- VonPapen
- Registered User
-
Member for 10 years, 3 months, and 13 days
Last active Wed, Oct, 29 2014 18:24:12
- 0 Followers
- 52 Total Posts
- 4 Thanks
-
Feb 4, 2014VonPapen posted a message on Launch Giveaway!Akroma, Angel of Wrath Akroma is my favorite card because when I was in 5th grade I went back to buy one more booster after leaving and cracked her. I proceeded to crush my friends with her for months in kitchen table games.Posted in: Announcements
- To post a comment, please login or register a new account.
I think you have provided excellent arguments against fated ret here. The card's effects would only really work in a true control deck but its mana cost makes it unplayable in such a deck. As you've stated rampers are contradictory to the reason for casting the card in the first place. Sooooo, the card sucks in my opinion.
True but there are a couple more reasons to play carytid for ramp and subsequently replace gild with a a set of silence the beliebers. Carytid and courser help put you on curve and ramp. Silence is downright better than gild because it is instant speed. But with the courser/carytid start, silence is consistently a 2 for 1 in late game situations against certain decks. It is the closest thing BG has to a sweep and can outright win games.
Very cool. This archetype crossed my mind once earlier on but I have not explored it. Thing is, carytid and courser are just too good to not run in this deck. The argument is that carytid and courser are relevant because they are the best aggro stuffing bodies in the format besides brimaz. On top of that, carytid in other decks like naya and BUG gives them things like t3 kiora, t4 sphinx. You can't get a turn 5 elspeth consistently in this build so I would not rely on it (would just use silence). Sure BUG or naya MIGHT not hit a t2 carytid and ramp into gold but they at least have the chance to. I cannot see this deck winning much against BUG in particular because you havve ALOT of dead cards in that matchup. The decks to beat are Naya, BUG, and Junk. I think the build could win some games but you will get card advantaged out when naya and BUG play multiple PW's AND courser. Things will just run smoother once they are up for them. I think your best matchup would be Junk but it is 3rd. Answer Naya and BUG first.
I think it is an interesting build. Personally, I would keep anger in the side. If your matchup is naya or BUG those angers are going to be dead cards pretty much. I would replace them with 2 hammer and 2 more searing blood. I don't know how dictate is playing for you but against aggro you may be in big trouble with that in hand. Against other decks though every topdeck burn spell you hit is a 1/5 of their health or more. I would cut dictate down to 2 tops or even relegate it to the side. This way you could play the full set of dragons also. Maybe also you could give your deck a better chance of a nut draw by curving out as so: firedrinker satyr, burn spell, skull cleaver, pheonix, dragon/dictate. Fire drinker is an excllent T1 play and regularly gets 2+ dmg in. I would definately include him for an early drop. Just some ideas.
Only two agent of erebos in the top 8 lists. If this frequency is generalizable to the PT then I'd say reanimator could have made a strong showing. Nobody thought reanimator was going to be played (thus no SB hate) but it is incredibly powerful and would have likely had a great matchup against these lists.
what you want is silence the believers over gild and font over divination. Here is a list i monied with the other day (http://www.mtggoldfish.com/deck/232963). Personally, I think esper is not in a good position with the slew of aggro decks filling mtgo right now. But the ram gives it some incremental life gain which is desperately needs. I'd also have 2 drowns main and 2 side if your playing mtgo right now.
Yeah I can understand that. Brain maggot can be powerful but what does it do that thoughtseize doesn't guarantee? If you are running 21 lands and all your 2 drops are 1/1 bodies I feel like drown or anger is going to be powerful against you nor will you be that threatening. You don't really have to answer anything in that deck until the person drops nemesis of mortals or an enchantment. Against aggro or monsters decks you are going to get outclassed on the board very quickly. Reaper, polu, herald of torment and master of the feast all sound like options here. There is also more dig spells in this deck than current models of reanimator but less of a chance to abuse the grave well with only one whip and no rescue. But the creature base would still need to be changed for a better GY strat because there are few targets worthy of whipping in the deck. The best targets are evasion creatures like herald, master of the feast, abhorrent overlord, and ashen rider. If you whip back nemesis he gets chumped. Whipping back a 1/1 doesnt get anywhere either. Just some ideas. -3 satyr, -4 maggot, -3 nighthowler, -2 commune, +4 courser of kruphix, +3-4 abhorrent overlord (ETB effects too good), +2 whips, +3 master of the feast. I also think Ajani is great in this deck. There are a lot of options in general. The deck also needs some answers like downfall (which you have) and thoughtseize. I actually think silence the believers would be good for this deck because it ramps and silence can get value really well in the form of 2 for 1s or more (it happens). My only suggestion is to go hard at one strategy. Either put pressure on and reanimate ok targets at backup or go slow (like current models) and reanimate game winning targets. I don't think the latter is viable with agent of erebos around though. Good luck.
This is what I figured reanimator would lean toward. A more threat dense build that doesn't rely so much on the grave but takes adv of it. I would recommend taking out the brain maggots for more threats like herald of torment. Also, 7 rampers doesn't seem needed when you are ramping into nothing. I would cut satyr and maybe even carytid as you have the wayfinders to fix for you. Another whip and more threats I would replace them with.
Welcome Felonius. I appreciate your dragonite.
I think the mono white launch the everything deck looks might be solid. Were you playing with sideboards? Because against a very aggressive, go "wide" strategy that such a white deck would employ i can see this deck losing game 1 (not every time by any means) if spear lands unanswered or phalanx leader goes off. Perhaps try my list for a bit? I did not include bile blight or herald because it competes with t2 carytid/ t3 courser and i have lost enough to that kind of mana base in the past to not push it. Also, I am not surprised your build would have difficulty with heroic going off as the deck only has 1 silence the beliebers and 1 anti enchantment card. Silence should be a three of in my opinion because it blows out heroic decks and with carytid you can hit 2 targets on t6. If that is two bestowed creatures we are talking a 4 for 1. Silence is the best kill spell in the set shy of downfall. Also, consign to dust offers up 2 for 1's and in this block format i think it is absolutely nuts to have on your side. Eidolon as a chumper is fine when they have nut draws. Doomwake landing when a white deck has creatures with 3 or 4 toughness is perfectly fine because he is a 4/6 can safely block often. He is about as early as you can expect a threat of his size with an ETB effect. I can see him being a bomb in that match-up. I will start testing next week when I get the cards for the deck on MTGO.
These are fair worries and good points. We cannot really tell how it will play out. I have found from my own BGU lists online that carytid to courser to killspells can be a total showstopper for aggro if they cannot take out courser. The issue i have had with bug is that my mana sucks so i am worrisome to block with carytid and courser in early game due to boon and burn spells. This deck won't have that problem as much. The doomwake situation is a tough one to tell but think about it. Doomwake is on the field first and then Elspeth comes down how does the elspeth player tick her? If they +1 they risk getting them board wiped the next turn and then having whatever is on board swinging at them. So, in my opinion, Elspeth has to tick down to kill doomwake (hell you could flash a satyr in EOT and board wipe early). This will miss eidolon and courses which can attack. Follow that with an instant speed boon satyr on wahtever doesn't get blocked and Elspeth has earned them a 1 for 1 and wasted one of your attacks. Let's look at the other situation. Elspeth is on board and ticked up. You play doomwake and swing through. If elspeth survives she will likely not have enough loyalty to tick down and kill doomwake so they will tick her up.... and you just drop another enchantment creature wiping them again. Doomwake is good against Elspeth. What I'm not taking into account are kill spells which can very interrupt the above sequence of events. That's why I like the addition of 2 whips by robx13. I had considered it but I wanted to be beat down but pull doomwake back might be worth having the whip.