This is exactly the kind of card I like to see spoiled. It immediately gives me thoughts on decks to build, some to change, and it even goes deep enough to effect modern. Maybe it will turn out to not be good enough, but I like it when cards have that maybe they will maybe they won't feel.
Yes you will return the Great Furnace. Preserver makes it so you cannot sacrifice permanents to abilities opponent's control, but that doesn't make them illegal targets. You will be unable to sacrifice the Black Lotus, but the ability will resolve and do as much as it can.
You will only get one token. When a card refers to itself by name what it really means is "this permanent". In order to work by name it must specifically say "a card named"
What do people think of Chasm Skulker? Does anyone think this is potentially playable?
Not really. It gives you an easy way to win once you are going off, but that's all it does. If you are not going off then it is just makes removal live without furthering your gameplan like Jace would.
Dat Soul of Innistrad. Beyond disappointing, but as someone warned me earlier, it's exactly what I should have expected. I guess with Mono Black Devotion so strong in Standard right now, they couldn't risk printing something too crazy in black. Hence the unconfirmed but probable Liliana Vess reprint instead of a better Lilly.
It never really had a chance though. Not even the Titans really see play in Modern. A sideboarded Inferno Titan here and there. Sun Titan as a control finisher in a single deck. Primeval Titan in Amulet. Grave Titan and Frost Titan haven't seen a t1/t2 deck since before Bloodbraid was banned. It would have to be disgustingly broken to really make it into a format where Grave Titan is bad.
That being said the card isn't really bad. I could actually see running it in a midrange standard deck since it's guaranteed value pretty much. But 6 mana + additional mana investment is just too much for modern.
More specifically a permanent is any card or token on the battlefield. The library is considered a zone (along with hand, battlefield, graveyard, and exile) so a card has to specify library in order to interact with it.
The reason Squelch isn't played is because people would rather have Shadow of Doubt in that spot. It doesn't rely on your opponent activating a Fetchland and hoses almost all the same things (Pod activations, Fetchlands, Expedition Map) while also giving you game against spells (Sylvan Scrying, Gifts Ungiven) and makes Path to Exile even sweeter.
Adding triggered abilities gives it so much more reach. Everything in pod is affected, Snapcaster Mage, Deceiver Exarch, Kiki-Jiki (the sacrifice your own guy bit), Dark Confidant (though jund is still mostly unaffected by the change), Emrakul, Sundering Titan, UWR Control.
Particularly in an age with Snapcaster in it the card would just be too good. As someone else said if it was non-land it would be okay at two mana otherwise just too good.
Been testing against scapeshift recently, the matchup is really bad as they out ramp and easily out counter me because of extra mana. Is there any way to win scapeshift, or am I playing wrongly? 80-20 win rate for scapeshift....
It depends on the type of Scapeshift. Is it crypticshift or titanshift.
Beast Within is just too much mana in my opinion. Fetches and Dryad Arbor are enough to slow sac effects because unless an opponent is willing to leave up 1BBR for Liliana AND Lightning Bolt, they usually won't get you. Also you don't ever want to be leaving up 3 mana. If you use it on an opponent's creature, you are giving them a 3/3 and that can either slow you down or essentially give them one more turn to find an answer. Usually your timing on Path won't help them too much (aka Path and swing for lethal).
But you should always try it for yourself. I am personally taking out my lone forest for Breeding Pool and putting 1 Echoing Truth in the SB for Troll/Worship because I am not going to lose to that deck again. I wouldn't advise this for anyone else, but I figured that Millstone won't work because he sides in 4 Destructive Revelry for my Auras and Wrath of God won't work because it will also bury my Umbra'd creatures and he will get a chance to play another Troll next turn before I can swing for lethal.
Why not just use Nature's Claim or even Krosan Grip? Wrath of God is bad, but if you have an Umbra on it all you lose is the Umbra.
It doesn't really give you more strategies just more resources to draw from. It's the same strategy as with scrying really. Do any of the top 3 cards help me any more than a random card of three would.
But really it doesn't do anything to reduce the lack of strategy with top deck wars. They just make it more common to immediately grab a threat and immediately grab an answer. Eventually the tops of both decks run out and they are just top decking again.
Correct. All creatures enter from Rise of the Dark Realms at the same time. All enter the battlefield effects will trigger and be put on the stack like normal and then priority passed so anyone can cast spells or activate abilities.
If you do not wish people to watch your match you can make that request at any enforcement level. Simply ask the judge/TO that you do not want spectators and they will make them disperse. If they come back then there will be potentially severe consequences. Failure to listen to a tournament official is a big no no at any level.
His post is assuming a Prismatic Omen is in play. If it is then with any 6 lands in play you can scapeshift for 4 valakuts and have them trigger because the other five lands are mountains.
Not really. It gives you an easy way to win once you are going off, but that's all it does. If you are not going off then it is just makes removal live without furthering your gameplan like Jace would.
It never really had a chance though. Not even the Titans really see play in Modern. A sideboarded Inferno Titan here and there. Sun Titan as a control finisher in a single deck. Primeval Titan in Amulet. Grave Titan and Frost Titan haven't seen a t1/t2 deck since before Bloodbraid was banned. It would have to be disgustingly broken to really make it into a format where Grave Titan is bad.
That being said the card isn't really bad. I could actually see running it in a midrange standard deck since it's guaranteed value pretty much. But 6 mana + additional mana investment is just too much for modern.
Adding triggered abilities gives it so much more reach. Everything in pod is affected, Snapcaster Mage, Deceiver Exarch, Kiki-Jiki (the sacrifice your own guy bit), Dark Confidant (though jund is still mostly unaffected by the change), Emrakul, Sundering Titan, UWR Control.
Particularly in an age with Snapcaster in it the card would just be too good. As someone else said if it was non-land it would be okay at two mana otherwise just too good.
It depends on the type of Scapeshift. Is it crypticshift or titanshift.
Why not just use Nature's Claim or even Krosan Grip? Wrath of God is bad, but if you have an Umbra on it all you lose is the Umbra.
But really it doesn't do anything to reduce the lack of strategy with top deck wars. They just make it more common to immediately grab a threat and immediately grab an answer. Eventually the tops of both decks run out and they are just top decking again.