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  • posted a message on Proliferate for Simic
    Quote from void_nothing »
    I would like to see the simic mechanic be akin to Reef Worm, we had two sets of +1/+1 counters on them, time for something different.
    Creating tokens on death? That would absolutely be a Golgari thing, not a Simic one.


    Depends really. You could call it mutate (or whatever) and it would seem Simic. Sort of like.
    If X would die instead exile it and create (whatever power/ability).

    It's probably more golgari than simic still, but simic's wheelhouse of +1 counters is boring anyway.

    Edit: Or maybe even a trigger on death where you pay mana and it comes back bigger or such. Or some kind of Skaab Ruinator where you exile two creatures to create a token. Like each one has mutate and you exile them from the GY to gain both abilities.
    Posted in: Speculation
  • posted a message on Naban, Dean of Iteration combined with Panharmonicon
    Ah okay, so yeah I was overcomplicating it! Thanks!

    Would the static abilities also work with ETB triggers that add counters, like Academy Elite ?


    Yes and know. The specific card you are citing is a replacement ability so it will not work, but any card that has a triggered ability (the ability will begin with the word when, whenever, or at) to get a counter will work. For example if you control Cathar's Crusade and a wizard enters the battlefield while you control Panharmonican and Naban you will get 3 triggers.
    Posted in: Magic Rulings
  • posted a message on Firesong & Sunspeaker and Justice Strike
    Quote from Red Heavy »
    Awesome, thank you!

    To clarify the creature needs to have lifelink in order for Sunspeaker to trigger. The Justice Strike itself never deals damage.

    Edit: The ruling about a creature with lifelink is under the gatherer page for firesong.
    A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell’s cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.
    Posted in: Magic Rulings
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from idSurge »
    I'm not convinced there is an answer for a Dredge, KCI, Tron meta.

    Is Spirits it? Maybe? Infect?

    Those 3 decks though are a real issue to me, in how polarizing they can be to play against.

    All of them simply say 'go under'.


    Infect or Burn would give you 50% or better against all of those.
    Posted in: Modern
  • posted a message on Best Way to sell Higher End Cards
    Selling to individuals face to face will get you the most money. Selling on ebay the next, but there are fees plus as you said the person may not get them. Then selling to online stores like channel fireball followed by local stores (generally). If you are in a more populated area the best option is usually to find a facebook group or something similar. Just be very careful meeting face to face with that amount of value.
    Posted in: Market Street Café
  • posted a message on Elesh Norn, Sai and Kci
    They do not. They enter the field as a -1/-1 and as a result are placed into the GY before either player gets the opportunity to cast spells or activate abilities. Anything that triggers on an artifact entering or leaving the battlefield will still occur, but you cannot sacrifice them to activate anything.
    Posted in: Magic Rulings
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from cfusionpm »
    I'll just let the leader of Hooglandia speak for me.


    I like the part where he uses results based thinking in the first post and then mutes/blocks people for not understanding results based thinking in the second post. Seems like someone whose opinion I should value.
    Posted in: Modern
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from AntiPox »
    What sort of body would you folks want on a 1R creature that looted on ETB? Would it be interesting at 2/1 or would it need to be bigger/have abilities before being considered?


    2/1 haste that did it on attacking could be possible. Otherwise a 3/1 would be the minimum. Looting isn't spectacular if you aren't using the GY and mono red usually doesn't do it much.
    Posted in: The Cube Forum
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    201.3a If a player is instructed to choose a card name with certain characteristics, the player must
    choose the name of a card whose Oracle text matches those characteristics. (See rule 108.1.)
    Example: Dispossess reads, in part, “Choose an artifact card name.” The player can
    choose the name of any artifact card, even one that’s not legal in the format of the
    current game. The player can’t choose Islan


    I don't know when it changed, but it appears to have changed based on the comprehensive rules. Seems like a weird change since the only reason it was there anyway was to prevent unintentionally picking the wrong card.
    Posted in: Modern
  • posted a message on Altar of the Brood
    Depends on what that player wants. If its your own combo usually you would do it a billion times or so then stop the combo. An opponent would stop it after the first token is made most likely.
    Posted in: Magic General
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from Pistallion »
    https://www.youtube.com/watch?v=12LViO7HVMo

    Can someone explain this deck to me.
    It looks like a creature toolbox deck with a game ending combo. It really doesnt seem that great when I watched the video, but its put up some good results with the pilot who created the deck. Do you guys think its good?


    It's reasonable. Certainly able to 5-0 leagues, but I doubt we'll see it at the top tables any time soon. It has a lot of aggro elements that allow it to pressure decks while having access to toolbox cards to delay combo decks. Then it has that Imperious Greatwurm combo aspect to just hit for 16 if you set it up right.
    Posted in: Modern
  • posted a message on Underrealm Lich Card draw ruling
    Quote from kysg »
    yea...none of that makes any sense. I'll just stick to just looking at the 3 cards when I draw.


    Essentially when you draw a card you replace that event with looking at the top 3. Because you are now looking at the top three instead of drawing any other effects that would apply when drawing a card no longer apply so only one Underrealm Lich can ever apply to a draw.
    Posted in: Magic Rulings
  • posted a message on Fiery Ascension, Catharsis, etc
    As others noted Catharsis is very powerful. Not standard playable, but definitely strong in legacy/modern. Past in Flames just makes it bananas. If you have 4 mana you can cast it, flashback PiF, then cast it again for RRRRR plus have access to your entire GY and whatever was just in your hand.

    The others are all pretty neat. I think Gathering Stones could be a jank eggs decks enabler.
    Posted in: Custom Card Creation
  • posted a message on Militia Bugler vs variable power creatures
    Quote from mirrislegend »
    I'll make this question clean and simple by an example:

    If there is an instant, a land, and a creature in graveyards and I see a Tarmogoyf off of Militia Bugler, can I take the Tarmogoyf?


    It will depend on the specific creature. Tarmogoyf has a characteristic defining ability (indicated by the stars on it's p/t) which means it functions in all zones.
    Other abilities that would effect p/t like Muscle Sliver, Golgari-Grave Troll, or Wight of Precinct Six only apply on the battlefield and so are not used with cards like Militia Bugler.
    Posted in: Magic Rulings
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from idSurge »
    Dredge unfair.
    Hollow One unfair.
    Tron unfair
    Storm unfair
    Kci unfair
    Humans fair
    Burn fair
    UWx fair
    Jund fair
    Junk fair

    Did I forget any major ones?


    Spirits, Merfolk, Reliquary decks, Lantern, RW Prison, Death and Taxes, Amulet Titan, Grixis Whir, Hardened Scales, Blue Moon, Blue Tron, Mardu Pyromancer, Death Shadow decks.
    Posted in: Modern
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