2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Dredge Phoenix - Arclight Phoenix + Stitcher's Supplier + Creeping Chill (5-color Gates or Grixis?) - for Best of One Arena
    If you want a Cry of the Carnarium effect, you could try golden demise worst case it sends your birds to the yard too, best case it leaves your side uneffected
    Posted in: Deck Creation (Standard)
  • posted a message on Dredge Phoenix - Arclight Phoenix + Stitcher's Supplier + Creeping Chill (5-color Gates or Grixis?) - for Best of One Arena
    This looks pretty sweet! I am definitely going to try running this on arena, thank you for posting this! I will definitely tell you if I notice anything while playing
    Posted in: Deck Creation (Standard)
  • posted a message on Dredge Phoenix - Arclight Phoenix + Stitcher's Supplier + Creeping Chill (5-color Gates or Grixis?) - for Best of One Arena
    I am very interested in this deck a lot! Do you have a full decklist you have been playing with?
    Posted in: Deck Creation (Standard)
  • posted a message on how to stay alive with Neheb the Eternal?
    To survive:

    Platinum Angel, Bone Mask, Dark Sphere, Pentagram of the Ages

    To stop lifegain:

    Malignus, Leyline of Punishment, Sulfuric Vortex or other combos like Splinter Twin if the lifegain is too much? Though that is less fun.
    Posted in: Commander (EDH)
  • posted a message on New Challenge Every Day: 3/11/19: A WINNER and Green Flyers
    votes: graff02 and Cardz5000

    Preening Pheasant 1GG
    Creature - Bird (r)
    Flying
    t: put a feather token on ~
    At the start of your pre-combat main phase add x mana of any color combination to your mana pool,
    where x is the number of feather tokens on ~.
    When ~ dies add x mana to your mana pool for each feather counter on ~.
    Their feathers are priceless, when cleaned they shine with a magical energy.
    1/2
    iiw: cards that make the hockey puck good
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Okie dokie! We have some great submissions here! I also will use a point system just because there are so many entries. It will be: how tribal it feels 0-5, the rariety of the tribe 0-3, flavor 0-5, and that great melvin rating 0-5.

    Sephon19: The Lord Prophesized - Love this enchantment it is so funny and great! It definitely feels Brushwagg tribal 4/5 and the noble Brushwagg are rare tribe at that 3.5/3 (gave bonus .5 for being as rare as possible), as to flavor the token created has the brushwagg feel and it would seem from existing cards they can be painful/distructive to other permanents 3/5, not sure why you need to not control permanents of the same name, being as there is only one brushwagg card this feels increddibly hard to pull off 3/5. 13.5/18

    Flatline: Ainok Alpha - It is about time hounds got a good lord, cats have had it good for too long 4/5, and hounds are a pretty rare numbering at 76 and with no existing lords they are in need of one, 2.5/3. Mechanics definitely feel dog like 4/5 and the card is clean and fairly decent and well costed 4/5. 14.5/18

    Subject16: Ilusek, the Blightmarrow - wow that is a good card for skeletons and has a lot of benifits to them both on the offense and defense 4/5. As to rarity skeletons are pretty rare at 49 cards, but they oddly are lacking slightly less in the fact they have a true lord in Death Baron and an almost lord in Paragon of Open Graves 2/3. It has the flavor of a skeleton and reanimating them once they have been withered away, the indestructable flavorly feels odd. Sketons usually don't mind dying they just leave the graveyard over and over. 3.5/5. What can I say mechanically it looks and feels good. 5/5 14.5/18

    graffd02: Phyrexian Siege Plow - Wow this card is an amazing card! I am a sucker for flavor and this seems to hit it right out of the park! Right off the bat this card feels decently tribal, it grants a nice flavorful ability to all juggernauts 4/5. As for how rare the tribe is, coming in at 17 and with no lords they are really needing them 3/3. Flavor is amazing I love that the siege plows actually plow and ruin the land. I know this is nitpicking but being as they are phyrexian I almost feel they should corrupt the land more then waste it and I miss that juggernaut attacks each turn line but it incredibly either way! 4.5/5. This card seems fairly well costed and balanced, the flavor helps it in that it doesn't flat out destroy the land, 4/5. 15.5/18

    RileyMcAwesome: Supressed Memory - Jeez another beautiful flavor card. Tribal wise it does provide away to create its tribe as well as give a nice anthem buff in the process 4/5. As far as how rare the tribe is, 82 ilusions are still rare (though the most common tribe so far) but they do have a lord in Lord of the Unreal so they aren't in the most desperate spot 2/3. The flavor of this is spot on, narcomebas are already little memories that pop up from time to time, and when a person tries to suppress their own memories they can explode forth in interesting ways and make the memories more vivid or stronger then they would have been normally 5/5. I think this is also the most interesting design space tried out in this challenge and it is well crafted, its forecast ability feels stronger then ones of old but since you cannot cast the creature it balances out, it also ties into the flavor beautifully 5/5. 16/18

    Mergatroid_Jones: Primordial Seas - Feels pretty tribally for fish and leviathans 4/5. And as for rarity there are a total of 66 fish and leviathans, and they have some cards that work with other fish/leviathans but not anything major and this card is really just fish 3/3. The flavor seems good, the fish gather and the food chain creates bigger and bigger fish which eventually grow into leviathans 4/5. It feels kind of weird you have to pay mana to get the fish and that it happens at the start and end of the turn, I almost feel like it should just be every turn get a fish token 4/5. 15/18

    Forestsguy: Scavenger Rat - I like it, rats always have a place in my heart and this does seem to help the rat tribe by allowing them to dig and bring back some of your killed rat bois! 4/5. Rats are fairly rare but they have several nice support cards like Ogre Slumlord and Marrow-Gnawer so they might be one of the better positioned off the tribes 2/3. The flavor seems decent though it is kinda weird that they can bring creatures back from the dead, and even non-rats if they are scavengers, but really nice over all with the drawing and discarding 3.5/5. Black isn't really into the whole everyone draws and discards, that is more reds shtick, but wonderful otherwise 3.5/5 13/18

    mirrislegend: Illusory Advisor - Definitely a good card! and helps illusions out a lot, but nothing about it really screams illusion tribal to me, 3/5. As mentioned above illusions are fairly rare but do have one lord in the form of lord of the unreal, 2/3. Flavor wise i like this a lot and it gives off a nice vibe likee the green and blue legends from battlebonds, 5/5. The card definitely feels well crafted and balanced if not a little pushed and i like how it has the dies when targeted illuion line 5/5. 15/18

    Legend: School of Fish - I love this card and I feel like it does help fish tribal alot, gotta draw into those low amount of fish cards somehow. 4/5. Fish are a very rare tribe and as mentioned fish themselves really do not have any lords out there, 3/3. I am not sure I understand the flavor perfectly, but I do like the bigger the school, the bigger the reward 3.5/5. Card is well designed and at its floor is 6 mana draw 3 get 3 1/1's which might be a bit strong for uncommon. But really only if fish become a bigger thing, I do think this might have wanted some green in its casting cost. 4/5 14.5/18

    Winner is RileyMcAwesome! Congrats!

    Next challenge is RTR block mechanics



    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/7/19: Invert
    RileyMcAwesome, Soramaro

    Disparate Rebuttal UR
    Instant (U)
    Invert UG (You may cast this spell for its Invert cost, remove “non” from its rules text.)
    Counter target noncreature spell.
    Artificial Chaos, Natural Guidance. Izzet and Simic were always at odds but now that would have to change

    iiw: cards with forecast
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Wow already lot of cool entries! I will judge tomorrow to make sure everyone who wants to enter gets a chance Smile
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/6/19: Krakens, Leviathans, Octopuses, and Serpents Matters
    Votes: Subject16, RileyMcAwesome

    Suggoth, Herald of the Deep 1UUB
    Legendary Creature - Merfolk Horror (R)

    Krakens, Leviathans, Octopuses, and Serpents you own have suspend 4 - UUB.
    Whenever you remove a time counter form a suspended Kraken, Leviathan, Octopus, or Serpent, target creature gets -1/-1 until end of turn.

    A cold hollow sound sent shivers down the men's spines. Something was coming, somthing big.
    2/2
    IIW: deserts matter
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 3/5/19: Tribe Revival
    Votes: graffd02, RileyMcAwesome

    Pangolin Den Mother 2GG
    Creature - Pangolin Beast (R)
    On your upkeep create a 1/2 green Pangolin Beast token
    Whenever another beast you control takes damage put a +1/+1 counter on that creature
    Tap three untapped Pangolins you control: draw a card
    Protective of her children, her motherly love extends to all of natures beasts, bolstering and protecting them.
    2/3

    IIW: Create a card that makes darksteel relic good
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mesa Jumper 4WRR
    Creature - Giant (R)
    Trample, Haste
    WWR, Sacrifice a plains: ~ gains flying until end of turn, destroy target land.
    Tomar loved the feel of the wind in his hair almost as much as he loved the crunch of the hills beneath his feet.

    8/4

    IIW: Support for a lacking tribe (Atogs, Homarids, ...)
    Posted in: Custom Card Contests and Games
  • posted a message on Does Ovinize make creature die if they’ve already taken damage?
    It will still get the buffs that would apply to it from th liege. If it was a white (or blue) creature, it will be an 0/1 and get +1/+1 so a 1/2, if it is both white and blue it will get +2/+2 and be a 2/3, Ovinize just changes the creatures base stats, if it has an enchantment or equipment boosting its' stats they still get boosted.
    Posted in: Magic Rulings
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    I agree, I really want to see what happens with him, though I think he will probably stay above 50 just with how dominant he is in legacy.
    Posted in: Modern Archives
  • posted a message on SCG preview - Rishadan Port!
    Awesome! D&T here I come!
    Posted in: The Rumor Mill
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Own worst enemy 1R
    Enchantment (r)
    When ~ enters the battlefield create a 2/2 goblin traitor token.
    Whenever a goblin enters the battlefield, ~ deals x damage to it, where x is the number of goblins in play.
    It is easier to cause havoc within one's own hovel.

    IIW: create a card that boosts a forgotton tribe (Homarids, kobolds, pangolin)
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.