Quote from FireStorm4056 »Personally I find these types of people toxic to the game and refuse to play with them entirely. Why?
"It's all about them." Meaning, they're all nice and cheery when they are winning (or in the running), but couldn't care less once they are in the red zone. Whether it's validation, feeling of winning, etc. that drives them doesn't matter - the point is that people like this prioritize their own feelings over the friendship/community of everyone else at the table, and this is not the type of person I want to be around. If you can't lose graciously, then I don't want to play with you.Magic is a game about learning to play and deckbuild. The types of people I want to play with are those that love it when they get blown out - not because they like losing... entirely the opposite in fact. It's because the gears start turning in their head about all the ways they can solve that problem going forward - whether with a different line of play, different answers, different deck construction, etc. When everyone in the playgroup approaches the game this way, you are all getting better together - and enjoying the game even more. It is legitimately an exciting experience to get totally blown out by something new, see how well you can solve it in the moment, and then try to problem-solve going forward.Experiences with people like this inevitably affect your own deckbuilding process as well, because if you choose to play with them then you are forced to adopt a bunch of nebulous, unwritten rules on what and when you can play. Why should I have to place limits on my own creativity and card selections for such an artificial reason?
Now, at casual tables there are obviously some lines to be aware of - if you serve up mass land destruction in a casual group, then yes, I can see why people might be frustrated and want to stop playing with you. But that's not what I'm talking about here.
In short, there is not enough time in this life to waste it on people who can't handle losing. It's just much better overall to surround yourself exclusively with people who are hungry to have fun, learn/grow, and enjoy the company of the other players - not those who are only there for their own validation.
Quote from MRHblueCausation =/= correlation.Exactly correct in your case
Causation =/= correlation.
Quote from MRHblueQuote from CrankyAnd neither does the RC. If the banlist was built for a more cutthroat format, the whole casual/competitive EDH pissing match would probably go away too. I try to water my decks down a little for general consumption, aka "build casually play competitively," but it would be nice to go all out and not feel bad about it anymore. Honestly they would probably start with the french list and go from there. Seems like a good starting point.Thats some serious rhetoric considering how popular the format is.
I once again ask what was causing bad games after SP's ban since you dodged it before. Cards or attitudes?
Quote from CrankyAnd neither does the RC. If the banlist was built for a more cutthroat format, the whole casual/competitive EDH pissing match would probably go away too. I try to water my decks down a little for general consumption, aka "build casually play competitively," but it would be nice to go all out and not feel bad about it anymore. Honestly they would probably start with the french list and go from there. Seems like a good starting point.