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Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Nothing worth sharing for now. However, if you really want a raw list that Gordon Ramsay would make an idiot sandwich out of me, I can share it Grin

    @finalnub, I think that the ADN match-up is slightly positive for us (around 55-45), especially due to the Clean-up step stuff I found out. Otherwise I really dislike Mono W Taxes match-up, but I have not played that much against it to give a good rating on how good or bad the match-up truly is.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Yep, Esper Goryo.

    And I also agree regarding Search and have the same opinion about Traverse.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Would play Sleight of Hands over Hugs tbh. Heck, even Chart a Course is better than Hugs in this regard, since you can discard after drawing cards and thus set-up some Goryo's stuff for Emmi.

    Besides this Search is amazing in the Esper Midrange shells from this deck (with Souls, Obzedat, Jace and co). However, totally different deck and it also plays totally different ^^

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from finalnub »
    https://magic.wizards.com/en/articles/archive/rptq-top-8-decklists/cambridge-2017-11-12

    Dan Ward with a 7th place finish at a RPTQ with Grixis Breach featuring Search. No hugs/charts seems wrong, but good to see this deck put up results!


    Neither one is really great when you have access to Izzet Charm and Hugs is already borderline in the BR Version.

    I was pondering about Search for a while too. However, the inability to find a creature let me decide against it.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    It was a second Wurm.

    But yeah, a clear mistake on his end for missing that line.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator

    Have you considered trying this list? (It does not have Green though.)

    http://modernnexus.com/uncharted-waters-gwixis-delver-modern/

    I have been wanting to try Chart a Course in Modern, but haven't really had the time or the good meta to do so.


    Wrong thread for this but either way, I have not seen this list and would not touch it due to different reasons. I'm currently brewing on a RUG Vial Tempo list with 3 Chart a Course, though had no time yet to actually test it.

    Quote from finalnub »
    noooooo don't go over to the dark side aka the fun police side

    Only a Sith speaks in absolutes Wink

    I was always in both ends of the spectrum, either hardcore fun police (Counter-Cat, Delver or Eternal Command/Ruse) or playing the fun stuff (mostly Griselbrand.deck but also Ritual Gifts, Dark Helix (aka Spellweaver Helix combo deck) and Spellweaver Volute.deck before they basically killed it due to a rules update).

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from finalnub »
    I've been meaning to play the ooze version (and the fury version for the matter) as it's getting a bit stale playing grishoalbrand all the time. Do you have an updated list I can fool around with:)?

    Looking at the list, I kind of get the gist of the deck but still don't quite understand. Oooze lets us dodge.. just cage right? Looks like the idea is to bin borb+griselbrand, play an ooze and combo (the combo seems to be chaining soul spikes which is the only life gain engine that I see). Other targeted GY hate like scooze, surgical, Leyline/RIP still seems to be good vs this version, unless you sequence a certain way (playing ooze first, then binning griselbrand/borb).


    Sadly no updated list, been enjoying Nacatls and Delvers in the same deck the last few times I played :/

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Always when I hear about the BR Grisel Control versions, I have to think immediately about this version: http://www.starcitygames.com/events/coverage/necrotic_ooze_combo_deck_tech_.html

    Of course, completely outdated, but as a base it would be interesting to go from it.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from finalnub »
    To expand, idea would be similar to Blue Moon Breach which plays a controlling role with Blood Moon and a combo finish. Instead of permission and burn-based removals we have discard+harder removal like push/terminate/draedbore and instead of having a back up burn+snapcaster/Clique plan we have double the combo. That's the idea.. anyone else try it before?

    Caleb tried it a few years ago with MD Blood Moons and Lillies. Works decently as far as I can remember.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Counter-Cat (Nacatl Delver)
    Sacred Foundry is the worst land by far. It only casts 8 cards in the whole deck (pre SB), otherwise it will be just a colourless land, something we cannot really afford.

    Furthermore, Breeding Pool is the perfect third land in the current shell, since it doubles down on the most used colours. If the deck would shift back to a more burn centric approach (with 6-7 burn cards) than Pool would be the first card which would get kicked.

    Besides this, the current iteration is aimed at three lands, and not two. Hence also 18 lands instead of the 17 for the more aggro version (the one with more burn that I played). Chart a Course fixes the problems of flood and also gas, which was previously a major problem for the 18 land version.

    Hope, that explains your question.

    Greetings,
    Kathal
    Posted in: Deck Creation (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    @xBattleSpawnx, he already played a land for the turn.

    If I see it correctly, the game has played out like this:

    Turn 1: GG (2)
    Turn 2: Swiftspear into Bolt (9)
    Turn 3: Molten Rain (15)
    Turn 4: Boros Charm + Cage (23)
    +1 damage from your fetch.

    You went:
    Turn 1 Temple
    Turn 2 Fetch
    Turn 3 Temple (one of the Temples dies to Molten Rain) + Shoal pitch Borbor
    Turn 4 Desperate Ritual into Shoal pitch Wurm splice TTB

    First problem: Only two Shoals remaining, 3 Wurms and one Borbor. For mana you have 4 SSG and a Ritual. You already played the land for the turn.

    Obviously there are two ways to play this out now, one to try to go for the kill and the other one go for it next turn.

    The maximum damage next turn which you can receive is 12, so you live at least another turn at 3 life, and this is very important to realise.

    What would I do?

    Say go, receive up to 12 damage, untap. If he has a card in hand (Deflecting Palm says hi), go for Brutality (all three modes, pitching Griselbrand and Hugs), killing off Goblin Guide and nap the potential Deflecting Palm, EVEN IF YOU HAVE DRAWN A FAST MANA.

    This play also pushes you to 5 life, which lets you survive any Burnspell in the deck.

    Than, if you didn't draw a land/mana card Lightning Axe the Swiftspear (in his turn, if he didn't play a creature), this gives you for sure another turn to find any untapped land and/or a SSG/Ritual (15 possible cards to draw within 2 draw steps).

    Comboing off with only 15 life and two Shoals left is a little bit suicidal, especially with 41 cards remaining in the bib.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on I will be stepping down in the next two weeks as Moderator.
    So, you are passing on the Lantern?

    Couldn't pass up the opportunity to make this pun Grin

    Either way, since I am and was Mods in different forums I know, what hell of an job this is, though still sad to see you step down.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on SCG Article: Our format is too thicc for them to handle.
    I can understand his position, but I also kinda disagree with him. Either way, Modern is probably THE format where not the deck counts but how you build it and how good you can pilot it. If you know the ins and outs of the deck of your choice, you can move the win/loss percentages 5-10% around.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Counter-Cat (Nacatl Delver)
    Played a bunch of games with Counter-Cat over the last few weeks and tested with 3 Chart a Course MD. Needless to say I agree with ashton and co here, that card is bonkers in that deck (and I have finally a good reason to run 18 lands :p ).

    The only problem I have is with the counter/burn shell. I never was a fan of Shoal and I always liked my 6 burn spells to close out games (played basically with Ashtons list). I also missed more two mana counter spells, makes the big mana match-up more annoying to play, since you need to have a good clock AND the few "medicore" interaction you have to have a good shot at winning against them. Went 6-10 against Titenshift for example, since I always lacked good two mana counter spells (be it a Leak for Titan or Remand for Titan or Shift).

    Either way, I neither have the time nor the possibility to play a lot of Modern currently and when I'm playing, I'm playing something Loam based or with Griselbrand/Obzedat Wink .

    Greetings,
    Kathal
    Posted in: Deck Creation (Modern)
  • posted a message on [[Official]] SCG Modern Discussions
    Quote from Lord Seth »
    I don't know. He did go 14-1 into the Top 8.

    To be exact 14-0-1. He drew in the last round into the top 8.

    Greetings,
    Kathal
    Posted in: Modern Archives
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