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  • posted a message on Panglacial Rift
    Quote from sbfinley »
    Quote from megatog201 »
    That's a pretty bold statement there. Having 4 tap lands is good, but slow. I really don't see how that compares with a cycle of cards that dominated every format.
    These could actually be good for the game. One of the worse feelings in the game is getting Mana screwed and not even being able to play the game in the first place.



    T1- Play Fetch, crack before t2, slam one of these and whatever you fetched. (2 lands)


    T2- Play fetch, crack fetch and this, slam two more of these. ( 5 lands)


    T3- play land, crack two of these, dig one more out ( 7 lands )


    They are broken and would be a four of in almost every single deck in every format short of Vintage. It ramps better that Azusa and it’s both free and can’t be removed. Tempo decks could clear out lands and not worry about top decking lands. Combo could go off quicker. Control could run less lands and
    more answer. Also all of this is free and at common. It essentially a Squadron Hawk Mox with Suspend 1, that can’t be countered.

    It doesn't work that way. The cards give you permission to play them from a place and at a time you normally couldn't, but it doesn't give you extra land drops. So you can play a fetch t1 then on t2 crack it to play this etc. It's still powerful because it gives card advantage, but it very much slows a player down.
    Posted in: Custom Card Creation
  • posted a message on Adventure and Soulfire Grandmaster
    Quote from cyberium_neo »
    Soulfire Grand Master

    I presume I can't buyback an adventure spell, since adventures requires me to exile it as the spell resolved, similar to Flashback?)


    You can. When the adventure goes to resolve it has two replacement effects trying to apply. One from Soulfire Grand Master and one from the adventure itself from 715.3d. As its controller you choose one to apply. Because both specify if it would go to the gy instead do X whichever one you apply first will be the only one able to apply. This is the difference from flashback as flashback says that if the spell would go anywhere other than exile it gets exiled so no matter how you apply the replacement effects it will always get exiled.
    Posted in: Magic Rulings
  • posted a message on commander and the new partners
    You cannot add the other to your hand. The partner with ability only allows you to search a library for the named creature and no other zone so it will stay in the command zone. And no you cannot put one in your deck they both start the game in the command zone.
    Posted in: Magic Rulings
  • posted a message on Timing rules with Madness
    Madness gives you the ability to cast it ignoring normal timing restrictions.
    Posted in: Magic Rulings
  • posted a message on Switcheroo and "end of the turn" effect
    No, the effect creates a delayed trigger for you to sacrifice them at the end of turn rather than granting the ability to the elementals themselves. Because of this when the trigger occurs and you go to sacrifice them you will be unable to because you cannot sacrifice a permanent that you do not control. The end result of this scenario is your opponent permanently keeps that 1/1 elemental, you keep the Spore Frog, and your other 1/1 elemental gets sacrificed.
    Posted in: Magic Rulings
  • posted a message on Willbreaker questions
    Quote from Craterallus »
    "For the erratic portal specifically as the controller of the creature you choose whether to pay the 1 or not."

    Which, if I am understanding you correctly, is me. I control the creature because I took it over with willbreaker when I targeted it with the erratic portal.

    That's an interesting point about targeting with spells which only target creatures opponent controls. So like, a Harbinger of the tides would target a tapped creature an opponent controls but with willbreaker in play I would gain control of the creature targeted by Harbinger of the tides


    Correct. Erratic Portal only cares who is the controller of the creature at the time it resolves so you as the current controller would decide.

    Harbinger of the Tides has a 'may' clause in its ability that you decide on resolution so you wouldn't have to return it if you didn't want to, but because it specfies tapped creature an opponent controls if you control the creature or it becomes untapped before the ability resolves it will be countered for lack of a legal target so you don't get the option. Similarly Petty Theft specifies '...an opponent controls' so you would gain control of the creature and then the spell would be countered for lack of a legal target.
    Posted in: Magic Rulings
  • posted a message on Need help finding ETB cards.
    https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color= [W]&text=+[when]+[enters]+[the]+[battlefield]+![life]&type=+[%22Creature%22]
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on Mutate on face down permanents
    Quote from NightWatch »
    And am I correct in thinking that in the case of Gift of Doom, if it is on top of a mutated creature, any mutated creature beneath it has its abilities nullified when the card is turned face up, since the permanent is no longer a creature?
    Quote from NightWatch »
    And am I correct in thinking that in the case of Gift of Doom, if it is on top of a mutated creature, any mutated creature beneath it has its abilities nullified when the card is turned face up, since the permanent is no longer a creature?


    It still has those abilities, but they may no longer have any effect. For example flying on a non-creature permanent doesn't do anything, but it still has that ability. But if you were to somehow get Scavenging Ooze under Gift of Doom and then morph it the result would still have the ability to exile a card from a GY for G and even get counters even though it doesn't have p/t to modify.
    Posted in: Magic Rulings
  • posted a message on Mutate on face down permanents
    If the top most card of the merged permanent is face up then the creature is face up and you won't be able to turn it face up. If the top most card is face down then the entire permanent is considered face down.
    I had to go into the Ikoria release notes to find it but here is the link to that where it's noted https://magic.wizards.com/en/articles/archive/feature/ikoria-lair-behemoths-and-commander-2020-edition-release-notes-2020-04-10

    Yes if you turn it face up it will have all the abilities of the face up cards below it.
    Posted in: Magic Rulings
  • posted a message on Leak- Potential Nissa Zendikar Rising PW Card
    Quote from user_938036 »
    Quote from genini2 »

    As a side note if this is the real card then it looks like fetchlands are definitely in the set as at 4 loyalty you can play this on turn 5 drop a fetch into another land and put a creature into play while keeping her at 1.
    How is it that people are still holding onto this theory when Wizards flatout said while discussing the reprinting of fetchlands later this year “While they will not be entering Standard in 2020,”

    The Nissa looks underwhelming without being absolutely useless. So entirely possible.


    Cause there's 2021. But in a more serious note Fetchlands doesn't mean reprints they could do something different like single type fetches or bringing the land in tapped that can give you 2 landfall triggers but not be the original cycle.
    Posted in: Speculation
  • posted a message on Leak- Potential Nissa Zendikar Rising PW Card
    Seems pretty bad to me. Turn 4 you can attack with a 3/3 which you can't use to defend and the 'ultimate' is just bad Quicksilver Amulet which didn't see play when Blightsteel Colossus was in the format or last time when it was Thran's Temporal Gateway.

    As a side note if this is the real card then it looks like fetchlands are definitely in the set as at 4 loyalty you can play this on turn 5 drop a fetch into another land and put a creature into play while keeping her at 1.
    Posted in: Speculation
  • posted a message on Inalla + Realmwright
    Realwright has a static ability that only works as long as it is on the battlefield and each instance is separate so if you name Mountain with the copy and it leaves the field you will no longer have the added mountain suptype.
    Posted in: Magic Rulings
  • posted a message on SBMTG Spoiler - Abandoned Sarcophagus
    Question: With Fluctuator + Ash Barrens and Abandoned Sarcophagus can't you just get all the basic land cards and put them into your hand and discard them for damage with Seismic Assault? Or is there some mechanic I'm not seeing?




    Abandoned Sarcophogus doesn't let you cycle from the GY it only lets you cast non land cards.
    Posted in: The Rumor Mill
  • posted a message on Ambush (Ninjutsu for Blocking)
    Sure it's pretty much the same format as create a blocker from cards like Brimaz, King of Oreskos. I'm not 100% if it's fully possible in the rules at the moment because of order of damage things, but nothing that would require more than a minor tweak.
    Posted in: Custom Card Rulings
  • posted a message on Mono color destroy everything
    Quote from Ryperior74 »
    The golden commander for that theme and mono color is Avacyn, angel of hope (if you have her)

    https://www.edhrec.com/commanders/avacyn-angel-of-hope-wraths-theme


    White would be my first pick too. Creature wipes, enchantment/artifact wipes, and even land wipes. It's also the indestructible color for if you want to make wraths one sideded.
    Posted in: Commander (EDH)
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