Quote from Helnas »Alright. Ive switched the commander out for the commander who can counter stuff with menace. Still really strong but i get less hated for it.
Im still the archenemy if i get a few mana rocks going but i dont feel like such a dick for it
Quote from Rasputin101 »Quote from Bigmanaplays.com »Is there a reason you haven't included Karn, the Great Creator in your list? It seems extremely good early for cutting out other players Sol Rings, Mana Vaults, Grim Monoliths, etc? You could then include Mycosynth Lattice for multiple win cons. Turn off everyone else's lands with Karn out, wipe everyone else's permanents with Darksteel Forge/Nev's Disk.
I’ve tested Karn 3.0 both using a sideboard to find mycosynth lattice and having the lattic in the 99.
The problem is the deck only runs a handful of creatures he’s very difficult to keep alive.
With the other three walkers I run, I play them, use an ability (which is removal) and can’t then bank on them sticking around. If they live (which is never),great. If the die (they always die), so be it.
For Karn to be of any use he has to be protected. All that happens with the Karn/lattice combo is every player for a full rotation simply attacks Karn to death and the combo is ended. If you can’t tap your llanowar elves for mana what do you do with it? Smash it into Karn.
I’m not saying he’s a bad card and in the right deck it’s a table scoop but to run him I need to add so many more blockers it just becomes about trying to get one fragile combo to take.
I also used to run mycosynth lattice for a while but found it to underperform somewhat so needed up removing it. Without Karn out and only a small number of ways to tutor For Karn, it’ll just be a dead card again
Quote from Bigmanaplays.com »Is there a reason you haven't included Karn, the Great Creator in your list? It seems extremely good early for cutting out other players Sol Rings, Mana Vaults, Grim Monoliths, etc? You could then include Mycosynth Lattice for multiple win cons. Turn off everyone else's lands with Karn out, wipe everyone else's permanents with Darksteel Forge/Nev's Disk.
Quote from d0su »Every time I discard Squee, Goblin Nabob to a Goblin Lore or Wild Guess... highly satisfying.
Simply not casting any spells when my opponent has an early Mystic Remora. Especially when the other players follow your lead.
Destroying the Howling Mines and still hitting all my land drops while my opponents stall at 4 or 5.
These spark joy
Quote from Rasputin101 »rings of brighthearth
One of my pet cards. If your commander has an activated ability it's amazing. It doubles what you're trying to do, whether it's stealing with marieke ri beret or drawing cards with arcanis the omnipotent, rings shine!
Edit: I did not read the title correctly. I thought you wanted best cards in EDH. I missed the draw part but accidentally kinda got it right lol
Quote from NoNeedToBragoBoutIt »
I won another match with Lazav, the Multifarious who was a Slippery Scoundrel for 10-12 turns via Commander Damage because Hokori, Dust Drinker was "too efficient" at locking down the board. Aweful round, memorable sequence.
Quote from Dunharrow »
How are you liking Geode Golem? Seems sweet on turn 3 with haste, but i imagine a lot of the time it is not doing as much.
Quote from Burntgerbil »Great to hear that you're still playing and Karn is getting at least *some* kind of love from you still.
War of the spark looks alright! So far, I'll be testing at least these couple of cards:
Ugin, the Ineffible Karn, the Great Creator Karn's Bastion Emergence Zone Blast Zone
I'm hoping we get a few more new gems in WOTS and Modern Horizons.