I'd run basic Forest before Academy Ruins. The sheer number of Field of Ruin, Ghost Quarter and Path's make basics more useful not to mention Blood Moon. The case where you want to recur Explosives just seems far fewer than the times you would want another basic against Blood Moon.
- Registered User
Member for 4 years, 1 month, and 17 days
Last active Tue, Mar, 20 2018 09:24:08
- 0 Followers
- 1,603 Total Posts
- 332 Thanks
Mar 17, 2018Angelic Destiny will go to the GY and remain their. An aura can only enchant what is legal on its type line (Angelic Destiny is creatures Utopia Sprawl is land) and if whatever it is enchanting loses that quality the enchantment falls off as a state based action. Because Angelic Destiny will only trigger when the creature actually dies it will not trigger.Posted in: Magic Rulings
Mar 16, 2018Posted in: Modern
He's been $10 for the last couple years. I imagine he spiked because Ponza/Jund is now on the upswing and so is control so the decks that want him are up and the decks to run him against are up. Since he's a very specific card unlikely to see reprint I wouldn't be surprised to see people speccing on him.
Mar 15, 2018genini2 posted a message on Did Masters 25 really need to be a draft focused set?WotC is balancing a lot of different goals. If they wanted to make a popular draft set and reprint cards they would make MSRP $5 and walk away. They are trying to make a product popular with drafters, constructed players, and at the same time keep people already invested in the game happy.Posted in: Magic General
Mar 13, 2018Yasova Dragonclaw's control changing ability doesn't have a trigger that goes off on the end step. Much like effect like Giant Growth the control changing aspect continues until the clean up step at end of turn with no one able to respond. Sundial of the Infinite does not affect this interaction because 'until end of turn' effects still where off like normal when you end the turn with its effect. It's the last line of the reminder text on sundial of the infinite.Posted in: Magic Rulings
Mar 12, 2018Posted in: Modern
In the Jeskai deck (I used the first one that came up on goldfish) cards that are more than $10 for a playset:
Snapcaster Mage, Spell Queller, Vendillion Clique, Jace, Path to Exile, Cryptic Command, Flooded Strand, Hallowed Fountain, Scalding Tarn, Steam Vents, Engineered Explosives, a bunch of other 1 of SB cards and Celestial Collonade. Literally the only one that hasn't been reprinted or in a set that recently was in standard is collonade.
Mar 11, 2018Not surprising to see Storm make a roaring comeback on day 2. It did so poorly at the protour that I imagine a lot of people wrote it out of their SB plans and this is the result. Otherwise the day 2 breakdown looks almost exactly like what I would want out of a healthy modern game.Posted in: Modern
Mar 11, 2018Actions are carried out in the order written on the card. You will lose a life then discard a card then sacrifice a creature and then sacrifice a land so by the time you sacrifice a land the Bloodghast will be in your GY. Note that Flagstones of Trokair has a triggered ability when put into the GY and triggered abilities will always wait for a spell or ability to fully resolve before they themselves will resolve.Posted in: Magic Rulings
Mar 10, 2018Posted in: ModernQuote from thatmarkguy »My money is on the ‘new way to play’ being limited (draft and sealed) commander. The hurdle to that before was an inability to guarantee a legendary or a selection of legendaries in a limited cardpool. Dominaria guarantees a legendary creature in every pack, so now they can finally guarantee a limited environment where every player always has commander options.
They could have guaranteed it before. Transform cards took up a specific spot in a pack so they could have just as easily done that.
Mar 10, 2018Posted in: Cube New Card Discussion
I would absolutely take Mizzium Mortars before this new card and I don't run mortars just like you said.
Mar 10, 2018Posted in: ModernQuote from ktkenshinx »Quote from spawnofhastur »I agree with all of kenshin's points, but I would also add that I think it's natural to feel frustrated when you lose because your opponent did something you can't interact with at all. Specifically Bogles stuff in this case, but Hollow One is another example.
I don't disagree bur would add a spin. I think games are frustrating to Player A when Player A has a game plan in mind and Player B does something that totally invalidates it. Player B is probably having a grand time in this example, or at least not complaining. The classic example would be Bogles wrecking a deck like Grixis Control as we saw at the MOCS. Bogles player is executing the exact game plan the Bogles player came out to do. Grixis player came out to play a certain kind of Magic game and was completely prevented from doing so. But the other example would be something like Jeskai Control vs. Affinity when Affinity doesn't have the most outrageous start and Jeskai leads Bolt into Stony Silence and the Affinity player just can't do crap. Or a Storm player who is on the play and feeling great before getting hit by T1 IoK, T2 TS/Push, and T3 Liliana. It's just disheartening all around.
In all these examples, the issue is not any specific type of gameplan that is getting promoted or shut down. It's that someone is frustrated because their gameplan got shut down in a noticeable way. The reason I believe interactive players get more frustrated is because they notice the shut down happen earlier. Bogles prevents you from executing that gameplan in T1-T3. But when you're a Storm player losing to Jund, you sort of feel like you're in it throughout the game, even though you're probably screwed from T2 on.
I was watching SaffronOlive play a restore balance deck against Tron the other day. The part that struck me as funny was that on g3 he was lamenting that they only got to play 1 real game out of magic out of three because g1/g3 the opponent had t3 Tron so g2 was the only real game. Of course g2 was when he got a restore balance to destroy 3 of the opponents lands (and wipe out any creatures if they had any) while he got to keep 2 mana sources.
Not that I want to harangue him specifically for it, but this sort of sentiment comes up quite often with people feeling that if they get to do their own broken thing it's okay, but Tron doing the same thing is too good.
Mar 9, 2018I just can't see this being good in cube. It's too slow for an aggro deck, it's not high impact enough for a control deck, and unless Food Chain becomes a thing in cube it won't show up there.Posted in: Cube New Card Discussion
Mar 9, 2018Posted in: Magic RulingsQuote from stokpile »I have a question about the specifics of effects such as Ixalan's Binding and their triggered effects with the new wording. The short version of my question is "does the targeted card ever leave play and if so, is a player able to cast a spell before they reenter the battlefield?" If the card never leaves play, feel free to just say so and ignore the rest of this post. Here are two examples to illustrate my question.
I control gideon of the trials and have made his emblem. I am at 0 life. My opponent casts an Ixalan's Binding targeting my gideon. In response to the trigger I naturalize their binding. Does gideon leave play causing me to lose the game?
If gideon does leave play for a moment consider the following situation. The situation is the same as written above, but I am at one life instead of zero. Does my opponent have the opportunity to cast a lightning strike to kill me while gideon is still in exile?
The card never leaves play. If you destroy a card that exiles until it leaves the battlefield before it's ETB trigger resolves the triggered ability will do nothing.
Mar 8, 2018Posted in: ModernQuote from sss123 »Quote from Daeyel »With the overwhelmingly popular reception of Standard Challenge decks, how long till we see a line of say, 20 different Modern Challenge decks?
Burn at $100, Affinity and Tron at $300, Elves, Merfolk, Soul Sisters etc all priced competitively, all the way up to Death's Shadow and Jund.
It would be an amazing idea, putting exactly the needed reprints into the marketplace at the same time it puts a hard cap on singles prices.
If WOTC does that, who could they promote selling Master series?
From the business point of view, creating Modern Challenge decks is not a smart move.
We do have something similar before: Modern event deck
, and there is no 2nd Modern event deck in the past four years.
They would market the Master series to fill the gaps in the modern challenge decks if they did that. Affinity for example could be a very reasonably priced challenger deck if they left out even just Mox Opals, Arcbound Ravager, and Inkmoth Nexus. Then make artifacts a subtheme of the master series and you have people who pick up the challenge deck more willing to draft or buy a masters series because the cards are able to slot into their constructed deck immediately.
Mar 7, 2018Posted in: ModernQuote from tronix »so a deck with very little removal got run over by a fast creature deck? welcome to modern.
have people forgotten that affinity and small zoo exist? those decks can swing for lethal on turn four fairly regularly, with burn for reach if they so choose.
My thoughts exactly. Even if someone gets 2 Hollowed One on t1 that's still a t4 kill unless they get other stuff out too.
- To post a comment, please login or register a new account.