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Feb 14, 2019To be honest the biggest issue with Praetor's Grasp type abilities, and particularly in cube, is how long they take to resolve. In regular constructed a good player already knows the basic build of their opponent and what they generally would take, but looking through the deck shuffling takes time. In cube the opponent could have any number of cards. Looking through for 1, let alone more, will just take too long.Posted in: The Cube Forum
Feb 11, 2019Banewhip Punisher.Posted in: Magic Rulings
This situation doesn't work. The cost to activate Banewhip Punisher is a black mana and to sacrifice the Banewhip Punisher. Because the sacrifice is part of the cost once the ability is activated it is immediately in the graveyard and cannot be targetted by other spells or abilities.
Feb 11, 2019Posted in: ModernQuote from motleyslayer »sylvok explorer in Titanshift seems neat, will look into that later. Not having coverage is annoying though, I like going back to watch GPs. I'm friends with the Grixis Whir player who finished second though, Jaxon. He's a great player so I'm glad he did well
I feel playing Grixis Shadow was a good call but I hit a combination of bad matches and situations where I didn't play all that well early on
Sylvok Explorer was a mistake. It was supposed to be Explore. Sylvan Caryatid would just be a better Sylvok Explorer if that effect was wanted.
Feb 11, 2019Whenever mutliple triggers would happen at the same time under the same controller the controller of those triggers chooses the order in which they resolve. So in this case you get to decide which one to resolve first.Posted in: Magic Rulings
Feb 6, 2019Posted in: Commander (EDH)Quote from JWK »I wouldn't be surprised to see Mana Crypt show up in a future Conspiracy or Battlebond sort of set, but I think it would be very problematic to place in a Commander deck, just because a) there aren't very many cards that can be reprinted that would balance the value of a deck with Mana Crypt (Mana Drain is one of the few that leaps immediately to mind), and b) if they don't balance it - and find a way to do it that doesn't become a beacon to Vintage/Legacy/Modern players) - the decks will sell very unevenly and we will have a repeat of the True Name Nemesis fiasco.
Put one in all of the decks just like with Sol Ring.
Feb 5, 2019This is allowed. Once a player casts a spell normally priority passes and the opponent gets a chance to act. However a player can retain priority if they wish and cast a another spell if they wish. That being said the spells do not resolve until the opponent has passed priority so there is generally no reason for a player to do so as this just lets the opponent know all of their cards without a tactical advantage.Posted in: Magic Rulings
Feb 4, 2019Posted in: ModernQuote from ed06288 »Tired of all the shuffling in modern. Really wish fetchlands had never been created. But then we'd probably be complaining of mana screw.
Shuffling is probably the thing I hate most about magic is why I like online so much. It really is amazing how much more magic you can play on arena/mtgo versus in paper just because of shuffling and the like.
Feb 3, 2019There's actually quite a few. Here's a link to gatherer that should have the card you are looking for. It has a couple false positives, but it's hard to narrow it further without missing some. http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text= [damage]+[land]+[control]Posted in: Magic General
Feb 3, 2019Clarify that the concession rule only applies possible points on that single turn. The usual point of the rule is to make it so you don't concede to a Sword of Feast and Famine hit or to someone casting lethal damage. A multiturn lockout is just asinine.Posted in: Commander (EDH)
Feb 1, 2019They designed a card for modern and erred too much on the side of caution for it to make a break through. Given the huge card pool, variety of decks, and speed of the format it's not exactly a simple task to design a card that fits into modern without breaking it or standard. Not every card has to be a slam dunk.Posted in: Modern
Jan 30, 2019This is incorrect. When you cast Blossoming Defense your Glistener Elf will immediately trigger before anyone can do anything leaveing the stack to be:Posted in: Magic Rulings
Blossoming Defense<--Livewire Lash trigger
Your opponent can then decide to cast Counterspell but the ability will still have triggered and will not be effected by the source being countered.
Jan 30, 2019Posted in: Magic RulingsQuote from piotr672 »Thank you guys for clarification. There is still one question I'd like to ask. How come one creature can be phase in and another phase out since they all start from the same position - phase in after entering the battlefield.
Quote from MadMageQc »Quote from piotr672 »
502.1. First, all phased-in permanents with phasing that the active player controls phase out, and all phased-out permanents that the active player controlled when they phased out phase in. This all happens simultaneously. This turn-based action doesn't use the stack. See rule 702.25, "Phasing."
Is it all about cards like reality ripple
The usual reason you can have some phased in and some phased out is they were played on different turns. Creature A enters the field and on its controllers next untap step it phases out. During that players main phase they play Creature B (anything that has phasing). On their next untap step Creature A will phase in and creature B will phase out.
Jan 28, 2019Posted in: ModernQuote from AvalonAurora »Addendeath BB
Destroy target creature with converted mana cost 2 or less.
If you cast this spell during your main phase, instead, destroy target creature.
(the spell loses it's targeting restriction of 2 cmc or less for killing anything if cast during the main phase)
You'd word it like Fatal Push.
Destroy target creature if it's CMC is two or less. Destroy that creature instead if this spell was cast during your mainphase.
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