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  • posted a message on Taking Turns
    I really like him too! Makes mono blue more of a viable thing again!
    Couple suggestions in that I could definitely see cutting the 2 snapcaster and instead going to an additional mission briefing, and a second Jace potentially
    Also - I think Opt may be nicer then Serum visions since you are running Terminus. I played UW extensively in the past and always felt it performed better with miracles

    lastly, this may be super niche.. but if you are going heavy on the self mill plan then I could see walk the aeons going in place of the part the waterveil. I've never been a HUGE fan of the card, but having a guaranteed way to keep time walk effects going seems solid!

    ~Just suggestions! But I too am having a blast brewing around it!
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  • posted a message on Taking Turns
    I think everyone uses the term "sideboard option" way too nonchalantly lol
    You only get 15 cards and they have to encompass everything in modern

    Idk.. just seems like a card has to be very powerful to compete with what we already have available. And for me the only card that really competes in this set is Kefnet Eternal
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  • posted a message on Taking Turns
    How does a card like that work with cryptic command exactly? As in: if you cast a spell and your opponent casts a cryptic with the modes "counter target spell & draw a card" can you change the modes with the copy to be like "bounce target permanent and draw a card"?

    As for it's place in Taking Turns, I could see it being played in the more turbo fog styled decks that run more at instant speed. I may be wrong.
    Lots of cards from this set are going to need testing Wink
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  • posted a message on Taking Turns
    @4nTi0cH_Gh0sT I like the list a lot! I ran UW for a really long time but never went the route of Detention Sphere. Seems solid though! My only recommendation is that you could essentially cut the two snapcaster mage in place of a second Part the Waterveil and to allow for a fourth Dictate of Kruphix. The reason being that it would allow your rest in peace to be far more one sided in their hate.

    One of the big problems UW does have is that it can feel like it durdles though. That is the primary reason Daniel Wong and a lot of people have moved toward UR. There definitely has to be a way to get around that, but just a forewarning that you may feel like you're winning against decks like Izzet Phoenix but then they regain control of the board and win. That was my personal experience at least


    But welcome to the deck and the forum!
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  • posted a message on Taking Turns

    [quote]God-Eternal Kefnet
    2UU
    Legendary Creature - Zombie God
    Flying

    You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast that copy. That copy costs 2 less to cast.

    When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    4/5


    OMG Timewalkinonsunshine, I saw this card earlier today at work and was like.... now that is a Taking Turns spoiler haha... so insane
    Definitely wouldn't fit into the mainboard.. but I think you and I share a similar sideboard strategy of going less combo and more value, and this fits perfectly.
    I really like to trim on dictates and extra turn effects after sideboarding, and having access to a solid creature who is hard to get rid of and allow you to cast copies of things like exhaustion for only 1 blue mana is insane... PLUS you can use Jace to brainstorm cards back to the top of the deck for recycled value... seems nuts! UGH IM SO EXCITED.... MY BODY ISNT READY haha
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  • posted a message on Taking Turns
    @doc.brown I was thinking the same thing, seems pretty good. But the main problem becomes: is it better then Jace as the four mana planeswalker spot and I don't think so because card selection is better then "win more"
    That being said I could see cutting a time warp effect to hopefully run him as a one of. Who knows lol
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  • posted a message on Taking Turns
    UW looks like it may be getting a boost from War of the Spark
    Teferi Time Reveler could be good against control matchups and other decks that work at instant speed and it allows us to cast exhaustion and warp effects on our opponent's turn which is nice.. plus it has evasion
    Also Dovin's Veto is just a better negate for the sideboard which is awesome.. but im secretly hoping they make counterspell modern legal with Horizon's haha
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  • posted a message on Taking Turns
    @TheRematcher, I would cut the reclamation entirely then.. to me it seems like way too many enchantments for ramp but not enough payoff
    I can get behind doing reclamation and going instant speed or the rites/utopia turbo turns style but they don't get along together haha
    That's all I was getting at!


    Also - Timewalkinonsunshine
    Think you may be interested in this.. Was brainstorming with the Discord on a possibly mono blue variant or UB self mill styled turn deck that utilizes the new Jace as a win condition.. Still a work in process but seems cool. Would finally make mission briefing sound better then snapcaster for a deck.. and then thought scour in place of serum visions...
    Just the early workings of an idea! Also could justify something like Temporal Trespass as a one of

    Id personally still play UR over any other version at a big tournament obviously.. The deck has felt really good lately.. but I do like my experiments haha

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  • posted a message on Taking Turns
    @TheRematcher! Hey just looked at your list and it seems sweet, but I have one suggestion

    I would cut the Utopia Sprawl and Rite of Flourishing entirely and use that space to add more interaction, like being able to go to 3-4 gigadrowse and maybe add remand.. I've been playing Sultai Reclamation a lot lately and have noticed that Wilderness Reclamation is only super powerful when the deck is functioning at instant speed.
    Also - for the sideboard, you should try Tireless tracker.. seemed like one of the coolest green sideboard creature options to utilize the power of tons of mana.. It's really strong against discard decks which we usually have a tough time against
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  • posted a message on Taking Turns
    Also, I just posted a Blue-Black Turns video! It's pretty much my list from GP Hartford 2018 with one sideboard card swapped.

    Just watched the video yesterday, and it was awesome as always! I really like how you talk out your paths to winning.. That's something that i've tried to get into the practice of doing. It is so easy to just draw seven cards and play, but if you know what you're working towards you make better decisions!
    I will say that you definitely make the deck look easy..

    Would love to hear your thoughts Daniel or even see a video potentially about Sultai Reclamation and how to improve the deck from where it currently is. The deck plays a lot like Taking Turns from my experience so far, so you would probably find it easy to pick up and play Smile
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  • posted a message on Taking Turns
    Quote from TheRematcher »

    Thanks JPoJhonson, after seeing your code, I realized its similarities to the export function of my saved decks, so this was pretty easy!
    Like I said, this is mostly just a fusion of Wong's and Stein's lists, but the changes I made are the addition of Minamo, School at Water's Edge in the main (over a basic) and exchanging the Howling Mine with Search for Azcanta, which is a bit risky I think, but I really want to try out, if it works out well. So feedback on my changes and the Lightning Axe in the Sideboard would be nice! Other Sideboard-Options I'm thinking of: Entrancing Melody or even one or two white cards such as RIP.



    @JetterBetter: I think Grafdigger's Cage should be fine in those matchups (storm often uses Gifts Ungiven to win, and without all the Flashback, they will probably have a hard time gathering enough resources to get lethal) while also randomly hating on other decks like Creatures Toolbox.


    Hey TheRematcher! Welcome to the forum!
    I like the decklist! I've been a fan of a single lightning axe in my UR Taking Turns build for while now.. I actually run mine in the mainboard in place of the fourth lightning bolt. It guarantees that I have a solid removal spell for almost everything threatening in modern; and similar to the idea of Commandeer (the discard doesn't matter when you are drawing so many cards every turn)

    I think your list is really solid and you will enjoy the deck a lot as we have! I also came from playing control for a long time and found this deck was the perfect blend of control and all the nonsense that Modern should entail haha
    As you mentioned, you're trying Search for Azcanta - I hope it works! From my experience, you never really want it to flip because it just becomes an additional island - and if you compare a once a turn scry to drawing additional cards, it is slightly worse then Howling Mine.. That being said, you may find success with it!
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  • posted a message on Taking Turns
    Hello everyone! Just wanted to touch base on a few different things..
    In my free time this past week I have been experimenting a lot with the idea of Simic Turns and how to best go about building it.
    I've watched a ton of videos and Twitch streams of Sultai Reclamation
    The current list I've been toying with for reference:


    Now obviously this is super rough around the edges, and needs more work..
    So game one would be more control based (winning with Snapcaster beatdowns similar to the Sultan decks) - and then post sideboard you side in the value creatures like Tireless Tracker and Hydroid Krasis.
    I'm interested to see what comes of Taking Turns now that Wilderness Reclamation has proven it's strength in Modern
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  • posted a message on Taking Turns
    Quote from JPoJohnson »

    Do we have a discoed channel for this deck at all?

    Yes we do! The link for it is at the beginning of the primer a page back Smile

    Quote from XathridY »

    How is the Phoenix Matchup for you guys? I haven't played against them so far with Turns.

    The Phoenix matchup is actually really strong from what I've played. I play a UR version currently and I think my win percentage is around 80%. They usually are all in on one strategy whether it be bringing back multiple phoenix and flipping thing in the ice or landing a crackling drake, so our gigadrowse/exhaustion/cryptics are really good!
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  • posted a message on Taking Turns
    @JPoJohnson there are a few things that made me switch back to the Dictate builds a while back
    • ]As Foretold itself is a turn 3 sorcery speed enchantment and leaves you vulnerable to modern's fast format. Dictate at least has flash so you can leave up interaction if necessary and if not cast it on the opponent's EOT.
    • Another reason is because Ancestral Vision draws three cards for free off of As Foretold (which is really good); however it cannot compete with the continued value of a Mine effect that is drawing you extra cards every turn without needing to do anything - and - you need to have the ability to search for or find multiple Ancestral Visions to prevent yourself from bricking
    • And my last issue with it's consistency is that there is only one As Foretold style card available so you can't run 5-6 of that effect like 4x Dictate, 2x Howling Mine; and As Foretold requires you to then have 4x As Foretold/4x Ancestral Vision/some number of Tolaria West which takes a ton of spots away from the core of the deck

    ~Hope this helps some!
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  • posted a message on Taking Turns
    I also want to look into experimenting with Simic, but I'm definitely nowhere near ready to take a Simic list to a big tournament.

    Yeah.. don't think enough testing has been done with green for it to be effective. I imagine you would have to change a lot of things to make it feel right.

    One of my big questions for you was your gameplan when you play against spirits/burn in particular. I have been going to FNMs on and off and with repeated play testing against both, it seems awful. Do you have any tips?


    Oh and quick side note - I just went to my LGS and my friend was saying that he came up and met you at the GP and played a few matches? Said he learned a lot from watching you!
    Wish they would add coverage back, miss seeing you try to shuffle your deck haha
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