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Last active Tue, Oct, 23 2018 12:12:17
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Aug 14, 2018So, I would like your opinion on something.Posted in: Control
It seems to me from the lists I've been seeing lately, that everyone has dropped Search for azcanta and since to me it looks like it does a lot for our plan of looking for the right cards, why is it considered to be of lower value than the other spells we're casting?
Other than that, another card I've been wanting to try out and get an opinion from you guys is Artificer's Assistant although it may just be cute.
Aug 10, 2018Yeah, I'll give them a goPosted in: Aggro & Tempo
Don't actually know how I'll do either vs BR Vengevine as that deck seems to be everywhere at the moment and I don't own any leylines but I'll fight them either way.
Something I also usually think about is the mana base. Isn't 4 fetchlands too few for playing Fatal Push? I pretty much play the same configuration as you except I am playing 2 Secluded Glen instead of River of tears. Going to swap them for 2 Flooded strands to help with revolt and also Jace brainstorm. I do play 4 mutavaults however, they really help out as man-lands, faerie counter for Spellstutter or even championing if needed. I also wanted to add Field of ruin (1 or 2) and mutavaults would be the first land to cut for it since I don't feel comfortable playing more than 4 colourless lands.
Aug 10, 2018Thanks!Posted in: Aggro & Tempo
I guess a lot of this just has to do with me not playing that often and the small sample of matches may be making me look unfavorably at some cards when I shouldn't.
I'm going to add the AVs back to the deck, it's the reason I got them and at the same time been scared to add them in.
Also going to try and play without the sword of fire and ice (at least in the main deck) as it often seems I drop all my defenses if I want to cast it when it's good to cast it. Even then it's susceptible to removal on equip, which can make it awkward.
There are some things I always have trouble with however:
1. More often than not, getting mistbind clique in my hand is not a good feeling. Sure there are those games where you can see a clear opening to use without fear of getting blown out and you get a timewalk + 4/4 flyer for 4 mana, but I just don't get those very frequently. This leaves me in a position where I like your choice of only having 1 MB, but also leads me to my second point.
2. At its core the deck is considered a tempo deck. This would lead me to believe that we can take on the role of the aggressor if we would so choose to do so in any game. While I have done this on occasion, just casting snapcasters as vanilla 2/1 and beating with mutavaults, my main problem with this tempo strategy is that in these kinds of iteration of decks, we just don't have enough creatures for it, makes me thing UR faeries with scions, 4 bolts and wizard's lightnings and other tempo creatures would simply be better at the job. So on the one hand, our most swingy tempo card (Mistbind) is an awesome card which can sometimes just win you the game, but also very often just gets stuck in the hand... Really unsure what to do with it.
3. This is probably my inexperience or lack of understanding/skill but how should we actually handle games where we don't have a BB t2? These usually feel like a stalling game, trying to find answers and ways to kill our opponent while getting whittled down by whatever they're throwing at us, chumpblocking inefficiently and then draw a BB when our life total doesn't allow us to cast it.
Sorry for the long post with my deck dilemmas but I feel I could talk about the deck forever
Aug 9, 2018@Rogers666 Curious about the inclusion of the 2 ancestral vision in the MB. I always assumed that would be a card we want to see on turn 1 so I would either bring in 4 MB or none at all, has it been a good card/amount in your matches?Posted in: Aggro & Tempo
Also, I've played with the same 3 PW configuration MB as you have chosen, but did not like it in almost every match-up. The only one I can remember the Lilianas being good was vs BG infect where it picked off nearly every single creature in their deck. Jace I believe I would have always preferred to have drawn a creature.
The one thing I'm going to try next is running 3 Opt, since I've never really liked not having draw power in the deck (I cut all 3 PWs for these). I was however also considering instead of the Opts running the full playset of Ancestral Vision, but have always been advised against it for being too slow.
Also, what are your opinions on Sword of Fire and Ice? I really like the card but since so few of you have been including it, I'm having some doubts.
Aug 8, 2018I believe that if you want to go more for a birds-powerful 3 drop kind of plays, that sort of style is most commonly seen in a deck such as GW Value Town (which is pretty awesome btw).Posted in: Midrange
T2 Liliana doesn't really look like a very impactful play, except vs a couple of specific decks ofc. Goyf should, by default, be much more powerful in that situation.
Aug 8, 2018If you like tribals, Merfolk and Wizards might also be something cool for you to check out as more competitive options. Humans is also a thing now, but it doesn't really follow the same playstyle. UB faeries is also one of my favourite decks ever.Posted in: Deck Creation (Modern)
Other than that if you just want to have more fun rather than trying to play as efficiently and competitively as possible, there are a bunch of awesome tribals you can check out in modern, especially stuff that came out in the Lorwyn set.
Aug 8, 2018I forgot to ask on my previous post: Is there a reason to prefer Time Sieve over KCI? I understand the power of Sieve, and it has won me various matches, but my question here lies in, while Sieve wins you the match if you manage to find it and have 5 mana available to go infinite by saccing thopters, doesn't KCI just win on the spot? To be a win condition both require the combo to be online. KCI costs a bit more but wins instantly while also being able to generate mana from useless artifacts the rest of the time, Sieve seems like it can be a bit slower, while it does allow us to sometimes get an extra turn if we need it, even if we don't have the combo up.Posted in: Control
Just not entirely sure on which I prefer and would like to hear your opinions.
@the nobodys gratz on the 5-0, you consistently put up really nice results! Have you considered streaming/recording the games? Also, why the choice to go Ashiok as your SB pw and Extirpate over Surgical? (Many questions I know apologies!)
Aug 7, 2018I love this!Posted in: Deck Creation (Modern)
I also very much like the morsel theft idea, although you would indeed need more rogues to make it work. Not sure if that would just throw you to a rogue tribal deck or not however. Splashing red for Lightning Bolt makes sense, but going for discard may just be straying off the plan this deck is going for. Blightning seems like a worthy inclusion since it also burns, but for 3 mana not sure if it's exactly what you'dd want.
Maybe life drain combo package for random out of nowhere wins?
Aug 7, 2018Also wanted to ask about a card I find may be way too cute, but how do you feel about Athreos, God of Passage?Posted in: Midrange
Has the nice effect of getting our creatures back to hand or lava spike the opponent, it's an enchantment which helps with delirium, it's also tutorable and on a low cmc. The main issue with him in my mind is that it will pretty much never be an active creature.
Aug 7, 2018Hello,Posted in: Control
@HILTONMODE if you are running an esper version, I believe Lingering Souls might be a card worth having in the MB. Also another card I've been very much wanting to try out but have not yet had the chance is Dispatch.
On the topic of other tutor effects @the nobodys and @racing089 what about Reshape? I'm going to maybe try include 2 in the MB for extra tutoring. Don't know when I'll have a chance to test it though. Have you guys had experience with the card?
@dustycrumbz Thanks for the report and gratz on the top8!
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