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  • posted a message on Mothership Spoilers 3/11 - Duress and others
    Custodian of the Trove does at least tell us that big-butts BG is still alive in limited. With so many of the low-cost-low-power-high-toughness things in KTK leaving limited (Archers' Parapet, Disowned Ancestor, Rotting Mastodon) with notably less replacement in FRF or DTK-spoiled-so-far, I was starting to worry there would be a shortage of things to use with Abzan Beastmaster, Grim Contest, and the like.

    It's not a good card, mind. But it is a card that fits an archetype that had been looking pretty underrepresented in DTK draft so far.

    We also finally have some artifacts with which we can do better number deductions in the numbercrunch thread.
    Posted in: The Rumor Mill
  • posted a message on Twitter preview Herdchaser Dragon
    Quote from Lil_Bolas »
    Wizards dafuq are you thinking with these dragons? Can't wait to get these last pick in draft and use them as bookmarks.


    Their thinking (justified or not) is that because these are bad, they will go deep in drafts. And because they'll go deep rather than be early takes like any competent flying creature would be, people who want to draft dragon-tribal will actually be able to do so (at cost of running some truly awful cards to be able to get the dragons-matter fringe benefits).

    If all the dragons were Air Elemental grade, you wouldn't be able to draft a dragon deck. All the dragons (which are all uncommon+ reportedly) would be gone from packs so early that no player could hoard the tribal. There need to be bad cards with the dragon type to make them not be early claims and allow late picks to fill out the dragon-tribal drafter's deck.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 3/10 - 2 green rares!
    Goblin token = Stripe from Gremlins.
    Posted in: The Rumor Mill
  • posted a message on Snow lands and Phyrexian life cost legal in EDH?
    To be clear (because it is as yet unstated), not only can you play Snow-Covered Island in any deck that has a commander with blue color identity, but you can play as many of them as you would like (well, I suppose there's a fundamental limit of 99...). They are basic lands so you are not bound to the 'one of each card with that name' rule.

    Posted in: Magic Rulings Archives
  • posted a message on [DTK] Name and Number Crunching
    Quote from Crownclown »
    I think Evolving wilds was spoiled to throw us off.


    Evolving Wilds was spoiled early because it's the minimum prize in the prerelease promo game and so was spoiled at the same time as all the other promos (buy-a-box, gameday, launch, etc). We still haven't even seen the 'proper' Evolving Wilds, just the promo.

    I could definitely see there being a cycle of lands with a common prefix before E ("Altar", "Dragon", "Dragonlord" being possible prefixes - I think they've established the cycle "Palace/Monastery/Citadel/Outpost/Frontier" as lands in KTK and sieges in FRF for a reason, and I would expect those to be revisited in this timeline - perhaps "Dragonlord's Palace" "Dragonlord's Citadel" or such).

    I do strongly believe 15 basics is most likely though - this set is effectively parallel to Khans, which had 20 basics and 269 total cards. This has 264 and we know it can't have 20 basics - the -5 in basic lands and the -5 in total set size just makes too much sense to not mess with the numbers of the C/U/R printing sheets and keep them in line with Khans numbers.
    Posted in: The Rumor Mill
  • posted a message on TCG Player Silumgar's Scorn
    Quote from Aesnath »
    Changeling might make this worth considering. Mutavault


    If you're paying 1 to animate your Mutavault to be able to cast a Counterspell for UU, wouldn't Cancel just do the same with less dependency?
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 3/9 - Uncommon removal cycle and others!
    Quote from broodwarjc »
    Dragon Whisperer is interesting, but the Formidable is just meh. I could see her being decent in a aggro dragon deck as you can play her turn 3 give her flying and she gets Haste from Dragon Tempest(so a 3CMC flying haste which isn't bad).


    She doesn't have Flying when she enters the battlefield, so she doesn't trigger Dragon Tempest. Even if you can give her flying after she enters the battlefield, she never gets the haste.
    Posted in: The Rumor Mill
  • posted a message on App that can store decklists?
    You can also save on dropbox. All my Decked Builder decks are on dropbox. The file format is a .dec text file - could be editted in any text editor or any other app that handles .dec format files (including other platforms of Decked Builder, as well as many other such apps).

    A snippet of my Anafenza Tiny Leaders deck, as saved from Decked Builder on iPhone, then opened and copypasted in a text editor on my PC:

    ///mvid:383425 qty:1 name:Urborg, Tomb of Yawgmoth loc:Deck
    1 Urborg, Tomb of Yawgmoth
    ///mvid:386725 qty:1 name:Windswept Heath loc:Deck
    1 Windswept Heath
    ///mvid:386729 qty:1 name:Wooded Foothills loc:Deck
    1 Wooded Foothills
    ///mvid:386476 qty:2 name:Anafenza, the Foremost loc:SB
    SB: 2 Anafenza, the Foremost
    ///mvid:265385 qty:1 name:Golgari Charm loc:SB
    SB: 1 Golgari Charm



    (I have Anafenza as a quantity-2 sideboard card to distinguish it from 'normal' sideboard cards but to keep it out of maindeck so when I use the 'test deck' feature it doesn't get shuffled with the other 49)

    The corresponding deck in the app:

    Posted in: Mobile Apps
  • posted a message on Perfect Hand Magic League 29:01 - Manifest Destiny
    No, heinsun covered that in the earlier reply. HS plays Ratchet Bomb on T1 and cranks it up to 6 counters awaiting the Dread. If Dread gets played (Foil can't follow; hand is down to 2 cards once Vault and Dread are on the field), Bomb pops, Gargoyle lands, and even though dread recurs it can't be cast anymore (named by Gargoyle). So Dread side never actually plays Dread (nor any manifest!) and it ends a draw.
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 29:01 - Manifest Destiny
    Think 7v13 was misscored as well (both by heinsun and notgreat). If I just hold all my cards in hand and don't do anything, either it's a draw if my opponent does same, or eventually my opponent decides to actually play Bottomless Vault and, some time later, a threat (either Dread or a manifest). Once you've done that you can no longer Foil me (you need 3 cards in your hand to Foil: the foil, an Island, and another card; if Vault and one other card are on the battlefield, no foil for you! And you don't have two sources of blue mana with which to hardcast it) and I can proceed to bury and unbury Pathrazer and wipe you out (you'll be forced to sac Dread long before Pathrazer actually deals damage to you).

    So you never actually cast anything and we draw 2-2.


    (edit) Oh, crap, no, the damned round rule strikes again. I counted only 3 permanents in that deck but there are in fact 4 - a manifested Foil is also a permanent. So 7 can just build up enough mana on bottomless vault to cast dread and two manifests (or Dread, one manifested Foil, and play Undeground Sea as a land), and when Pathrazer comes along, sac the 3 permanents that aren't Dread to the Annihilator and then Pathrazer dies to Dread's trigger. Drat. 6-0 is right.
    Posted in: Forum Magic
  • posted a message on Reality Shift - Blue gets hard-removal now?
    I didn't call you stupid. I asked if you thought you were smarter than the top Modern players. Even if the answer is no, that's not calling you stupid. Those are some smart people. I sure don't think I'm smarter than all the top Modern players.
    Posted in: New Card Discussion
  • posted a message on Perfect Hand Magic League 29:01 - Manifest Destiny
    Quote from nerdyjoe »
    Oh. I forgot about the old templating on Bolas. If he were printed now, it would be " +3: Destroy up to one non-creature permanent."


    Are you sure about that? Kiora, the Crashing Wave was just printed last year, and she has the same sort of targeting template that disallows her from firing her +loy ability if the opponent controls no targetable permanents.
    Posted in: Forum Magic
  • posted a message on Reality Shift - Blue gets hard-removal now?
    Quote from thatmarkguy »
    My issue isn't with blue having removal, but that it rivals black and white in terms of efficiency. I basically see Reality Shift as a Path or Swords for blue.


    So, do you think you're smarter than the combined top players of Modern on Pro Tour?

    Because results from last weekend are in. While you seem to think Reality Shift is competitive efficient removal that rivals Path to Exile, they... voted with their decklists, and their decklists favored Path to Exile... by a count of 141 to 0. Path appeared in deck+side of the 6-4-or-better decks 141 times, and Reality Shift appeared 0 times. Now would you like to reframe your argument about Reality Shift being a rival for Path, or are you going to stick to your guns that those poor saps simply haven't seen the light yet, and you're ahead of the curve on predicting how this card will dominate?
    So now we have the Modern player talking smack about me. In a format like Modern, yeah, Reality Shift might not get played over Path, but in my Riku EDH, where I CAN'T play Path or Swords, this thing is beastly. And yes, this is like Path or Swords. It is hard removal at an efficient cost for its color with a minor drawback, not giving the opponent life or a basic land, but a 2/2 that may or may not end up being something better. I'm not claiming that this is a replacement for Path in Modern. I am however claiming you are a dick. "Rivals" may be a bit strong of a term describe its power level in relation to Path, but that doesn't change the fact that you are an ********.


    Nice.

    Even without it being a replacement for Path, the way you worded things you implied that it was the Path type card a blue deck has been pining for and that now that blue has a Path-level removal spell it would be dominant. But there were a lot of people who played blue-and-not-white this past weekend, and none of them - none of the successful ones anyway - even included this card, even when they weren't playing white and thus didn't have access to Path. If it was on-par with Path, some blue players would have run it. The fact that they didn't should be a pretty good indicator that your view that it's playable efficient hard removal for blue, is not widely held.

    Or is calling someone who disagrees with you vulgar names your way of conceding an argument? Because it sure isn't a way of winning one.
    Posted in: New Card Discussion
  • posted a message on Reality Shift - Blue gets hard-removal now?
    My issue isn't with blue having removal, but that it rivals black and white in terms of efficiency. I basically see Reality Shift as a Path or Swords for blue.


    So, do you think you're smarter than the combined top players of Modern on Pro Tour?

    Because results from last weekend are in. While you seem to think Reality Shift is competitive efficient removal that rivals Path to Exile, they... voted with their decklists, and their decklists favored Path to Exile... by a count of 141 to 0. Path appeared in deck+side of the 6-4-or-better decks 141 times, and Reality Shift appeared 0 times. Now would you like to reframe your argument about Reality Shift being a rival for Path, or are you going to stick to your guns that those poor saps simply haven't seen the light yet, and you're ahead of the curve on predicting how this card will dominate?
    Posted in: New Card Discussion
  • posted a message on Dragons of Tarkir - Future of Morph
    Quote from skraz1265 »
    I also feel like it would be kind of underwhelming, being able to morph a spell but never use it after it's a 2/2. The whole reason we pay 3 for a 2/2 with morph is that it can get better later. With this, it couldn't be better later, it would just be a 2/2 for 3.


    But your opponent doesn't know which ones are morphs that can eventually be turned up and which ones aren't. It's the same drama as we have with Manifest today - the opponent is 'in the dark' about whether your facedown creature he's thinking of blocking or not blocking is about to turn into a big whammy, or if it's just another facedown instant.

    It's not just the 'option play', it downright keeps your opponents guessing and second-guessing everything, even if YOU know it'll never be more than a Stonework Puma, your opponent doesn't.
    Posted in: Speculation
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