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  • 1

    posted a message on So, how long till they ban Copter?
    Quote from Revhrain »
    Ugh I really don't like how copter is in every deck, it's even more annoying than sylvan advocate because at least against the latter you can play sorc. speed removal or the deck has to run green to use it. I think it's easy to dismiss as "this is a nother ban x card" but time will say if it actually starts killing diversity as it seems right now.

    The fact that it can be played in several different decks means that it really can't do much to "kill diversity." That can only happen if the card makes it necessary to play a very specific set of cards with it, so that every deck running it is almost exactly the same list (like CoCo, which incidentally did not get banned).
    Posted in: Standard Archives
  • 1

    posted a message on RUG Crush/Energy
    First of all, I should point out that I haven't played any Standard in 3 or 4 years. All I really know is that vehicle aggro is the big thing right now, but I don't want to play that. My local store just started a Standard League on a night that I can actually play, so I put this together. I don't need something Tier 1, just good enough to play in that local League that I actually enjoy playing. The meta seems to be mostly aggro, with one or two midrange/Planeswalker decks and one guy on Aetherflux Reservoir combo.

    Here's where I'm at right now -


    New Chandra would fit perfectly in here, and I intend to replace the Hedron Archive if I can get her cheap enough.
    I know 24 land seems light for this kind of deck, but I seem to be flooded more often than not. I just cut the 4th Attune to add a 3rd Thing.
    The fact that aggro is so good right now has been a problem for me because people are packing more removal than I have threats. Even if they spend removal on my Servants, they still have something ready in hand for my 8/8 or awakened land. I haven't been able to actually attack with anything yet. I'm thinking that I want to find room for a 3rd Dynavolt Tower, I just need to figure out what I should cut for it.

    I would like to get some sort of artifact hate into the board, but Appetite for the Unnatural looks like the best option and I'm not sure if its actually good.
    I can't decide if Jaddi Offshoot is good yet, or if I should just play more removal in that space. I think if I keep it I should fit a few Evolving Wilds in the deck.
    Posted in: Standard Archives
  • 1

    posted a message on [Deck] Death and Taxes
    Quote from colo »
    Quote from esplanades »
    Jötun Grunt is a 4/4 with no evasion that requires 2 (then 4, then 6, ...) things to go to a single player's graveyard in one turn, [...]


    That's not how Grunt's upkeep trigger works. For each age counter, you choose two cards from one single graveyard. Then, all chosen cards (i. e. you'll have to be able to pay for all counters, or you're paying for none) are put on the bottom fo their owners' libraries. It's perfectly possible to pay for three counters by choosing two cards in your gravyard, and four cards in your opponent's.

    That doesn't really make it better. You still can't play it on turn two and expect it to do anything. The only thing D&T does to put cards into our own graveyard is wasteland, so you're relying almost entirely on your opponent to keep it alive for you.
    Posted in: Control
  • 1

    posted a message on Stitchwing Skaab
    So your argument is that you can get back black mana easier against land destruction, which makes the card that costs one mana more a better alternative? Against land destruction?

    Both cards work with Amalgam and Gravecrawler, so that part doesn't mean anything.
    Posted in: Modern
  • 1

    posted a message on [PRIMER] Esper Dragons
    Quote from airgaps_live »

    JeskaiB (Jesper?)

    I've been on this for a couple weeks now, and I've been trying to convince people that this is a real thing. Whether it's Jeskai-black or Esper-red.

    Not the deck, to be clear. The name. Jesper is just too good to be ignored.
    Posted in: Standard Archives
  • 1

    posted a message on Lol, why Field of Dreams
    ah, Idk looks like legacy players get price baited like crazy, Lady sun is %200 price increase

    That doesn't mean anyone is actually paying that much for it. Some combination of speculator buyouts and dealers trying to create hype can make it look like things have spiked, but there are no real people that intend to buy the card for that price.
    Posted in: Legacy (Type 1.5)
  • 2

    posted a message on Legacy Lantern Control?
    Quote from Khalim123 »

    You mean it's as fast as ANT? ANT wins by turn 3 with protection. When lantern establishes the lock it also has generally won. So your statement means the opposite of what you wanted to say.
    No, not even close. ANT wins by turn 3. This waits until turn three to hopefully have a lock in place. Then it takes forever to actually win a game, leaving the opponent a whole lot of time to pull out some kind of answer. Also, answers are far more easy to come by in Legacy than in Modern.

    I would bet large amounts of cash-money that Stasis becomes a real Legacy deck before Lantern does.
    Posted in: Developing (Legacy)
  • 1

    posted a message on Goofy Control Cards
    Mystic Barrier makes combat weird.
    Teferi's Realm messes with everything.
    Timesifter makes you ignore the turn order.
    Posted in: Commander (EDH)
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    posted a message on [Primer] Jeskai Control / UWR Control
    Erase is for Keranos. Hallowed Moonlight is for Goryo's Vengeance, Collected Company/Chord of Calling, Aether Vial decks, and more. And as a cantrip it's never completely dead.
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Burn
    Quote from Nevelo »

    What expensive mountains are you using?

    Real men use Arabian Nights. :p

    I only have two so far though. Whenever I build a 2 or 3-color deck with red I try to build so that it runs exactly two basic Mountains.
    Posted in: Aggro & Tempo
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