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  • posted a message on MTGS MCC Finale June 2019 Round 2 - Two Roads Diverged...
    Sleep deprived but still alive! Let's do this!


    Elvish Predation Pack
    [color=green]•[/color] Creature — Elf Druid Warrior (M)
    If you control an Elf creature, a Druid creature, a Warrior creature, and a Forest, you may cast Elvish Predation Pack without paying its mana cost.
    Prowl 3GG (You may cast this for its prowl cost if you dealt combat damage to a player this turn with an Elf, Druid or Warrior.)
    When Elvish Predation Pack enters the battlefield, it fights target creature you don’t control. If Elvish Predation Pack’s prowl cost was paid, instead it deals damage equal to its power to that creature.
    4/3




    Design -
    (X/3) Appeal:
    (X/3) Elegance:

    Development -
    (X/3) Viability:
    (X/3) Balance:

    Creativity -
    (X/3) Uniqueness:
    (X/3) Flavor:

    Polish -
    (X/3) Quality:
    (X/2) *Main Challenge:
    (X/2) Subchallenges:

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    Sky Ride of Avacyn (No Mana Cost)
    [Color Identity RW] Sorcery (Rare)
    If the madness cost was paid, Sky Ride of Avacyn deals 3 damage to each non-Human non-Angel creature. If the miracle cost was paid, put a +1/+1 counter on each creature you control and Human and Angel creatures you control gain double strike until end of turn
    Madness 1R
    Miracle W




    Design -
    (X/3) Appeal:
    (X/3) Elegance:

    Development -
    (X/3) Viability:
    (X/3) Balance:

    Creativity -
    (X/3) Uniqueness:
    (X/3) Flavor:

    Polish -
    (X/3) Quality:
    (X/2) *Main Challenge:
    (X/2) Subchallenges:

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    Haakon's Vanguard
    • Creature - Zombie Knight (Rare)
    You may cast Haakon's Vanguard from your graveyard, but not anywhere else.
    When Haakon's Vanguard enters the battlefield, if its Dash cost was paid, you may cast Knight cards from your graveyard this turn.
    Dash 2B (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
    Cycling 1B, Pay 2 life. (1B, Pay 2 life, Discard this card: Draw a card.)
    4/4




    Design -
    (X/3) Appeal:
    (X/3) Elegance:

    Development -
    (X/3) Viability:
    (X/3) Balance:

    Creativity -
    (X/3) Uniqueness:
    (X/3) Flavor:

    Polish -
    (X/3) Quality:
    (X/2) *Main Challenge:
    (X/2) Subchallenges:

    Total: X/25
    *An entry with 0 points here is subject to disqualification.



    Jwar Isle Wyvern {}
    [color=blue]•[/color][color=red]•[/color] Creature - Drake (R)
    Flying
    Surge 2UR (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
    When Jwar Isle Wyvern enters the battlefield, if its surge cost was paid, return target instant or sorcery card from your graveyard to your hand.
    3/4




    Design -
    (X/3) Appeal:
    (X/3) Elegance:

    Development -
    (X/3) Viability:
    (X/3) Balance:

    Creativity -
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    (X/3) Flavor:

    Polish -
    (X/3) Quality:
    (X/2) *Main Challenge:
    (X/2) Subchallenges:

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    Heart Elemental xG
    Crature - Elemental (r)
    Flash
    Heart Elemental enters the battlefield with X +1/+1 counters on it.
    You may remove X +1/+1 counters from among green creatures you control rather than paying for Heart Elemental's mana cost. If you do, untap each creature that had a counter removed this way.
    0/0




    Design -
    (X/3) Appeal:
    (X/3) Elegance:

    Development -
    (X/3) Viability:
    (X/3) Balance:

    Creativity -
    (X/3) Uniqueness:
    (X/3) Flavor:

    Polish -
    (X/3) Quality:
    (X/2) *Main Challenge:
    (X/2) Subchallenges:

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    Arrival of the Cavalry
    (Arrival of the Cavalry is white) Sorcery [color=gold]R[/color]
    Reserve 1W (Rather than cast this card from your hand, pay 1W and exile it with a ready counter on it. You may then cast it from exile for 1W as long as it has a ready counter on it.)
    Create three 1/1 white Knight creature tokens. If Arrival of the Cavalry’s miracle cost was paid, those tokens gain flying and indestructible.
    Miracle GWU




    Design -
    (X/3) Appeal:
    (X/3) Elegance:

    Development -
    (X/3) Viability:
    (X/3) Balance:

    Creativity -
    (X/3) Uniqueness:
    (X/3) Flavor:

    Polish -
    (X/3) Quality:
    (X/2) *Main Challenge:
    (X/2) Subchallenges:

    Total: X/25
    *An entry with 0 points here is subject to disqualification.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I somehow only just now noticed that StonerOfKruphix's card is half Instant and half Sorcery too. That would be a point off Elegance, but it wouldn't change who goes to the next round so I'll leave it be.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    My judgments are up. If you think I was unfair, make sure you PM me well before the deadline.

    On another note, my work just told me today that we're going to 12 hour days on Monday. I'll do my best to keep up with judging, but I may be a bit meaner than normal. I get cranky when I'm tired.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Who's a good rules guru to consult on a judgement?
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS MCC Finale June 2019 Round 1 - Best of Both Worlds

    Tried (B/R)(B/R)
    Instant M
    Until end of turn, if a spell or ability would cause an opponent to gain life, that player loses that much life instead.
    //////
    True GWU
    Instant M
    Each player draws cards until they have seven cards in their hand and gains life equal to the number of cards they drew this turn.
    //////
    Fuse (You may cast one or both halves of this card from your hand.)


    Design -
    (2/3) Appeal: Txmmy generally likes gaining life and drawing cards. Jxnny can probably use it, but doesn't see a lot to get excited for. Spike likes having Rain of Gore as an instant, in mono-red no less, but thinks the other half is too hard to cast for what it does.
    (3/3) Elegance: No problems here. Both cards are concise and easy to understand.

    Development -
    (2/3) Viability: Tried is a bend in mono-red, but not really a severe one. Usually red just prevents life gain. I'm not sure True needed to be green at all. And this doesn't really "feel" mythic. Rare, yes. Mythic, eeehhh. Then again, Sphinx's Revelation was a thing.
    (3/3) Balance: I don't see any problems balance-wise. If anything I think it might be underpowered. It's not really swingy enough to be the 4-5 color draft bomb, but in the right deck or environment it could do some work. Again, thinking of Sphinx Rev.

    Creativity -
    (2.5/3) Uniqueness: Again, Tried is basically instant speed Rain of Gore with some minor differences. True doesn't have any direct equivalents, but it's not too groundbreaking. The option to have either or both on one card, and the one card combo, is definitely unique.
    (1.5/3) Flavor: The name is nice enough, and fits established split card naming conventions, but it doesn't really indicate what the cards do. At all.

    Polish -
    (2.5/3) Quality: Based onDamia, Sage of Stone, True should read something like "For each player, if they have fewer than seven cards in hand, they draw cards equal to the difference."
    (2/2) *Main Challenge: All good here.
    (2/2) Subchallenges: Both subchallenges met.

    Total: 20.5/25
    *An entry with 0 points here is subject to disqualification.

    We Had 1BG
    Sorcery (Rare)
    Each player puts a permanent card from their graveyard onto the battlefield.
    ///// Fuse /////
    Good Run 1UR
    Sorcery (Rare)
    Create a token that's a copy of each permanent entered the battlefield this turn.

    Design -
    (2/3) Appeal: Txmmy doesn't like having to have to setup the card ahead of time. Spike might use one side or the other in the right deck, but probably not both. Jxnny sees both recursion and copying on the same card and has already preordered 12.
    (2/3) Elegance: Easy enough to understand, but A Good Run can make land tokens, something which R&D has tried and ultimately rejected due to confusion.

    Development -
    (3/3) Viability: Colors and rarity check out.
    (2.5/3) Balance: I think both sides on their own are undercosted. It's hard to tell. We Had is symmetrical and A Good Run is highly conditional, but both are more than a little abusable. A lot depends on how good ETB effects are in the format. Since both of them together cost 6 mana across 4 colors, it really should be able to blow people out of the water, so that part's fine.

    Creativity -
    (3/3) Uniqueness: I can't find any cards quite like either of these cards on their own. The combination of both together is in a league all its own.
    (0/3) Flavor: I feel you, but the names don't work as individual card names at all and have absolutely nothing to do with their effects. Without any flavor text or art to work with, there's really no flavor at all to this.

    Polish -
    (2.5/3) Quality: There should be a "that" between "permanent" and "entered."
    (2/2) *Main Challenge: That's a split card with Fuse all right.
    (2/2) Subchallenges: Both good.

    Total: 19/25
    *An entry with 0 points here is subject to disqualification.

    Mix 2RW
    Instant (R)
    Exile target permanent. Its owner reveals cards from the top of their library until they reveal a card that shares a card type with the exiled card and puts it onto the battlefield. Put all revealed cards on the bottom of its owner's library in a random order.
    Fuse (You may cast one or both halves of this card from your hand.)
    ///
    Match 2GU
    Sorcery (R)
    Create a token that's a copy of target permanent.
    Fuse (You may cast one or both halves of this card from your hand.)


    Design -
    (2/3) Appeal: This isn't really Txmmy's jam. Spike sees some decent removal or an extra copy of their best permanent, and those are both nice things. Jxnny can think of multiple ways to take advantage of either or both halves.
    (1/3) Elegance: So, including a line for Fuse at the bottom, you're looking at seven lines of text on a single half-sized card with Mix. For comparison, the longest text on a split card to date (that I could find) was Incubation // Incongruity at six lines, and that one was already looking pretty cramped. Match can make token lands. I've already mentioned this, but R&D has tried land tokens before and they caused too much confusion to be worth it.

    Development -
    (3/3) Viability: Polymorph abilities are usually blue, but Boros feels like a good fit, actually. Token clones in U/G are fine. Rare is a good spot for this.
    (3/3) Balance: This looks pretty well balanced to me.

    Creativity -
    (3/3) Uniqueness: Boros any permanent polymorph is definitely new. Clever Impersonator can clone any nonland permanent, but that's pretty much the only one before. Together they're a pretty cool package.
    (3/3) Flavor: I like the naming here. It fits with established split card conventions and fits what the cards do. Split cards are difficult to flavor and I think you did a great job here.

    Polish -
    (3/3) Quality: I see no problems.
    (2/2) *Main Challenge: Split card with Fuse? Check.
    (2/2) Subchallenges: Both subchallenges met.

    Total: 22/25
    *An entry with 0 points here is subject to disqualification.

    Hell Bent RB
    Sorcery (Rare)
    This spell can't be countered.
    Discard your hand. Hell Bent deals damage to target opponent equal to number of card types among cards discarded this way.
    Fuse (You may cast one or both halves of this card from your hand.)

    //

    Heaven Sent 4WU
    Sorcery (Rare)
    Shuffle your graveyard into your library, then draw X cards, where X is the number of card types among cards shuffled this way. Exile Heaven Sent.
    Fuse (You may cast one or both halves of this card from your hand.)


    Design -
    (2/3) Appeal: Txmmy loves burn that can't be countered, but is more lukewarm to the other half. Jxnny likes complicated card draw. Spike sees burn that can't be used as removal and overcosted card draw.
    (2/3) Elegance: There's a lot of moving pieces to this and it's kind of bewildering at first read.

    Development -
    (3/3) Viability: Color and rarity looks good.
    (3/3) Balance: Looks good here. I see no problems.

    Creativity -
    (3/3) Uniqueness: They're not too out of bounds from existing cards, but there's nothing else quite like them.
    (3/3) Flavor: I like it. Hell Bent makes you Hellbent. Heaven Sent sends dead things to the big library in the sky.

    Polish -
    (3/3) Quality: I see no problems.
    (2/2) *Main Challenge: Split card with Fuse.
    (2/2) Subchallenges: Both cleared.

    Total: 23/25
    *An entry with 0 points here is subject to disqualification.

    Live Long X(G/W)(G/W)
    Instant {R}
    You gain twice X life. Create X 0/2 green and white Plant Wall creature tokens with defender.
    Fuse (You may cast one or both halves of this card from your hand.)
    //
    Prosper 1(U/B)
    Sorcery {R}
    Sacrifice any number of creatures. For each creature sacrificed this way, draw a card and create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."
    Fuse (You may cast one or both halves of this card from your hand.)


    Design -
    (2.5/3) Appeal: Txmmy generally likes X spells, tokens and big mana, but it's hard for them to get excited about 0/2 defenders and sacrificing their own stuff. Jxnny sees combos galore. Spike sees solid value.
    (1.5/3) Elegance: Both halves are simple and easy to understand, though Prosper is bordering dangerously close to microtext. The real problem is that one side is an instant and the other is a sorcery. So when you Fuse it, is it an instant or sorcery? It's both! And since when two rules contradict, "can't" trumps "can," that means that you can only Fuse it any time you could cast a sorcery. At least that's the best I can figure out. There's never been a precedent for this. I can see a lot of judge calls over this card.

    Development -
    (2.5/3) Viability: Live Long fits perfectly into either white or green. Prosper is a bit of a bend in blue, but it gets to sacrifice creatures for profit every now and then, like in the Exploit mechanic. This might be alright as an uncommon, but it wouldn't be out of place as a rare either.
    (2.5/3) Balance: This is hella abusable in the right setting. To start with, Parallel Lives and any effect like it turns it into a pseudo-ritual where you get quadruple the value of X in Treasure and some cards and life on top. That said, "goes nuts with Doubling Season" is a pretty low bar. In Standard, without any token doublers, it looks perfectly fine. Older formats have crazier things they can do with 6+ mana, so overall I don't think it's a problem. Prosper seems a bit undercosted, though.

    Creativity -
    (3/3) Uniqueness: Live Long is basically Dawnglow Infusion mashed together with half of Supply // Demand and Prosper is pretty similar to any number of cards. Add them together and it becomes something new.
    (2/3) Flavor: The names work as individual cards and fit their effects, but WotC is usually more subtle with their pop culture references.

    Polish -
    (3/3) Quality: I don't see any problems.
    (2/2) *Main Challenge: Check.
    (1/2) Subchallenges: Both are multicolor of different colors, but "creature" shows up a few times.

    Total: 20/25
    *An entry with 0 points here is subject to disqualification.


    Mr. Rithaniel 20.5
    netn10 19
    StonerOfKruphix 22
    Subject16 23
    TotallyHaywire 20
    Posted in: Custom Card Contests and Games
  • posted a message on June 2019 MCC Judge Signup
    Count me in.
    Posted in: Custom Card Contests and Games
  • posted a message on Random Card of the Day: Soul of Shandalar
    Nah, he makes a thopter on ETB, but he's a 0/0 so he dies as a state based action, pun fully intended.
    Posted in: Commander (EDH)
  • posted a message on Feather, the Redeemed - Weaponised Jankmas Incarnate
    With all the flickering and tokens do you think Purphoros, God of the Forge is worth considering?
    Posted in: Multiplayer Commander Decklists
  • posted a message on April MCC, Round 2 - Maelstrom's Landscape
    Arid Arroyo
    Land - Desert [U]
    T: Add W.
    When Arid Arroyo is put into a graveyard from anywhere, you gain 2 life.
    Islandcycling 1W (1W, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)
    Posted in: Monthly Contests Archive
  • posted a message on Feather, the Redeemed - Weaponised Jankmas Incarnate
    Martyrdom + Stuffy Doll (or Spitemare/Boros Reckoner) sounds like fun. Probably too cute to be reliable.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Feather, the Redeemed - Weaponised Jankmas Incarnate
    I'm not sure if Launch the Fleet would actually be good or if it's still just winmoar.
    Heat Shimmer and Twinflame abuse ETBs just as well as flickers.
    Burn spells that can target your own creatures like Cone of Flame or Reckless Rage sounds funny, but it might be too cute to be useful.
    Lastly, how many spells can you reliably churn out a turn? Repeatable Grapeshot sounds hilarious.
    Posted in: Multiplayer Commander Decklists
  • posted a message on April MCC, Round 1 - Spreading Filigree
    Carnival Bandwagon B/R mana
    Artifact - Vehicle [U]
    Menace
    Whenever Carnival Bandwagon becomes a creature, it gets +1/+0 until end of turn for each creature crewing it.
    Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
    0/1
    Posted in: Monthly Contests Archive
  • posted a message on Random Card of the Day: Soul of Shandalar
    Prossh, Skyraider of Kher and Ghoulcaller Gisa wouldn't be bad either.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Soul of Shandalar
    Use it against a Bruse Tarl deck for a flavor win.
    Posted in: Commander (EDH)
  • posted a message on February MCC Round 1 - Golden Memories
    Indentured Ascent WB
    Enchantment - Aura [U]
    Enchant creature
    Enchanted creature gets +1/+1 and has flying and afterlife 1. (When enchanted creature dies, create a 1/1 white and black Spirit creature token with flying.)
    “Customer agrees to assume all outstanding debts of servant spirit upon death.”
    —Contract fine print
    Posted in: Monthly Contests Archive
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