One card Yidris will like is Avatar of Slaughter. Not only does he give him double-strike and a big cascade trigger, he stops non-vigilant creatures from blocking. A few other ways to get a lot out of his trigger:
Breath of Fury, Fury of the Horde, Godo, Relentless Assault, Savage Beating++, Scourge of the Throne, Seize the Day, World at War: Extra Combat Phases
Blood Mist, Fireshrieker, Grappling Hook, Berserker's Onslaught, Rage Reflection: Things that grant double strike permanently
Temur Battle Rage, Wrecking Ogre, Uncaged Fury, Sangrite Surge, Psychotic Fury, Armed // Dangerous, Assault Strobe: Instants that grant double strike
He's super good with Suspend cards and 1-Drops. There is a very real reason we don't see 1-2 CMC cards with Cascade. With Lotus Bloom and Ancestral Visions, you can cascade into Black Lotus or Ancestral Recall. Hypergenesis is also really mean. You could go storm (ie Jeleva) with that as a backup plan.
Another option is big-stuff value, giving him double-strike and taking extra turns/combat phases and cheating out cards like the new 11 drop or Emerge creatures to cast a bunch of big things.
Palinchron seems pretty automatic as well. At the very least it reads 3: Cascade (7 CMC) which is nuts.
Note that cascade gets better the lower the CMC as you get more likely to hit a suspend card, and the higher so you have a better chance of hitting something similarly powerful. Let me put that another way:
Hit with Yidris. Play Sol Ring. Get Lotus Bloom. Sac Lotus Bloom, Cast Maelstrom Wanderer. Cascade X3. Cast Elvish Mystic. Get Ancestral Vision.
I actually think they chose pretty good lands, assuming the one-offs have enough good stuff in them. If you think about it, these work really well for the desired audience. People who haven't played for super long and are interested in EDH, with maybe some standard or modern cards. The checklands + battlands work reasonably well together, and combine fairly well with the filters and painlands. Newer players probably don't have the allied pains or filter lands so those are probably good for them as well. Filters also work extremely well with the partner commanders as they guarantee the mana to cast one of the partners.
As good as possible? No. But if I were constructing a <$15 mana base I could do a lot worse. We'll have to wait to see the rest of the lands to see if these decks can reasonably cast the 4C commanders on turn 4.
I opened a Steel Overseer. I can tell you now, there are very few things more broken in this limited environment than the Overseer. I was also in blue (with the Gearhulk) and could protect him with counterspells. Other artifact creatures included Filigree Familiar, Chief of the Foundry, 2X Snare Thopter, Cultivator's Caravan, Sky Skiff, 2X Narmam Viper, and a Whirlermaker. I also had a Demolition Stomper and a Bomat Bazar Barge, which I didn't play. When 11 cards in your deck get buffed by him and stall games really well, it is really easy to just overrun people.
Had a sealed pool which was in the bottom 0.01%. No rare creatures in a format where bombs win games, no uncommon creatures bigger than a 4/3. But despite having literally no big creatures, I also somehow managed to not get 2-drops. Literally 6 in the entire pool between every color, two of those 2C. So I will never beat any opponent based on the quality of my bombs, and I also will never curve out. I could choose between having 3 early drops in RW with zero rares and maybe 2 uncommons, or play UR with literally zero 2-Drops but better uncommons/rares. I believe I would have been justified in dropping before Match 1.
Also had the pleasure of spending $20 for a combined pull worth about $7.
Right now the value of a box is over $100, all normal sets fall to around $70. With Masterpieces (and a modern-usable land cycle), the value of the standard legal set is going to fall to even lower than that, maybe $50 or so at a guess. From a price standpoint, the set simply does not have enough value to support Chandra's current price. She might be the most played and desired card of the set and she would still be WAY overpriced at nearly $50. Maybe she hits that if she sees heavy modern play with no reprints after a year or two, but right now the entire set is overvalued (from a monetary standpoint).
We have a conditional artifact sacrifice engine in Metalwork Colossus. You can't let him return to hand, but if you have 6 artifacts lying around when you cast this guy and Metalwork Colossus in the graveyard can sacrifice all 6 counters by responding to the "Return to Hand" trigger. This requires artifacts in multiples of 2 and Metalwork Colossus in your graveyard, but it is also free.
Thinking about it a bit more, I think this would have been amazing if it was printed in Eldritch Moon with Escalate. Even at Escalate - 2 it would have been interesting, at Escalate - 1 it would have been really neat, and if it was Escalate - Alternate Cost it could be a modern staple. Imagine Escalate - Reveal a blue card from your hand, or Untap a tapped permanent your opponent controls, or the classic Return an island you control to its owner's hand.
Misdirect for a 2 for 1 will be the best mode, but it is very difficult to run a Misdirection in your deck because the effect is so narrow. Having a counterspell option makes it always an option and occasionally a really good option. The copy mode seems to be a little harder to make use of, but I believe it is on the card to make better use of modal spells, as the choices are locked in and you might get better value by casting a copy of your own to choose new modes rather than countering or reassigning targets.
Literally the only reason to run this card in any format is her -2's synergy with Liquidmetal Coating.
She is bad, she has no synergy with herself and terribly weak abilities.
Scry 1 is on par with "Gain 2 life" and "Gravescry 2" as one of the worst non-Tibalt plus abilities in the history of magic. Yeah, I said it. Literally pick any random planeswalker, 3 CMC or not, and you'll find a plus that is better. She is one of EXTREMELY few that neither add cards to your hand nor impact the board in any way. As she has NO way to protect herself, her plus reads: End Your Turn. Destroy This Planeswalker, because you decided to spend 1UR to cast this silly card instead of Murdering your opponents creature." And her minus neither makes up for that nor impacts the board, nor does anything without another card, nor draws you cards, nor ...
She goes in NO deck. For starters, she is a two-color walker. Yeah, people talk about Liliana and Nissa. Aside from the fact that they simply have stronger pluses, minuses and ultimates, they can go in any green or black deck that isn't hard-aggro (and none are). Being a two-color walker eliminates that. She can only be run in UR and URx decks, and no URx wants her. Ashiok made the cut because a slow grindy walker was acceptable in those colors, and even though it was weak against aggro midrange was enough of the format that she would often lack uncontested and T4 a big green creature. Saheeli doesn't find herself in a similar niche for UR, which in this meta and with these decks can't waste a T3 (and gets far less benefit; a one turn 4-drop you have to pay mana for <<< a free 4-drop).
Aggro? You do NOT win aggro games by time-walking yourself and playing a "do-nothing" T3 planeswalker. At least Chandra closed out games and impacted the board far more as a flip-walker, and she was still barely run. And Saheeli's minus gets worse and worse when you are playing 2/1s and 3/2s instead of 6/6s and 6/5s. Completely does not fit into aggro in any form.
Midrange? Congrats, you died turn 4. You want to lose to aggro? Play a planeswalker that does nothing to board. Ever have fun skipping your turn with Narset? This is much worse; at least Narset lived through a turn of being useless. Narset got a 2.5 rating for limited from ChannelFireball, and this is almost strictly worse as a card. If your midrange strategy involves not interacting with your opponent and hoping to somehow randomly Heat Shimmer a Gearhulk despite that ... you are simply being unreasonably optimistic. Would you EVER play a Heat Shimmer in constructed? If anything this is WORSE, because it wants to land on the battlefield first which means giving up your crucial time to disrupt your opponent.
Control? She does not generate advantage. I repeat, she does nothing at all to generate card advantage. Card advantage she does not generate. Generate not, card advantage she does. 1UR, gain 4 life scry 1 is not a serious card. Heat Shimmer is not a serious card. Darksteel Pendant is not a serious card.
She is bad enough that even as a planeswalker I would have to already be deep in UR to consider running her. And to be clear, I'm talking in my sealed pool. She is not a standard playable card, she's a slightly weaker Sigiled Starfish for limited. It is a joke that she is a 2-color walker, that are supposed to be stronger than their 1-color competitors, when she is so much weaker than Liliana and Nissa it isn't even funny. The more I think of it, the more I almost feel insulted that she saw print as-is.
She clearly was a 2 CMC walker at some point in testing, as these abilities make sense for a 2 CMC walker that would have less need to protect herself or generate cards like a real planeswalker. As is she needs an ultra-specific deck that is not only UR, but UR with super value ETB effects or artifacts far stronger than what we have seen that can still manage to fit in a lot of removal (which has no native synergy with Saheeli at all) as well as cheap creatures to gum up the boards. I'll give you a hint: That deck doesn't exist.
At least she'll see looks in Modern for her combo, just as Narset saw some modern looks for her interaction with extra-turn spells. But as a weaker Narset she'll see exactly the same amount of standard play: Zero. The only reason she's at nearly $20 now is because people don't want to miss the next Liliana and generally are running high on Kaladesh, but with the Inventions and fastlands in the set she'll be a $5 or less planeswalker in the near future.
Unless I'm missing some insane Lupine Prototype/Fleetwheel Cruiser aggro deck I am extremely confidant she is simply a bad card. In general you can't say "Well Liliana is just a Weaken/Raise Dead hybrid and those are bad cards, so she is bad." You can't do that because there is hidden value in doing those things multiple times without using multiple cards and planning your deck around the board state they create. But when your repeated effects don't actually recoup that initial card, there is no such gain. Especially when those repeated effects don't help enable their own repetition. Too often this will be 1UR: Play 1/3 of Mystic Speculation.
Seriously, how did a 2-C walker with no card advantage or board impact make it to print? Was there a bet over at R&D that they could make a terrible 3 CMC walker?
Oh, and she's likely the reason the UR Izzet Steampunk Artifact Wonderland set doesn't have a UR Artifact-Matters legend. Just as a parting gift, not only is she bad but her very presence actually makes the set fail to meet fan expectations, like a random sweeper taking the place of Damnation in FTV: Annihilation literally made the product worse.
After playtesting a little with Saheeli Rai, I am extremely disappointed. She is simply not a good magic card unless you are going infinite with Liquidmetal Coating. One of the worst planeswalkers in recent memory.
Her plus is one of the weakest abilities ever put on a planeswalker. Yeah, repeatable scry is decent. IF it comes attached to an indestructible artifact that does other things or a big blocker. Not on a planeswalker, ESPECIALLY not on an extra-fragile walker like Saheeli. A list of pluses in the same league:
Ajani Goldmane: Still better. Very slightly stalls aggro plus lifegain synergy.
Chandra Nalaar: Negative points for being a plus on a 5 mana walker. Still does more to the board.
Chandra, Pryomaster: Strictly better at dealing with the board and still quite weak.
Chandra, Roaring Flame: Twice the burn to face?
Elspeth Tiriel: Roughly equivalent if you have zero creatures.
Gideon, Champion of Justice: Same impact on the board!
Jace, the Living Guildpact: Its practically the same ability!
Narset Transcendant: Roughly equivalent, though 20-30% of the time Narset does more.
Tibalt: Yep
Vraska: I guess this can still kill something?
And that's it. Those are all the +1s that neither protect the planeswalker, nor draw cards. What do each of those planeswalkers have in common? They are virtually all terrible. The only one that is anything but trash is the Chandra that can ping creatures because for 2RR, because even that is SIGNIFICANTLY better than doing nothing to the board or either hand.
And then we get to her minus. What do you want on a planeswalker that can't protect itself with its plus or generate card advantage? A minus (2!) that neither protects it nor generates card advantage. With this combo she cannot be played in midrange or control in any form. If you are playing Saheeli you want to be copying big expensive ETB effects, but if you are playing big ETB effects the last thing you want to do is Time Walk yourself on T3. That's just a forfeit versus any form of aggro. And if you are playing cheap creatures to actually have a board, you don't want to waste 8 card slots for what essentially amounts to a Heat Shimmer and a bomb. If the bomb is worth playing, you'd just play the bomb.
That is ALL Saheeli Rai is. Heat Shimmer. On a minus. Without a plus.
"But she's a 3 mana planeswalker!"
There's no magic in the number 3. Liliana and Nissa saw play because their plus protected themselves and their minus generated card advantage, exactly what planeswalkers are meant to do. Chandra didn't. Ajani, Caller of the Pride did little to impact the board or hands and saw minimum play. Jace Beleren impacts your hand and generally isn't going to be killed in combat, so he fits the bill in his own odd way. Liliana of the Veil both protects herself and generates virtual card advantage. Chandra, the Roaring Flame was the least played of the Origins five because her planeswalker side did the least to protect itself and gain card advantage.
"But Izzet!"
Is weak in the current standard.
"But her ultimate"
Does not flat out win the game in standard, will almost never be cast (even less than normal planeswalkers because she is so defenseless), and if you DO cast it you were already on the way to easily winning.
I just don't understand what they were thinking with her, other than "3 mana walkers are always good." They are not, and she is not. She's a walker weak enough that EVEN IN LIMITED she would be weaker than many uncommon and rare bombs. I honestly think she is one of the worst designed planeswalkers in recent years, and came to that conclusion after trying her in many decks and realizing how depressing a planeswalker Darksteel Pendant is.
Game 1: Marchesa 2.0, Ghave(me), Jor Kadeem, Karametra
T1 I play nothing. Jor Kadeem player plays Sol Ring into Thought Vessel into some equipment.
T2 Stony Silence. Jor Kadeem leaves to go to another pod around T10ish as the Stony Silence is still on the field.
Turns 3 - 20ish: I have hardened scale + Oran-Rief out and despite board wipes every other turn am doing a good job constantly putting out 10-20 power a turn. However, it proves to be too much to overcome.
T20ish: After 8 board wipes (including a Cataclysm) I try to convince Karametra to scoop to Marchesa and start game 2. He declines, board wipe #8 kills all creatures including my blood artist; I kill Karametra and scoop.
Game 2: Purphoros, Odric 2.0(me), Karametra
Purphoros does his normal thing. Ruby Medallion, Goblin Recruiter. Odric does an inspiring job as Devout Chaplain exiles Purphoros and I have roughly 20 power of flying/first strike/vigilance/lifelink, but alas Burn At the Stake finishes me off as Krenko's third turn yields roughly 30 goblins on the field.
Game 3: Purphoros, Oloro (me), Karametra
This game Purphoros was a little slower. Karametra builds up an impressive resistance, with Pariah on Purphoros, Elderscale Wurm, Platinum Angel, and has 11 counters on Ugin and 9 on Agani, Mentor of Heroes. Elder-Scale Wurm has 9 +1/+1 counters as well. I exile Purphoros, then cast Thief of Blood. Next turn my 30/30 Thief of Blood kills Mr. Mono-Red, then Merciless Eviction clears the rest of the creatures. Sanguine Bond + Debt to the Deathless is enough to finish the game.
Breath of Fury, Fury of the Horde, Godo, Relentless Assault, Savage Beating++, Scourge of the Throne, Seize the Day, World at War: Extra Combat Phases
Blood Mist, Fireshrieker, Grappling Hook, Berserker's Onslaught, Rage Reflection: Things that grant double strike permanently
Temur Battle Rage, Wrecking Ogre, Uncaged Fury, Sangrite Surge, Psychotic Fury, Armed // Dangerous, Assault Strobe: Instants that grant double strike
Another option is big-stuff value, giving him double-strike and taking extra turns/combat phases and cheating out cards like the new 11 drop or Emerge creatures to cast a bunch of big things.
Palinchron seems pretty automatic as well. At the very least it reads 3: Cascade (7 CMC) which is nuts.
Hit with Yidris. Play Sol Ring. Get Lotus Bloom. Sac Lotus Bloom, Cast Maelstrom Wanderer. Cascade X3. Cast Elvish Mystic. Get Ancestral Vision.
As good as possible? No. But if I were constructing a <$15 mana base I could do a lot worse. We'll have to wait to see the rest of the lands to see if these decks can reasonably cast the 4C commanders on turn 4.
Also had the pleasure of spending $20 for a combined pull worth about $7.
From a power standpoint, she is a good card.
2. Aether Hub
3. Chandra
4. Nissa
5. Filigree Familiar
6. Smuggler's Copter
7. Key to the City
8. 5 CMC Gearhulks
9. Dovin Baan
10. Noxious Gearhulk
She is bad, she has no synergy with herself and terribly weak abilities.
Scry 1 is on par with "Gain 2 life" and "Gravescry 2" as one of the worst non-Tibalt plus abilities in the history of magic. Yeah, I said it. Literally pick any random planeswalker, 3 CMC or not, and you'll find a plus that is better. She is one of EXTREMELY few that neither add cards to your hand nor impact the board in any way. As she has NO way to protect herself, her plus reads: End Your Turn. Destroy This Planeswalker, because you decided to spend 1UR to cast this silly card instead of Murdering your opponents creature." And her minus neither makes up for that nor impacts the board, nor does anything without another card, nor draws you cards, nor ...
She goes in NO deck. For starters, she is a two-color walker. Yeah, people talk about Liliana and Nissa. Aside from the fact that they simply have stronger pluses, minuses and ultimates, they can go in any green or black deck that isn't hard-aggro (and none are). Being a two-color walker eliminates that. She can only be run in UR and URx decks, and no URx wants her. Ashiok made the cut because a slow grindy walker was acceptable in those colors, and even though it was weak against aggro midrange was enough of the format that she would often lack uncontested and T4 a big green creature. Saheeli doesn't find herself in a similar niche for UR, which in this meta and with these decks can't waste a T3 (and gets far less benefit; a one turn 4-drop you have to pay mana for <<< a free 4-drop).
Aggro? You do NOT win aggro games by time-walking yourself and playing a "do-nothing" T3 planeswalker. At least Chandra closed out games and impacted the board far more as a flip-walker, and she was still barely run. And Saheeli's minus gets worse and worse when you are playing 2/1s and 3/2s instead of 6/6s and 6/5s. Completely does not fit into aggro in any form.
Midrange? Congrats, you died turn 4. You want to lose to aggro? Play a planeswalker that does nothing to board. Ever have fun skipping your turn with Narset? This is much worse; at least Narset lived through a turn of being useless. Narset got a 2.5 rating for limited from ChannelFireball, and this is almost strictly worse as a card. If your midrange strategy involves not interacting with your opponent and hoping to somehow randomly Heat Shimmer a Gearhulk despite that ... you are simply being unreasonably optimistic. Would you EVER play a Heat Shimmer in constructed? If anything this is WORSE, because it wants to land on the battlefield first which means giving up your crucial time to disrupt your opponent.
Control? She does not generate advantage. I repeat, she does nothing at all to generate card advantage. Card advantage she does not generate. Generate not, card advantage she does. 1UR, gain 4 life scry 1 is not a serious card. Heat Shimmer is not a serious card. Darksteel Pendant is not a serious card.
She is bad enough that even as a planeswalker I would have to already be deep in UR to consider running her. And to be clear, I'm talking in my sealed pool. She is not a standard playable card, she's a slightly weaker Sigiled Starfish for limited. It is a joke that she is a 2-color walker, that are supposed to be stronger than their 1-color competitors, when she is so much weaker than Liliana and Nissa it isn't even funny. The more I think of it, the more I almost feel insulted that she saw print as-is.
She clearly was a 2 CMC walker at some point in testing, as these abilities make sense for a 2 CMC walker that would have less need to protect herself or generate cards like a real planeswalker. As is she needs an ultra-specific deck that is not only UR, but UR with super value ETB effects or artifacts far stronger than what we have seen that can still manage to fit in a lot of removal (which has no native synergy with Saheeli at all) as well as cheap creatures to gum up the boards. I'll give you a hint: That deck doesn't exist.
At least she'll see looks in Modern for her combo, just as Narset saw some modern looks for her interaction with extra-turn spells. But as a weaker Narset she'll see exactly the same amount of standard play: Zero. The only reason she's at nearly $20 now is because people don't want to miss the next Liliana and generally are running high on Kaladesh, but with the Inventions and fastlands in the set she'll be a $5 or less planeswalker in the near future.
Unless I'm missing some insane Lupine Prototype/Fleetwheel Cruiser aggro deck I am extremely confidant she is simply a bad card. In general you can't say "Well Liliana is just a Weaken/Raise Dead hybrid and those are bad cards, so she is bad." You can't do that because there is hidden value in doing those things multiple times without using multiple cards and planning your deck around the board state they create. But when your repeated effects don't actually recoup that initial card, there is no such gain. Especially when those repeated effects don't help enable their own repetition. Too often this will be 1UR: Play 1/3 of Mystic Speculation.
Seriously, how did a 2-C walker with no card advantage or board impact make it to print? Was there a bet over at R&D that they could make a terrible 3 CMC walker?
Oh, and she's likely the reason the UR Izzet Steampunk Artifact Wonderland set doesn't have a UR Artifact-Matters legend. Just as a parting gift, not only is she bad but her very presence actually makes the set fail to meet fan expectations, like a random sweeper taking the place of Damnation in FTV: Annihilation literally made the product worse.
Rant out.
Her plus is one of the weakest abilities ever put on a planeswalker. Yeah, repeatable scry is decent. IF it comes attached to an indestructible artifact that does other things or a big blocker. Not on a planeswalker, ESPECIALLY not on an extra-fragile walker like Saheeli. A list of pluses in the same league:
Ajani Goldmane: Still better. Very slightly stalls aggro plus lifegain synergy.
Chandra Nalaar: Negative points for being a plus on a 5 mana walker. Still does more to the board.
Chandra, Pryomaster: Strictly better at dealing with the board and still quite weak.
Chandra, Roaring Flame: Twice the burn to face?
Elspeth Tiriel: Roughly equivalent if you have zero creatures.
Gideon, Champion of Justice: Same impact on the board!
Jace, the Living Guildpact: Its practically the same ability!
Narset Transcendant: Roughly equivalent, though 20-30% of the time Narset does more.
Tibalt: Yep
Vraska: I guess this can still kill something?
And that's it. Those are all the +1s that neither protect the planeswalker, nor draw cards. What do each of those planeswalkers have in common? They are virtually all terrible. The only one that is anything but trash is the Chandra that can ping creatures because for 2RR, because even that is SIGNIFICANTLY better than doing nothing to the board or either hand.
And then we get to her minus. What do you want on a planeswalker that can't protect itself with its plus or generate card advantage? A minus (2!) that neither protects it nor generates card advantage. With this combo she cannot be played in midrange or control in any form. If you are playing Saheeli you want to be copying big expensive ETB effects, but if you are playing big ETB effects the last thing you want to do is Time Walk yourself on T3. That's just a forfeit versus any form of aggro. And if you are playing cheap creatures to actually have a board, you don't want to waste 8 card slots for what essentially amounts to a Heat Shimmer and a bomb. If the bomb is worth playing, you'd just play the bomb.
That is ALL Saheeli Rai is. Heat Shimmer. On a minus. Without a plus.
"But she's a 3 mana planeswalker!"
There's no magic in the number 3. Liliana and Nissa saw play because their plus protected themselves and their minus generated card advantage, exactly what planeswalkers are meant to do. Chandra didn't. Ajani, Caller of the Pride did little to impact the board or hands and saw minimum play. Jace Beleren impacts your hand and generally isn't going to be killed in combat, so he fits the bill in his own odd way. Liliana of the Veil both protects herself and generates virtual card advantage. Chandra, the Roaring Flame was the least played of the Origins five because her planeswalker side did the least to protect itself and gain card advantage.
"But Izzet!"
Is weak in the current standard.
"But her ultimate"
Does not flat out win the game in standard, will almost never be cast (even less than normal planeswalkers because she is so defenseless), and if you DO cast it you were already on the way to easily winning.
I just don't understand what they were thinking with her, other than "3 mana walkers are always good." They are not, and she is not. She's a walker weak enough that EVEN IN LIMITED she would be weaker than many uncommon and rare bombs. I honestly think she is one of the worst designed planeswalkers in recent years, and came to that conclusion after trying her in many decks and realizing how depressing a planeswalker Darksteel Pendant is.
Game 1: Marchesa 2.0, Ghave(me), Jor Kadeem, Karametra
T1 I play nothing. Jor Kadeem player plays Sol Ring into Thought Vessel into some equipment.
T2 Stony Silence. Jor Kadeem leaves to go to another pod around T10ish as the Stony Silence is still on the field.
Turns 3 - 20ish: I have hardened scale + Oran-Rief out and despite board wipes every other turn am doing a good job constantly putting out 10-20 power a turn. However, it proves to be too much to overcome.
T20ish: After 8 board wipes (including a Cataclysm) I try to convince Karametra to scoop to Marchesa and start game 2. He declines, board wipe #8 kills all creatures including my blood artist; I kill Karametra and scoop.
Game 2: Purphoros, Odric 2.0(me), Karametra
Purphoros does his normal thing. Ruby Medallion, Goblin Recruiter. Odric does an inspiring job as Devout Chaplain exiles Purphoros and I have roughly 20 power of flying/first strike/vigilance/lifelink, but alas Burn At the Stake finishes me off as Krenko's third turn yields roughly 30 goblins on the field.
Game 3: Purphoros, Oloro (me), Karametra
This game Purphoros was a little slower. Karametra builds up an impressive resistance, with Pariah on Purphoros, Elderscale Wurm, Platinum Angel, and has 11 counters on Ugin and 9 on Agani, Mentor of Heroes. Elder-Scale Wurm has 9 +1/+1 counters as well. I exile Purphoros, then cast Thief of Blood. Next turn my 30/30 Thief of Blood kills Mr. Mono-Red, then Merciless Eviction clears the rest of the creatures. Sanguine Bond + Debt to the Deathless is enough to finish the game.