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Magic Market Index for June 22nd, 2018
 
Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
  • posted a message on UW Control
    I started testing a list similar to the one you posted at the end of the post but without the two Jaces. I will add Jace AOT (whose finisher can be also make us win the game) and a second Gideon of the trials to lower a bit the mana curve! Concerning the rest I think counterspells are not so efficient in UW control cause it has became a sorcery deck and that is why I dont like single counterspell like knot, snare o leak. As the list I play 3 cryptics and 1 negate with some more negates in the sideboard to deal with non-creature match-up.

    For reference, that is my list.
    https://www.mtggoldfish.com/deck/visual/1134377
    Sideboard in progress but depends on the meta.
    Posted in: Control
  • posted a message on UW Control
    Why did u drop seas in favor of more counterspells? Leak and snare are really deadly top deck while at least seas cycles itself!
    Posted in: Control
  • posted a message on UW Control
    HI guys! I am building a classic UW control list but without Jace and with a couple or Teferi! Then I would like to add a couple of Gideons but I have some doubts about the number and type of them! Would you go with 2 gideon of the trials? O a split between 1 trials and 1 ally/jura?

    Thanks a lot for your help!!
    Posted in: Control
  • posted a message on UW Control
    hi guys! I have recently started testing a list without Jace and I really felt good with it!

    I am open to receive feedback and thoughts since I am quite new to UW control (but long time with Jeskai various versions)



    What is currently under testing is the number and types of counterspell (even if I think Negate maybe took to 2) and the number of Wall of Omens!

    Thanks everybody for your help!
    Posted in: Control
  • posted a message on UW Control
    In MTGO PTQ there were 2 quite performing UW control lists had only 1 Jace,TMS with 2 Teferi and some Gideons.

    Are we attending the slowly disappearing of Jace from UW control too?

    To be honest I have never liked it and recently I started testing a quite stardard control list with 2 Teferi and 2 Gideons and I found it super good!

    Moreover also counterspell are slowly being reduced just to "definitive counters" like Cryptic and Negate. I have never understood the reason of a singleton logic knot, or mana leak or spell snare. We are becoming always less "instant", but this is not a big deal Grin
    Posted in: Control
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Hollow one is awful, nothing to add.
    jeskai control is good cause they die to Blood Moon and post board they will have to mulligan good hands to look for enough basic/fetchland. T1 sprawl, T2 moon is 90% game for us, moreover counters are slower than our spell.
    Humans I feel like a good matchup unless they make T2 thalia and we are on the play. Ok they have vial but at least they will cast 1 creature each turn being way slower. And Inferno Titan destroys that deck Grin

    Unfortunately is a deck that depends a lot on what is at the other side of the table.
    Posted in: Midrange
  • posted a message on UW Control
    Hello guys! A newbie of UW control here. Do you think that this deck can be run without the 2-3 copies of Jace,TMS? I started testing a version with 2 teferi and 2 different gideon (1 ally and 1 trials) cause I think this modern is not good at all for Jace (for example in Jeskai it has been replaced defintely). For sure I am referring to a non-miracle version of UW control.
    Thanks for the opinions!
    Posted in: Control
  • posted a message on Jeskai Control
    Probably it is just something temporary but we are seeing a lot of successfull lists with Teferi in these days. I have played it, saw some SCG games where he overperformed and I think he has a greater impact than Jace in the format. His plus provides card advantage and he protects himself, his -3 followed by a Path to exile is remarkable as well. Then, this is just my 2 cents, but seeing the current status of Control in modern I think it is better to explore all strategies cause we saw that Jace unban led only to a decrease of control decks.
    Posted in: Control
  • posted a message on Jeskai Copycat (Saheeli + Felidar)
    Quote from TheAller »
    Quote from rick90 »
    I think it is worth playing the deck cause having white we have early blockers (wall of omens), better removal (path to exile) and additional closure for non combo plan (colonnade). Then considering the card advantage brought by felidar guardian interaction with snapcaster and wall of omens and the better sideboard the white gives. I played UR Kiki and for example a T2 Goyf can be hard to deal with, combo plan is hard cause there are only 2 kiki in the deck.


    If you want a more reliable combo deck, you can just play UR Breach though.

    Path is good, and that's the only thing Copycat seems to have going. After playing some Blue Moon I realized you can have everything you need in your sideboard without white, so the sideboard argument doesn't convince me.

    I also don't think Wall of Omens or Felidar blinking stuff are a big plus. And the non-combo plan of this deck is not very good IMHO, we're more one-dimensional than I like. We have a better plan b than UR Breach, but a worse one than UR Kiki IMHO.

    And if it all comes down to Moon vs Path, I don't know. You can still play cards like Harvest Pyre, Roast, Engineered Explosives, Entrancing Melody to take care of Goyfs and such in UR. I think Moon vs Path is a win for Moon in most metagames.


    Concerning combo it is true, breach combo is more efficient and less counterable. The problem is that if you dont have both cards you are having a useless card in hand while Saheli is not a bad PW at all especially with the rest of our creatures (with snapcaster especially) and felidar blinking can be good as well alone.

    All three combos have pro and cons. I cannot play UR breach due to lack of key cards so I am deciding between Kiki Moon and Saheeli, with a bit of preference to the latter.
    Posted in: Combo
  • posted a message on Jeskai Copycat (Saheeli + Felidar)
    I think it is worth playing the deck cause having white we have early blockers (wall of omens), better removal (path to exile) and additional closure for non combo plan (colonnade). Then considering the card advantage brought by felidar guardian interaction with snapcaster and wall of omens and the better sideboard the white gives. I played UR Kiki and for example a T2 Goyf can be hard to deal with, combo plan is hard cause there are only 2 kiki in the deck.
    Posted in: Combo
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from frozencajun »
    Ok guess it is time to go over general sb strategies. There has already been disagreements with regards to how to sb against burn, but I will give my thoughts and encourage others to do so as well because collectively we can become better players if we help one another.

    I will cover as many as I can but if you want me to address other decks or further explain reasons why I sideboard the way I do just let me know.

    Burn: kinda covered already but Trinisphere and life gain cards in. Blood moons and PWs out.

    Storm: Trinisphere and GY hate (if you play choke then also bring this in). Blood moon and big finishers out.

    Humans: Sweepers, 1-2 life gain, 1-2 Artifact hate (Abrade strong here). PW and couple Rains out (1 Elf if need be to make swap even)

    G/B/x midrange or control: GY hate (if you play Finks and Scooze very strong here) (if playing against control Thrun). Flex cards out such as Courser and Lightning Bolt.

    Affinity: All artifact hate and Sweepers in. PW (argument can be made for keeping Nissa in if playing P&K) and some number of Rains out.

    Tron: Honestly nothing is worth bringing in to make the matchup better than it already is.

    Valakut: Same as Tron.

    Hollow One: GY hate and Sweepers with 1-2 Artifact hate in. PW and Blood Moon out.

    Dredge: GY hate and Sweepers. PW and some flex spots out.

    Living End: GY hate and Trinisphere in (if you play P&K don’t forget that it can shoot down your own creatures thus wait to crack clues). PW and some number of flex spots out.

    Boggles: Trinisphere and 1-2 Sweepers in (if you play beast within great here to blow up the Daybreak Cornet) (if you play Fracturing Gust it is the typically the game ended). Chandra and some number of flex spots out.

    Death Shadow: GY hate and Thrun in (Primal Command can come in clutch to give opponent life to kill Shadows). Chandra and some number of flex spots out (Courser not great).

    D&T: Some artifact hate and Sweepers in. PW and a couple flex spots out.

    U/W/x control: Thrun and GY hate in (if you play choke and Finks bring them in too). 1 Elf and some number of flex spots out.

    I hope this is a good start for y’all. With all the outs mentioned above you can also take out 1 BBE if needed. Variance doesn’t always help.
    Quote from frozencajun »
    Ok guess it is time to go over general sb strategies. There has already been disagreements with regards to how to sb against burn, but I will give my thoughts and encourage others to do so as well because collectively we can become better players if we help one another.

    I will cover as many as I can but if you want me to address other decks or further explain reasons why I sideboard the way I do just let me know.

    Burn: kinda covered already but Trinisphere and life gain cards in. Blood moons and PWs out.

    Storm: Trinisphere and GY hate (if you play choke then also bring this in). Blood moon and big finishers out.

    Humans: Sweepers, 1-2 life gain, 1-2 Artifact hate (Abrade strong here). PW and couple Rains out (1 Elf if need be to make swap even)

    G/B/x midrange or control: GY hate (if you play Finks and Scooze very strong here) (if playing against control Thrun). Flex cards out such as Courser and Lightning Bolt.

    Affinity: All artifact hate and Sweepers in. PW (argument can be made for keeping Nissa in if playing P&K) and some number of Rains out.

    Tron: Honestly nothing is worth bringing in to make the matchup better than it already is.

    Valakut: Same as Tron.

    Hollow One: GY hate and Sweepers with 1-2 Artifact hate in. PW and Blood Moon out.

    Dredge: GY hate and Sweepers. PW and some flex spots out.

    Living End: GY hate and Trinisphere in (if you play P&K don’t forget that it can shoot down your own creatures thus wait to crack clues). PW and some number of flex spots out.

    Boggles: Trinisphere and 1-2 Sweepers in (if you play beast within great here to blow up the Daybreak Cornet) (if you play Fracturing Gust it is the typically the game ended). Chandra and some number of flex spots out.

    Death Shadow: GY hate and Thrun in (Primal Command can come in clutch to give opponent life to kill Shadows). Chandra and some number of flex spots out (Courser not great).

    D&T: Some artifact hate and Sweepers in. PW and a couple flex spots out.

    U/W/x control: Thrun and GY hate in (if you play choke and Finks bring them in too). 1 Elf and some number of flex spots out.

    I hope this is a good start for y’all. With all the outs mentioned above you can also take out 1 BBE if needed. Variance doesn’t always help.


    I would like to give my opinion considering the match ups I played until now in my short experience as Ponza players:

    Burn: I had terrible experiences losing 3 straight games against the same guy. If we dont see sideboard cards to gain life things get bad. I dont own trinisphere so I side in 2 finks, 1 baloth and 2 angers even if I am not sure of this last. Siding out moons (I am for the keep-LD-in team xD), Chandra and if needed other big mana cards like PKN, Strombreath Dragon. I would like to have a feedback on Scavenging ooze as life gainer but I think it works poorly.

    Humans: on the play having LD can look nice but I agree it is correct to side them out some together with Chandra. I like Nissa cause it generates blockers. I side in 3 angers, 1 abrade and I am tempted to bring in muscles with thrun and baloth. Also finks can be a good choice.

    Affinity: quite obvious. In ancient grudge, abrade, anger and also an additional PKN to block flying creatures. Out chandra, nissa and LD, 5 of them according to my current sideboard list, maybe too few left?

    Jund: in relic, ooze, baloth and additional PKN. I side out bolt, dragon and then I am quite unsure about the other cards. Probably coursier even if I would like to diminuish the number of dork cause in grindy matchups we need good cascade from BBE. For this I was thinking to take out 1-2 Bop

    As all decks siding in it is quite simple. Siding out requires experience. For example according the burn match up (side moon or LD) I think it is quite impossible to get to a general conclusion. For sure it will be very helpful to know Andrew Wolbers sideboarding strategy presented in SCG premium articles some days ago!
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I am currenty playing 2 copies of coursier cause it is super good in this deck especially in combination with other cards like tireless tracker (we can play more lands) and BBE (we can control the cascade spell with fetchlands too). Totally worth 2 copies in my opinion!

    What do you guys think about the Humans match up? I think it is slightly favourable for us especially post sideboarding with anger of the gods. An early blood moon can stop the deck if they dont have vial. I just played and I sided in 3 anger and 1 abrade. What would you side out from a generic Ponza list? I was thinking of siding out the 2 birds but they are flying blockers!
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    hello guys! I would like to give my cents about the burn match up discussion that was taking place in the last days. I faced yesterday burn twice at the same FNM (round 1 + top8). I won G1 stabilizing the board and with a blood moon in play which turned off some spell he had. Then I lost G2 and G3 for not seeing lands at all (G3 I mulled to 4 and keep double sprawl and bolt but did not see ANY lands :S). Then I made a friendly match siding out blood moon and keeping LD inside and I think it worked much better. I faced the guy again in top8 and, despite losing both matches due to terrible draw and amazing topdeck from his side, I think LD is better than moon cause it may forces him to play only 1 spell each turn.

    In both cases I think it depends a lot on the drawings of burn player. There can me matches where we have moon in play but the opponent has plently of bolt/lava spike/rift bolts and he is able to play his entire hands quickly. But also there can be matches where he has only coloured spells.

    After these few matches I agree though is better to side out Moon and keep in LD!
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from Oibaf1420 »
    Quote from rick90 »
    There is an article from SCG winner Andrew Wolbers about Ponza on starcitygames.com but only for premium members. have some of you guys read it?


    Would you be so kind and give us a short sum?


    I did not read. Unfortunately I dont have the premium account. I was hoping someone here had read it. especially cause it looks like we got to a stable configuration of the deck and having some general tips about sideboarding would have been Awesome. Siding out sometimes is not so straightforward :/
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    There is an article from SCG winner Andrew Wolbers about Ponza on starcitygames.com but only for premium members. have some of you guys read it?
    Posted in: Midrange
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