Valakut, created basically two decks on it's own with very different playstyles. Sadly, both of them suck nowdays
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Oct 19, 2018Posted in: Modern ArchivesQuote from The Fluff »
Agree on what you said about Pod. BP has so many new toys to play with, it's power level would certainly be much higher if unbanned now.
Although it feels nostalgic in a nice way. Remembering those good old days when people are talking about what to put into their pod decks.
Oh, and sorry to hear you experienced a lot of bannings.
I mean, that happens when you play a lot of "broken" cards ^^
Also, while a card can be pretty "garbage" on its own it is always the setting which matters. This means, that something like Seething Song on it's own would be fine, but couple it with the other acceleration and synergy cards (Electromancer, Ascension, newly Baral) the card gets busted. Hence, context is important.
Quote from gkourou »
No Banlist Modern at SCG happened, and no Twin were in there.
I believe Twin would be weaker than before. Which would make it an unban competitor again.
I agree with @Wraithpk, cards should not be unbanned only if they increase diversity, they should be unbanned if there is no reason to be held into the prison. Now, there are various people believing Twin would be fine again.
Also, in the positive side, it means even more interactive Modern and with Dredge potentially becoming tier 1 again, it means even less bannings.
Just my views.
Dude, never ever compare NBL Modern to normal Modern, it would be the same as comparing Legacy with Modern. Those are two completely different formats while sharing 99,9999% of the cards.
Most busted deck in NBL Modern? Tezzerator. The deck is hot garbage in Modern.
Most consistent and probably the best tempo deck? UW Death and Taxes, again, Death and Taxes is at best Tier 2, on most occasion Tier 4+, in Modern.
Just because Twin had basically no showing in NBL (which mainly stems from a really bad deck building and not knowing how to play the format) does not allow the conclusion, that it would be fine in normal Modern...
Oct 18, 2018Posted in: Modern ArchivesQuote from tronix »its been long enough to where twins passing is just another historical event for the format. its only worthwhile to refer to it as such, but that doesnt mean there isnt anything to be gained by discussing it. its qualities, the environment it dominated in, why it was popular, why it was unpopular, etc. we can juxtapose these things to the current state of affairs for more insight.
i do agree with aazadan though that the difference between the amount of twin and pod talk is telling. id chalk that up to a relatively small number of active posters here, and a high percentage of them (including myself) happened to be twin players. meaning we are more willing and able to provide input on the subject. unfortunately that presents an ever skewed conversation that mimics a couple of old geezers reminiscing about the glory days of old.
I played Pod, close to all of the different versions (be it Kiki-Pod (loved the deck), Angle Pod, Melira Pod, value Pod and so on) and I would never advocate an unban of the card given the current Metagame. I "know" (know in sense of: I played the deck a lot, played against it a lot, have experience so I make an educated guess) that Pod would break the meta apart, again. Hence, I do not "lobby" for a Pod unban, cause why should I if I feel, that Pod wouldn't be healthy for the metagame?
I got personally hit by a lot of bans, be it GSZ, Second Sunrise, Pod, DTT/TC, Seething Song (rip Increasing Vengeance Ritual Gifts), DRS and GGT. Did I play the "broken" incranation of the card? Only in the case of TC and Second Sunrise (GSZ = Counter Cat, Pod mainly Kiki Pod (but when I wanted to win a tournament), DTT Scapeshift, Seething Song = Ritual Gifts, DRS = BUG Midrange and GGT in Zombieloam). Am I sad, that I can no longer play those decks at all basically? Yes, but ***** happens to say it this way.
Would I advocate for an unban for any of those cards? Not on the current powerlevel, not with the decisions Wizard has taken in the past and also, not with the current approach to Modern.
PS: Fun fact: So far I have a 100% hit rate on the unbanned cards, aka what influence they will have on the format ^^
Sep 25, 2018Tinkering around currently. Went of an old brew of mine where I was not playing a Griselbrand deck but an Ooze deck. Having nothing solid so far, but Secrets is nuts in that deck so far (you can reliable tutor for X=3, which is nice).Posted in: Combo
Sep 10, 2018Kathal posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern editionHow I feel right now:Posted in: Modern
Sep 2, 2018As I said, made a longer break from the deck, so take everything with a grain of salt:Posted in: Deck Creation (Modern)
- Unsub because it does a different Remand impression while not not sucking that much against several decks. It is basically a bad Vapor Snag (cause 2 Mana) or a bad Remand (cause no card draw), but does both things at once.
I liked it in different decks I played over the past few months (UG Storm, RUG Eternal Command, Jeskai Ritual Gifts,...), so I gave it a shot in Counter-Cat. My conclusion: It was not that bad, but also not that good. I would play it over Remand going forward, but I doubt, that I would want a Remand effect to begin with (not that much you really would want to Remand and not straight up Mana Leak).
- Isochron Scepter: Pet card of mine and it looks good in match-ups I do not really like, such as Control (VERY unlikely that they have any form of Artefact hate game 2/3). Sure, a second Helix would be nice to have (and I missed it), but that is a different topic.
- Hazoret, I realised why and what he is for when I was playing the deck at the PPTQ. Would I play him now? Maybe, still not that sure. The decks he is good against are not that common in my metagame.
- 18th land, as I said, I will switch (finally) over, dunno yet what land I will play though (and what's more important, what I will cut).
- Send to Seep, I just love that card. Sure, pure tempo card but it buys more than enough time to finish the opponent or to stall out the game. Drew it three times and it was always nuts. I might even consider running two maindeck copies, since I have Path, I do not really need it.
- Remand, cause it is Remand. But as I already said, I doubt that the deck really wants a Remand effect to begin with in the current metagame.
- Mutagenic Growth, I neither like the card nor it really fits my playstyle. I know, what the card does and I know why it is good, but in the specific sub metagame we have here, I really dislike it. It does close to nothing against ADN, Bridgevine, UW Control, Hardening Scale Affinity and KCI. It is only good against those decks, close to nobody is playing here (from the 20+ guys only 1 or 2 play Humans, Jund, GDS, Hollowed One,...). If I would play the deck at a large scale tournament (aka GP) I would add them most likely, but that is a totally different story.
-2nd Chart a Course, since I only run 1 Looting, I run the second Chart since it kinda fills the same role, "late" game card advantage (discarding bad cards, or just draw more)
Remaining SB stuff: I have no idea regarding Spreading Seas. I never really liked that card (noticed it again in this tournament, where I wanted it against Naya but it was to expensive all the time). I would rather play Sea's Claim tbh. In general, I do not mind the fair match-ups but Control (Midrange is doable cause of Huntmaster and the two Chart a Course), so I would rather include stuff which deals with:
- Humans (didn't play against this deck yet with Counter-Cat, but maybe Firespout or more targeted Removal?)
- Tron (realistically you need 1-2 turns here)
- Dredgevine/Hallowed One (Surgical is nice against both of them)
- Hardening Scales Affinity (way harder match-up than normal Affinity in my experience, cause you have to have Path or you are screwed) / normal Affinity (no problem imo)
- UR Storm (Surgical and the MD counter suit I played is usually more than enough here)
- Counter's Company (*puke*)
- UW/Jeskai Control
- KCI (no idea here but Damping Sphere, which I absolutely hate in this deck, or running something like Stony or Kambal with a resulting B splash).
Sep 2, 2018After some rather frustrating weeks playing different decks, I decided to fall back to Counter-Cat at the local PPTQ:Posted in: Deck Creation (Modern)
Took basically my old version, looked what has changed (here), adapted my list slightly and changed the SB to fit our metagame better (lots of graveyard decks (second Surgical) and Control (Isochron Scepter)). Though, while I can understand the Mutagenic Growths in the MD, I never was a fan of them. The only thing I missed was an additional Helix, but nothing I can do there :/
Round 1 vs GW Counter Company (with Knight, Rallier and co)
Game 1: I resolve and was able to stick a flipped Delver, who beat him basically to death. He needed some help from a Goyf to get through the Courser the Opp had (regarding life gain).
Game 2: I have a decent board position with flipped Delver and Nacatl, but punt away the game when I bolted the Vizier instead of the Druid (sum sickness) and thus he was able to Chord for another Vizier into Infinite mana into Recruiter into Balista.
Without that punt I might have won, but his hand was pure gas so it would have been though either way
Game 3: The tl,dr is: I kept a iffy hand (2 Goyfs, 1 Mandrills, 2 lands, 1 Path, 1 Vision) since I only have one interaction spell at all and two rather clunky creatures (cause they are two drops) combined with him casting 6 Collected Companies led to my demise. However, I got him down to 5 and would have need only one turn more (EE did wonders here).
Boarding: -2 Spell Pierce, -1 Remand, -2 Nacatl (though for him to get through that clocked board), +2 Pyroclasm, +1 EE, +1 Isochron Scepter, +1 Snapcaster Mage
Was not sure about the Huntmasters but I felt, that they were to clunky and the risk of getting comboed to death is to big for me.
Round 2: 8 Rack
Welp, fk me
Game 1: I mull down to 5 and die
Game 2: He kept a one lander with lots of upside (3 small pox) but never drew the second land. I beat him down with 2 Nacatls and a Delver while having Spell Pierce and Snare up
Game 3: Mull to 6, kept a decent hand, he reks me with Small Pox and races me due to Mutavault and 2 Rack effects. I had not the 4th land for Huntmaster to turn the game around :/
Boarding: -4 Paths, -1 Send to Sleep, -1 Faithless Looting, -1 Unsubstantiate (does nothing here), -1 Mandrills; +2 Huntmaster, +2 Isochron Scepter, +1 Negate, +1 Ancient Grudge, +1 Destructive Revelry, +1 EE
Round 3: GDS
Game 1: He kepts an one lander with huge upside, but didn't find the second land in time before getting beaten to death by a Delver backed up by 2 Bolts. However, that game was done even if would have found a second land earlier, since I had 3 Paths in my hand
Game 2: He plays aggressive, lands a Tasigur but nothing else (Death Shadow ate an Mana Leak). He plays aggressive with his lands and shocks himself once unnecessary (dropped won to 9 from 12) and thus my Delver was able to close out the game. Highlight: Playing around Stubborn Denial by Unsubstaniate the Tasigur so that I can bolt him.
Boarding: -1 Spell Snare, -1 Thought Scour, -1 Lightning Bolt, +2 Huntmaster, +1 EE
No Scepter here because of the Commands.
Round 4 vs Elves
Game 1: He starts with an Dork, into Druid, 2 Sentinel, into more stuff into CoCo for two Shaman of the Pacts to kill me.
Game 2: I have a removal and counter heavy hand, but only a Nacatl for beatdown. Because of this I had to leak the Elite, cause of the bodies. Than Nacatl did Nacatl things, blocked, attacked, waited for Goyf and finally an EE to clean up the board into double Goyf attack was enough for me to win that game
Game 3: Similar to game 3, I just had to tap out at one turn to resolve Goyf + Mandrills (to get a real clock going), so was able to do w/e he wanted to do. Was only a Lead the Stampede which whiffed (only one creature) and thus I won the next turn.
Boarding: -2 Spell Pierce, -1 Remand, -1 Unsubstaniate, -1 Wild Nacatl, +2 Pyroclasm, +1 Engineered Explosive, +2 Huntmaster of the Fells
I rate Huntmaster higher than Snappy in this match-up, especially since they come alive in roughly the same time frame.
Hey, still live for the top 8
Round 5 vs Naya big Mana Moon (Blood Moon, Infernal Titan, Glory Bringer, Utopia Sprawl, Arbor Elf, Madcap MD, Fierly Justice..)
Welp, fk me.
Game 1: I clocked him early with double threat (Delver + Nacatl), he Beast Withined my U producing land, went for Madcap Experiment, I pathed the Emperior and got him down to 4 in the following attack. However, he blobbed the board, killed my Delver with another Beast Within and survived with one life.
I was not able to burn him out, since I had no mana for it (he had Moon out, I had only a "Mountain" but no white for the Helix ). From his start (Basic forest into Sprawl) I knew he would run Blood Moon, but I only drew 2 lands and thus I was not able to fetch up the Island so all my juicy U spells rotted in my hand (Send to Sleep, Cantrips, Snappy (would have been enough, cause there was a bolt in the grave),...)
Game 2: He had an Abor Elf, but I had no Bolt, just a Path. So I went Delver go, he plays Arbor Elf, I played Nacatl and Path his Elf in the upkeep. He plays a land + Sprawl and go, I went land attack for 6 (Delver flipps were REALLY nice all day long) and kept up Unsubstaniate. I also fetched out a basic Island.
He wents BBE into Moon, welp fk me. I Unsubstanite the Moon and hope, that I get more turns. I played Goyf, he blobs the board (not playing the Moon), I crashed in, he dropps down to 4, he kills my Delver (Firely Justice), kills the Nacatl (BBE) and chumps the 5/6 Goyf (Bird). He draws a Chandra, upticks her and start to shoot me. I get one Bolt in, he drops down to 1 and I just need another Bolt to finish him off, but I never drew it before Chandra ulted and he killed me.
What makes this even worse, I had the Bolt on top >.>'
Boarding: -1 Remand, -1 Spell Snare, -1 Chart a Course, -1 Nacatl; +2 Isochron Scepter, +1 Destructive Revelry, +1 Negate
Bye bye top 8 contention :/
Opp didn't show up and thus got a bye.
Overall 3-3, which is somewhat fine, since I should have won the game against GW Company (I'm sure I made some misplays there) and against Naya Big Ramp Moon. Deck was bonkers and really fun to play, would play again. I liked all choices, just maybe I want the 18th land back in the list, since I noticed, that I really want 4 lands for Huntmaster, Snappy, Chart a Course and some heavy cantrip lines.
Jul 16, 2018Posted in: Deck Creation (Modern)Quote from ElvesotShelves »The thread is titled "Raphael Levy's Loam Pox". That is what this thread is about whether you want it to be or not.
The development of a deck with smallpox AND loam.
Any deck that isn't using loam and pox, does not belong in this thread. It's that simple.
I have been playing Loam based strats on and off since the inception of Modern (used to play Loam back in old Extended, Astral Slide or 4/5c Sunburst Loam says hi ^^ ). Pox sucks Balls nowadays.
That the thread went from a Loam focused deck which tried to utilise Pox towards a Loam focused deck which utilises Zombie Infestation (and other tools) due to the fact, that Pox sucks nowadays is just deck development. Nearly close to all decks have made those developments, especially when cards either got banned, unbanned or freshly printed. Did the respective decks names changed when changes got introduced? Sometimes yes and sometimes no.
So, why does Pox suck nowadays? The majority of the metagame can just "ignore" it (it has no big influence, Titanshift, Lantern, Storm, Griselbrannd, GW Value Town, Company decks in general and many more), a lot of other decks it is a nuisance (Tron, Humans if they do not have a Vial start, Death Shadow,...) and there are only a few decks, where it is really good (and even there it is sometimes debatable).
Of course, getting the wet dream of going turn 1 discard into turn 2 Pox killing a land and a creature into turn 4 a 3 CMC Planeswalker is good, but if you want to do such lines, than BW Pox is just better, cause they have the better Planeswalkers (3/4 CMC Gideon vs the 5 CMC Green Walkers) while also having way better Sideboard tools which makes them better in the post board games (BG sideboard cards kinda suck balls). Furthermore, they can play Lingering Souls, which is just bonkers with Souls.
So yeah, there is currently just no reason, to play a BG Loam Pox deck, maybe a BWg version could pan out to incorporate the goddess of white while still having access to Loam, but I dread the manabase already (wanting BB on turn 2 and wanting WW on turn 3 *puke*) AND I kinda think, it would make the deck overall worse. Loam is never really good when you are "just" returning lands, you always want something to do with it. The only exception for this was Canadian Tresh in Legacy, where you played it in the SB for the Mirror, where you just needed that exact effect, getting lands back (Strip Mining the opponent who has only 7 mana sources in the deck with repeatable Wastelands thanks to Loam is pretty good).
Jun 11, 2018Posted in: Modern ArchivesQuote from pizzap »NBL Modern is a different format than Modern, so I don't think it has any use for predicting unbans.
As a NBL player and crafter, I get really mad on how bad most of the top 32 decks were designed. I'm also surprised that nobody played Tezzerator (arguably the strongest Control deck), Affinity(with Skullclamp, only one guy in day 2) and Dredge, however, I attribute this to the lack of knowledge about the format than anything else.
Though, the deck BBD played is REALLY good (from a deck design perspective), it's Eldrazi match-up is really good.
Also, something people need to realise about NBL Modern, the angst from Combo is an illusion, Control decks either play Chalice or Top + Counterbalance, the "Tempo" decks have enough disruption (be it Discard, Counters (MM, Spell Pierce, Leak), or hatebears (Thalia says hi)) and all other decks have either a combination of the last mentioned things, or can just race you.
So yeah, for me it was expected that the metagame will look something like this, cause it is the "lazy" approach (people knew what is obviously good so they played, for the next layer they didn't want to invest enough time).
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Dec 3, 2017Good answers! My considerations during the games:Posted in: Combo
1. Kathal, you have good points about the downside scenarios in going for it. My main concerns were the resource constraints (I noted that I had bottomed a shoal, and plus we do not get to gain 7 by attacking/blocking). That the deck is divisible by 7 is not nearly as big here, because we know the very last card is a Shoal, though if we are unfortunate enough to have key resource constraints in the other 6 cards (fast mana or both Borbys), then it will matter.
Then you have to think about the decision tree branch that you are currently facing. We can't assume the opponent misclicks his relic. Let's call his clock a 5 turn clock. By then, we'll need 5 mana (potentially ruined by arbiter/GQ shenanigans, or thalia, which we can reasonably expect from this sort of an archetype) to breach. And even if you get there, Wurm may be an invalid win condition (path invalidates it. Pacts won't help if we can't one shot them). If the Wurm is not a valid win con, we'll then need to draw griselbrand. We pretty much need to draw ~4 specific cards in ~7 draws (counting looting).
With that said, I thought that it'd be a higher percentage play (although still not great) to trust in the Church of Griselbrand
2. This is actually not as interesting as I thought. I thought I could get reliced (tap ability) out if Griselbrand is the single card in the graveyard (discard is a cost), but you can just vengeance in response. You are cold to a SSG+relic activation regardless (Breach Titan lists play SSGs). It was pretty fun in that the only way we could feasibly win this game was if he indeed played a creature like this.
WRT the decision to ritual or not, we must weigh having a startup R or save the ritual for splicing action. Former matters if we draw the other ritual but don't draw enough SSGs, while the latter is relevant if you draw two ssgs or more. Given that we have 4 SSGs and 1 rit left, I think the best move is to hold the ritual to splice and reduce the # of SSGs that we need to hit.
What happened: I pacted the relic and ritual->axe->vengeance. Neither opponent got to untap.
Dec 2, 2017+1 brutality (expected thalia/meddling mage nonsense)Posted in: Combo
-2 Hug (counterspells)
-1 ritual (generally don't like ritual vs. thalia, plus this is a slow ish matchup)
post-sideboard deck consists of 4 SSGs, 1 ritual, 4 shoals, 4 wurm, 2 borborygmos, 2 brutalities, 1 lightning axe, no hugs. rest should be the usual suspects
Nov 25, 2017Posted in: ComboQuote from finalnub »
I've been meaning to play the ooze version (and the fury version for the matter) as it's getting a bit stale playing grishoalbrand all the time. Do you have an updated list I can fool around with:)?Quote from Kathal »Always when I hear about the BR Grisel Control versions, I have to think immediately about this version: http://www.starcitygames.com/events/coverage/necrotic_ooze_combo_deck_tech_.html
Of course, completely outdated, but as a base it would be interesting to go from it.
Looking at the list, I kind of get the gist of the deck but still don't quite understand. Oooze lets us dodge.. just cage right? Looks like the idea is to bin borb+griselbrand, play an ooze and combo (the combo seems to be chaining soul spikes which is the only life gain engine that I see). Other targeted GY hate like scooze, surgical, Leyline/RIP still seems to be good vs this version, unless you sequence a certain way (playing ooze first, then binning griselbrand/borb).
Posted about it in here before but: http://riptidelab.com/necrotic-brews-the-goryos-vengeance-variety-hour/
Nov 18, 2017Here's a mini report on the Modern Challenge that I won last weekPosted in: Combo
Round 1 vs. D00mwake (UG Merfolk, OTD)
G1: I keep a h and of temple, land Vengeance, Whispers, Griselbrand, Shoal, Breach. Base plan is to discard Griselbrand to t2 Night's Whisper and combo t3. He plays some new green dorks but doesn't do anything relevant. I combo t3
+2 Bontu's +1 Pact +1 Anger +1 Lightning Axe
-2 Ritual -1 Whisper -1 Brutality -1 Through the Breach
I board out a breach because WIth their clock and disruption I don't think I'm making it out to t5 very often. Especially on the draw I'm on full defensive mode
g2: I mull a good 7 with Vengeance, cantrips, Pact etc but no land, into no land 6 and 5 and keep a 4 with land, SSG, looting, x. Funny when you still have a realistic chance as long as you have a land and looting, basically. I get run over.
g3: I keep a mediocre hand of 4 lands, looting, whisper, anger. By turn 2 I have drawn into Breach, Griselbrand, Shoal and SSG so my plan is now well defined. His t3 involves him extending into 3 creatuers so I plan on tapping out with SSG to try and combo, as I'm not lnog for the world. I draw a Wurm for the turn and both my constraints become relaxed and I win.
Round 2 vs. Gmanlsa (GB Tron, OTP)
g1 I start with a nutty hand of 2 lands, looting, vengeance, Griselbrand and Wurm. His turn 1 is a Tower into Chromatic Star. My next turn is a bit better
+2 Shattering Spree
-1 Brutality -1 Ritual
This matchup is such a joke that I wouldn't even bother with Blood Moon OTP.
G2 I start with a reasonable hand of each of my 3 fatties, temple, mountain, looting, hug. He insists on being the fun police with a t1 relic and t2 brutality taking away my hug. I eventually looting into a vengeance and I have a decision to ditch Griselbrand or hold him to draw into breach. I bin the griselbrand and try to draw into another Vengeance, a Spree, or Breach a Wurm for my win condition. his t4 tron produces a wurmcoil and I never get close
G3 i start with 2 lands, rit, SSG, looting, borb, grisel. My Looting hits a Vengeance and I start to wonder if today's the day.
Round 3 vs. SmoiL (Eldrazi Tron, OTD)
g1 I keep a hand of 2 lands, wurm, SSG, whispers, hug and Vengeance. Pretty good. He leads on Mine+Chalice for 0, so he obviously has another Chalice. I temple a Breach on bottom and he casts an irrelevant chalice for 1. He misses his third landdrop which makes me wonder about his keep. His board consisted of a Ballista for 1, chalice for 1, chalice for 0, GQ and Mine when I breached in a Wurm on turn 4
+2 Shatternig Spree +1 Bontu's +1 Lightning Axe
-1 Brutality -2 Ritual -1 Temple on the play
I've actually had Etron players insist on Chalice for 1 even postboard so if you observe that, don't bother with Lightning axe
g2 I have a good hand of 3 lands, 2 Whispers, Griselbrand and Breach and draw a ssg t1. He plays a chalice for 1 again and then plays a temple into TKS on t3 and takes away my Griselbrand when I had 2 Breaches. Rude. His t4 consisted of playing a Smasher to smash me to 8. My turn 4 consisted of drawing another fast mana and breaching in a Wurm for 15. He's now at 5 with TKS and Smasher while I'm at 8 with 3 angry 5/5 wurms plus a Blood Crypt, Breach and Shoal. I'm winning the race for now but this can be swung around in his favor by stuff like All is Dust, running smashers/Endbringers. Sure enough, on his next turn he plays another smasher such that his board is now Smasherx2 and TKS. He passes and I present lethal and we trade off 2 of our creatuers and he chumps with TKS which draws me a hug (hand is now hug, spree, shoal, breach, Crypt). It's going to be problematic if he draws another 5/5 or an All is Dust so I work towards getting a second breach going. I hug pitching Spree and SHoal to pick up a rit, wurm and looting. So I'm set up to fight through another blocker/All is Dust next turn with another Breached Wrum. Of course he draws a TKS and takes away my Breach. I draw a blank and he chumps my wurm, going down to 3. I draw another Breach off of the TKS and his topdecked Smasher is made obsolete next turn
Round 4 vs. Juzam-Djinn84 (Storm, OTP)
g1 I recognize his name as a storm grinder so I know I'm in for a ride. I keep a hand of 2 lands, 2 Vengeances, griselbrand and SSG. On my t2 i don't draw anything and pass, aiming to discard to handsize next turn (I have SSG+2 vengeances to play through a remand). He plays a baral on t3 but does not kill me. I EoT Vengeance with my SSG, and he has the remand. I untap and Vengeance again for the win
+1 Brutality +1 Lightning Axe +2 Pact
-2 rit -2 hug
I would bring in the chalices for pacts OTP
g2 i keep a mediocre hand that never draws a Vengeance with Griselbrand in the bin. I dig 22 cards deep to no avail. He plays 2 Goblins and a Baral and beats em down
g3 I mull a no land 7 into a hand with 2 lands, Vengeance, Breach and Griselbrand. Seems reasonable enough.I scry a SSG to the bottom looking for cantrips. His turn 2 Electromancer sends me into a panic and of course I draw a Brutality like a professional and kill the goblin. I punt t3 when I main phase Vengeance with him at 3 lands and nothing else. I get remanded and lose tempo. thankfully he doesn't murder me turn 4 and I go for it again main phase (I think him having 3 lands vs. 4 is a big difference in terms of what he needs to go off next turn). He uses 2 of his 3 open mana to cast Peer through Depth, prsumably looking for dispel. He doesn't have it and I kill him t4
Round 5 vs. toondoslav (GW elves, otp)
I keep a very speculative hand of temple, whisper, rit, shoal, wurm, griselbrand, Breach. I have 2 shots at a land and then I'd be in business. I scry another temple to the top while he plays a bunch of dorks. On his turn 2 he spews 11 points of damage onto play. On my turn 3 I play my third land, play a ritual, shoal pitch wurm splice breach, breaching Griselbrand. My mana is pretty constrained here but I cannot give him a chance to draw an archdruid or an ezuri. I end fizzling because my deck size was divisible by 7 with 4 remainder. I end the turn with 4 cards left in deck, 5 lands and 2 Vengeances in hand, and a Borb in the GY with the opponent at 13 and I pray he doesn't kill me. He doesn't topdeck and swings for 11 and i kill him with borb
+2 Bontu's +1 Lightning Axe +1 Anger
-2 Ritual -1 Whisper -1 Temple OTD
Brutailty is good in theory but being OTD vs OTP for the turn 2 play can make a world of a difference
g2 I keep a hand with 2 lands, vengeance, phose, shoal, Bontu's and Anger. Great. He mulls to 5 and I feel a RIP to the face in my future. his first 2 turns consists of t1 land heritage druid, t2 land nothing. I don't draw business for a while so I just sculpt my hand. He plays a t3 RIP and keeps beating me down his 1/1. I draw enough mana so I cast a SSG to halt his Heritage druid assault. He then draws his 4th land and plays ezuri, which is bad news bears. I attack with SSG with the plan to wipe away ezuri after. He makes the mistake of blocking SSG with Heritage Druid and then regeneration it, tapping him out, letting my Bontu's sweep his board. I keep drawing Vengeances after though and he draws a Vizier and a Nettle afterwards, and my life is starting to get reallly low with jsut breaches but nothing else in my hand. I finally draw a griselbrand but get a really bad draw 7 or two, so I set up a breach Griselbrand next turn. He plays a selfless spirit and attacks. I make a gigantic mistake of breaching and attacking with Griselbrand the next turn, where he obviously blocked then sacced to deny lifelink. I should've obviously waited for him to attack with his Nettle Sentinel to block it. THankfully I don't get punished and I finally get there in 10 turns
Round 6 vs. TomatoCheese (GB Tron, OTD)
g1 I keep a hand of 2 swamps, 2 shoals, wurm, griselbrand and vengeance and chuckle at his t1 tower+Sphere. I plan on t1 land, t2 discard griselbrand, t3 kill. He doesn't have discard and I kill him t3
SB: same as above
g2 I keep a very speculative hand of 2 Vengeances, land, ssg, spree, phose, shoal. His first 2 turns concists of a swamp+Marsh and a relic, which complicates things for my double Vengeance hand. I manaphose into a land and spree his relic+map and he gets no value out of either of those. I draw into looting+Griselbrand by t4 and win.
Round 7 vs. Miguelcaster (Eldrazi & Taxes, OTP)
I look him up as the only other undefeated and groan at his history of playing E&T. I keep a hand that kills him t4 even through a t3 TKS
+1 Anger +2 Bontu's +1 Lightning axe
-1 Brutality -1 Whisper -2 RItual
g2 and g3 plays the same. I'm ruined by a mixture of thalias and RIP. I would try Blood Moons OTP because their mana base without Vials is putrid
Quarterfinals vs. TomatoCheese (GB Tron, OTP)
g1 I keep a 1 lander with wurms, Vengeance, Griselbrand and Looting. keep. Sucks that the second land is a Temple but thankfully he doesn't have a Brutality and I win g3
SB: Same as above
g2: I mull a no land 7 into temple, swamp, 2 whispers, hug, wurm. he has t3 tron+relic.while I keep cantripping and eventually draw into breach+fatty, only to be thoughtseized but thankfully he's durling around with eggs and Thragtusk. I draw into a Shoal+Breach+Borb+wurm+4 lands, so I shoal pitch borb breaching in wurm when he's at 23. this line is pretty weak vs. wurmcoil but he hadn't played it for 2 turns after tron so i figured that wasn't a thing. I pass confidently and he slams wurmcoil. Thankfully I did splice the breach so I have 4 lands+whisper+ssg+Breach leftover. My whisper draws me into another wurm. He attacks with wurmcoil (no block) and then plays a ballista for 6, which seals the deal as I breach in a wurm and attack 30 points of power
Semifinals vs eronkim (OTP, Burn)
Before g1 I'm doing some research and realize 1 of the player has a bunch of 5-0s with lantern and grixis shadows, so I'm praying he loses in the semis
g1 I keep a hand of 2 temples, mountain, looting, ssg, phose, wurm. Not the most exciting hand. He goes foundry+goblin guide revealing griselbrand. I find a Vengeance with my looting and he tapped down for swifty and bolt so I don't have to worry about skullcrack effects while I kill him t3
+2 Pact +1 Lightning Axe
g2 I keep a pretty loose hand of 3 temple, montain, swamp, rit, shoalx2, wurm. But gain 11 vs burn seems good so whatever. I draw a Griselbrand then scry another land to the top for Guide. next turn I draw a temple and scry breach to the top. Though I'm already at 11, i have 2 lands and a hand of 2 shoals, wurm, rit, griselbrand with a Breach next turn, so I feel OK. I don't shoal while he's tapped out and take a risk that he doesn't have skullcrack effects and I can combo next turn. His next turn is a Molten Rain to set me back (?!?!) I end up in the game state that I shared with you above, and ended up stopping rather than keep going. I took the hit, did a Brutality check and won the turn after
Finals vs. caux12 (Burn, OTD)
Thankfully Jadoth on the other side lost playing lantern and now I get to face a good matchup. I have a hand that has combo pieces but 2 too many whispers. thankfully I t1 loot away a Griselbrand and topdeck a Vengeance t2. I wait until the end of his next turn as not to get blown out by Skullcrack (skullcrack in response to Vengeance renders griselbrand to nothing).he ends up tapping out for Eidolon so I am free to carefully combo off while being mindful of the Eidolon on t3
SB: same as above. Consider bringing chalices in OTP
g2 I mull a no land 7 into 5 red cards and a swamp into 2 mountains, hug, looting and pact. I shrug and keep. I actually make a game out of it by drawing into vengeance/brutality etc while he runs out of gas. He slams a relic a tur nbefore I can Vengeance back a Griselbrand and that is that
g3 I have 2 temples, looting, phose, vengeance, chalice, breach and scry a SSG to the bottom. t2 I draw Vengeance, loot into griselbrand with 2 vengeances in hand. Opponent taps out on his t2, and it just feels like it's my day. I kill him and take down the whole thing.
TLDR: I played the matchup bingo well, and had a bunch of t3/t4 kills
Aug 15, 2017t0adman, Leyline unfortunately isn't close to a 1 hit KO against them. The real problems are the discards and the counterspells. With their high density of cantrips, they will eventually see their shadows/pyromancer and kill you in short order. And EE likely won't put in the work you'd want it to - most of the times it's just going to be one shadows plus a snapcaster/delver beating you down. In that case, even a push or a murderous cut would be better.Posted in: Combo
I would definitely play Read the Bones over Sign in Blood
I would highly recommend against transforming your deck in such a way that you are no longer being proactive and asking the questions. I would much proactively shut down the opposing gameplan through moons and chalices. Leylines are deader than dead late game.
Aug 12, 2017Posted in: ComboQuote from Kathal »What you also can do is:
Play a Mountain, pass, if he does nothing in your endstep let him untap. If he wants to combo off in his turn you can still combo off in response (just do it when something is on the stack, otherwise you might run into a Grapeshot problem (denying you draws)).
If he just untaps and attacks with Baral again, Goryo's Griseldaddy into the game and block Baral. If he has a Remand here, you can say okay and do the same thing again (or just wait to play around any counter-spell he might have).
This will allow you to go off in his Endstep in response to the Goryo's trigger OR right there in the combat phase. Just don't do it, when he can cast Sorceries, cause it can get quite awkward.
yea, i think that may be the best way to go. I just respect Storms' ability to win from nowhere, but maybe too much. I think we should plan to Vengeance if they tap out on our End Step for Gifts and combo off, or plan to double Vengeance on their end step if they do not combo off. if they do try, we can try and find a clean spot to combo in response
Aug 9, 2017Posted in: ComboQuote from finalnub »In a cruel twist, the most innocent looking decision actually decided the game for us. I still think keeping a land is better here for hardcasting Griselbrand. If you accept that, keeping the SSG over ritual is better IMO because it's uncounterable and hardcasting SSGs will matter a non-zero amount of time (like when you breach a wurm). Counterpoint is if you expect to combo this turn, mana will be a bottle neck and having a ritual to splice multiple times will save you. What do you guys think?
I think that you have to be planning to Combo here, and that saving resources to hardcast Griselbrand is incorrect. While you have the mana to do so, you still need to draw one of your 3 remaining Griselbrands for that to even be an option, and you're only going to have ~1-2 turns to do that before the Thing in the Ice makes it mostly irrelevant anyway.
You have a Pact, and a reasonable hope that your opponent is going to cast something and give you a window when they are tapped low to go for it. Given that I expect the game to be over one way or another within 1 turn, I'm discarding both lands here. Then on the 2nd Looting I'm discarding the Manamorphose and 1 SSG, leaving 2x SSG + Ritual in hand. Then when you go off you can Splice the Ritual onto both Shoals, giving you 4 Mana. Cast the ritual for the 5th and Breach the Borborygmos for the win.
May 15, 2017their only real out would be shattering spree. I checked a few 5-0 lists and they seem to be running 1-2 of them from the side. of course, no sane storm player would bring shattering spree game 2 so we'd get a free chesseout win in g2 should we resolve itPosted in: Combo
Apr 25, 2017Hello, MTGS community!Posted in: Modern
I'm posting to let you all know some sad news. Effective May 1, I'm stepping down as a staff member at MTGS. This means I will no longer be one of the Modern subforum moderators. I've loved working to make the forums a better place, promote this great format of ours, and discuss all the strategy, policy, and cards that make Modern the format we call home. Unfortunately, with life changes on the horizon, I'm no longer able to dedicate time to the site and must step down.
Lantern has already posted an announcement for new moderator candidates, and I encourage you to apply if you think you'd be a good fit for the job. You can see his announcement here:
And here's the link to the Moderator Applications subforum, for those who want to submit an application. This subforum also includes application submission guidelines:
I will still post on the site after May, but with much less activity than before. No matter where Modern goes from here, it will always hold a special place in my gaming interests, and I hope all of you keep Moderning on through thick and thin. If you have any subforum suggestions that the rest of our amazing staff can look into (Lantern, Torpf, and CavalryWolfPack), please post them here so they can look them over as the new staff member gets onboarded.
It's been a great ride since I joined the staff years back, and I look forward to seeing the team keep improving the forums after I depart. For all you Modern players, keep up the great conversation and always remember to consider all the qualitative, quantitative, and anecdotal evidence when making statements and decisions about the format. Stay critical and level-headed. Always try to elevate the conversation and keep it data-driven. If we can do that, we'll have a better community and a better format overall.
Take care, everyone!
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