I've tried variations like "Colorless Black" Aggro, "Colorless Red" Aggro, URC Eldrazi and some others. Despite that "aggro" seems to be a good approach, I've realized that being Mid-range is quite better, unlike in Modern where you can really go full aggro. After seeing some lists in here, I put up my very own WBC list too, although I'm not so sure about sideboard yet:
I'm also considering whether or not including at least one Kalitas and also some Shambling Vents.
Kalitas is a good card, as is Vent. If you do decide to include them I would remove the Crossroads for Llanowar Wastes. How has Tomb been working for you? Also, I'm a little surprised to not see Spatial Contortion in here, or Murderous Cut. Both are strong removal spells while Contortion doubles as a pump spell for your Seers and Smashers
I welcome the chance to open some super-rare foil alt-art (possibly full art) from a booster pack that I was already intending on purchasing. Will it cause me to open an extra one or two, because what if? Sure. Is that a bad thing? No. It'll keep Standard prices lower (due to bulk opening) while also allow people entry into harder to enter formats/trade gold. I've opened plenty of BFZ and Oath and not pulled a single expedition. Disappointed? Sure. Who wouldn't be? But that'll make getting an expedition (or an Echo if real) all the sweeter.
If you're going the aggro route you'd be looking for a turn 1 Reaver Drone into a turn 2 Ghostfire Blade and swing for 4. Mimic could work but I am not sure as I've tended to the midrange version of this deck
Ace Up The SleeveBBB
Sorcery
Search your library for a card and put it into your hand. Always be cautious when someone says they have an ace up their sleeve.
Next: Bone Bone, Skeletal Construct
Shadrock Unbound
Avis of the Kishin's Madness
Nominating <>B (now <>BW) Eldrazi for 3/16.
It's got the potential to either go beat face aggro or (as my version is) more of a midrange disruption deck. Overall it's bee a fun deck to play and it's sticking around for awhile
Added White over the weekend (didn't get a chance to make it to Game Day :(, oh well) for Silkwrap, Stasis Snare, Swift Reckoning and Shambling Vent, while Immolating Glare went into the sidebaord. Will post decklist in a little bit, once I find the deck. Will try to get Utter End for the deck too. Seemed to perform well (granted it was against a goblins deck that was trying to integrate black in for more options) so I will need to test more before being sure.
EDIT: Updated the decklist in OP to reflect current state of my deck. The biggest change, imo, is the complete removal of Matter Reshaper not sure whether or not that was smart on my part, but we will see
I've been playtesting this for game day this weekend and I'm looking forward to seeing how well it does.
Blade, based on what some have said in this thread, is more of an aggro card. Hangarback, while good, doesn't seem to fit in the other than being a good card. 4 Mirrorpool is too much, imo. The absence of Reality Smasher, I feel, hurts this deck. The smasher wins games, plain and simple. Ruinous Path is probably too slow and 4 cuts seems too high unless you plan on consistently having a lot of mana to cast it without delve.
These are all my opinions, mind you, take them as you see fit.
My current thoughts are to remove Mirrorpool and Reaver Drone along with a couple other cards that I'm not sure of and add in white for Silkwrap, possibly Stasis Snare, and Shambling Vent. Thoughts on this? will post a decklist once I get a chance to make changes.
Is there a reason you have black slotted to only get 47 cards and red to get 49? If the breakdown is to be equal across all mono-colored cards then card 144 should be black.
Arcsinncubus got skipped somehow so I'll craft for him as well
Layline of Tranquility2WW
Enchantment
If ~ is in your opening hand you may start with it on the battlefield.
Only one creature can attack you or a planeswalker you control each turn.
The Lord of Obscurity4UB
Legendary Creature - Human Wizard
~ is unblockable
Other creatures you control get -1/-0 and can't be blocked.
3/6
Next: Conflargo, Combustion Specialist
Bone Bone, Skeletal Construct
Shadrock Unbound
River of ThoughtsUU
Enchantment
At the beginning of each end step put a thought counter on River of Thoughts if you cast two or more spells that turn, then draw cards equal to the number of thought counters on River of Thoughts or search your library for X cards where X is the number of thought counters on River of Thoughts divided by three and rounded down.
Next: Null, the Dead Space
Macorin, Manticore Overload
Bone Bone, Skeletal Construct
I'm not sure about adding price main (meta dependent), but cutting reaver drone seems correct because it becomes a lot worse if you're not running Ghostfire Blade. It depends on how aggro you want to go though, but it seems like you want to go more midrange with extra disruption. I'd consider cutting some Wasteland Stranglers (IMO) for even more disruption.
I've played control for most of my magic playing days, being a UB player at heart, and I think that is showing with my changes to the deck. This deck is out of my norm and so I may not be best at knowing what should be cut or not. You are right, it is becoming more midrange than aggro. thanks for pointing that out.
If you go with Drana, I'd cut the Corrupted Crossroads for Llanowar Wastes since wastes will let you pay B for any spell. I don't see mind rot and witness the end as playable cards, especially since you're not running Wasteland Strangler to take advantage of the exile; in my opinion I'd add more removal, so grasps, murderous cuts, etc. Ruins of Oran Rief also gets slightly worse if you add Drana since it can't pump her and you'll want to be more aggressive anyways.
On a different note, do the people who have Warping Wail recommend it? I was thinking of putting either it as a one of or a one of Grasp in my deck. It seems quite versatile (hence a singleton), but more built for modern where you can hit better targets.
Wail, in my opinion, isn't all that great in this deck. I was running three and they always were the first card I removed when siding cards in. pretty much anything it can remove can be removed with Spatial Contortion, the sorcery mode is only effective (imo) against board wipes, and scion mode (while nice) is more suited for ramp than anything.
EDIT: Looking over my deck and thinking of cutting the 3 Reaver Drone for 2 Price and a Read the Bones. Thoughts?
I'll likely be on both for a time, determining which would be better suit me. That said, I'd likely go to Nexus in the end to reduce the likelihood of this happening to me again
Kalitas is a good card, as is Vent. If you do decide to include them I would remove the Crossroads for Llanowar Wastes. How has Tomb been working for you? Also, I'm a little surprised to not see Spatial Contortion in here, or Murderous Cut. Both are strong removal spells while Contortion doubles as a pump spell for your Seers and Smashers
Sorcery
Search your library for a card and put it into your hand.
Always be cautious when someone says they have an ace up their sleeve.
Next:
Bone Bone, Skeletal Construct
Shadrock Unbound
Avis of the Kishin's Madness
It's got the potential to either go beat face aggro or (as my version is) more of a midrange disruption deck. Overall it's bee a fun deck to play and it's sticking around for awhile
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/663830-b-eldrazi
EDIT: Updated the decklist in OP to reflect current state of my deck. The biggest change, imo, is the complete removal of Matter Reshaper not sure whether or not that was smart on my part, but we will see
Blade, based on what some have said in this thread, is more of an aggro card. Hangarback, while good, doesn't seem to fit in the other than being a good card. 4 Mirrorpool is too much, imo. The absence of Reality Smasher, I feel, hurts this deck. The smasher wins games, plain and simple. Ruinous Path is probably too slow and 4 cuts seems too high unless you plan on consistently having a lot of mana to cast it without delve.
These are all my opinions, mind you, take them as you see fit.
17 mythic, 57 rare, 89 uncommon, 119 common, and 15 land.
Layline of Tranquility 2WW
Enchantment
If ~ is in your opening hand you may start with it on the battlefield.
Only one creature can attack you or a planeswalker you control each turn.
The Lord of Obscurity 4UB
Legendary Creature - Human Wizard
~ is unblockable
Other creatures you control get -1/-0 and can't be blocked.
3/6
Next:
Conflargo, Combustion Specialist
Bone Bone, Skeletal Construct
Shadrock Unbound
Enchantment
At the beginning of each end step put a thought counter on River of Thoughts if you cast two or more spells that turn, then draw cards equal to the number of thought counters on River of Thoughts or search your library for X cards where X is the number of thought counters on River of Thoughts divided by three and rounded down.
Next:
Null, the Dead Space
Macorin, Manticore Overload
Bone Bone, Skeletal Construct
Wail, in my opinion, isn't all that great in this deck. I was running three and they always were the first card I removed when siding cards in. pretty much anything it can remove can be removed with Spatial Contortion, the sorcery mode is only effective (imo) against board wipes, and scion mode (while nice) is more suited for ramp than anything.
EDIT: Looking over my deck and thinking of cutting the 3 Reaver Drone for 2 Price and a Read the Bones. Thoughts?