Magic Market Index for Aug 17th, 2018
 
Magic Market Index for Aug 10, 2018
 
Treasure Cruisin' Modern Big Red
  • posted a message on Taking Turns
    Glad you're loving the deck Grim Flayer! Not sure if you've tried it, but you could try Jace, the Living Guildpact.. I've always thought that it was a better Mindsculptor for modern since it comes in with higher loyalty and can bounce any permanent. Yes it costs more loyalty then JtMS at -3 compared to -1 but it can take care of ANY threatening permanent and the only time you minus is if you're in danger of dying anyhow lol
    Just a suggestion! Smile

    And as for Thing in the Ice, I have also recently been running them in the sideboard. I've been super lucky this month so far and have been placing in either first or second every week at FNM which has been nice at building up the trade binder and I have also been able to experiment with different card. TiTi definitely feels like a more reliable win con than Part the Waterveil at some points!
    Posted in: Combo
  • posted a message on Taking Turns
    Idk.. I've been playing the deck for quite a while now (went from mono blue to now UW and have stuck there)
    I run 3 Terminus and 1 Supreme Verdict in the sideboard and it doesn't dilute the deck at all..

    I think that falls under the mindset that "it's all combo 100%" which is definitely not the case.. The interaction the deck runs is just as important as the engine. We don't have the advantage of speedy kills like Storm that can go off on turn 3 so it is important that you can consistently slow the game down. When you played before I think the format was a lot slower with Elves being the big scary aggro deck and im guessing that Grixis Death Shadow was also a concern at the time... But now these other decks are getting crazy and trying to focus on just the "turns" part isn't enough...

    And Daniel Wong comments on here! He's been on UR lately
    Posted in: Combo
  • posted a message on Taking Turns
    This post has me a bit confused..
    First off, I don't understand why you say white feels like control... yes UW control is a thing but it doesn't follow that at all.. the white only enables 2x path and then the best white sideboard options in the format (Stony Silence, Timely Reinforcement, Terminus, Rest in Peace, Leyline, etc..) I don't think it changes the deck in any way that black would for fatal pushes and red for lightning bolt and pyroclasm...

    Second, I thought you were mentioning the use of Baral in your previous post.. I don't think he belongs in the current Taking Turns but I think it would be interesting to build around him for a different version of the deck..

    And lastly, I have to disagree on board wipes.. Yes elves is an absolute but I think it is equally important in Humans as well as decks like GW company, affinity, etc.. It seems foolish to not sideboard in some hate especially given the speed at which all of those decks can win if you aren't really slowing them down... After all gigadrowse and exhaustion only do so much...


    All of this being said; I would really like to see your list if you don't mind! I am interested in trying UB at some point and it would be cool to go off of
    Posted in: Combo
  • posted a message on Taking Turns
    I think every variant is equal since all of them have very strong sideboard choices. That being said, I have really wanted to try UB for a while.. The only problem though is that your cheapest board wipe is Bontu's last reckoning or damnation as opposed to like Terminus

    And I agree! I'd love to try Baral but don't really know how to make it work
    Posted in: Combo
  • posted a message on Taking Turns
    Hey Gnarles! Hopefully I can be of some help

    There are people in the forum trying all of the colors and there isn't a clear "best". I personally play UW and really like Terminus and Timely Reinforcements as well as Stony Silence... That being said there Timewalkinonsunshine runs a UR and said he likes it a lot because it gives you access to lightning bolt, pyroclasm for elves/humans/pyromancer, and also ancient grudge...
    I think overall, it's just a matter of picking a color that makes sense to you and your local area and just sticking with it for practice..

    As for Jace, the overall opinion is to run 1-2.. In the current format he doesn't really stick around unless you can cast him in the late game in a turn while also casting an extra turn spell.. Most of the time he is used to just set up a miracle. It's more important to run dictate and howling mine as well as interruption. Honestly you could run the second one in the sideboard as an option to grindy matchups since he is a win condition in his own right lol
    Posted in: Combo
  • posted a message on Taking Turns
    Alright so I ran a single Nexus of Fate at FNM this week and I can already tell it wouldn't work well...
    Yes it shuffles back in.. but that's the problem.. part of our success comes from stacking the deck over time with cantrips and that makes it all luck... You would have to run at least 3x but then you're looking at 3 7cmc spells that have no way of cost reduction..

    After seeing that, I have given up on the idea unless you do as Moush was saying and ran like a UW control deck with 4x nexus of fate included... and at that point the deck isn't really "Taking Turns" anymore
    Posted in: Combo
  • posted a message on Taking Turns
    Hey Grim Flayer!
    I have a lot of people in my LGS who like to run Dredge and all of the Hollow One/Vengevine decks and I have learned that trying to attack their graveyard is easy to counter and something they have a lot of experience playing around.. I usually side in 3x Terminus and it usually works pretty well.. Not only does it make their graveyard weak and buy several turns but it also removes the threats entirely..
    That or I would try Settle the Wreckage (This is if you are splashing white obviously)

    If you are still running mono blue, I image Thing in the Ice would be a good answer since it bounces their creatures to their hand and presents a fast clock.. But i don't have that much experience with that..
    Posted in: Combo
  • posted a message on Taking Turns
    @Elpokitolama It's funny you mention that because I had been thinking the same thing .. The only problem though is that getting to Nexus of fate as well as keeping Teferi on board seems extremely difficult..
    It would most likely involve cutting down on exhaustions and our card draw effects turning it more into a UW control...

    Not sure that is more efficient.. but it would be sweet if someone brewed up a successful list!
    Posted in: Combo
  • posted a message on Collected Company Elves
    @TheThominator, I am currently running 2 Steel Leaf Champion in my deck at the moment in place of the visionaries and I love it! If you look at the most popular decks in the format right now (Mardu Pyromancer, Elves, Humans, Dredge styled decks, Jeskai), all of them rely on small 1/1 and 2/1 creatures gumming up the board as blockers... Steel Leaf is unblock able to every Lingering Soul/Pyromancer token as well as a lot of the humans
    I've won a lot of games with just one of them and 1-2 lords in play
    Posted in: Aggro & Tempo
  • posted a message on Taking Turns
    Lmao so true! Just like Nikolich with his crazy Jeskai control lists he manages to place with sometimes
    Like the deck runs only 4 time warp effects.. and ancestral vision but no as foretold? MY GOD.. *gasps*
    Posted in: Combo
  • posted a message on Taking Turns
    God bless the MTGO gods for him getting 5-0 with that list lol
    Posted in: Combo
  • posted a message on Jeskai Control
    Hey @Albegas I don't usually post on this forum but I have been a Jeskai player for a very long time and also play UW miracles/Taking Turns as well..
    I think if your local store has more creature based decks like: Elves, Humans, Hollow One, etc.. then you would probably have better luck with Miracles since 4x Terminus as well as access to Detention Sphere/and Supreme Verdict helps in those matchups..

    It really depends on what specific decks you see.. Hope this helps Smile
    Posted in: Control
  • posted a message on Taking Turns
    Alright so here is a question for everyone! @TimeWalkinOnSunshine maybe you could give some insight...

    So i've been playing the deck for a while now, and I love brewing and thinking of ways to make the deck even crazier. So lately I've been thinking.. what if we stole the idea of cost reducers from Storm and ran Baral (and possibly go UR for Goblin Electromancer).. My idea is that you run more counter magic (possibly negate/mana leak mainboard and take advantage of Baral's looting..


    Any ideas? Seems like a fun diversion from the main build of the deck
    Posted in: Combo
  • posted a message on Taking Turns
    @Lazote1, It was mentioned earlier in the forum but I too was not a big fan of Chalice in the sideboard and didn't see it's purpose but I have since come around... I describe the card as being deceptively bad since most of the time you don't realize just how bad it is hurting your opponent unless they played with their hand revealed.
    It's a card that really smooths out our bad matchups (Burn, Mardu, etc..) and with x=1 it only hurts our serum visions which decrease in value as the game goes on anyhow..



    As for Thing in the Ice, I think it is extremely powerful. I don't personally run it anymore because I am on the Terminus/Timely Reinforcements but I think that is a card that needs some tweaks mainboard to be a good sideboard option.. I know other people have mentioned running it without cantrips but from playing with them, they are definitely best with Opt since it allows for instant speed flipping and bouncing their permanents. (As well as serum visions of course).
    Posted in: Combo
  • posted a message on Taking Turns
    Yeah temporal trespass also seemed a bit iffy but I could see it possibly working since you are running a lot of low mana spells and not as many snapcaster mages. If you up the amount of snapcaster I would definitely put in a third part the water veil instead..

    Definitely keep us posted on how the 4x Cryptic Command feel.. I have loved that card since I first started modern and it is incredibly powerful. I think I should be running 3x but I can't really find room in my build.
    Posted in: Combo
  • To post a comment, please or register a new account.