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  • posted a message on Stompy
    Lovestruck Noble? I don’t see anything after your colon, either it didn’t paste or my mobile browser isn’t showing me what you’re trying to show.

    I was curious about that one. Another case of thinking it works not so well in our usual devotion-aspect plan but might have a good home in non-aspect builds. But also thinking that with no inherent trample or evasion, it really would love to wear the rancor, not replace it.
    Posted in: Aggro & Tempo
  • posted a message on RG Super Vengevine
    It is a dangerous game to pitch cards that way, but I have dabbled in this thought experiment before.

    And another card to consider if this is a gameplan being considered: Bone Picker.

    (Another card worth considering in a build like that is Wild Cantor. Like an X=0 creature, it acts as a 'dark ritual' of sorts to power out Bone Picker. It also does the color fixing, getting us into black mana even off a basic forest or mountain. And it does a lot of the above things too - it can be effectively-zero-cost creature 1 of a two-creature turn to recur Vengevine).
    Posted in: Deck Creation (Modern)
  • posted a message on [ELD] Kenrith's transformation
    I’m amused at what this does on printed 0/0 creatures that are loaded with +1/+1 counters on etb. This is basically a +3/+3 enchant and cantrip for 2 mana, a pretty good rate.
    Posted in: The Rumor Mill
  • posted a message on Stompy
    And Eldraine brings another consideration?!

    Syr Faren, the Hengehammer (uncommon)
    GG
    Legendary Creature - Human Knight
    2/2
    Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +x/+x until end of turn, where X is Syr Faren's power.


    A base 2/2 for 2 ain't great but wow on doubling up our power boosts from Savage Swipe and Aspect and Rancor and Vines.

    Think this is more along the lines of flavors that don't do the counters-synergy thing - no EOne/Pelty.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    So... does Yorvo bump Steel Leaf from decks running Steel Leaf?

    Yorvo's a GGG Giant, 0/0 printed, enters with 4 +1/+1 counters on him. Every time a green creature enters the battlefield under your control put a +1/+1 counter on Yorvo; then if that creature has more power than Yorvo, but another +1/+1 counter on Yorvo.

    So in our deck it'll usually be attacking as a 5/5 or possibly even a 6/6 on turn 4...

    I think legendary rule makes you not want it as a 4-of, but I would think it replaces at least one Steelie.
    Posted in: Aggro & Tempo
  • posted a message on [ELD] Countryside Villa
    Quote from ShinyMan »
    This mostly free and all-upside in a 20 Plains deck, which is exactly what it's for.


    I’m not so sure. Even in 20 plains dec, you expect to have around 3 lands in your first 9 cards. If one of them is this ... then on one of the first three turns of the game you’re not curving out. You only get to spend 5 mana across the first 3 turns, rather than 6.

    It may be a cost worth the benefit. But it’s absolutely a relevant cost even in a mono white deck.

    I’m mostly curious what the green one will do because thats the one that’ll be most likely to have its fun with ramp and landfetching. I kinda would’ve liked this ability on the green one, for Incubation Druid and Growth-Chamber Guardian.
    Posted in: The Rumor Mill
  • posted a message on Modern Soulflayer
    Hmmm. Does newly-spoiled Questing Beast (Haste Vigilance Deathtouch) have the right combination of keyword soup to get a consider? We've never had Deathtouch and Haste available on the same creature in Modern before, never mind adding Vigilance.
    Posted in: Deck Creation (Modern)
  • posted a message on [ELD] Mystical Dispute
    I wonder if this is a cycle. A counter that’s cheaper against blue ... creature removal cheaper against black, direct damage cheaper against red, fight cheaper against green, damage prevention cheaper against damage from a white source?
    Posted in: The Rumor Mill
  • posted a message on No rare duals in Eldraine
    i don't why Eldraine with no duals is such a huge scandal


    Scandal is an overstatement but this is the first fall set without a dual cycle in ... a decade? Anything that is a break from their established routine is noteworthy.
    Posted in: The Rumor Mill
  • posted a message on [ELD] lovestruck beast
    Official rulings will likely specifically address, but I fully expect the exiling is part of its resolution, so if it's countered, or if it 'fizzles' (a targetted one like that Raise Dead losing its target), the spell will go to grave.
    Posted in: The Rumor Mill
  • posted a message on [ELD] lovestruck beast
    Quote from 5ColorsEDH »
    Is Faerie Noble in the reserved list?


    It is.

    Quote from KolbaneX »
    4 mana for 6/6 across 2 bodies...is it good enough?


    If it was as simple as that it would be. But 5 of that attacking power is so vulnerable. I mean Beauty can be easily destroyed (she's a 1/1), which shackles the Beast... but Beast can even be neutered by someone putting a +1/+1 counter on her!
    Posted in: The Rumor Mill
  • posted a message on [ELD} Gilded Goose and Egg
    Yeah, anything that's a creature type can't be a subtype for noncreatures unless they're also Tribal ... and that ain't happening.

    So already in this set we have an Egg that isn't an Egg, and now that they've made Noble a creature type, we may also have existing Nobles that aren't Nobles. Unless they have another mass subtype errata planned.
    Posted in: The Rumor Mill
  • posted a message on If the target is removed before the spell resolves, but the spell has effects that don't require a target, does it get countered
    Quote from Eirik »
    If I play Dovin's Dismissal and the creature I target gets removed from play before the spell resolves, do I still get to look for the planes walker? Or is the spell just countered.


    To clarify the terminology - the spell is not 'countered', under the current rules. For several years that *was* the terminology the rules used - when a spell was to resolve but all of its targets were illegal it was "countered on resolution". With the rules changes with Dominaria, that spell now does nothing and is placed in graveyard, but it isn't 'countered'. Multani's Presence does not trigger anymore.
    Posted in: Magic Rulings
  • posted a message on Fleecemane Lion question
    This is pretty much the difference between Monstrosity and Adapt. Adapt is the 'simplified' version of Monstrosity where the existence of +1/+1 counters is used to define whether or not the creature is eligible to activate that ability. But for the OG Monstrous creatures, as stated, the status of whether it is or is not monstrous is just something the players have to remember, because a creature could have counters on it and not be monstrous, and likewise a creature could be monstrous despite no longer having counters on it.

    For Adapt they dodged this memory issue by tying adapt-activation-eligibility to the (non)existence of +1/+1 counters.
    Posted in: Magic Rulings
  • posted a message on Modern Soulflayer
    I think if the plan all along was to pitch it, there are better options (like Striped Riverwinder which comes with its own self pitch cycling, or Nightveil Predator that has flying and deathtouch along with hexproof). Caryatid is here for its dual purpose of being castable for ramp and mulchable for hexproof.
    Posted in: Deck Creation (Modern)
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