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  • posted a message on Making our own RC?
    Quote from JuiceBOX »
    I still have not seen a single justifiable reason for banning them. Being cringe isn't really a valid reason. Ruining the format is a pretty bold claim.


    In their defense, the existence of this Secret Lair has led multiple content creators to behave wildly irresponsibly with their platforms (in particular Brian and Mitch) and potentially do serious damage to some EDH communities with their hyperbole and petulance. That 'Captain' format is some W I L D 'take my ball and go home' *****. Funny that the people claiming to care about the format are the ones trying to tear it apart lol.
    Posted in: Commander (EDH)
  • posted a message on We need to stand together against Hasbro
    Quote from Craterallus »
    This is like a huge gentrifying moment. It's like when Grunge hit top of the Pops. It became something that was a mockery of itself and it had to die.


    I can see this point of view, sure. I definitely don't agree that its a problem but I can see it.
    Posted in: Magic General
  • posted a message on RC STATEMENT ON SECRET LAIR: THE WALKING DEAD
    Quote from Xcric »
    Whatever hide behind rule zero about it some more


    *Snrk* Stealing this.
    Posted in: Commander (EDH)
  • posted a message on We need to stand together against Hasbro
    So far i could buy basically all the singles i am interested in for each set for just around 50 bucks , even foils, Magic was never cheaper as its now, if you dodge and avoid all the fancy "expensive" special products that nobody really needs anyway


    I think it is important to highlight this. All of the whale-hunting and niche-filling they're doing makes the game DRAMATICALLY less expensive for the average player. The average player wins. The whales win(?). Those niche players win. WotC wins.
    Posted in: Magic General
  • posted a message on Making our own RC?
    Quote from JuiceBOX »
    I think people are completely overreacting here.


    That's really the long-and-short of all of this.

    People have too much free time on their hands right now so they spend it all screeching about things that don't really matter instead of using that energy doing something useful.

    For an apples to apples comparison, there are people on YouTube having complete mental breakdowns about Steve making it into Smash, proclaiming that the game is dead and that if you're happy about it you're a bad person. Un-*******-real. Meanwhile the community reaction in general has been so wholesome and delightful. How are we more toxic than the Smash community? The one where the pedophiles hang out?

    Like, have y'all never experienced any sort of strife before? Just because a company produces a product that you don't like doesn't mean the world is ending. SMDH, I'm out here working my butt off every day, protesting injustice in the streets when I have time, there's a constant stream of news about more murder and disease, and every day now I'm coming home to read hyperbolic melodrama about Magic being dead. Its like watching the Kardashians these people are so out of touch with reality.

    Magic is fine. Commander/EDH is fine. Everybody breath. It is ok to not like something. The world doesn't end when you don't like something.

    (That said, I don't really hate the idea of taking the format away from the RC but that's an unrelated matter lolol)
    Posted in: Commander (EDH)
  • posted a message on We need to stand together against Hasbro
    Nah I'ma buy whatever crossovers tickle my fancy and encourage everyone I know to do the same, because I love Magic and want to see WotC succeed. These crossovers ain't hurtin' anybody, and to say otherwise is churlish.

    Believe it or not, the best way to ensure that Magic survives is to give WotC your money when they do something good, not screech at them like entitled lunatics on social media as if they're killing babies when they make something that doesn't excite you.

    Wild concept, I know OMG
    Posted in: Magic General
  • posted a message on Secret Lair x The Walking Dead
    Quote from Simto »
    I want the tokens, but nothing else.


    Yeah those tokens are siiiiiiiick Grin I'm probably giving the characters away to friends, keeping Lucille because that ***** is hilarious, and only really using the tokens.
    Posted in: The Rumor Mill
  • posted a message on Slowly getting back in and I have a question.
    lol there's really not anything valid to complain about re: TWD, what're you on about? Disaster nothing this secret lair is HYPE.

    My biggest gripe about losing the 'Banned as Commander' list was that the list was ALREADY IN PLACE and it wasn't hurting anyone. Meanwhile it gave folks who wanted to play specific edge-case legendaries a chance to play them. It was only a positive thing. And then it got taken away for no legitimate reason, and the rationale given at the time boiled down to 'y'all are too dumb to remember two lists.'

    I wouldn't have minded if there had never been a list in the first place. Really I wouldn't. But they made it, and it was a good thing, and they took it away while telling us all we're stupid.

    ****. That.

    Banning Lutri is whatever, I wish I got to play with his adorable little otter ass and its sad that he'll never see play anywhere in spite of being so cute, but at least we never really HAD him before losing him.
    Posted in: Commander (EDH)
  • posted a message on Banned and restricted announcement September 28th
    Honestly I'm fine with them pushing power level and sometimes having to ban things as a result. It means that we get more cool, powerful cards instead of nice, safe, boring cards. That said, the ideal situation is that they push threat power while simultaneously printing efficient removal and counterspells. It is really important for the health of the competitive scene that they stop listening to the brats who whine about having their big plays answered.
    Posted in: The Rumor Mill
  • posted a message on Slowly getting back in and I have a question.
    I definitely agree that making an entirely new category for Lutri probably isn't worth the effort.

    'Banned as Commander,' however, was absolutely kiboshed explicitly because they didn't think people were smart enough to remember two lists, so forgive me if I'm insulted and suspicious when a committee of knuckle-dragging morons try to tell me something is for the best lol :p
    Posted in: Commander (EDH)
  • posted a message on Secret Lair x The Walking Dead
    Quote from Borealis »
    Zendikar is a D&D-inspired plane as it utilized traps, allies, and quests. Then later utilizing classes and parties as a focus.
    Ravnica is a D&D-inspired plane from the concept of Sigil while having Slavic roots.
    Forgotten Realms is just a D&D plane.

    As for the matter of unique IPs on cards, gee you mean like these attached images of alters? Technically an alter is more of a rare and personalized thing than a secret lair. While Wizards is shotgunning for anything you could wnat, you could just pay an alter artist to make you one. And in doing so you are supporting the community.


    Given that both DnD-inspired planes were slam-dunks popularity-wise, sounds like a perfect reason to just do a literal DnD plane. Good point, I hadn't thought of it that way Smile

    Neat alters! I've seen some really good ones, and paid for some myself from local artists. Makes perfect sense that WotC would want to get in on that action given their popularity! Kind like noticing that the players love EDH and jumping on that bandwagon. Give the people what they want and all that, and WotC DEFINITELY pays artists better than we ever could as individual customers, so everyone wins.

    Now I have even more reasons to like these lairs.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    Oh you're not wrong, the average player has absolute no grasp of what makes a card good. There have already been people screeching about how Rick is the Nexus of Fate of crossovers already. Like... really? Are we looking at different cards?

    Tarmogoyf isn't a great card for illustrating your point though, it was slotted in at the very last minute instead of Planeswalkers because they didn't feel comfortable printing them yet. Tarmo got absolutely zero testing. I have more faith in the people who make the best game in the world than to make the same mistake with a limited-release specialty card. Even then, they've already stated that they'd reprint them with in-universe names if necessary. Which would admittedly be too slow if these were legal in a competitive format with a weak enough card pool to where these might break in. But they're not.

    The only thing I can see ever becoming a problem is people who were indecisive about whether they wanted these during the window, and are unwilling to interact with the secondary market (where the individual singles will absolutely be reasonably priced. Other than maybe the tokens. Because those are DOPE). I don't consider new players who start after the window to be a legitimate issue, since one can't reasonably expect to find sealed product for every set in Magic's history.

    As for the DnD set, sorry you've already made up your mind knowing literally nothing about the set other than its theme. That sounds like a pretty limiting way to enjoy the game, but to each their own do your thing dude. I suppose there are probably people who pass on Innistrad because they don't like horror tropes. My perspective? DnD fits perfectly within Magic's sphere stylistically, and there have already been copious crossovers in the opposite direction, so it sounds to me like it will be a super good fit. I don't actually give a damn about DnD personally, but iconic monsters like Tiamat or the Terrasque would be dope to see, or even just an increased focus on stereotypical DnD things like... Dungeons and... Dragons. I'd be inordinately jazzed to see gem dragons for each color, like we used to back in Mirage. Or a Saga-adjacent mechanic for Dungeons where you do certain tasks to advance them for rewards.
    Posted in: The Rumor Mill
  • posted a message on So Power Creep, much awful
    Yeah, comparing these (especially favorably) to fetches is a joke born of ignorance. Basic land types matter. Shuffling matters. Filling the graveyard matters. Double landfall matters. Deck-thinning matters (a bit). Getting shocks/duals REALLY matters. Any format both of the cycles are legal in care about these things.

    The comparison to basics is closer, and in standard you definitely play these, but there's no reason to run them in any other format aside from budget restrictions when better duals exist.

    Not being fetchable (off fetches, or path, or rampant growth, etc.) is a big deal.

    Not EVER being able to make both colors is ENORMOUS, making them inferior to the majority of 'dual' cycles.

    These probably make the cut in 2-color EDH decks, but looking at my 3-color lists I definitely can't find room for them, and 4/5-color decks are right out.
    Posted in: Magic General
  • posted a message on Secret Lair x The Walking Dead
    Not a gigantic fan of that franchise, but you do you Mystic, you seem to have had a lot of fun making those and I can't be mad about that lol.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    Here's the thing: These are absolutely still 'opt-in.' They will never be good enough to be required for competitive play, and they're barely playable in the only other format they're legal in. You don't need them. You are not being forced to get them if you want to compete or keep up with your friends at the kitchen table.

    Meanwhile, they will make a solid subsection of the community VERY happy, just like the Godzilla cards, and if they do somehow manage to get broken years from now they already said they would reprint them with in-universe names. Making them silver-border automatically means that you can't play them in pickup games, which by default means that the vast majority of people who would otherwise play them will not.

    There is some validity to the argument that these should've been done Zilortha-style, but why bother when it makes the cards uglier and skipping that step hurts literally no one anywhere, at all, ever? You would absolutely not hate them less if they had a second name under them. Do not lie about that, no one believes you.

    Every argument anyone makes against these very cleanly boils down to 'These aren't my cup of tea so no one else should get to enjoy them either.'

    We keep saying 'let people like things' and its not getting through to people. Let. People. Like. Things.

    Fun is not a zero-sum game, just because someone else gets something nice that you're not a fan of does not mean that your fun is diminished. If it makes you unhappy for someone else to get something, you need to take a long hard look at yourself.
    Posted in: The Rumor Mill
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