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  • posted a message on Perfect Hand Magic League 28:04 - Siege
    I imagine he just had the same brainfart I did the first time I saw the deck - forgetting to view the deck in concert with the format rule and just considering the deck in isolation.
    Posted in: Forum Magic
  • posted a message on Reality Shift - Blue gets hard-removal now?
    It's not that efficient! This costs twice as much as Pongify and Rapid Hybridization, albeit with slightly different outcome (those don't exile, those make a colored 3/3, this makes a colorless 2/2 with mystique). People didn't even use Curse of the Swine much and you suggest that this be costed as the X=1 version of that?


    It's not Remove Soul because it's not Remove Soul. There are thousands of cards this isn't. Remove Soul is one of them.
    Posted in: New Card Discussion
  • posted a message on Anafenza, the Foremost - an exercise in 75% [DTK update]
    LOL. I played at a TL event this weekend and in the first round I had a 'mirror match' of Anafenzas. My deck was actually quite a lot like yours - I ran the +1-counters-for-gain concept with Tuskguard Captain and Abzan Falconer and Ainok Bond-Kin and Cenn's Tactician as you did (I didn't run Herald of Anafenza nor Disowned Ancestor, but I did run Oona's Blackguard and Experiment One.)

    My 'mirror' was not playing by any sort of 75% rule, I'll tell you that much. Dark Confidant, ABUR duals, Zendifetches... I got trounced. In the idle time after my being thumped he looked through my deck to offer suggestions for improvement, and his suggestion was that I pull out the outlast / +1-synergy set and replace em with cards more individually competitive. I think my suggestion for myself is just to stop showing up at organized TL events unless I'm willing to start buying the over-$50 cards (which is to say, never - my most valuable card in deck was an under-$20 whitebordered Sylvan Library).

    I did wind up winning a later round largely on the back of my +1-synergy set. Oona's Blackguard attacking with other creatures that have +1/+1 counters was helpful. Smile


    As for your deck, my only strong suggestion is to nuke Rally the Ancestors. Bad card is bad. Did you mean Return to the Ranks? Similar effect only it actually helps your deck's plan of creating an attacking army, and not just a blocking trick.

    I ran a few more sweepers than you did. Toxic Deluge, Pernicious Deed, Crypt Rats, and Gaze of Granite maindeck, with Infest, Ratchet Bomb, and Golgari Charm in sideboard. Golgari Charm does a lot of nice lifting here - can wipe out all pesky 1-tougness creatures when that's needed, or can regenerate your entire army when you either face a mass destroy or damage effect, or want to save your dudes from your own such effect.
    Posted in: Variant Commander
  • posted a message on Marath - Do the Slide!
    Doesn't Containment Priest get in your own way? Sure, it's neat that it makes your opponent's creatures never come back from Slide, but it stops you from recurring your own ETB-ability-laden creatures too.
    Posted in: Variant Commander
  • posted a message on Budget Turbo Fog
    Even now down in the $10-12 range, Mutavaults kinda blow the budget limitation out of the water.

    Also, uh, what would they do in this deck? This deck doesn't win by damage, it wins by decking. It doesn't need attackers because it's not aiming to reduce the opponents to 0 life. It doesn't need blockers because every time any relevant attack is incoming it's fogged. And it sure doesn't need to turn the opponent's instant speed creature removal from dead cards into land destruction.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Anafenza, the Foremost
    I'm on the brink of cutting Scavenging Ooze from my deck. The nombo with Anafenza, the Foremost is just too annoying. So, Anafenza's job is to DENY Scooze its meal?
    Posted in: Variant Commander
  • posted a message on Primer Decks: 10-Land Stompy (Lowland Stompy)
    Fetchland also hurts you for 1 life. Which may be important.
    Posted in: Casual Primers
  • posted a message on Anafenza, the Foremost
    Also, I chose Lotleth Troll over Putrid Leech due to it's resiliency.


    Rakshasa Deathdealer merits consideration here too. I presently have both RD and Lotleth in my Anafenza deck; Putrid Leech was in the prospective cardpool when it was at around 50 nonlands but didn't survive the rounds of pruning that folllowed.
    Posted in: Variant Commander
  • posted a message on Budget Turbo Fog
    Isochron Scepters are a tough fit in a deck budgetted out to $10-20, when they're near $5 each.


    I hate Mana Leak in this deck. If your deck works they'll have an abundance of mana, you want to hard counter the spell that might disrupt what you're doing, not tax it.

    I've found when your deck is working, combat creatures aren't threats (they're getting fogged away anyway), so you really need to counter those noncreature threats (be they things that would kill you or disrupt your foglock) - so the aforementioned Negate is great. I've run Jace's Erasure in a build like this but really you just need one card to make sure your opponent draws out before you do, so whether that's Jace's Erasure or Elixir of Immortality/Psychic Spiral is a judgment and convenience call. Some utility creatures (creatures that are problems even without attacking) could be pains so turning them into vanillas is always nice - a sideboard with Rapid Hybridization / Pongify / Reality Shift turn those nonvanilla nasties into easily fogged vanillas. Beast Within does a whole lot more for you in terms of wiping any permanent, but at ~$2 per it may push your budget. I had fun with Aetherize in my build, but that was before Aetherspouts was an option.


    Rites of Flourishing is an inexpensive card that helps your turbo draw plan. Temple Bell even cheaper.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Primer Decks: 10-Land Stompy (Lowland Stompy)
    Quote from Floatwall »

    Land Grant is really bad. Before people go off on me, lets think about the good things about the card:


    ~Free spell to help cast Talara's Batallion or untap our Nettle Sentinels.
    ~Thins our deck of lands to let us draw more gas

    And that is where that list ends.


    There are at least two more dependent on deck flavor:
    ~Adds a card to your graveyard for 'free', providing fuel for a Delve spell like the Become Immense Obermeir is running, or the Hooting Mandrills I'm running.
    ~Can provide fixing in a Gx deck, because it can find any forest card, which means it can find your forest-and-something-else dual of choice.

    Of course, monogreen builds with no delve cards don't benefit from either of these.
    Posted in: Casual Primers
  • posted a message on Perfect Hand Magic League 28:04 - Siege
    Quote from Feyd_Ruin »
    14 Feyd_Ruin :: "Seismic Activity"
    Sakura-Tribe Scout / Sylvan Library / Seismic Assault

    19. 0-6. I can kill IT on my play, but it loses my engine, and his stolen lands race.



    Can you? In my playdown I had you still falling short.

    1. Forest, Scout
    1. ITB
    2. Forest, Sylvan
    2. Attack with ITB, you sacrifice... both forests, I presume. Saccing either nonland is clearly a dead end.
    3. Draw 3 mountains, play 2 of them.
    3. Attack with ITB. You once again seemingly have to sacrifice your two lands.

    I don't see how you ever get the 3 lands in play to even cast Seismic Assault, without losing either your multi-land-draw means or your multi-land-play means, either of which cause you to get run out of permanents long before you could throw six lands in a single turn.

    (edit) Aha, I figured it out. You are gaining one land in hand per turn through all those waves of me attacking and you drawing three - playing two - saccing two lands, until eventually when you have 6 lands and SA in hand, you can sac Sylvan and Scout to Annihilator (keeping two mountains in play), draw and play your third Mountain, seismic assault, and throw six lands at ITB. Of course by this point you are way below zero life and I've got all your sacced land, Sylvan, Scout, and a life total greater than zero.
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 28:04 - Siege
    Yup, that checks out. Smile I had forgotten to consider you capsizing after I attack - in most circumstances you'd rather not have to get annihilated but in this circumstance you happen to have a permanent you want to get annihilated. And I can't afford not to attack and let you get into buyback-capsize mana.


    So, 4-1 is right, I'll amend my line.
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 28:04 - Siege
    Heinsun: Youve got 13v19 as 1-4? I marked it 3-3. When I play I win, I think we agree.

    When you play... I originally thought you win, you thought we tie, but now I start to think I win.

    1. You play Island Crypt Ertai
    1. I play land LED then flashback Unburial Rites and get It That Betrays into play before you have Ertai up for countering.
    2. Mana Crypt pings you. Play land. You hardcast Capsize without buyback to put ITB back in my hand. And attack.
    2. I play land.
    3. Mana Crypt pings you. Play land. Attack with Ertai.
    3. I play land.
    ...
    12. Mana Crypt pings you. Play land. Opt not to attack with Ertai so you can counter ITB if I try to cast it.
    12. I play land. I don't cast ITB so that you once again have to keep Ertai at home.
    13. Mana Crypt pings you. Play land. Opt not to attack with Ertai so you can counter ITB if I try to cast it.
    13. I play land. I don't cast ITB so that you once again have to keep Ertai at home.
    ...

    Eventually we both have the mana to bring down the Siege (you before me, but that's no matter as your Ertai stopped being able to hurt me after 10 swings). Your Mana Crypt has long since reduced your life below 0 while mine is still above 0.

    I don't think there's a better line of play. You can't hold out long enough to buyback Capsize (ITB attacks for Annihilator 2 and 11 damage on my T2, you can't get to 6 mana). You need to Capsize my ITB fast or it'll 'kill' you (deprive you of permanents, wiping out your newest land and one other permanent each swing) fast. Then your Ertai stops being a wincon as soon as it needs to be ready to counter the capsized It That Betrays, which is before it's dealt lethal to me.


    I don't get killed by an It That Betrays'ed Mana Crypt either. "1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead."

    Even after I get control of it, you're still the owner of the source, so the coin flips land in my favour.
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 28:04 - Siege
    X | 1 2 3 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
    9 | 3 3 6 6 3 3 3 6 6 3 6 4 6 6 6 3 6 X
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 28:03 - Backbuild!
    Defult font isn't monospace (though apparently all numerics are the same width, punctuation doesn't seem to be). A (font='Courier New'] tag (only open it with a square bracket and not a parenthesis) forces it to use a font where every character is the same width, so ' - ' takes up the same width as ' 8 '.

    X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 | Disputes
    1 | X 2 0 6 6 2 2 2 6 6 6 2 2 6 2 2 6 6 2 | 4, 6, 9, 10, 14, 18
    2 | 2 X 2 2 6 6 2 6 2 6 6 2 6 2 2 2 6 6 2 | 13, 18
    3 | 6 2 X 0 6 6 6 0 0 0 0 2 2 0 0 0 6 2 2 | 8, 13,
    4 | 2 2 6 X 6 6 2 0 0 2 6 2 0 6 2 6 6 2 2 | 1, 7, 10, 14
    5 | - - - - X - - - - - - - - - - - - - - |
    6 | 0 0 0 0 0 X 0 0 0 0 0 0 0 0 0 0 0 0 0 | 1, 18, 19
    7 | 2 2 2 6 2 6 X 2 2 2 6 2 2 2 2 2 6 2 2 | 4
    8 | 2 0 2 6 6 6 2 X 6 2 6 6 2 6 0 0 6 2 0 | 3
    9 | 2 2 6 6 6 6 2 0 X 6 6 6 4 2 6 6 6 6 2 | 1, 13
    0 | 2 0 6 0 2 6 2 2 0 X 6 2 2 2 2 6 6 6 2 | 1, 4, 13, 14
    1 | 0 0 6 0 0 6 0 0 0 ? X 2 0 0 0 0 ? 6 ? |
    2 | - - - - - - - - - - - X - - - - - - - |
    3 | 2 2 1 6 2 6 2 2 3 6 6 4 X 2 0 0 6 6 2 | 2, 3, 9, 10, 15, 19
    4 | 2 2 6 2 6 6 2 0 2 6 6 2 2 X 2 6 6 6 2 | 1, 4, 10, 18
    5 | 2 2 6 2 6 6 2 6 0 2 6 2 3 2 X 2 6 6 2 | 13
    6 | 2 2 6 0 6 6 2 6 0 0 6 2 6 0 2 X 6 6 2 |
    7 | - - - - - - - - - - - - - - - - X - - |
    8 | 2 2 2 2 2 2 2 2 0 0 0 2 0 2 0 0 6 X 0 | 1, 2, 6, 14
    9 | 2 2 2 2 6 2 2 6 2 2 6 2 4 2 2 2 2 6 X | 6, 13

    Posted in: Forum Magic
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