Revolver - 1
Artifact - Equipment (C)
Artillery 6 (This artifact enters the battlefield with 6 ammo counters on it.)
Whenever equipped creature blocks or becomes blocked, you may remove an ammo counter from Revolver. If you do, deal 1 damage to target creature blocking or blocked by equipped creature.
Equip 1
Extempore Magician - 1URR
Creature - Human Wizard (R)
Whenever you draw a card, put a level counter on ~.
~'s power and toughness are equal to the number of level counters on it plus one.
[Level 4+]: You may have ~ assign its combat damage as though it weren't blocked.
*+1/*+1
Warlord of Tantrum - (2/R)(2/R)(2/R)(2/R)(2/R)
Creature - Spirit Avatar (R)
Creatures you control attack each turn if able. Attacking creatures you control have +1/+0, double strike, haste, and trample. At the beginning of your end step, sacrifice all creatures that attacked this turn.
1/3
Stationary Guard - 1W
Creature - Human Soldier (C) Humanity - T: Regenerate target wall. Activate this ability only if you control three or more humans.
2/2
Prometheus' Fire - R
Instant (C)
~ deals 2 damage to target creature or player. Humanity -- ~ deals 4 damage to target creature or player if you control three or more humans.
Mandrake's Groan - 2GG
Enchantment - Aura Curse
Enchant player
Whenever a land enters the battlefield under enchanted player control, ~ deals 1 damage to him or her.
Evil Reptilian Kitten-Eater from Another Planet - BG
Creature - Lizard Human Shapeshifter (U)
Devour 1
Whenever a cat is sacrificed as a result of ~'s devour ability, target player discards a card.
2/2
Fire-Stoker - 2RR
Creature - Elemental Wall (R)
Defender
At the beginning of your end step, if damage was dealt to Fire-Stoker this turn, put that many +1/+1 counters on Fire-Stoker. R: Until end of turn, Fire Stoker loses defender and gains trample. At the beginning of your next end step, sacrifice Fire-Stoker.
0/5
Static Elemental - 1R
Creature - Elemental (U)
Static Elemental enters the battlefield with three level counters. 2: Remove a level counter from Static Elemental. Any player may activate this ability.
[0]: (0/1)
[1-2]: (1/1)
[3+]: Haste, First Strike (2/1)
Artifact - Equipment (C)
Artillery 6 (This artifact enters the battlefield with 6 ammo counters on it.)
Whenever equipped creature blocks or becomes blocked, you may remove an ammo counter from Revolver. If you do, deal 1 damage to target creature blocking or blocked by equipped creature.
Equip 1
IWW: Horror tropes not in Innistrad
Creature - Human Wizard (R)
Whenever you draw a card, put a level counter on ~.
~'s power and toughness are equal to the number of level counters on it plus one.
[Level 4+]: You may have ~ assign its combat damage as though it weren't blocked.
*+1/*+1
Creature - Spirit Avatar (R)
Creatures you control attack each turn if able. Attacking creatures you control have +1/+0, double strike, haste, and trample. At the beginning of your end step, sacrifice all creatures that attacked this turn.
1/3
Creature - Human Soldier (C)
Humanity - T: Regenerate target wall. Activate this ability only if you control three or more humans.
2/2
Land (R)
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
T, Sacrifice ~: Add RR, WW, or RW to your mana pool.
Sorcery (R)
Until end of turn, if you were to lose the game, instead you win the game.
Instant (C)
~ deals 2 damage to target creature or player.
Humanity -- ~ deals 4 damage to target creature or player if you control three or more humans.
Creature - Turtle (C)
Islandwalk
~ can't block creatures with haste.
1/1
IWW: Horror tropes not in Innistrad
Instant (U)
Remove a poison counter from target player.
Draw a card.
Enchantment - Aura Curse
Enchant player
Whenever a land enters the battlefield under enchanted player control, ~ deals 1 damage to him or her.
IWW: Horror tropes not in Innistrad
Instant (U)
Choose one -- Detain target creature; or destroy target detained creature.
Creature - Lizard Human Shapeshifter (U)
Devour 1
Whenever a cat is sacrificed as a result of ~'s devour ability, target player discards a card.
2/2
IWW: Horror tropes not in Innistrad
Creature - Elemental Wall (R)
Defender
At the beginning of your end step, if damage was dealt to Fire-Stoker this turn, put that many +1/+1 counters on Fire-Stoker.
R: Until end of turn, Fire Stoker loses defender and gains trample. At the beginning of your next end step, sacrifice Fire-Stoker.
0/5
Creature - Elemental (U)
Static Elemental enters the battlefield with three level counters.
2: Remove a level counter from Static Elemental. Any player may activate this ability.
[0]: (0/1)
[1-2]: (1/1)
[3+]: Haste, First Strike (2/1)