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Treasure Cruisin' Amulet's End
  • posted a message on [Primer] Assault Loam
    So, small report from my 3 rounds on Monday (yeah I know).

    Basically played this:



    I forgot to cut a card, since I was already late (and thus gave the opp a bye in the first round), so ups.

    Round 2 vs Tron:
    Game 1 I got Troned, nothing I can do here
    Game 2, I have a quick draw with a Crusher which turns big, so he needs to kill it with Ugin, which than enables my sandbagged Seismic Assault to kill it and than him
    Game 3, he drew exactly one threat, which was Karn, which got countered by my one off Disdainful Stroke. A Ravine killed him. He drew 15 from his 19 lands, lucky me.

    Round 3 vs Amulet Titan:
    Game 1 I get quickly killed, didn't help that I mulled down to 5 and kept a mediocre hand (was reliant to draw lands, which is rather though I heard...)
    Game 2 was more balanced. He had no Amulet draw, but a double Tribe Scout, which both ate a removal spell. The Titan he cast on turn 5 ate the Disdainful Stroke, and afterwards it was cruse control
    Game 3 was a slugfest. We both made massive mistakes, I had a 21/21 Crusher out but was unable to attack (cause the backswing would have killed me), he killed my Seismic Assault via a Blast Zone (really need to add two of them, they are bonkers) but thanks to an active Trade Routes + Loam I drew 4+ cards a turn, but never was able to find an Assault. I narrowly lost in his 4th extra turn, since I unnecessary shocked myself down to 6, which resulted into a lethal Titan swing :/

    Round 4 vs Bogles
    Game 1 he played a Bogle, I cried, he won
    Game 2 he got greedy, played a Rancor line instead of the Etherial Armour, Anger of the Gods saved my ass here, cause he didn't drew any other Bogle and a suited up Dryad Arbor looks really bad in face of an active Seismic Assault.
    Game 3 I had an early EE, but I was greedy and didn't play it on turn 3 to avoid an Totemic Armour on his Bogle and I got wrecked by this. Though, he had a second Bogle in hand, so it was GG most likely either way. He also had both Gryf's Boon (which the EE ate) and a Spirit Mantle, which resulted, that I couldn't block with my 12/12 Crusher :/

    So yeah, 1-2 against two really bad match-ups and one okay-ish one. Definitely misboarded in all of them, but I had a crappy SB so meh.

    Take aways:
    -Arboreal Grazer is great on turn 1/2, but absolutely garbage afterwards. His highs are really high, but the lows... . Still not sure about if I want him or not, so far I lean to a slight "no", but definitely needs more testing.
    -Trade Routes: *droll*, want a third one if possible
    -Tamiyo: never drew her (sadly), but I thought myself often (in the mid/late game): Man, how bonkers would be Tamiyo right now.

    Manabase: Need 2 Blast Zones in there, the U lands were no problem, want a 7th Fetchland though.

    Greetings,
    Kathal
    Posted in: Midrange
  • posted a message on [Primer] Assault Loam
    I want to challenge that thought:
    ESPECIALLY because of Ayula's Influence (which is a pay off card for Loam) you can suddenly move away from red towards other colours. Currently, the core is always RG, cause in Red you have the Assault pay offs and in Green you have the support elements. Since you suddenly do not need red anymore (as payoff enabler), you can go Gx as a core. This basically means, that you can build a BUG Loam shell without losing the high powered pay off card in Seismic Assault.

    Sure, Ayula's Influence is weaker, since it doesn't deal with fliers (which there are a lot in Modern atm, Phoenix, Cracking Drake, Mantis Rider, Freebooter, Spirits (if they see play), Thopter Tokens from different decks,...) and it also struggles with utility creatures (cannot kill things like Bob, needs an attack step vs Planeswalkers) but at least the archtype has a possibility now to NOT play R.

    I'm currently thinking about a BUG Control shell as what they used to play in Legacy. It abused Loam quite well, that you now also have a pay off card in that shell makes it really interesting. That you can also run straight UG with goodies like the new Tamiyo and Cuatl (and in general Snow permanents) is also something to keep in mind, just the lack of proper removal is a reason to not play straight UG.

    Greetings,
    Kathal
    Posted in: Midrange
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from DegenerateEE »
    Urza is crazy for us, I am going to start brewing now! On a side note, how much is this card realistically worth? I see it going for 70-80 now, which feels insane, but could it be worth that much?
    60 bucks for a card, which does not see play in standard (cause not a standard legal set) is pretty far fetched. The only reason, why the price is rather balooned is (besides that this is Urza), cause of Commander/EDH. That guy is bonkers, so there is a reason, why it may remain rather high.

    I expect, that he will drop below 20 bucks rather fast, here in Europe you can buy him currently for 25€, which is still to high.

    Greetings,
    Kathal
    Posted in: Control
  • posted a message on Modern Horizons Discussion Thread
    Quote from thewrush »
    Surprised no one is talking about the new fixed “Stoneforged Mystic” aka Goblin Engineer.

    It is not a fixed Stoneforge, it is a fixed (and playable) Goblin Welder.
    Quote from binmaa10 »


    I am sorry to crush your dreams, but Counterspell got officially disconfirmed in the current Weekly MTG stream. But as stated previously hoping for Counterspell was naive anyways.
    With putting the real Counterspell into the first straight to modern set, they would have just killed a ton of designspace, as they would make all other 2CMC counters obsolete at an instant. Thereby limiting their options for future sets.

    Just want to point out, that Wizard nearly put Counterspell into Dominaria to strengthen the feeling of that set, but they decided against it, since they thought it might be too good in combination with Teferi in Standard. Maro has written something about this IIRC.

    So, theyself already wanted to have Counterspell in Modern (via a Standard legal set), but they decided against it (it was rather late in development too IIRC). So the barrier is relative low for it. The simple reason, why Counterspell is NOT in this Modern exclusive set might be, that they already thought, that Counterspell will be in Modern due to Dominaria.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Mothership Spoiler 5/22 - The First Sliver & Slivers!
    There are three other Slivers two (check out the link), especially the Unearth one looks nice.

    Greetings,
    Kathal
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Discussion Thread
    That card http://mythicspoiler.com/mh1/cards/avultar.html might give Infect the required push to get back into relevancy again (if I understood the card correctly).

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Modern Horizons Discussion Thread
    The Cuatl cares about it, cause it needs Snow Permanents and this usually means that you want to play Snow Covered Basics to get it enabled instead of a more traditional fetchland + shock mana base, cause they are no Snow Permanents.

    So yeah, there are uses for it.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Bearscape »


    I do think Batterskull would see play with SFM, but it'd just be a decent fair play. Even in the fair matchups you can do a lot more devastating things nowadays. I'm uncertain about the swords.
    But that is exactly what he said: "They are not even good enough on their OWN".

    Hence, they need something like SFM so that they get playable.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on Spellweaver Volute + Gifts Ungiven
    Jo guys, need a clarification:

    Spellweaver Volute is enchanted to a Gifts Ungiven. I now cast a Sorcery, Volute triggers, I get to cast a copy of Gifts Ungiven. Does the copy resolve first before I need to re-enchant it or not?

    Given that it is the same trigger, I honestly have no idea what is correct and what not.

    Greetings,
    Kathal
    Posted in: Magic Rulings
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Bearscape »
    I had a reply but I'm not satisfied with how I worded it so I'm going to think about it a bit more.

    In short, mainboardable Surgical Extraction means the format is too unfair for my taste, and it is very easy to post a Simpson's clip and say "just adapt".

    When Mirrodin block became so inbred people mainboarded 4x Oxidize, they also adapted, but that does not mean the format wasn't warped.

    The difference is: In Mirrodin Block you could run 4x Oxidize, 4x Shatter and 4x Viridian Shaman MD and it would STILL be NOT enough to deal with the Artefact decks. That is beyond levels of a broken metagame. Heck, even after the bannings Kataki, War's Wage was basically a must play, since the Artefact decks were still that freaking good.

    However, does anybody run even close to 6+ graveyard hate pieces in the MD atm? No, the most you see is either the 2 off Surgical or Nihil Spellbomb which you can play the playset of, cause in the worst case it cycles for 2 mana, which is below Modern standards but it still does something. Ooze is a special case, since you profit from creatures in general in the graveyard, but it is more often than not to slow to stop things like Dredge or a fast Phoenix draw, hence, it is better in the slower, removal heavy match-ups. Kaya is similar, although better in the Phoenix match-up since the decks which play her have access to good removal and thus can even exile the Phoenixes after they hit you once/twice. That she has also other applications (e.g vs Hardening Scale, or as mini lifegain vs Burn) makes her a more all-arounder instead of being a very specific interaction card like Surgical.

    Don't get me wrong, I would love to be able to play pre RTR Modern again, since it was the by far most fun I ever had in Modern. Playing Gifts Storm with Seething Song (Increasing Vengeance is hella strong with Song), RUG Delver with Shackles and Cryptics or even Kiki Pod was so much fun. What makes it even better was, that of those decks where pretty darn good, but all either faded away due to an evolving metagame (Delver), or ate a ban (or two).

    Holistic speaking, it was probably the most balanced and exciting Modern format I ever had the fortune to both play and watch, but than again, time went on.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Bearscape »
    As long as skillful players deem it necessary to put Surgical Extraction in their mainboard I will not consider Modern to be "fine".
    Why? When everybody and their mom were playing Midrange (aka DRS times) people played things like Elspeth, Sun's Champion in their main, cause it was so darn good vs the metagame. Heck, there where time periods where playing counter spells was the dumbest thing you could have done, cause that form of interaction aligned really badly to the metagame.

    There are currently two decks, which see a lot of play where you would want some form of MD graveyard hate, namely Dredge and Phoenix, against most other decks that type of interaction (yes, it is interaction) just sucks. Humans, Spirits, Hardening Scales simply do not care about graveyard hate, and G Tron only cares about Surgical if combined with LD.

    It would be the same, if suddenly everybody plays Sweepers, cause there is so many go wide Aggro strategies. Would that also be suddenly a problem?

    Also, the format is fine, it just evolved over the years, currently we are at a point in Modern history, where the graveyard for the first time really matters. The deck which abused it the most previously was Squeeflagrate (a Zombie Infestation, Life from the Loam, Squee, Goblin Nabob, Bloodghast and Conflagrate deck #stomper of all Aggro decks) and that deck never took off, cause even while nobody played graveyard hate, nobody played it (cause no exposure but one GP).

    When I read something along that line it always remembers me of that clip: https://youtu.be/LV0wTtiJygY

    Modern changes, Legacy did too ('member when Goblins was a Tier 1 deck and not just a dumbster fire?), new cards allow new/old strategies to thrive, more cards always increase the power level, regardless of how supposed crappy the set was (every set, even Theoros and Cold Snap, has a wealth of cards contributing to Modern). While Modern is a behemoth, it slowly moves forward, one set after another.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on Modern Horizons Discussion Thread
    The only deck, I'm aware of would be Ad Nauseam, but there it is rather meh compared to Prism and Lotus Bloom. Otherwise, the Bolas Zitadel combo deck would like it.

    Regarding FoW: The biggest problem is: There are little to none real combo decks out there. There is no classic A+B deck but Ad Nauseam (which has had never problems with counters due to how the deck works) and Griselbanned. And lets be real, both are in reality neglectable in Modern context, since the given metagame share is close to irrelevant.

    FoW is really meh against Dredge or Tron, the other "boogeymans" in Modern. Phoenix does not care either, since they want to resolve a boatload of spells instead of one specific one (par TiTi and Ascension).

    So, from a holistic point, Counterspell would have a way higher impact, while also boosting fundamental fair decks. FoW has the downside, that it can be played in different combo decks.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Modern Horizons Discussion Thread
    No Dack Fayden, feels bad man Frown

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on [Primer] Assault Loam
    While I exclusively played RG Assault Loam previously, I just want to slam Tamiyo, Collector of Tales in that deck, she looks so darn good, since she does basically everything you want:
    - Digs for things you need (be it a beater, interaction, or an Assault)
    - Fills the graveyard for Loam and co
    - Can get anything back from your grveyard
    - In the context of the deck, some "irrelevant" side effect of no saccing/discarding

    Only problem I have with her is: she costs 4 mana. However, the pure value she can generate <3

    I might test her in the RG version with a tiny U splash for her (realistically 3 U producing lands which can be searched via all the fetches), but than again, she is somewhat in the Twister slot (first thought) and I really would want to play Twister instead. Than again, I could replace the Twisters with Trade Routes (since I already have U in the deck), has the benefits, that the mana requirements go down.


    Besides this, got some tests with arboreal grazer in (in the classic RG version) along with 2 Living Twister, and gosh it felt smooth to play. Having access to a real one drop (cause more often than not you do not really want to use Looting on turn 1) which ramps you ahead while being decent as a blocker in a surprising amount of match-ups lessens the burden on the curve by a lot.

    Obviously you need to run more lands in that shell, cause you want to have 4 lands till turn 3 with that geezer in your hand, but that again plays nicely into the new high end with Living Twister, which allows the deck suddenly to do something with the already played lands in the mid to lategame.

    Greetings,
    Kathal

    PS: New Narset is a weaker Tamiyo btw, same thought process (grabbing stuff for us), just has noteworthy other text on her (impactful in a surprising amount of match-ups)
    Posted in: Midrange
  • posted a message on Which decks receive the most support from Wizards? [Post Twin Ban]
    UW Control by far:

    Opt, Field of Ruin, Search for Azenta, Teferi, Hero of Dominion, Teferi, Time Raveler, new Narset, Dovin's Veto, Hieroglyphic Illumination, Lyra Dawnbringer, Cataclysmic Gearhulk and Jace unban

    Humans also got a boatlaod of cards after 2015:

    Thalia's Lieutenant, Kitesail Freebooter, Militia Bugler, Tajic, Legion's Edge, Unclaimed Territory, Damping Sphere, Knight of Autumn, Deputy of Detention, Reflector Mage, Thalia, Heretic Cathar

    Greetings,
    Kathal
    Posted in: Modern
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