- Mr_Lord_Mr
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Member for 10 years, 2 months, and 13 days
Last active Thu, Mar, 30 2023 17:57:30
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Dec 2, 2017Mr_Lord_Mr posted a message on Word of Command: Un-believableI have found gotcha cards actually ruin a game because everyone just stops talking and it isn't fun at all. Main reason I am not putting them in my cube.Posted in: Articles
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Feb 4, 2014Mr_Lord_Mr posted a message on Launch Giveaway!I would have to say that my favorite is Platinum Angel. Not because of what she does but because of the art and the flavor text. She truly looks like the apex of artifice and the art is just amazing.Posted in: Announcements
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Lands:
x2 Flooded Strand
x3 Windswept Heath
x1 Polluted Delta
x4 Mana Confluence
x3 Sandsteppe Citadel
x3 Opulent Palace
x1 Swamp
x2 Island
x3 Forest
x2 Plains
Creatures:
x3 Whisperwood Elemental
x3 Rattleclaw Mystic
x2 Temur Sabertooth
x3 Hidden Dragonslayer
x2 Stratus Dancer
x2 Silumgar Assassin
x3 Den Protector
x4 Deathmist Raptor
Non-creatures:
x2 Abzan Charm
x3 Trail of Mystery
x3 Secret Plans
x4 Mastery of the Unseen
x2 Murderous Cut
As soon as the ability of MegaMorph was revealed I new instantly that I wanted to create a deck utilizing it so it could be referred to as Mighty Mega-Morphin' Power Rangers, luckily for me, and all who want to make this deck, the complete cycle has been revealed of the 2-drop power rangers with mega morph. Here is a rough list that I have been working on:
Lands:
x2 Flooded Strand
x2 Windswept Heath
x1 Polluted Delta
x1 Wooded Foothills
x4 Mana Confluence
x2 Sandsteppe Citadel
x1 Mystic Monastery
x1 Opulent Palace
x1 Frontier Bivouac
x1 Mountain
x1 Swamp
x2 Island
x3 Forest
x2 Plains
Creatures:
x2 Whisperwood Elemental
x3 Rattleclaw Mystic
x2 Temur Sabertooth
x3 Hidden Dragonslayer
x2 Stratus Dancer
x3 Silumgar Assassin
x2 Ire Shaman
x3 Den Protector
x2 Deathmist Raptor
Non-creatures:
x2 Abzan Charm
x3 Trail of Mystery
x3 Secret Plans
x4 Mastery of the Unseen
x2 Murderous Cut
I will post tournament results when these cards come out and I would love to hear everyone's suggestions, the manabase is mostly what I am afraid of being just terrible.
You will gain 6 life, lifegain is damage dealt not specified to certain players or creatures.
Edit: I know this is unlikely but after the slew of junk colored love modern has been getting a control player can dream
Edit: also it could count as snapcasters 5-6 or 8-10 depending on the amount of restos you are running
Here's the list I won last week with:
non-creatures:
x3 Living End
x4 Violent Outburst
x4 Demonic Dread
x4 Beast Within
creatures:
x4 Avalanche Riders
x1 Fulminator Mage (budget restrictions, I would like more)
x3 Simian Spirit Guide (MVP of the event)
x2 Pale Recluse
x4 Monstrous Carabid
x4 Deadshot Minotaur
x4 Street Wraith
x2 Architects of will
lands:
x4 wooded foothills
x3 bloodstained mire
x1 marsh flats
x2 overgrown tomb
x1 stomping ground
x1 sacred foundry
x2 blood crypt
x1 urborg, tomb of yawgmoth
x1 mountain
x1 forest
x1 swamp
x2 Copperline Gorge
The FNM had 5 rounds:
Round 1: bye (win)
this was really disappointing because the only reason I was running living end was to test it out against other peoples decks and to have fun, and nothing is more boring then a bye
Round 2: burn (win)
this round was the hardest of that night's, I won game one off of using two simian spirit guides to fill the graveyard and wipe his board by turn two letting me out race him. Game two I did something really stupid were my friend group wanted to see if siding out the ends for COP:red would work, and since I was just there to have fun I thought I'd try it, it did not work. Game 3 was really close but again I got to use the simian spirit guides and street wraith into street wraith into monstrous carabid allowing me to swing for lethal on my next turn.
Round 3: Mono Green Stompy (win)
this round was pretty easy, the boardwipe plus the land denial brought about two easy wins
Round 4: U/R Storm (win)
this is a match up I normally do not like because, at least when testing against my friends deck, they can combo off before me more often than not, luckily for me I managed to get a game one win thanks to simian into turn two fulminator and another simian into turn three avalanche rider to keep them off of their lands. Game two I again tried something silly and put in the canonist instead of living ends and managed to shut them down with that plus land denial.
Round 5: Podless Pod (win)
say what you want, podless pod is a decent deck that can get really hard to win against when they can sac all of their crap in response to a living end, coincidentally this is how I lost game 1, game 2 I managed to get 3 avalanche riders out in a row (thanks to simian) starting at turn 3 and proceeded to bring them all back keeping their land count at zero. Game 3 played in a similar way coupled with me actually getting a good living end off.
Overall I love this deck and I love how land denial is a legitament route to take if the living end way looks blocked.