Quote from JuiceBOX »No.
My solution is: be willing to compromise. It is either be willing to compromise or deal with having fewer people to play with.
If you are having an unfun experience in Commander, that is on you. It shouldn't be up to other players to cater to you because you don't want to play Combo. Maybe have a bit of accountability for your experiences within the format... seems you are sidestepping that little tidbit.
Quote from BaronCappuccino »The "combo players should play somewhere else" stance is definitely foolish coming from anyone against counterspells. You can't be both an advocate for interactivity, and of the position that if you cast a spell, you are 100% entitled to its effect/ETB. Imagine the confidence of looking at your hand and never having to worry about when to cast it, because you know that doing anything about it is wrong.
Quote from Shadow345 »People don't want narrative in games, they just want power.
I agree cEDH ruins everything.
To the surprise of no one one new guy who turned up for a week or two who had the cEDH mindset ended up getting himself banned after arguing with the store manager. Not a related matter but it's reflective of the overall personality.
I know what the c really stands for and it's not something pleasant I can say on the forums.
Quote from DirkGently »For someone called cranky, I am out-cranky-ing the hell out of you right now.
Quote from BaronCappuccino »Every logical bone in my body agrees with your premise that casual Commander should be just fine with a social contract and house rules, and that the banned list need only pluck a handful of utterly format-breaking cards. That said, sometimes life isn't logical, and I think things are better the way they are now than they would be if I were running the show and deregulated the format into a wild west 100 card vintage with additional deck construction rules, with the caveat that players would have my permission to agree with their friends on other changes if they're playing Commander in their homes.
Quote from BaronCappuccino »One of the reasons Commander is successful, is because an influential force pushes back against the natural trend towards cEDH, and that force is the RC. Commander is unique because competition naturally breeds improvement, which trends towards a singular endpoint, and the RC have accumulated the gravitas to tell people willing to listen, "not here". I don't know that cEDH wouldn't be the norm if not for a relentless PR effort to the contrary. Casuals are a large voice in MtG, but they're a quiet voice. I feel like the RC is their megaphone. By "staying in 2010", the RC prevents the so called Overton Window from constantly redefining what casual is, as what competitive is consistently pushes ever forward.