- Mr_Lord_Mr
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Member for 10 years, 3 months, and 4 days
Last active Thu, Mar, 30 2023 17:57:30
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Dec 2, 2017Mr_Lord_Mr posted a message on Word of Command: Un-believableI have found gotcha cards actually ruin a game because everyone just stops talking and it isn't fun at all. Main reason I am not putting them in my cube.Posted in: Articles
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Feb 4, 2014Mr_Lord_Mr posted a message on Launch Giveaway!I would have to say that my favorite is Platinum Angel. Not because of what she does but because of the art and the flavor text. She truly looks like the apex of artifice and the art is just amazing.Posted in: Announcements
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I am really sorry the thread started as a joke and has been slowly changing to something serious. I am trying to make it a better thread and was planning on fixing a lot of stuff today but I've been bed ridden all day with terrible vertigo and a fever. I promise I will make this serious when I can actually use the computer and not ask my roommate to post for me.
Edit:
Not trying to make excuses I am genuinely sorry and surprised the thread has garnished any support.
I like both of those for the fact they can both be hit by Sun Titan the only problem is squeezing all of the cards into one deck.
I love this deck so much, I would really recommend putting sun titan in, it really helps against stuff like abrupt decay, I might also recommend some fatestitcher's for more redundancy but since your deck is less graveyard based you probably don't need them.
I also would like to say glittering wish is like my favorite card so your deck is like a dream come true
I've found through testing, the devil's play version can go off turn four pretty regularly and can pull off some nice turn threes, it was a little weak to spot removal but the fact you can just win on the spot with orchard+fatesticher+alarm is really nice, even more so when any of these pieces can be in your graveyard and still be accessible
EDIT
The magus of the bazaar really helps to speed it up
4 Magus of the Bazaar
4 Birds of Paradise
2 Dryad Arbor
4 Fatestitcher
4 Golgari Grave-Troll
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
4 Intruder Alarm
3 Life from the Loam
2 Unburial rites
2 Devil's Play
Lands: 16
4 Forbidden Orchard
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
2 Polluted Delta
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills
Another version, similar to the first deck replaces the demons with Angel of glory rise and Azami here it is as well:
3 Birds of Paradise
2 Dryad Arbor
1 Eternal Witness
1 Angel of Glory's Rise
1 Azami, Lady of Scrolls
2 Fatestitcher
4 Golgari Grave-Troll
1 Laboratory Maniac
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
1 Undercity Informer
1 Viscera Seer
4 Bridge from Below
3 Intruder Alarm
3 Endless Obedience
2 Mystic Retrieval
Lands: 16
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
4 Polluted Delta
1 Steam Vents
1 Stomping Ground
1 Watery Grave
3 Wooded Foothills
The first version here has tested to be a lot more consistent with far better top decks then the original list, the deck list using Angel of Glory's Rise is just fun to play, it is more consistent then the original deck, needing less to go off, but is less consistent then the Devil's Play variant.
I couldn't have said it better myself, the game is so much more then turning cards sideways. My favorite games are not when I win because I happened to hit goyf then Lilly then rhino for the win, my favorite games are when I know both my opponent and I had to think critically about what to do to stop one another regardless of if I won or not in the end.
Do you like winning? Do you like the rush of adrenaline you get when you assemble an intricate combo resulting in the untimely demise of your opponent? Do you lust for the fulfillment achieved only by watching the hope drain out of your opponents eyes as the horror unfolding before them takes its toll? Then jump for joy for the gates of heaven have opened and the pure ambrosia that is this deck has spilled out like pedestrians from an overcrowded public bus. Me and my team of crack modern deck builders have assembled a deck list so groundbreaking that over half of the deck has never seen competitive play in modern. Hold onto your butts fine ladies and gentleman because with this thread I present to you for the first time ENDLESS ALARM!!!!
Intruder Alarm - Fantastic enchantment that can help slow aggro decks but more importantly can speed up dredging or lead to infinite tokens and or mana
Forbidden Orchard - Allows to trigger some last second untap effects with intruder alarm but also goes infinite with fatestitcher allowing for some fun plays such as devil's play for ten billion
Fatestitcher - Great as a hasted mana dork, or an extra loot effect or the final nail in the coffin with Forbidden Orchard and Intruder Alarm
Presence of Gond - Slam this on a creature with Intruder Alarm out and get as many tokens as your heart can demand
Combos:
Intruder Alarm + Fatestitcher + Forbidden Orchard = unlimited untap affects and unlimited mana
Intruder Alarm + Forbidden Orchard + Hydroform = unlimited untap affects and unlimited mana
Intruder Alarm + Presence of Gond + Any Creature = Unlimited 1/1's
Presence of Gond - Allows you to swarm your opponent with an uncountable amount of 1/1's
Laboratory Maniac - With all of the dredge in the deck your library empties pretty quickly
Devil's Play - Gotta spend that infinite mana on something
Massacre Wurm - With all the 1/1's your opponet has from Forbidden Orchard makes it rather easy to finish them off and gets around leyline to boot
Extractor Demon - Can be used to mill out your opponent
Sun Titan - Can reoccur Intruder Alarm, Presence of Gond, or Forbidden Orchard to complete the combo
Mystic Retrieval - Allows you to return Endless Obedience from the graveyard to your hand
Endless Obedience - Lets you return whatever creature you need from your graveyard to win
Unburial Rites - Same as above
Ensnaring Bridge - Thanks to bazaar you empty your hand pretty fast, this will help stop some of the more aggressive decks
Life from the Loam - returns Forbidden Orchard from your graveyard or lets you hit those last needed land drops or acts as another dredge target
Eternal Witness - can go infinite with Endless Obedience and Viscera Seer allowing you to get infinite scry abilities and infinite 2/2's off of Bridge from Below
3 Birds of Paradise
2 Dryad Arbor
1 Eternal Witness
2 Extractor Demon
2 Fatestitcher
4 Golgari Grave-Troll
1 Laboratory Maniac
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
1 Undercity Informer
1 Viscera Seer
4 Bridge from Below
3 Intruder Alarm
3 Endless Obedience
2 Mystic Retrieval
Lands
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
4 Polluted Delta
1 Steam Vents
1 Stomping Ground
1 Watery Grave
3 Wooded Foothills
Endless Alarm
This deck was the original deck posted on this thread. First things first is you have to get intruder alarm, and some sort of sac outlet on the field with a bunch of bridges in the graveyard, you then proceed to sac all the Narcomoeba's and such to generate as many zombies as possible, you then unearth the two extractor demons and sac everything to mill your opponent out. This deck is slow, inconsistent, and fragile to the max but is very fun to play.
4 Magus of the Bazaar
4 Birds of Paradise
2 Dryad Arbor
4 Fatestitcher
4 Golgari Grave-Troll
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
4 Intruder Alarm
3 Life from the Loam
2 Unburial rites
2 Devil's Play
Lands: 16
4 Forbidden Orchard
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
2 Polluted Delta
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills
Devil's Alarm
The most consistent of the three alarm decks, and probably the fastest the deck wins by doing infinite damage with a giant devil's play brought about by the Intruder Alarm + Fatestitcher + Forbidden Orchard combo for infinite mana. Thanks to Sun Titan and life from the loam, all of the cards are easily recurred from the graveyard and the deck can pretty consistently go off turn four.
3 Birds of Paradise
2 Dryad Arbor
1 Eternal Witness
1 Angel of Glory's Rise
1 Azami, Lady of Scrolls
2 Fatestitcher
4 Golgari Grave-Troll
1 Laboratory Maniac
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
1 Undercity Informer
1 Viscera Seer
4 Bridge from Below
3 Intruder Alarm
3 Endless Obedience
2 Mystic Retrieval
Lands: 16
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
4 Polluted Delta
1 Steam Vents
1 Stomping Ground
1 Watery Grave
3 Wooded Foothills
Oops Forgot the Alarm
This deck plays very similarly to the legacy deck oops all spells. Using the same mill tactics as the other decks you unburial rites/endless obedience back and angel of glory rise, returning Azami, laboratory maniac, and maybe some thought couriers, you then tap the wizards to draw cards that you don't have cause you milled out for the win.
1 Breeding Pool
1 Hallowed Fountain
3 Forest
1 Dryad Arbor
1 Temple Garden
4 Misty Rainforest
4 windswepth heath
4 Forbidden Orchard
1 Rogue's Passage
1 Sejiri Steppe
1 Celestial Colonnade
3 Plains
1 Island
4 Glittering Wish
4 Knight of the Reliquary
1 Orzhov guildmage
1 Spellskite
4 coiling oracle
4 Intruder Alarm
1 Wind Zendikon
4 Ghostly Prison
Instant
4 Path to Exile
3 Forbidden Alchemy
1 Supreme Verdict
1 Detention Sphere
1 Geist of Saint Traft
1 Meddling Mage
1 Bant Charm
1 Rakdos Charm
1 Hydroform
1 Abrupt Decay
1 Bound // Determined
1 Gaddock Teeg
2 Flex spot
1 Oona, Queen Of The Fae
1 Golgari Charm
Most of the decks listed above, at least the various alarm variations play out the same beginning and middle game. You start by playing mana dorks then looters and then hopefully intruder alarm. After you get at least two lands out, thanks to the power of life from the loam, you start dredging out your whole deck until everything you need is in your graveyard, then using unburial rites or endless obedience or one of the unearth abilities to complete your combo you then go off using one of the listed combos from above. This does not limit the combos to those, there are a veritable cornucopia of combos this deck can utilize and I look forward to seeing what people suggest. I will try to sty on top of things and keep editing this post.
Edit: in answer to your question, spreading seas is nice, I might try it, not the best against mono blue tron though