I like how everyone talks about how dead control is and needs a boost, but as soon as a genuine control deck does pretty well in a GP the first response is that decks don't matter only players do.
Well Lurking Predators triggers when a spell is cast so it will resolve while the Angel of Serenity is still being cast which means the Stingerfling Spider will be on the field and unable to target Angel of Serenity with his ability. The Angel will then resolve and can target the spider with her ability if you choose to do so.
So, even though Lurking Predators was triggered by a "spell", that particular spell doesn't have to actually resolve for it to trigger?
It does not and in fact it will always trigger and resolve before the spell will. Any time an ability trigger "On cast" it means as soon as the spells costs are paid and people are able to respond to it.
Well Lurking Predators triggers when a spell is cast so it will resolve while the Angel of Serenity is still being cast which means the Stingerfling Spider will be on the field and unable to target Angel of Serenity with his ability. The Angel will then resolve and can target the spider with her ability if you choose to do so.
It would still counter it. The ability only looks at whether or not when the spell resolves it will destroy a land. It will not look at whether or not the land can ignore destroy affects.
They will not. Both will trigger off the same event (attackers being declared) and at that moment only creatures currently with trample will trigger from Stonebrow. The ones who later gain trample from Fangren will have it too late.
anyone try goblin electromancer? maybe adding a few hard counters like dissolve or cancel?
If your gameplan doesn't involve dice, math, and your opponent trying not to be bored as he sits silently for five minutes as you kill him on one turn then leave the Electromancers at home.
Metalcraft doesn't have any particular rules meaning. It's mainly meant as a way to thematically tie cards together with a single word when they use the same condition. In this case all cards with metalcraft have either an extra ability when you control 3 artifacts or a replacement effect that occurs when you control 3 artifacts. If it helps just think of the word Metalcraft as reminder text.
I think a 1/3 is too weak, it has to be above the curve for 3. Also I REALLY don't believe color costs truly balance things. For costs to be a real issue, land destruction has to be a real threat.
A 1/3 first strike/death touch is on curve see Glissa, the Traitor. She has an additional synergy with artifacts, but this one is instant speed to ambush things.
Yes you have to wait. No player can cast spells or activate abilities while a spell or ability is resolving. The only exception is mana abilities when an ability asks for a mana payment.
It does not and in fact it will always trigger and resolve before the spell will. Any time an ability trigger "On cast" it means as soon as the spells costs are paid and people are able to respond to it.
A 1/3 first strike/death touch is on curve see Glissa, the Traitor. She has an additional synergy with artifacts, but this one is instant speed to ambush things.