- ProficientNomad
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Member for 10 years, 2 months, and 15 days
Last active Sat, May, 12 2018 22:01:50
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Feb 3, 2014ProficientNomad posted a message on Launch Giveaway!My favorite card will forever be Woolly Thoctar. The first competitive deck I ever played was Naya Midrange in Shards/Zendikar standard, and sticking one of those guys turn 3 was a very good sign for the game to come, plus in my opinion he's the best vanilla creature ever printed. Slap a Behemoth Sledge on him and it was hard to lose.Posted in: Announcements
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I feel that. I procrastinated buying up Teferi's at $12 for preorder and ended up having to buy or trade for them @ $35. This whole set is wild.
I've always thought Matter Reshaper was one of the best creatures in the deck. When it has to it adds to the beat down, and when you end up on the defensive it's a good blocker that replaces itself. I would need a REALLY good reason to take it out of the deck. I don't think that's Tireless Tracker.
I played one copy of Approach for a bit (it's an Immortal Sun now to play around with) and I found that it gave me a free win in game one against a lot of midrange decks because I could create Drakes to keep pressure off instead of win, and then slam Approach twice because they have no counters or Duress effects in their main. Then I just sided it out for Negates or whatever. I think having Approach as a backup plan is probably a good idea. Honestly though this deck isn't very well-positioned right now. It's too hard to beat Mono-Red consistently and blue-based midrange will have the Negate at least as often as not when you need to Settle them out of existence.
I think either of those two would be fine substitutes. More broadly, I was wondering what this deck's difficult matchups are. Discard hurts, and Burn seems pretty rough, but other than that I'm puzzling a bit.
It's also really good against Affinity.
On a final note, what do you guys think about 1 vs 2 copies of Ugin? Is multiple too greedy with all the land hate going around right now?
I agree with you about the Mardu Vehicles matchup, but I've had zero problems with Grixis. Drake Haven has an excellent game 1 against them, and Duress has never been backbreaking post-board. If they resolve a Scarab God things get kind of tough, but even then Cast Out has come through a bunch of times. I'm not that worried about Grixis. Finding a game plan against Vehicles is going to be rough, though.
I completely agree with your assessment of UW Haven's holes. I'm genuinely not sure that there's a good sideboard the deck can have which addresses its deficiencies against faster decks and also lets it beef up against control match ups. I'm not entirely sure that Jeskai "Enigma Haven" is the answer though. The biggest strength of Drake Haven, I've found, is its ability to stabilize so consistently by digging into sweepers. I actually think that post-board it has at least an even chance against Hazoret-based creature aggro decks. The match up that I think is going to be the bigger problem is vehicles, and I'm not entirely convinced that combining it with the Enigma Drake shell makes that much of a difference, especially if you're not playing Abrade anywhere in your list. I would replace the 2 Obstructionists in your SB with Torrential Gearhulks and then find room for some number of Fragmentize and Abrade between the 4 Lightning Strike and 3 Forsake the Worldly in your SB. With more sweepers I haven't had any trouble against Gift decks, and I don't think the "exile" part of Forsake the Worldly is that relevant against Vehicles. There might be a hybrid that exists here, but I think that hybrid is based more on the Drake Haven deck than the Enigma Drake deck. I also think it would be wise to replace most of the creatures in your list with sweepers, at least going up to 4 Settle. Settle the Wreckage is too good for any control deck like this to be running less than 4.
Right now I side in 4 Authority and the 3 life-gain kitties and pray to god I can get a T1 Authority without mulling below 6. That being said, I haven't played against any red-based aggro since the banning, and Ferocidon was EASILY the most difficult thing that deck had to deal with. I probably need to find something better than the Caracals to deal with aggro decks, I'm thinking Baffling End is a nice fit atm, but without its namesake or that annoying dino I feel a lot better about the matchup.
I think you'd have to change the shell entirely for that card to work in the deck, probably changing it to UB. Anyways, paying 2 for a drake without any guaranteed card draw seems pretty uninspiring, especially since it's so fragile. I like the consistency of the deck as it currently exists a lot more.
1 Curator of Mysteries
Sorcery (3)
3 Fumigate
Instant (20)
4 Censor
4 Renewed Faith
4 Hieroglyphic Illumination
4 Settle the Wreckage
Artifact (1)
1 Abandoned Sarcophagus
Enchantment (11)
3 Search for Azcanta
4 Drake Haven
4 Cast Out
8 Plains
6 Island
4 Irrigated Farmland
4 Glacial Fortress
1 Shefet Dunes
1 Ipnu Rivulet
4 Authority of the Consuls
1 Spell Pierce
2 Negate
1 Jace's Defeat
1 Nimble Obstructionist
1 Ixalan's Binding
3 Regal Caracal
2 Torrential Gearhulk
I'm really struggling with Ramunap Red. There are a few people at my LGS who play it. Anyone have tips for how to survive longer against them? Ferocidon is especially problematic when I don't draw Fumigate or Cast Out. Otherwise I'm tearing through the meta. Temur Energy really struggles against this deck and when 4 Color doesn't draw 2 Scarab Gods in the same game I usually pull it out there as well.
Thanks man I appreciate the clarification.