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  • posted a message on [NEO] Tameshi, Behold the Uspeakable, and promos — Weekly MTG previews
    Tameshi is just bananas with Lotus Bloom or Black lotus. It's not once per turn so you can just make stupid amounts of mana with even like 3 lands in play.
    Posted in: The Rumor Mill
  • posted a message on 1/27 Random Card of the Day: Remorseless Punishment
    Quote from Selvaxri »
    Are these Healing Salve type spells still printed and used as filler in the current sets?

    There's occasionally life gain spells, but it's pretty rare to see a prevent damage white spell these days.
    Posted in: Casual & Multiplayer Formats
  • posted a message on The State of Modern Thread (B&R 07/10/2019)
    Nothing seems overly broken to me at the moment. There's probably about 5 cards I'd say are possible bans (Ragavan, saga, lurrus) but none of them are dominating over the rest of the decks so it'd have to be ban 3 to 4 cards or ban none in my opinion. I could see some unbans though for sure since Twin wouldn't play any of the currently broken cards (maybe ragavan?) and punishing fire/DRS might allow for more midrange Jund decks to flourish.
    Posted in: Modern
  • posted a message on [NEO] Thousand-Faced Shadow - Ninjutsu Cloner
    This is the type of backbone card that will make ninjutsu playable or not. It's a cheap evasive body that can be used for your other ninjas and once you do bring it to hand you can then reuse it as a ninjutsu.
    Posted in: The Rumor Mill
  • posted a message on Token names
    If a token producer specifies the name of the token (as does Llanowar Mentor) then the name of the token is what is specified. Only if it is not specified does it become subtype + token such as blood token or zombie token.

    It will be Shivan Dragon and not Shivan Dragon Token

    The token has the same name as the copied permanent (so no token part) because names are a copiable value.
    Edit: Here is a link the the comprehensive rules changes from vow which may give you further help https://magic.wizards.com/en/articles/archive/news/comprehensive-rules-changes-2021-11-10
    Posted in: Magic Rulings
  • posted a message on Spellshift Timing Question
    Cascade is an on cast trigger. When you Polymorph into a creature you do not cast it but instead put it directly onto the field so you won't cascade.
    Posted in: Magic Rulings
  • posted a message on Land Tax Multiplayer Games
    As long as one opponent controls more lands than you do you may search your library.
    Posted in: Magic Rulings
  • posted a message on [SCD] Explosive Vegetation
    Aren't there a few cards that are just strict upgrades at this point? Migration Path for example.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NEO] Eiganjo, Seat of the Empire and Eiganjo Uprising
    Uprising is a real cool card. If it didn't give the opp stuff it'd be too strong, but breaking parity if you build your deck for it shouldn't be too hard. Nice work wotc.
    Posted in: The Rumor Mill
  • posted a message on All Summons
    Because you can run Manaweft Silver in a split with Gemhide Sliver to give yourself a total of 8 copies and a 90% of drawing on in your opening hand.

    It's much more viable strategically in fair play games where you're not allow to mulligan until your hand is set.

    I thought I had another combo possibility via Behemoth's Herald and its cycle, then remember the color restrictions.


    I guess the closest to that which remains is: Delraich / Demon of Death's Gate / Dark Supplicant.

    You can't sacrifice them though.
    Posted in: Custom Card Creation
  • posted a message on An Illusion and Ward ability question
    You would be wrong. Ward says that unless the cost is paid the spell will be countered, but the triggered ability of Dream Strix happens when the spell is cast so whether or not the spell that caused the trigger resolves or not doesn't matter. In fact the creature will always be sacrificed before the spell resolves so if there was only a single target Lightning Helix the spell will be countered for lack of targets and none of its effects will resolve.
    Posted in: Magic Rulings
  • posted a message on A million game study says shuffler is rigged
    Quote from Paladin2A »
    I have seen issues that anecdotally seem to indicate manipulation. Getting streaks of draws on subsequent games with probabilities in the 100ths of a percentile chance. But I think most people are missing the root of the issue. Not only is it interfering with the enjoyment of playing the game, more importantly, it is manipulating the user experience to get players to spend money on in-game purchases. I think it is obvious to most players on any digital platform that offers in-game purchases that there are dopaminergic manipulations built into the algorithms to separate you from your hard-earned cash. Very credible studies have shown that players have very different reactions to losing big versus barely losing. If you consistently lose big, you will just stop playing. If you are consistently just barely losing, you are more likely to be enticed to spend some money on more decks in order to try to "get over the hump". By the same token, if you win too consistently, you will get bored and stop playing. So the purpose of the algorithm isn't to optimize your play experience, it is to optimize 1) your continuation of play and 2) your likelihood of giving them money. So a better study would be to look at how deck draws and win/loss impact in-game purchases. The good news is that MTGA already has all that data; because if their game developers are worth their salt, those are the primary KPIs they are looking at to direct continued development of the game overall.

    The real kicker is when you ask the question "How many games will I win if I put together a totally random deck?"... the answer is "as many as it takes to keep the average player playing".

    Just sayin'

    How do they make money though? Unless the argument is that then people will go buy more packs/wild cards in order to get better cards in which case the reason for losing isn't the shuffler, but playing a budget deck.
    Posted in: MTG Arena
  • posted a message on All Summons
    It's not that white represents the military and as a result gets these token makes, but that you made them defender and non sacrificable which is very much white's part of the color pie and very much opposite red. When red gets tokens outside of just straight up making tokens, they get haste, attack bonuses, and sacrificed at the end of the turn. Making them unable to attack and unable to be sacrificed is just not that color.
    Posted in: Custom Card Creation
  • posted a message on [NEO] Satoru Umezawa - @wizards_magic preview
    Quote from HighHolder »
    Ya we aren't getting blightsteel Colossus 2.0 in standard, so this guy won't be great there. That is rather crazy in commander though.

    We won't be seeing Blightsteel, but there's a decent number of high end guys that maybe somebody will jank something out Cultivator Colossus , Beledros Witherbloom, Hullbreaker Horror, Koma, Cosmos Serpent, Toxrill, the Corrosive or my favorite Old Witherbloom Turn 4 ninjustu an Old Witherbloom into play and smack for 7, make 7 treasures, then cast Koma from hand seems solid and the deck can just play a sultai midrange plan that goes over the top otherwise.
    Posted in: The Rumor Mill
  • posted a message on Gratuitous Violence Question
    Quote from sleibells »
    Apparently because the word used in Gratuitous Violence’s text is “creature”, not “creatureS”, so he said that means its effect has to be assigned to one creature.

    Not an uncommon thought from a new player. In a situation like that the card would be worded, 'whenever one or more creatures...' while something worded as 'when a creature...' or 'if a creature...' means each creature will have the effect. Compare the second chapter of the Raven's Warning to Gratuitous Violence
    Posted in: Commander (EDH)
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