- master_of_the_universe
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Member for 10 years, 1 month, and 24 days
Last active Sun, Oct, 25 2020 16:16:40
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Sep 7, 2017master_of_the_universe posted a message on MTG: Arena Revealed!Welp, RIP MTGO.Posted in: Articles
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Apr 19, 2017master_of_the_universe posted a message on The Magic Market Index for April 14, 2017How long until Fatal Push is more valuable than all of the average set's uncommons combined?Posted in: Articles
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Pyretic Offering 2R
Sorcery (U)
As an additional cost to cast this spell, sacrifice a creature.
Pyretic Offering deals 5 damage to target creature. Add RRR.
Cogwork Constructor 5
Artifact Creature — Construct Rigger (Un-U)
Draft Cogwork Constructor face up.
As you draft a Contraption card, you may reveal it, note its name, then turn Cogwork Constructor face down.
When Cogwork Constructor enters the battlefield, you may search your Contraption deck for a Contraption with a name you noted with Cogwork Constructor and assemble it. If you do, shuffle your Contraption deck.
4/4
Lady Beluga 3UU
Legendary Creature — Merfolk Hero (R)
Whenever a blue creature you control deals combat damage to a player, draw a card.
2U, Sacrifice an Island: Until end of turn, Lady Beluga becomes a Whale with base power and toughness 7/7 and gains "Lady Beluga can't be blocked by creatures with power 2 or less."
3/3
Legendary Enchantment (U)
When Bowie's Forest Aria enters the battlefield, draw a card.
Each land is a Forest in addition to its other land types.
Next:
But for the Grace of God
Flood Mare 1UU
Creature — Elemental Horse (U)
Flood Mare can't be blocked by red creatures.
When Flood Mare becomes the target of a red spell or ability an opponent controls, you may draw a card.
1/4
Star of Rebirth 4GG
Sorcery (M)
Destroy target land. Each player may put a creature card from their hand onto the battlefield. Exile Star of Rebirth.
Next up, your choice of:
Sure Strike in blue
Gorilla Shaman in black
Vindicate in blue/green
Legendary Creature — God (M)
Indestructible, vigilance
Homer, Old Messiah can't attack or block unless you control no untapped lands.
1: The next 1 damage that would be dealt to target creature this turn is dealt to Homer instead.
----
"Search no longer. The prophecy has come true."
5/7
Next: Variations on a Theme
Ceta Battlemage 2U
Creature — Human Wizard (U)
Kicker 2R and/or 1G
When Ceta Battlemage enters the battlefield, if it was kicked with its 2R kicker, return target permanent to its owner's hand. If it was kicked with its 1G kicker, scry 2, then draw two cards.
2/2
Slumbering Goblin R
Creature — Goblin (Un-C)
Sluggish (This creature has summoning sickness for an extra turn.)
Last strike (This creature deals combat damage after creatures without last strike.)
Whenever Slumbering Goblin attacks, exert it. (It won't untap during your next untap step.)
3/3
Enchantment (Un-R)
Flash
When Animate These! enters the battlefield, exile target creature card from a graveyard.
Creatures entering the battlefield from the graveyard enter as a copy of the exiled card.
Next up: How Do I Shot Web
Master of the West Wind 3WU
Legendary Creature — Human Shaman (M)
Flying, vigilance
Other creatures you control have flying and vigilance.
3WU, T: Create a 3/3 Elemental creature token that's white and blue.
3/3
Of One Mind XUU
Sorcery (R)
Assist X
You and target opponent each draw X cards.
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"Don't flatter yourself. This alliance is merely temporary."
Goblin Boomslinger RR
Creature — Goblin Warrior (R)
Haste
T, Sacrifice a Goblin: Goblin Boomslinger deals 1 damage to any target.
3RR, T, Sacrifice Goblin Boomslinger: It deals damage to any target equal to the number of Goblins you control.
----
When they told Skriln to put everything he had into his work, he took it to heart.
1/1
Instant (U)
Target Goblin creature you control gets +2/+2 and gains flying until end of turn. At the beginning of the next end step, sacrifice it.
Next:
Cold Food and Warm Beer
Creature — Horror (U)
Wither
Whenever a creature dies, if it had -1/-1 counters on it, you gain life equal to the number of -1/-1 counters on it.
2/3
Next: Twenty-Third Spell
Legendary Enchantment (R)
At the beginning of each player's combat phase, that player adds two mana of any one color. This mana can only be used to cast spells that target creatures. Until end of combat, they don't lose this mana as steps end.
Next:
Perpetual Motion Device