is pretty rare even through things like artifacts and the like. Dolmen Gate is probably the closest that's actually playable. Eldrazi Monument might be what you are looking for as well.
    Posted in: Commander (EDH)
  • posted a message on Casting from exile
    Quote from dbengio »
    If Dark Impostor exiles Giant Killer, can I cast it from exile like when he is exiled after using the instant adventure?

    No. When the adventure part of the spell resolves it exiles the spell and grants special permission to cast that card from exile. If it is exiled in any other way like Dark Imposter or Leyline of the Void it cannot be cast.
    Posted in: Magic Rulings
  • posted a message on Best black creature removal
    In general those are the best options though it can depend on the situation you are looking at. Cards like Hero's Downfall or Murderous Rider are better options if you expect to need to kill planeswalkers, Vraska's Contempt will permanently exile a creature though it costs 4, Tragic Slip is a very efficient card, but situational. Liliana of the Veil gives you an edict effect while letting you keep a planeswalker on the board. Even cards like Dead Weight have a place because they can often kill small things while counting towards Tarmogoyf's p/t or being able to be recast with Lurrus of the Dream-Den
    Posted in: Legacy (Type 1.5)
  • posted a message on Best black creature removal
    For legacy Fatal Push is the best single black creature removal. If you go to 2 CMC Abrupt Decay is an option and at 3 CMC you have Vindicate though both of those are multicolor depending on the deck you are running. If you want to stay mono black then Heartless Act, Go for the Throat, and Doom Blade are all fairly similar. With Lurrus basically in every deck Doom Blade is probably third with Go for the Throat and Heartless Act mostly killing the same things. The only creature that really gets counters is Walking Ballista, but it's also an artifact so not affected by GftT either.

    Oh and Dismember. Dismember mostly gets run by non-black decks, but if you want more 1 cmc removal if you don't mind the lifeloss it works.
    Posted in: Legacy (Type 1.5)
  • posted a message on Phasing out & Vorinclex
    They do not untap. Even though they are treated as though they don't exist they do not leave the battlefield and will still recognize that they were tapped under vorinclex's ability
    Posted in: Magic Rulings
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