Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Dang. Guess I shoulda sold all the Scrap Trawlers and KCI's I had.
    Posted in: Modern
  • posted a message on Sunbird and entwine
    You are correct. Entwine is an additional cost that can be paid even when the spell is otherwise cast for free. You do still need to pay the cost of the entwine as that is not free though.
    Posted in: Magic Rulings
  • posted a message on Is Adapt Viable
    I agree with the others. Individual cards are playable for their non-adapt effects. Biomancer's Familiar is a cost reducer. Incubation Druid goes into a deck with other +1/+1 counter synergies. That flyer that can reduce the adapt cost with instants/sorceries in the GY to be a 2 mana 5/5. But as an ability it is just super weak in commander. Then there is the general issue of abilities like this where it only appears in one set and just doesn't have enough payoffs to be worthwhile. There are 12 cards with adapt in print right now and of those only 5 are 'playable' cards.
    Posted in: Commander (EDH)
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    7 mana spells are supposed to win the game. I get that it was cheated out, but that's the only way 7+mana spells get played in this format.
    Posted in: Modern Archives
  • posted a message on Burial Ground
    Add one mana of any of the discarded card's colors. Is the wording you'd want.
    Posted in: Custom Card Creation
  • posted a message on Simic Natural Affinity
    Or Scapeshift?
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    How the format 'felt' doesn't mean anything. What matters is what really happened and as KTK showed with math the format is slightly faster and slightly slower for an overall no real change on average.

    The exception being those example where a ban soon followed. Eldrazi Winter and dredge were probably faster on average (I haven't done the math) but since they were banned it shows that WotC saw a problem and got rid of it.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    I don't look at anything by Hoogland considering his massive biases and trigger happy banning. Everything he does is, "I am right because I am and if you disagree with that I will ban you." In person I imagine he is different, but he is the worst of the MTG pros pandering to extremes in order to get views/donations/sales.
    Posted in: Modern Archives
  • posted a message on Thawing Glaciers
    Not particularly worse than any other fetch really. Generally we just let them search and say what they are finding then while they are shuffling and such move on to the next turn. Since it's a tapped basic land it generally doesn't impact the game much.
    Posted in: Commander (EDH)
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    If your goal is to ban cards to create a brewers paradise why stop at those two? Ban Stirrings, Looting, Aether Vial, Serum Vision, Tarmogoyf, and Lightning Bolt. Then we can get some real shake up going.
    Posted in: Modern Archives
  • posted a message on Cheating spells after having cast a spell with epic
    No. Anything that says, 'cast' will not work because you are still casting that spell even though you are doing it a different time and from a different place than normal.
    Posted in: Magic Rulings
  • posted a message on Godo and Batterskull question
    The Germ. Godo lets you search for an equipment and put it onto the battlefield, but it does not equip it to anything.
    Posted in: Magic Rulings
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from tronix ยป
    damn, that is a pretty sweet hatebear. maaaybe good enough to see main deck play, but probably not. both clauses arent really outright hosing anything, but provides some amount of disruption against a lot of stuff.

    -pacts
    -0 cost artifacts
    -phyrexian mana
    -suspend
    -cascade
    -split cards (im pretty sure that's how cmc works now)
    -lands producing multiple mana (amulet, tron)
    -non-creature delve (become immense is the only one that comes to mind)
    -certain flashback spells (back end of souls on turn 2, conflag)
    -mana dorks
    -rituals/artifact ramp

    maybe some other stuff im not thinking of. its not stopping most of that stuff, just making it more awkward to use. so yeah maaaaybe good enough


    The CMC of a split card on the stack is the CMC of the side that was cast which is how it always was. The recent-ish change was to the CMC of split cards everywhere else. Beck//Call under the old rules had two different CMC's 2 and 6 which under the old rules meant it was able to be taken by Inquisition of Kozilek. Under the new rules the card has one CMC which is 8. Each side retains its own identity though so when it goes to be cast it is only what is printed on its side. Beck is a 2 CMC spell and Call is a 6 CMC spell.

    So basically it doesn't really effect split cards. Not that there are a ton of split cards in modern anyway. It does stop Miracle though so no more Terminus on turn 3/4.

    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    I would say yes it will probably see play in Temur Valakut. It plays well with Snappy and the general permission game they have going on. The issue is going to be what it will replace. Search for Tomorrow is definitely still better and Sakura-Tribe Elders ability to block/attack for 2 points is pretty important. If lists are playing Farseek/Explore/Kodamas reach it could replace those, but I'm not sure what the current Blue Valakut lists look like really.
    Posted in: Modern Archives
  • posted a message on Kickback Cycle
    Doesn't have to be a direct buff.
    "Up to two target creatures gain the ability Tap: Bounce target creature"
    or
    "Up to two target creatures gain the ability Tap: Draw X cards where X is this creatures power until your next turn".
    Posted in: Custom Card Creation
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