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Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on Eternal Command
    Regarding the question of Traverse and Kiki Combo, here are my thoughts after playing it in a couple of local tournaments:

    Traverse is fine at finding basic in the early game. You have Delirium usually around turn 5-6, which is quite late tbh. However, from there it is a nice tutor for silver bullets and potential combo cards.

    Overall, I like the versatility it provides, especially with MD Huntmasters.

    However, I would advise against the Kiki combo. It is to cumbersome and hard for the mana base (realistically you want to have GG, UUU AND RRR on turn 5, which is only really doable with double filterlands (since you are running a lot of basics)) and it lost me several times the game because of the awkward mana base to say it this way.

    However, Bounding Crasis is a fantastic card. It might be even playable without Kiki due to the fact, that Instant speed beaters is something this deck loves to do and also has. Having Vial (and thus having any creature with flash to say it this way) is quite unreliable.

    Though, I would need to test Bounding Crasis a little bit more without Kiki to give a proper final statement about this card.

    Now, back to Traverse. The problem I have with that card is not Delirium, it offers utility even without it. The problem is rather deck space. You want to run around 2-3 "silver" bullets to say it this way. Those can be something like higher end cards like MD Huntmasters (which are bonkers tbh and should get played either way), or even something like Thundermaw Hellkite (flying + haste + mass removal against Lingering Souls is something this deck also loves to have, won me a ton of games too) OR lower end utility cards like Sc. Oozes, Cliques, Lavamancer or Kitchen Finks. However, it is quite hard to find a good balance silver bullets and raw power while also being aware of the deck space.

    In my opinion, if somebody finds the perfect balance between raw power, silver bullets, lands and other cards, Traverse Command might be the best version of the deck. Also, it has a nice synergy with Search for Atlantis (or w/e it is called), since it enables Delirium again AND you can find indirectly creatures of it (via Traverse).

    Tl;Dr: Traverse is bonkers (but hard to build proper around), Kiki is meh, Bounding Crasis is good.

    Greetings,
    Kathal
    Posted in: Aggro & Tempo
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 15, 2018 announcement?
    Quote from Breathe1234 »
    Also, can we PLEASE Ban Goryo's Vengeance.

    I been killed on turn 2 by this deck 4 times now. This deck is the poster child of the turn 4 violator

    Yay, axe even more decks GrrrAAAAAH

    If you want to just axe that particular win, ban Shoal, which makes the deck less consistent and takes away a reasonable instant speed win con.
    Quote from ktkenshinx »

    Not sure if this is sarcastic. If it is, I don't think we need any more ban mania jokes in this format.

    If it's intended as a serious comment, it's also seriously wrong. The T4 rule clearly states decks can't be BOTH winning consistently before T4 AND top-tier AT THE SAME TIME. Goryo's decks are arguably consistent (...maybe) but are completely not even close to top-tier. That deck has somewhere close to zero top-tier finishes all year. Probably because the deck is way more inconsistent than detractors claim! This deck is the poster-child of a deck that should not be banned under the T4 rule.

    The turn 2 win percentage is 18%, so it is quite "reliable", the problem is, playing the deck right is a nightmare to do. It is similar to the old Amulet Bloom deck in this regard, it is quite easy to start playing it, mastering is a complete different story though (as you can see in the quizzes posted by @finalnub in the Griselbrand thread). Is also a reason why many people, who are picking the deck up quit rather soonish afterwards, cause it is not the "rofl stomp" thing they thought it would be.

    Otherwise, I agree with you regarding the Turn 4 rule.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from T0adman »
    Any chance there is a way to build the deck with Journey to Eternity that is better? I'm not really seeing it, but maybe I'm not imaginative enough.
    Not in a glass cannon fashion it is currently. Heck, even a more "Midrangy" version would be better with Necrotic Ooze.

    That card is just garbage for things this deck wants to do.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    What I know about that match-up, it feels good but not rofl stomp good (like traditional Tron). Why? Cause Chalice on 2 can be annoying and a fast TKS can also be a pain. Furthermore, they are playing Needle (and/or Spyglass) between their MD and SB, combined with their Relics and Cages they have several interaction elements.

    However, a couple Shattering Spree solves the SB issues most of the time ^^

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on [RIX] Rivals of Ixalan: Modern discussion
    Quote from jwf239 »


    Maybe I am underrating it, but Admiral's order seems like a total trap to me. You might get someone once, but any good player will not be fooled twice. Just play your removal before attackers are declared. If you are paying raid cost for it then you are countering an instant 99% of the time and in that case you just have dispel which is much more reliable when it absolutely needs to be.

    Yeah, Trap card. Cause why not just play Dispel instead, if you dread instant speed removal spells (which also costs 1 mana in the enemy turn)?

    I honestly have no idea, which deck would even want to play that card to begin with.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on [RIX] Rivals of Ixalan: Modern discussion
    Yeah, that card is kinda bonkers.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 15, 2018 announcement?
    Quote from spawnofhastur »
    The sheer number of people who want them to unban Deathrite Shaman (even if they understand that it would be a bad move for the format) astonishes me. DRS Jund was terrible to play against.


    In theory it would work, if the power level of the format would be different. Basically, stuff like Twin, Dig and Dark Depths would need to be unbanned, that DRS would be "kinda" okay.

    However, the question is than, if this would be something that the modern community would want (as a whole) and would enjoy.

    Greetings,
    Kathal

    PS: Same stuff as usual for me regarding bans/unbans ^^
    Posted in: Modern Archives
  • posted a message on SCG Article: Our format is too thicc for them to handle.
    Griseldaddy :p

    Greetings,
    Kathal

    PS: From the playerbase I have observed locally, I agree with ktkenshinx at least somewhat (there are smaller points I disagree, but w/e).
    Posted in: Modern
  • posted a message on Grishoalbrand / Griselbrand Reanimator

    I agree. He's the first Streamer I'd donate some money to. Grin


    As long as he has a Griseldaddy Icon, I will sub immediately Grin

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    There are no streamers of this deck (but Jeff Hoogland) sadly.

    I have neither the time nor an Modo account that I would be able to stream games with it.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Cause it has a CMC > 4 (either 10 or 13), which Queller cannot "eat" and thus lets us beat Queller.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Those are basically additional discard outlets which buys you more time to find the combo. For some (like myself) they are better than the additional Reunions.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on No Banned List Modern
    UW Death and Taxes and Tezzerator are great decks in NBLM. Though, surprised that nobody played Dredge (though, only 8 guys, so there can be only that many decks).

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Yeah agree here, Whispers and pass looks like the best line, especially since you can cannot die next turn.

    @JeffHoogland, I had to quit watching cause of so many sequencing errors Frown (and I cannot stand his voice at all)

    Btw. here is another video from Griselbrand: https://www.youtube.com/watch?v=4MJQJi4-5o4 (it is that games, which were behind the paywall from SCG)

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Worst case scenario is the following:

    You attack with the Tokens, he goes the following blocks: Voice + Tracker on one Token, double Path the other two (using birds). The Voice and tracker dies and the Voice leaves a 5/5 Token behind, which is a two turn clock due to it + Courser. Furthermore, he has GQ up to gain a life, so you need two lands to win from here. However, this would in theory let him open to a Goyro's Borbo attack. Hence, he might only attack with the Courser and leave the Token behind, so that the Token + two Birds can soak the trample damage from Borbo. Attack with the Token would also work (especially if he draws any creature), since Courser + 3 dorks are enough to soak the Borbor attack.

    The board state would basically be:

    6 lands + Goryo's + land in hand vs Noble, 2 Birds, 1 Courser, Voice Token, 3 painless lands (including a GQ), 2 Canopies and 3 Clue Tokens.

    Furthermore, he draws a GQ next turn, which results into gain 3 life basically (1 for the land, 2 for the self GQ), if he needs too.


    If he wants to play it more "risky" (by playing around a TTB creature or Goryo's Grisel), he goes:

    - Tracker + Bird on one Token
    - Voice + Courser on the other Token
    - Path the third one

    Than, crack one Clue (and draw the GQ) using the Birds. Than, he GQ himself, which would leave an opening for Borbor into land. However, he has the second Path, with which he Paths the Noble (using the mana from Noble) to fetch up a land and thus gain 1 life.

    After everything ends, that is the board state:

    Bird + Voice + 4 Clue Tokens and on 2 life vs 5 lands and an empty hand

    Next turn, he can draw up to 4 cards (with the draw step), which should result into a death for you in 2 turns afterwards (cause drawing 5 cards over 2 turns without finding anything is very unlikely for this deck).


    The more I think about this, the more I get the feeling the best possible line would be no attacks and than go Hugs in your next turn. He can barely attack into you (with Tracker, which you can just take, cause it is not lethal, same is true for Voice). The only thing is, that playing around double Path + Courser will get more iffy the more time passes IF he is not greedy and goes Path the Tokens to get more damage in (which you will take either way).

    Btw. @finalnub, what did you draw off the Looting? Would be interesting to know, if you still know it. Cause depending on the top card (if it would be a Night's Whisper e.g.) some very interesting lines would be possible, which might result into an easier win.
    Posted in: Combo
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