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  • posted a message on Modern Horizons Name and Number Crunch
    Quote from DonRon »
    Allied Swords looking very likely from the number crunch. 1 Mythic per color, 2 walkers, Mox, Morpheon, First Sliver. Looks good. Plus 7 Artifacts after SCRAPYARD in number crunch.

    I certainly hope so because this is the most logical place to complete a 15-year mega cycle! One a week next week as our final 5 mythics (with Yawgmoth). I like it! Fingers crossed.

    At this point, while they may fit crunch wise, they are almost assuredly out numbers wise. We have 10/15 mythic cards revealed, with black not having one at all. This means that, unless the the swords are downshifted (highly unlikely) or they steal slots from other rarities (slightly more likely than downshifting) the allied swords will not be here

    EDIT:
    I will be out of town for the holidays with very limited ability to update this page. Any cards that get revealed between now and when I am able to get back to my computer will get added then unless a mod adds them. To that end I request that you not point out cards missing from the list until some time late Sunday.
    Posted in: The Rumor Mill
  • posted a message on Is there like a "Keep your hands to Yourself" card?
    My impression, from your post SardoNespa, is that you don't like playing against control decks in Arena. Am I correct?

    Control serves a purpose in the overall game and attacks the opponent in a different way than through creatures. It is a valid strategy that, while you may not like it, has been here since the beginning and will remain. Yes, it's in a good place right now and has quite a few good tools. What's to say the next standard set doesn't give aggro or midrange better stuff? In short, asking for a card like this to exist just because you don't like playing against a control deck is a little childish. Learn about the deck and adjust accordingly. If you're playing Bo1, that'll be harder to do than in Bo3 where you can sideboard, but control is not unbeatable. If it was, then something would be done about it.
    Posted in: MTG Arena
  • posted a message on Modern Horizons Name and Number Crunch
    Quote from Dusk707 »
    Quote from Trifas »
    A Cycle of Allied Swords seems very plausible, considering the crunch!

    The main issue with that is Mythic distribution.
    It is safe to assume each color will get two mono-mythic rare cards. That, with the colorless mythic and rainbow mythic means there are only 3 mythic spots left to fill. I doubt that they would do a partial cycle of swords. However, they could steal two rare slots for mythic slots and do it, but I find that unlikely at best.


    I don’t know if I agree with your opinion on mythic distribution. I could definitely see 1 mythic of each color, the 5 swords, Sliver, Morophon, and maybe a land, with the final two scattered around. It doesn’t have to be evenly distributed.

    While yes, they don't have to be evenly distributed, Wizards has more often than not tried to keep mythic rares evenly spread across all of the colors. Sets where there has been deviation from this have usually had either a thematic reason or a story reason (Hour of Devastation comes to mind here). In sets like this (supplemental/masters/core) the usual method for achieving this is giving each color at least two mono-mythics. I believe this is present in Modern Horizons as well, given how white already has had two revealed. With this logic, that means 10 mythic slots are spoken for. 3 of the remaining slots are taken by Morophon, First, and Mox.

    Another argument against the swords being in the set is a distinct lack of equipment interactions. RW is the color combination most prone to using equipment and having equipment based abilities, and its draft archetype is Slivers, not equipment matters. If the swords were in the set Wizards would likely try to make equipment into one of the draft archetypes.

    That said, Wizards can very easily break with convention and put them in. I'd like to see them, but I feel they are more likely to either be in the next set like this or in the inevitable return to New Phyrexia set. Would be an interesting take to make them Phyrexian style swords to counter the Mirrian styled.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Name and Number Crunch
    Quote from Trifas »
    A Cycle of Allied Swords seems very plausible, considering the crunch!

    The main issue with that is Mythic distribution.
    It is safe to assume each color will get two mono-mythic rare cards. That, with the colorless mythic and rainbow mythic means there are only 3 mythic spots left to fill. I doubt that they would do a partial cycle of swords. However, they could steal two rare slots for mythic slots and do it, but I find that unlikely at best.
    Posted in: The Rumor Mill
  • posted a message on [Unverified] Potential Modern Horizons card (screenshot attached)
    While I can't quite make the card number out, it looks like either 129 or 139, either of which makes this a fake card since Planebound Accomplice is at 140.
    Posted in: Speculation
  • posted a message on Modern Horizons Name and Number Crunch
    Based on today's reveals:
    - an uncommon allied color pair land cycle appears likely, as there are 5+ open spots between Fiery Inlet and Snow-Covered Plains
    - possible 6 card Legendary Creature Cycle: Morophon and Urza are both Mythic Legends, and there are plenty of older Legends who either need a card or would like an updated card. Yawgmoth would likely be the B legend. Unfortunately Don't know enough about the lore to speculate on the W, R, and G Legends could be, unless they count Serra as the W and the other walker as one.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Name and Number Crunch
    With the reveal of Enemy Canopy lands, what do you think the chance are of finishing out the allied ones? If done in MH1 it would mean that Horizon Canopy won't get printed here, which would be a bit awkward. More likely I could seem them completing the allied in MH2, which would allow them to reprint Horizon Canopy as the 'all cards will be new to modern' limit will likely be lifted.

    EDIT: It should be noted that the numbers for Fiery Inlet and Waterlogged Grove are guesses as the article had them both covered. Will update once the proper numbers are available
    Posted in: The Rumor Mill
  • posted a message on CoolStuff Inc Preview - Force of Vigor
    Do this card really destroy up to 4 cards on its own??? Did I read good?? That's insane. In EDH I need too much this.

    Not quite. It only destroys two. You get your choice of two artifacts, two enchantments, or one of each. To do what you want it would have to say 'Destroy up to two target artifacts and up to two target enchantments' which would be very pushed for a rare
    Posted in: The Rumor Mill
  • posted a message on Channel FireBall - LSV Preview - Seasoned Pyromancer
    Quote from DanzBorin »
    Quote from CatParty »
    Quote from Kman »
    This is Mythic Level????
    Quote from 13055 »
    Maybe I'm underrating this, but it does not feel like a Mythic to me.


    At worst it's 1RR for a 2/2 body that draws you 2 cards. You don't need to discard in order to draw two. That's very strong on it's own.

    Why would you not have to discard. It says "discard 2 cards". Not may discard.

    I think the point being made here is that the Draw 2 cards is not contingent on first discarding two cards.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Name and Number Crunch
    Given the recent reveal of Force of Vigor I am predicting a cycle of Force of... cards.
    W Force: Lifegain is the safe bet with exile, damage prevention, or buffing as alternatives. Token generation could happen as well, but I feel this is the least likely.
    B Force: Most likely option here is creature kill, could surprise us by making it creature or walker. Other option would be some form of card draw for life (though black doesn't normally get instant speed draw so this is a bit of a long shot).
    R Force: Most likely damage to any target, though could make it hit creatures/walkers to give it a few extra damage. Could also copy a spell to do something different. A red based buff is unlikely. Land Destruction, while possible, I guess is a next to non-existent chance.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Name and Number Crunch
    Modern Horizons will have 249 cards and 5 basic lands. It is the first set designed to skip over the standard environment and enter straight into Modern. All reprints will be of cards not currently legal in Modern.

    Projected Breakdown:
    10/15 Mythic Rares
    33/53 + 1 Rares
    33/80 Uncommons
    28/101 Commons
    5/5 Basic Lands
    109/254 + 1 Total


    Guide:
    Bold with link: Officially confirmed English card at that number.
    Italics with link: Unconfirmed English card at that number. (Leaks)
    Bold, no link: Confirmed card at that number, awaiting English name and/or image.
    Italics, no link: Card known to exist, but number unknown.

    Will be adjusting the color distribution as more cards are revealed, initial break down based on the Masters 25 set.


    C Colorless C (1 M)
    001 - Morophon, the Boundless (Mythic Legendary Creature)

    W White W (2 M, 5 R, 1 U, 3 C)
    002
    003 - Astral Drift (Rare Enchantment)
    004 - Battle Screech (Uncommon Sorcery)
    005 - Dismantling Blow (Uncommon Instant)
    006
    007
    008
    009
    010 - Force of Virtue (Rare Enchantment)
    011 - Generous Gift (Uncommon Instant)
    012
    013 - Giver of Runes (Rare Creature)
    014 - Impostor of the Sixth Pride (Common Creature)
    015
    016 - King of the Pride (Uncommon Creature)
    017
    018
    019 - Martyr's Soul (Common Creature)
    020
    021 - Ranger-Captain of Eos (Mythic Creature)
    022
    023
    024
    025
    026 - Serra the Benevolent (Mythic Legendary Planeswalker)
    027
    028
    029 - Sisay, Weatherlight Captain (Rare Legendary Creature)
    030
    031 - Splicer's Skill (Uncommon Sorcery)
    032
    033
    034
    035
    036 - Wall of One Thousand Cuts (Common Creature)
    037 - Winds of Abandon (Rare Sorcery)
    038 - Wing Shards (Uncommon Instant)
    039 - Zhalfirin Decoy (Uncommon Creature)

    U Blue U (1 M, 3 R, 3 U, 7 C)
    040 - Archmage's Charm (Rare Instant)
    041 - Bazaar Trademage (Rare Creature)
    042
    043 - Chillerpillar (Common Creature)
    044 - Choking Tethers (Common Instant)
    045
    046
    047
    048 - Exclude (Uncommon Instant)
    049
    050 - Fact or Fiction (Uncommon Instant)
    051
    052 - Force of Negation (Rare Instant)
    053
    054
    055 - Man-o'-War (Common Creature)
    056
    057
    058
    059
    060
    061
    062
    063 - Pondering Mage (Common Creature)
    064 - Prohibit (Common Instant)
    065
    066
    067 - Scour All Possibilities (Common Sorcery)
    068 - Scuttling Sliver (Uncommon Creature)
    069
    070
    071 - Stream of Thought (Common Sorcery)
    072
    073
    074
    075 - Urza, Lord High Artificer (Mythic Legendary Creature)
    076
    077
    078

    B Black B (0 M, 3 R, 5 U, 5 C)
    079
    080 - Cabal Therapist (Rare Creature)
    081 - Changeling Outcast (Common Creature)
    082
    083
    084 - Crypt Rats (Uncommon Creature)
    085
    086
    087 - Diabolic Edict (Common Instant)
    088 - Dregscape Sliver (Uncommon Creature)
    089
    090 - Feaster of Fools (Uncommon Creature)
    091
    092 - Force of Despair (Rare Instant)
    093
    094
    095 - Headless Specter (Common Creature)
    096
    097
    098
    099
    100 - Plague Engineer (Rare Creature)
    101
    102
    103
    104
    105
    106
    107
    108 - Sling-Gang Lieutenant (Uncommon Creature)
    109
    110
    111 - Umezawa's Charm (Common Instant)
    112 - Undead Augur (Uncommon Creature)
    113
    114 - Venomous Changeling (Common Creature)
    115
    116
    117

    R Red R (1 M, 4 R, 5 U, 6 C)
    118 - Aria of Flame (Rare Enchantment)
    119
    120
    121
    122 - Firebolt (Uncommon Sorcery)
    123 - Fists of Flame (Common Instant)
    124 - Force of Rage (Rare Instant)
    125
    126 - Goatnap (Common Sorcery)
    127
    128 - Goblin Engineer (Rare Creature)
    129 - Goblin Matron (Uncommon Creature)
    130 - Goblin...
    131 - Goblin War Party (Common Sorcery)
    132 - Hollowhead Sliver (Uncommon Creature)
    133
    134 - Lava Dart (Common Instant)
    135
    136 - Orcish Hellraiser (Common Creature)
    137
    138
    139 - Pillage (Uncommon Sorcery)
    140 - Planebound Accomplice (Rare Creature)
    141 - Pyrophobia (Common Sorcery)
    142 - Ravenous Giant (Uncommon Creature)
    143
    144
    145 - Seasoned Pyromancer (Mythic Creature)
    146
    147
    148
    149
    150
    151
    152
    153
    154

    G Green G (1 M, 5 R, 5 U, 5 C)
    155 - Ayula, Queen Among Bears (Rare Legendary Creature)
    156 - Ayula's Influence (Rare Enchantment)
    157
    158
    159
    160
    161 - Deep Forest Hermit (Rare Creature)
    162 - Elvish Fury (Common Instant)
    163
    164 - Force of Vigor (Rare Instant)
    165
    166 - Genesis (Rare Creature)
    167 - Glacial Revelation (Uncommon Sorcery)
    168 - Hexdrinker (Mythic Creature)
    169
    170
    171 - Mother Bear (Common Creature)
    172
    173
    174 - Nimble Mongoose (Common Creature)
    175 - Regrowth (Uncommon Sorcery)
    176
    177
    178 - Savage Swipe (Common Sorcery)
    179 - Scale Up (Uncommon Sorcery)
    180 - Spore Frog (Common Creature)
    181 - Springbloom Druid (Common Creature)
    182 - Squirrel Nest (Uncommon Enchantment)
    183 - Tempered Sliver (Uncommon Creature)
    184
    185
    186
    187
    188
    189 - Unbound Flourishing (Mythic Enchantment)
    190
    191
    192
    193

    WUBRG Multi-Color GRBUW (2 M, 4 R, 6 U, 0 C)
    194 - Abominable Treefolk (Uncommon Creature)
    195 - Cloudshredder Sliver (Rare Creature)
    196 - Collected Conjuring (Rare Sorcery)
    197
    198 - Etchings of the Chosen (Uncommon Enchantment)
    199 - Fallen Shinobi (Rare Creature)
    200 - The First Sliver (Mythic Legendary Creature)
    201 - Good Fortune Unicorn (Uncommon Creature)
    202
    203 - Ice-Fang Coatl (Rare Creature)
    204
    205
    206
    207 - Lavabelly Sliver (Uncommon Creature)
    208 - Lightning Skelemental (Rare Creature)
    209 - Munitions Expert (Uncommon Creature)
    210 - Nature's Chant (Common Instant)
    211
    212
    213
    214
    215 - Thundering Djinn (Uncommon Creature)
    216
    217 - Wrenn and Six (Mythic Planeswalker)

    X Artifacts X (1 M, 2 R, 0 U, 0 C)
    218 - Alter of Dementia (Rare Artifact)
    219
    220
    221
    222 - Farmstead Gleaner (Uncommon Artifact Creature)
    223
    224
    225
    226 - Mox Tantalite (Mythic Artifact)
    227 - Scrap Recombiner (Rare Artifact Creature)
    228
    229
    230
    231
    232
    233
    234

    0 Lands 0 (0 M, 6 R, 0 U, 0 C)
    235
    236
    237
    238 - Fiery Inlet (Rare Land)
    239
    240 - Frostwalk Bastion (Uncommon Land)
    241
    242
    243 - Nurturing Peatland (Rare Land)
    244 - Prismatic Vista (Rare Land)
    245
    246 - Silent Clearing (Rare Land)
    247 - Sunbaked Canyon (Rare Land)
    248
    249 - Waterlogged Grove (Rare Land)

    0 Basic Lands 0
    250 - Snow-Covered Plains
    251 - Snow-Covered Island
    252 - Snow-Covered Swamp
    253 - Snow-Covered Mountain
    254 - Snow-Covered Forest

    Buy-a-box Promo
    255 - Flusterstorm (Rare Instant)
    Posted in: The Rumor Mill
  • posted a message on Commander 2019 Theme Speculation
    Enchantment Remover B
    Instant
    As an additional cost to cast Enchantment remover, pay X life. Destroy target enchantment with converted mana cost X.

    This could easily be how enchantment removal shows up in black. Maybe upping the mana cost could enable it to hit all non-land permanents.
    Posted in: Speculation
  • posted a message on Modern Horizon will have 2 Planeswalkers in total, and the other one is a new character
    Quote from user-11102155 »
    its 50 reprints of non modern legal cards

    where did that piece of information come from? I know they said there will be reprints of non-modern legal cards to make them modern legal, but never an exact number
    Posted in: The Rumor Mill
  • posted a message on So SICK of planeswalkers already
    From WAR:


    This does not include any counters, discard spells, or other means to deal with walkers from previous sets (Bedevil comes to mind, along with Shock, Lightning Strike, and Vraska's Contempt). In short, there are a lot of ways to deal with walkers. The only color that can't on it's own is Green. Red and Black have the easiest time, but that's understandable as well.
    Posted in: MTG Arena
  • posted a message on Commander 2019 Theme Speculation
    I'd like to see allied color pair commanders. I know they are the most common, but this could serve as a way to explore the aspects of the color pair that don't get as much attention. This would require there to be five decks again, however, and I'm not sure that that will happen.
    Posted in: Speculation
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