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  • 1

    posted a message on "Silent Submarine"
    Quote from JovianHomarid »
    Comparisons to Looter Scooter are a bit silly, since that card is busted.

    Compared to Scroll Thief:

    One mana discount, draw off hitting walkers, and +1/+0 "costs": trickier mana, rarity bump, and crew: 2?

    Sounds steep. Maybe the drawing of walkers was a bit too good in this set with so many walkers? Or perhaps, that the combination of 2 power and 2 mana means you are so much more likely to be able to attack into no good blocks as soon as you drop it, meaning it can snowball in limited?


    Yes, but you compare Common vs Rare.
    1/3 common for 3 vs 2/3 rare for 2, but you need to crew it.

    That card is just plain bad...
    Posted in: The Rumor Mill
  • 1

    posted a message on [POLL] Planeswalkers as playable generals
    Quote from FunkyDragon »
    Quote from Onering »
    [quote from="Taleran »" url="/forums/the-game/commander-edh/commander-rules-discussion-forum/779507-poll-planeswalkers-as-playable-generals?comment=330"]I would agree with you if I felt your argument came in good faith, which is the post you are responding to right there.


    Commander is about leading an army with a legendary creature, not a legendary whatever. No one takes arguments seriously that favor legalizing legendary lands, legendary enchantments, legendary artifacts, or legendary sorceries as a commander, and they shouldn't because these are really bad ideas. They are, in fact, equally as bad as legalizing legendary planeswalkers, which is why it makes such a great comparison and why you can't just dismiss it out of hand as a counterpoint.

    Yes, somecards have extra text saying "this can be your commander." Yes, individual cards can trump normal rules. No, we shouldn't ever treat the exception as the rule

    So a legendary creature can lead an army, but legendary Planeswalker can't?
    What kind of logic is that?

    And by the way, the one sentence says otherwise, there are already PW's leading the armies.
    Yes, the sentence is only on a few PW's. But it is. With the current trend, the amount of PW's with the rule will grow, so you will end up with an increasing pool of PW's as playable generals.
    So maybe in 3 years, there will be another 15+ playable PW's just from the Commander20XX editions, not counting things like Battlebond 2.0, which gave us PARTNER PLANESWALKERS.
    You cannot just pretend this is not an issue, will just vanish or is something that won't be questioned in upcomming years, because the pool of playable PW's will grow and grow.

    As said before, only reason why Wizz did not include the specific sentence onto the current standard walkers is because it would confuse standard players. Otherwise it would be there...
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on [POLL] Planeswalkers as playable generals
    Quote from illakunsaa »
    Quote from Onering »
    Again, the pro planeswalker crowd seems to.miss that this is a format based around legendary creatures, so any argument for allowing walkers as commanders has to not only show that the benefits outweigh the negatives, but do so significantly enough to warrant major change to the rules of the format. Nobody has been able to demonstrate this, and most people still feel that the negatives outweigh the positives.


    Edh originally only had 5 legal commanders.


    Was it originally Elder DRAGON Highlander?

    So shouldn't we only play with Dragons as generals?
    Posted in: Commander Rules Discussion Forum
  • 4

    posted a message on EDHrec April Fools
    Wouldnt mind if it was true..
    Posted in: Commander (EDH)
  • 1

    posted a message on [POLL] Planeswalkers as playable generals
    Quote from Ryperior74 »
    based on bolas 3.0

    still a bad idea

    would you want a walker in the command zone with -8 each opponent with no legendary creatures or planeswalkers loses the game in the command zone

    i don't think so

    Still he needs 4 turns to activate.
    Unless you play a lot of proliferate.
    Also he doesn't have access to green, so no Doubling Season to ultimate off right away.

    How is he stronger than Arcum Dagsson who can regularly combo out in T3 or T4 and end the game?
    Or Yisan, the Wanderer Bard, Zur the Enchanter or Baral, Chief of Compliance?

    There are dozens and dozens generals who can end the game before Bolas even hits the battlefield.
    Is he a weak card, no, definitely not. But there are a lot stronger and more consistent generals out there.

    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on State of Brawl: Bans, format health, and more!
    Don't know anybody at my LGS who is playing brawl. Asking people got me answers which can be summarized into "why not commander"?

    I would like to play, but sad there is no brawl tournaments here. I think the rotating format is keeping people away. As those who like it play standard and those who don't stick to commander or duel commander.
    Posted in: Brawl
  • 1

    posted a message on Its time for Wizards of the Coast or the greater commander community to take over the ban list and rules
    Quote from Wraith223 »
    This is a poorly designed thread. It is loaded with fallacies and biased opinion. The hate on sol ring and mana crypt is unjustified. It begs the question of why is it hated and why players are not adapting to it? This is a game of adaptation and skill. Not running removal or playing heavy group hug in format of real competitive cards is their fault. The mana rocks are easily destroyed. Commander has the another unseen rule. You play with 99 unknown drawn cards. It's the luck and skill that drive good players. Everyone wants perfect equilibrium or fairness, but no one tries to ban the real obvious threat to a good game: getting mana sqrewed. Oh wait, we can't ban that....instead we pick on the successful players.
    Own up to bad miss plays and builds. Don't blame cards for your failure to recognize win conditions, set pieces, or resources. Wizards should never control the ban list as they are money driven to make you buy more. Commander started in private and will stay in private control of the players. If wizards goes full retard, I will ask shops to abandon their rules for a new format of what we prefer to play in old school commander.
    Banning commanders is understandable as these are known resources that can brought back. Sol ring and mana crypt make colorless......they are not black lotus. Big difference. Colorless mana can be useless.
    I just played two pods of all ur-dragon except me. I play memnarch. It was easy to win because they had NO answers to me. This is ludicrous to blame my deck for their need to play a lot of fat in a deck with no answers to me. This thread is nothing but scapegoating and stealing player rights. Many of you should be ashamed.


    It is justified. Both enable plays which would be done a lot later in game. Nobody cares about Sol Ring or Crypt after T5. But when someone starts with Land --> Ring --> Signet and T2 he plays 5 CMC general when others are on 1 mana, that is the problem. Add Crypt and you can cast down Damia, Sage of stone on T2. Yep, totally fair. T1 artifact destroys exist, but I won't pack my deck only with artifact hate just to counter sol ring. Also, in deck of 100 cards, even if you pack 10 to counter artifacts, doesn't mean you will have it in opening hand, rng works.

    Pod of Ur-dragons? Modified or not? If not, you are really comparing 3 pre-made decks with almost no answers to anything to your fine tuned Memnarch? Also, maybe they are casual players, not cutthroat like you. Maybe the ashamed one should be you.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Random Card of the Day - HIATUS
    I like that card, I had it in my Phenax, God of Deception pillowfort deck. Tap with Phenax to mill 5 cards, untap to get another creature which can mill even more. Grin
    Posted in: Commander (EDH)
  • 1

    posted a message on New Emrakul: What are you feeling about it and why?
    Quote from Ryperior74 »
    Ladies and gentlemen the people who kept saying.

    New emrakul sucks, easy to kill, you offical have Ben proven wrong.

    New emrakul currently has some of the best decks in pro tour

    And also she's now 40$ right now

    And I got her for 20$

    Bought a copy for 8 euro (about $9), 3 days later he jumps to 15 and 2 days later to 40. Grin I have never been so happy.

    Sucks I didn't get my hands on liliana cheaper..

    Back to topic, I think Emy 2.0 is quite good, won 2 games just by casting it and enemies forfeited because I would wreck their hands and boards.. I think he is strong in the right deck.
    Posted in: New Card Discussion
  • 1

    posted a message on Emrakul, the Aeons Torn
    Tested her in my Kruphix deck. Casted her few times, each time the game went from FFA into archenemy. Each time I died before I could kill at least 1 enemy with it or Emrakul was killed. Later 1 friend started to argue that she is banned and so on so I put her out of the deck.

    Still, I miss the "banned as 99" and "banned as commander" thing, Emrakul is no harm as general and also in 99, she is not that brutal or broken as many people say.
    Posted in: Commander Rules Discussion Forum
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