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  • posted a message on Mothership spoilers 10/24
    Quote from Ryperior74 »
    For the angel

    I smell lots of players doing a infect focused deck because of her proliferate ability


    Possibly. to be honest I would think super friends would be more the go to. Skittles just still seems better for an infect strat.

    Posted in: The Rumor Mill
  • posted a message on Blind Seer [Let's Brew!]
    Quote from rogerandover »
    Douse is a must. Insight could draw you some cards.

    Llawan, Cephalid Empress.

    Are you sure Insight works? I believe that by the time you get to respond to a spell by changing it's colors it's already on the stack, so Insight would not trigger anymore?


    You are correct that it will not work. On cast triggers check right when the spell is finished casting and before anyone gets a chance to respond. Changing it after that point will not really do anything.
    Posted in: Commander (EDH)
  • posted a message on Responding to Syndicate Trafficker's Activated Ability
    Yes this is the correct ruling. Just as you can activate Trafficer's ability in response to a Harnessed Lightning your opponent can cast a Galvanic Bombardment in response to your activation of Syndicate Trafficker. Because it is done in response your Trafficer does not yet have a counter and is not indestructible so it would die. And the clue is still lost because it was sacrificed to pay a cost and costs are not refunded if something doesn't work out.
    Posted in: Magic Rulings
  • posted a message on Grasp of Darkness vs 4/5 Advocate + Avacyn?
    The Sylvan Advocate will live. As you noted it will be a 0/1 creature with 1 point of damage marked on it, but because it is indestructible it can not be destroyed as a result of damage.
    Posted in: Magic Rulings
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Quote from Blanchefleur »
    Whoops, misspoke, I meant responding to the damage on Mazirek. A couple websites mentioned the combo, but perhaps they were wrong. Have a great day!


    The way you described the combo works. You put the ability on the stack then pay costs. This triggers both persist and Mazireks ability and you can decide which order they resolve in. Choose persist to resolve first which brings it back and then Mazirek's resolves getting rid of the -1/-1 counter with the original ability still on the stack. Then you can repeat this infinitely for infinite death triggers or infinitely large creatures. Mazirek will always die though.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Angel of the Lost//Angel of Vengeance
    Pretty broken as WizardMN said. Compare it to Restoration Angel (which is already powerful). I think you would be better off trying to do a cross between Restoration Angel and Saffi Eriksdotter. Keep flash and make the ETB "When target creature is put into a GY from play this turn, return it to the battlefield." Otherwise you are looking at at least a 6 CMC
    Posted in: Custom Card Creation
  • posted a message on Getting back into the game after 5 year hiatus
    https://www.mtggoldfish.com/metagame/standard#paper

    Has a list of top performing decks and a price tag for each of them. There is a fairly competitive G/R energy deck that is cheap if you like comboish decks.
    Posted in: Magic General
  • posted a message on Sharuum Combo
    You have Disciple of the Vault on the battlefield with Sculpting Steel in the GY. When Sharuum the Hegemon enters the battlefield you choose to return the sculpting steel. When the Sculpting Steel enters you choose for it to enter as a copy of Sharuum. Before any triggers can happen the game sees there are two legendary creatures and one must be put into the GY (either Sharuum or the Sculpting steel copy). Once that happens the game has two triggers occur the Disciple of the Vault because an artifact his the GY and the ETB ability of the copy of Sharuum which can target whatever was just put into the GY. This repeats infinitely.
    Posted in: Magic Rulings
  • posted a message on Help an Old Gamer Out
    1) He can. If you couldn't the card would be worded, "another target creature gets +4/+4"

    2) It would not. In order to trigger Diregraf Colossus the card must be cast which means to move the spell to the stack and pay applicable costs. Geralf's Masterpiece is instead an activated ability.

    3) The spell will fizzle yes.
    Posted in: Magic Rulings
  • posted a message on Duel abilities
    Quote from Jaydaz »
    Ok. That's what I thought. I was just trying to see if I could cheat lol
    Now on creatures with payable duel abilities ie harbinger of the hunt where I pay to deal damage, is there a limit to how many times I can use it per turn (other than mana limitations)
    I'm making a dragon deck, and creatures such a shivan dragon or dragon hatchling that cost 1 mountain to gain +1/0, I can use that ability repeatedly? And can I use my abilities on other players turns, aslong as the creature isn't tapped?


    You are able to activate an ability as many times as you are able to pay the costs. You can use them on other plays turns even if the creature is tapped as long as being tapped isn't a requirement of the ability. Shivan Dragon for example only requires R mana where as Birds of Paradise requires itself to be tapped to activate.
    Posted in: Magic Rulings
  • posted a message on Torrential Gearhulk and Acrobatic Maneuver?
    Yes and no. You can cast the Acrobatic Maneuver and exile the Torrential Gearhulk which will draw you a card and get another ETB trigger, but gearhulk exiles the spell as it resolves so you will only get to do this once.
    Posted in: Magic Rulings
  • posted a message on Horde of Notions + Woodland Wanderer
    Your exit is correct. Converge checks the actual cost spent to cast a spell and since it was cast without paying any mana it will be a 0/0 and just die. This is similar to a Radiant Flames copy doing 0 damage because a copied spell had 0 mana spent on it.

    Edit: It wouldn't die it would just be a 2/2 with 0 counters. I didn't read the card closely enough just the mechanic.
    Posted in: Magic Rulings
  • posted a message on Replacement for "Ancient Tomb" in modern?
    Realistically there is no replacement for Ancient Tomb in modern. You also have Lotus Petal listed which is also a no go.

    To be honest the best close to your deck is a Heartless Summoning build that abuses Master Transmuter and Sphinx Summoner.

    Otherwise I would recommend a tron build or a ramp build with Quicksilver Amulet and cards like Summoning Trap / Tooth and Nail
    Posted in: Deck Creation (Modern)
  • posted a message on Kaladesh: Worst Set Since Homelands, or Worst Set Ever?
    Theros still wins for worst imo.

    "Hey, Jim. Let's make a set that focuses on enchantments and a new way to make auras playable."

    "That sounds like a great idea! Enchantment creatures is something people-"

    "Now reprint Back to Nature."

    "Er I thought you wanted people to play enchantments?"

    "Oh no I just want them to WANT to play them. Not actually use them. Well I'm off to my second job as head DLC guy for Activision"
    Posted in: New Card Discussion
  • posted a message on 5-Color Panharmonicon
    Quote from TheHumanHydra »
    Thanks for the thoughts! I was afraid you would say Noxious Gearhulk was too good. Surprised about the Greenwardens, but I didn't think of that interaction.

    Let us know if you play it any more or make any changes!


    Noxious Gearhulk is pretty amazing. Being able to kill a creature, gain life, and provide a large body makes him great at stabalizing a board state, coming from behind, or advancing one. Not having any at all seems rough.
    Posted in: Standard Archives
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