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  • posted a message on Tricolor Land Cycle with Come Into Play Untapped Abilities
    Quote from FreezingPoint »
    Just had an idea based on Mox Diamond

    Diamond 1
    Land
    As this enters the battlefield, you may pay 1 life and exile a basic land from your hand. If you don't, this enters the battlefield tapped.
    T: Add W, U or B.

    Diamond 2
    Land
    As this enters the battlefield, you may exile a basic land from your hand. If you don't, this enters the battlefield tapped.
    T: Add W, U or B. You lose 1 life unless you control a permanent of any color.


    That's a huge cost. Mox Diamond's value is that it lets you ramp on mana whereas these are more similar to shocklands that you have to 2 for 1 yourself for. You'd have to do something like , 'when this land enters the battlefield untapped create 1 mana of any color' in order to make it worth that cost.
    Posted in: Custom Card Creation
  • posted a message on Dissipated Dreams
    Seems fine. Really good with cards like Dark Deal but probably not crazy.
    Posted in: Custom Card Creation
  • posted a message on A few rules questions regarding Adventure
    1. The copied card is technically exiled and ceases to exist immediately afterward so you won't get a chance to cast the creature half.
    2. An adventure card is always only a creature card except when it is on the stack after being cast as an adventure card. So in the library and graveyard it will always only count as a creature.
    3. You can. Adventures are not alternative casting costs so you can use them with cast for free effects.
    4. You cannot. When cast as an adventure it only has the characteristics as the adventure.
    Posted in: Magic Rulings
  • posted a message on Warstorm surge +helm of host+ kiki??!;??????
    Yes this works. The kiki-jiki, mirror breaker token that is created is not legendary so it is a legal target for its own ability and can create infinite tokens. Each one entering the field will trigger warstorm surge.
    Posted in: Magic Rulings
  • posted a message on evaluating Adventure creatures in Commander
    I just don't see any of them seeing play in commander really. They are better than I expected them to be for standard and general 1 on 1 play, but the bodies are just too inconsequential to justify the cost. Murderous Rider is better than Hero's Downfall generally, but how often is a 2/3 for 3 actually going to be relevant in a multiplayer commander game.
    Posted in: Commander (EDH)
  • posted a message on Countering Sphinx of New Prahv
    They do not. Creature abilities only work on the battlefield unless otherwise stated in the ability's text (Reassembling Skeleton references the graveyard, anything with cycling has to be in hand Irrigation Fields) so its ability will not function until it has resolved.
    Posted in: Magic Rulings
  • posted a message on Stopping Gift of Doom
    Essentially no. Turning a face down creature face up is a special action which does not use the stack and because attaching Gift of Doom is a replacement effect it will be attached to a creature before anyone can do anything.
    Posted in: Magic Rulings
  • posted a message on Help With "Infinite Damage Loop" Situation
    Generally the ability will detail whether it is damage or loss of life. Fanatical Firebrand deals damage with its ability for example and Vicious Conquistidor's triggered ability is loss of life.
    Posted in: Magic Rulings
  • posted a message on Help With "Infinite Damage Loop" Situation
    So the first thing to note is that lifelink only works with damage and not life loss so Cruel Celebrant and Epicure of Blood having lifelink doesn't matter as they don't deal damage.'

    The way the scenario would resolve the Imperious Sorin activated ability would resolve dealing 3 damage and gaining 6 life in two separate acts so epicure will trigger twice and Cruel Celebrant would trigger once. The epicure triggers resolve as normal and Cruel Celebrant trigger would resolve, but then trigger epicure one additional time because you gained life. At the end you would have dealt 7 damage to a target (assuming it's a player) and gained 7 life.
    Yeah Sorin will trigger Epicure from dealing damage. But Epicure doesn't deal damage.

    I can't find anything on whether "deal N |lifelink| damage and gain N life" will give you two lifegain events or one. But I know an [O]fficial statement on this came out at some point. It cleared up a lot about combining effects with the word "and" or alternate conjunctions in spell effects.

    The last ruling on Firesong and Sunspeaker should be the same as this scenario.
    Posted in: Magic Rulings
  • posted a message on Copy Phyrexian Rebirth Horror
    It will be a 9/9. The X is locked in at the time of creation so you'll only have a vanilla 9/9 to copy.
    Posted in: Magic Rulings
  • posted a message on bolting freebooter
    They will not be able to exile a card. Oblivion Ring style wording used to allow them to permanently exile something because it was two separate abilites the ETB and LTB. Now because it is one ability with a duration of until the creature leaves and since the creature left they will be unable to select anything. They will get to see your hand though.
    Posted in: Magic Rulings
  • posted a message on Metallic mimic
    Each Metallic Mimic is separate so you can have one enter as a Vampire and one enter as a Werewolf if you would like or both the same. If you pick both the same then the second one to enter will enter with a counter.

    Tokens with the appropriate type will enter with a counter.
    Posted in: Magic Rulings
  • posted a message on [C19][CUBE] Ohran Frostang
    It's definitely testable at least. How often will this be a top deck dead card versus turning all your otherwise dead dorks into live cards.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Sling-Gang Lieutenant question
    No. Once the Lieutenant enters the battlefield the ability to create two tokens triggers and both players get a chance to respond before it resolves. If they cast down before it resolves there will be no goblins to sacrifice. They can however sacrifice just the lietenant to deal 1 damage and then trigger will resolve leaving them with just two goblin tokens.
    Posted in: Magic Rulings
  • posted a message on C19 - Commanders
    Quote from Shadow345 »
    So the vampire commander is a glorified Bonded Fetch?


    Pretty much. It's what a madness themed deck probably wants though.
    Posted in: The Rumor Mill
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