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  • posted a message on [POLL] What cards do you want banned or unbanned in the February 12, 2018 announcement?
    Playing DTT in GDS means, that you cannot really play any Delve creatures, which is HUGE for that deck, since it already has a rather low creature density. A Grixis version with a Green splash for Goyf could fix that problem, but the mana base will become really wonky because of this. Though, maybe a BUG Shadow could evolve from there, but this is purely theory atm.

    So while I can understand your concern about GDS, I'm more concerned about UW and Jeskai Stuff, since they can reap the full value out of DTT.

    Besides those three decks, the list of decks I mentioned is way longer. Delver is ***** tier atm, same with RUG Scapeshift. Both would benefit a lot from DTT to get back to at least playable tier.

    Hence, as I said previously, while I doubt that DTT will come back anytime soon, it would be something worth exploring in my opinion.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the February 12, 2018 announcement?
    Please explain how DTT broke Legacy in half? Right, it didn't power up tier 2 or 3 decks (which it would do, if there was no UW/Jeskai stuff running around) but already an established Tier 1 deck in Omni Show and also Miracles. That the first one evolved to a rather interesting monster due to Dig is mainly based on the cantrips which are legal in Legacy.

    Otherwise, besides from the Grixis Delver decks, not many decks played that card or didn't "break" the format in any way. It was just two decks which were the problem...

    Could this happen in modern? Maybe, I have no idea. Is it realistically that it happens? Currently no due to how the current format functions.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    I would play a Stomping Ground over the fourth Temple tbh.

    Otherwise, the list looks solid (even though I'm not a fan of Time of Need). In the SB I wouldn't play Qicksilver but instead 2 Pacts, which will help against Control, which sees a lot of play currently.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on [POLL] What cards do you want banned or unbanned in the February 12, 2018 announcement?
    That DTT is VERY unlikely to get unbanned with the good showings of UW Control and Jeskai stuff should be obvious. However, what the card does is, that it powers up a lot of tier 2 and 3 decks. From Delver to BUG Midrange, from Ux(x) Control to Ux Tron, from Blue Moon (and the TTB/Kiki versions) to RUG Scapeshift, DTT would give close to all of those decks a nice boost, which most of them really need.

    However, I would only unban DTT along BBE at least. Otherwise, it might become to "oppressive" in a deck building way, where you kinda want or "have to" play it in any U based deck. That is the only worry I have with that card (same can be said with Stoneforge, but I give it the benefit of doubt atm).

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the February 12, 2018 announcement?
    Unban:
    - BBE
    - Stoneforge
    - Dig through Times
    - Vault of Whispers

    Everybody gets something and maybe Vault could make Tezz decks more viable.

    No Twin unban cause I rather want Dig back.

    Ban:
    - Nothing

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    With Grisel in play:

    Case 1: You draw a Borbor and you can only continue comboing by using Shoal, pitching him (happens quite regularly btw). This takes away your instant speed win con.

    Case 2: You draw Pact as the sole card to continue comboing. Now you can Pact for Wurm, pitch it and continue this way. You still have a single Borbor in the deck, so you can still win with Instant speed (or on the spot). Only problem is, when you fizzle and thus die to the upkeep trigger.

    Case 3: You have both, which is the best case since you can tutor a Wurm AND already have the Borbor in hand.

    No Grisel combo

    Case 1: You cast Looting and draw Borbor. You can now ditch him and reanimate him later by using Goryo's. If you have drawn a Pact instead here, you cannot do this line.

    Case 2: You draw a Borbor with TTB, you can TTB Borbor to clean the board/win on the spot

    Case 3: You draw a Pact with TTB, you can Pact for Wurm and try to win this way. Problem: You only get one attack in, since you will likely be not able to pay for the Pact trigger. This is especially problematic when the opponent has open mana which represents Path or other removal (even a Vapor Snag "kills" you this way). Same can be said for counters.

    Case 4: You have Pact and Goryo's. You cannot tutor for Borbor, discard him in the clean up step and than reanimate him to attack/ditch lands, since you will die to the upkeep trigger first. If you have a discard outlet ready, than nothing changes.


    Overall, there are a lot of cases, where Pact is strictly worse than the second Borbor. It has a bigger high-high but also a way worse-worse. However, what you can do is run a Pact along the two Borbors. Also, keep in mind, that Pact is green so you can ditch it to Shoal for some splice action.

    Greetings,
    Kathal

    PS: Regarding the legandary Dino, I would only play him in addition to Wurm or Borbor, since he is worse than both of them. Otherwise, a 3/2 split between Wurms and that Dino could also work.
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Hey man!

    Regarding your deck, it is already quite similar to the "stock" list to say it this way. Basically the Stock list is your list - the Tormenting Voices and Brutality, add 2 Desperate Rituals and the rest are "flex spots" to say it this way.

    By the way, I advise you to run Desperate Ritual for three reasons:
    a) It allows earlier TTB and Blood Moons from the SB
    b) It allows to generate absurd amount of mana using the splice mechanic on Shoals
    c) It is an arcane card which you can splice stuff on (I regularly splice TTB on them against Control, since it "only" costs 6 mana)

    How many depends on your taste. Some say, that 2 is enough, some want the playset. I personally prefer 2 and instead play 2 more interaction spell (1 Brutality and 1 Lighting Axe).

    Regarding Tormenting Voice vs Hugs, they are both quite even in that deck, Tormenting Voice is way better for low resource games while Hugs might allow you to dig deeper faster.

    Some like Voice more, some like Hugs more, in the end they are quite even.

    Regarding Noxious Revival, it is a card you can play as a one off in the flex spot since it allows some cool things. However, it falls (at least for me) in the "interaction" slot and I do not know, if I would want it over something like Brutality atm.

    The side board is kinda a mess, since both Boseiju (to slow (GDS) and there is to much GQ currently that it would matter against the decks, where it is really good (Control)) and IoK are rather medicore.

    I would instead play the third Chalice, 1 Brutality and 1 Lightning Axe.

    The Emrakul itself is also debatable, since it is a quite clunky card itself, but if you want to play her, feel free (never felt the need for her though).

    Hope, I could help you (no SB guide, cause I have no time sadly atm).

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Speaking purely from my win percentage with regarding those two builds, I have a roughly 8% higher win percentage with the Shoal version, which is more than significant for me.

    Also, Night's Whisper >>>>>>>>>> Sign in Blood

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Would play at least a 1/1 split between Sign and Tormenting Voice or Collective Brutality. You REALLY need the additional discard outlets.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from finalnub »
    I'll drop combo forever and play Jund for the rest of eternity if they ban SSG this go around. Ain't going to happen.

    Ähm, you are aware, that there were a couple of Jund bans in the past?

    Quote from Ruffys »
    So if you had to make the mana base without fetches how would you do it?

    Rly? The 4 Bloodstain Mires are not that expensive to skip them...

    However, due to how the deck work, there are no really good replacements, cause fast lands are garbage for TTB, Checklands don't go well with the Temples and more basics are not helpful either.
    Quote from HiImDustin »
    How do you board vs GDS? I know chalice is a must but do you add in the blood moons since they are greedy? I feel like I struggle with sidboarding in general

    OTP: Chalice + Moon
    OTD: Chalice + Axe

    This is at least how I board against this deck. Moon is to slow otd that it can really matter, so it only comes in otp.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Overreact and destroy one of the best metagames they ever had? No. If something shows as "to dominant" at the PT they either will do nothing at the BR update or make an unban, which could harm that "dominant" deck.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on [RIX] Rivals of Ixalan: Modern discussion
    Schoolmaster and Reejerey does it though (at least in theory).

    The question I always have is, if those inclusions are not to "clunky", but I have close to zero clue about Meerfolk.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from T0adman »


    I'd agree. It's probably at its lowest chance of being banned in awhile. No other decks are oppressively abusing ssg and Grishoalbrand hasn't done anything high profile in awhile.
    I'm a bit worried about the wording of the b&r announcement referencing modern today, but Grishoalbrand is low on my list of worries. Unless they make a huge change to the format and ban all fast mana or something, I think Gris is relatively safe for now. I think gds, storm, Tron or mox opal are a lot more likely to get a ban. Or also decently likely that something gets unbanned.


    To be honest, they can only increase the power level of Modern by big changes, cause otherwise they will lose the playbase (they would need to ban so many cards, from Mox Opal to SSG, from Death's Shadow to Valakut, from Urza Tron to Lantern of Insight, from Cranial Plating to Grapeshot,...). Hence, I'm not worried at all regarding this ^^

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    The deck in general has always a risk of getting banned, due to the nature of it. However, currently it doesn't violate any terms which would lead to a ban, so there is basically "no" risk there.

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from Zooligan »
    is Urborg, Tomb of Yawgmoth any good in this deck replacing one swamp?

    Pro: Enables fetches to tap for B without losing one life
    Con: "Fixes" enemy mana bases, if they need B

    I think, the upside is rather low and the downside rather big that it would warrant a slot instead of an Swamp. Furthermore, it might makes some Wurm kills more awkward :/

    Greetings,
    Kathal
    Posted in: Combo
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