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  • posted a message on Rules committee narrow minded?
    Here's the thing: EDH has become wildly more popular since WotC started paying attention to the format and it is intellectually dishonest to say otherwise. All of the sales data and even simple logic bears that out.

    With every Commander release EDH becomes more popular, meanwhile the RC lazes about and ignores obvious areas of improvement for the format. Occam's razor wants to have a word with you, and its not 'The RC is responsible for the format's popularity.' If people wanted to play the RC's way at first, we've collectively moved past that now, and the people are hungry for more and more new toys. On a personal level I know that I start losing interest in EDH when there's a long dry spell for interesting goodies, YMMV of course.

    This is purely speculation, but I'd bet dollars to donuts that if the Commander products hadn't been printed we'd have all lost interest by now because the format would've gotten stale. Cool new toys get us pumped!

    There's a lot of misinformed folks who claim that WotC is killing EDH when that couldn't be further from the truth. The precons bring more people in, more legends in each set bring more people in, more big splashy multiplayer cards bring more people in, and honestly the things breaking the format at any given point are usually older cards that either take waaaaayyyyy too long to get banned, never get banned, or in fact get unbanned inexplicably (coughProteanHulkcough).

    As to lists becoming more streamlined and less varied: that is a consequence of time and internet access, it was always going to happen. The hive mind weeds out what is good and what is bad at an exponentially accelerating rate, which is honestly fine since most people would agree that doing powerful things is fun. Slamming haymakers is one of the most enjoyable parts of the game (after interaction I'd say personally), its just that the collective definition of what constitutes a haymaker has... evolved.
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    Quote from Shadow345 »
    There's a few picks like Sylvan Primordial that I would like to see as playable but it's not a big enough issue to matter.

    I mean there were a few situations like when Flash was legal and Sylvan Primordial was banned which made no sense. People where scooping just when a Flash was played.

    Yeah we've moved pretty far past Sylvan Primordial as a format now. Sure, its a big powerful effect but we've got better things to do with our mana these days. Remember when Deadeye Navigator and Seedborn Muse were considered unstoppable, game-breaking cards? Man the format has evolved a lot lol.
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    Quote from Cranky »
    A lot of people conflate the format's success with the RC's involvement, which is an understandable logical leap, but there's really no evidence of such. If anything, the format is popular because of WotC's involvement, as there have been incredibly sharp jumps after every Commander set release.

    You think that wotc decided to get involved with a fanmade format for the first time ever just because, or because that format was really really popular?

    You thinking that designs like planeswalker and Oloro are good for the format because "they are not busted enough" shows how much you understand nothing of this format. If EDH started with this phylosophy, it would have become a forgettable format really fast.

    Format is created by fans (not the RC) > Format is co-opted by the RC which establishes initial ban list > Format gains a modest amount of popularity > WotC supports the format > The format explodes in popularity > People begin realizing that the RC is out of touch (which is what we're discussing here)

    Seems like a pretty clear progression to me.

    I don't understand why you have to be so combative and put up straw-men like you're doing, its not super productive. You doing alright bud?
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    Quote from Melkor »
    I only follow Shivam on Twitter, i don't know how the rest of them feel about stuff, but I definitely don't think that the health of the format can be attributed to someone who given his own way would ban ALL planeswalkers and Sol Ring. A lot of the banned stuff would just naturally be discouraged, and he seems to have a lot of disdain for the Commander specific cards that do such a good job of getting new people to join. there could be some room in between, but I don't think the RC is any better for this format than the Pro Tour was for Modern as far as choices with them in mind.

    I can't even wrap my head around how terrible their meta must be that planeswalkers are more than a slight nuisance. Play creatures with CMC less than 7 ffs. I do agree that Sol Ring (and Crypt and probably Vault) would be banned in an ideal world, but they're not the worst offenders still legal.

    More than that though? For the life of me I can't understand how backwards people are about the Commander-specific cards. I've been playing EDH since it first started gaining traction among the general populace (~Shards I'd say) and the cards WotC has specifically designed for the format have been some of the coolest things to happen to it. Derevi would've been banned when the tuck rule got changed if the RC was competent, but other than that one slip I'm very happy with WotC's exploration of the design space.

    Then I remember that the average player thinks Oloro is busted beyond belief and sigh heavily.
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    A lot of people conflate the format's success with the RC's involvement, which is an understandable logical leap, but there's really no evidence of such. If anything, the format is popular because of WotC's involvement, as there have been incredibly sharp jumps after every Commander set release.

    Sheldon took the idea from Adam Staley who created the format up in Alaska, brought it to the rest of the US, and the populace took it and ran with it because it was a good idea. The RC's involvement since then has had a neutral to slightly negative effect on the format, while WotC has smartly thrown their weight behind it and exploded its popularity via constant support.
    Posted in: Commander (EDH)
  • posted a message on Will Partner be the End of EDH / Commander?
    The only problem with the mechanic is that exactly 1 of the original ones was made too strong. If Thrasios didn't exist there wouldn't be anything to discuss. That said, they've clearly decided to play it incredibly safe with the upcoming ones so there's nothing to worry about.

    I honestly hope we eventually get terrible 3-color partners, I'd be super excited to play 5-color Vial Smasher :p
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    There's a very good reason that the banlist makes absolutely no sense and seems to be applied inconsistently: the RC's metagame is stagnant, inbred, and trapped in 2010.

    The RC likes to play EDH in a very, very particular way, and anything that breaks their trudging Jund-y value battlecruiser meta gets banned or frowned out of the group, so they never have to evolve their play or improve their decks. As such the things that are too good in that exact meta get banned, and things that are too good in evolving, real-world metas stay unbanned.

    All of that said, there's nothing inherently wrong with the way they choose to enjoy the game. There is, however, something very problematic with the format's stewards having an incredibly narrow view of it. Their rhetoric very clearly and consistently demonstrates that point, especially in their vitriol for anyone who finds enjoyment in pushing the limits of the format.

    Obviously the format is still a ton of fun and very popular, but this is in spite of the above, not because of it. Just because its good doesn't mean it couldn't be even better.
    Posted in: Commander (EDH)
  • posted a message on So Power Creep, much awful
    Yeah those lands seem pretty atrocious outside of standard. Even EDH doesn't want them unless you're turbo budget.

    Zendikar Rising actually seems like a fairly large power level drop from previous sets so far. Waiting to be impressed.
    Posted in: Magic General
  • posted a message on [2XM] Dualcaster Mage— APAC Facebook preview
    This card was obviously going to be in the set, but they could have at least downshifted the rarity :/
    Posted in: The Rumor Mill
  • posted a message on [2XM] Sen Triplets— Mashable preview
    cEDH? Is there something I'm missing? This card is terrible, and its only reason for being pricey is inexplicable casual demand.
    Posted in: The Rumor Mill
  • posted a message on [2XM] Reid Duke - Dark Confidant (aka bob)
    Yeah that borderless art is HORRID.

    The subject's face is fairly dopey, the composition is weak, and the colors lack interest. I get the impression that given the weakness of the face, and the awkwardness of the composition that this was trimmed down from a much larger piece by someone with no formal training. Dollars to donuts that the original piece centered on the old man from a middling distance, with the confidant looming behind him to the side, not in focus (which would draw attention away from the stupid-looking face).

    Unfortunate stuff.
    Posted in: The Rumor Mill
  • posted a message on Is This Format Too Dependent on Netdecking?

    Generally, 'creative' and 'unique' in the context of EDH are synonyms for 'bad' so I don't really value those things. Additionally, believing that your specific card choices are somehow special is fairly pretentious. In general, everything you're doing has probably been done before. There are exceptions of course, but those exceptions eventually become the standard and the next guy sees a 'creative' choice from a year ago as 'netdecking' today. It is a never-ending cycle, one which accelerates as technology improves and the player base expands.

    Since the format's inception there have been tools available to aid in deckbuilding (we just used Gatherer back in the day) and believe me, there was the same vocal minority of folks complaining about people using those tools as there are today. Its best to ignore them, they're like the anti-vaxxers of Magic.

    If finding cards that you think no one else is playing turns your crank, by all means enjoy yourself, but its not something most people are hung up on.
    Posted in: Commander (EDH)
  • posted a message on The 7 offensive cards
    Banning the cards really hurts no one, since they're all fringe playable at best, and makes a portion of the playerbase more comfortable in the community. Seems like a no-brainer win-win to me. Obviously there is a financial motive on WotC's part, but their heart is in the right place too, I know and work with a lot of these folks and this really did come from a good place.

    That said, I definitely had to have a few of them explained to me, but they all make sense after that:

    Invoke Prejudice: Obviously KKK imagery, from an avowed and vehement racist, with 1488 (a neo-nazi dogwhistle) as its gatherer number. Ouch.

    Cleanse: A white card (ok). That destroys black creatures (ok). Named Cleanse (...ok?). Ethnic cleansing (oooooooh).

    Stone-Throwing Devils: Apparently an old middle-eastern pejorative, and once you know that the art is super obviously a racist caricature.

    Pradesh Gypsies: 'Gypsy' is basically the N-word for the Romani people. It has been appropriated to mean something fairly benign in modern media, but its roots are that of baseless bigotry towards an out-group. A lot of folks with that heritage have repappropriated it and use the word proudly, but at the same time a lot of folks still find it offensive.

    Jihad: Name and art reference real-world racist, violent religious war/massacre. Let's not do that.

    Crusade: Name and art reference real-world racist, violent religious war/massacre. Let's not do that.

    Imprison: What appears to be a starving black man in a torture mask, with a card name that sniffs of slavery.

    Both Cleanse and Imprison are a bit of a stretch, but honestly they toe the line enough and are unplayably bad enough that it feels free to axe them just to be safe.

    Speaking to the newly found value of these cards, its a temporary bubble with two types of people participating. 1) Speculators who knew that the banning would spike interest due to FOMO, and 2) Actual full-blown racists who want to collect and protect racist iconography. Eventually the price on these will go back down as folks lose interest, and we'll be left with slightly richer speculators and slightly poorer racists, so it all works out. Invoke itself may very well hold its price, since it is the rarest of them and holds a sort of freak-show novelty, but the rest will absolutely fall off a cliff and take a lot of stupid peoples' money with them.
    Posted in: Magic General
  • posted a message on Secret Lair: The Path Not Travelled (Alternate Lives of Planeswalkers)
    Holy hell what a miss. Horrendous art, no value, what were they thinking here? Could've absolutely done this theme more justice by picking better walkers and/or getting decent art for them. Feels like they just had these arts laying about as jokey warmups from the artists and decided to sell them instead of letting them rot in a file.
    Posted in: The Rumor Mill
  • posted a message on Help a newbie out? Nethroi, Apex of Death
    Not trying to be mean, but you might have better luck getting advice for a casual deck in the main forum. cEDH players really aren't going to be able to help you with your Nethroi build, and casual players aren't going to come to this part of the forum to see your post.

    The only advice I can give you is that if you specifically want Nethroi to be 'competitive' you're going to have to be as cutthroat as possible and maybe not focus so much on the commander, since the card is extremely far from playable competitively (mutate as a mechanic, really) and not having a good commander is a huge handicap.

    Prossh is actually a decent 7-8 on the power level scale if built properly, so if you liked that deck at all I'd consider revisiting it (and get a copy of the card Food Chain).

    Other than that, consider going to EDHREC.com and looking up what others are doing for ideas.
    Posted in: Competitive Commander (cEDH)
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