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  • posted a message on RGx Titanshift
    Hey everybody, sorry I kind of abandoned the primer for a while after wanting to do so much updating and only really doing some grammatical fixing here and there.

    I just kinda stopped playing magic for a bit because school and life have been in the way. So, to the person asking if the primer is out of date, yes and no. The sideboard matchup sections are still mostly relevant to the decks they talk about. The big thing to remember is that to keep up to date it is most important to be thinking about what matchups you expect. Affinity never changes, so if you expect affinity, it is the same matchup it's always been.

    And in regards to that picture earlier on the page, that is owned by the person who created it and sells it on T-Shirts. I could not put it in the primer without permission. However, I encourage you all to check out their work as it's pretty cool.

    I'm not going to make any promises about updating the primer any time soon as I will continue to be busy for the foreseeable future and can't say for sure if I will actually regain a stronger interest in competitive magic again soon. with that being said, if anyone here has been playing the deck for a long time and has been posting not just on this website, but on this decks various threads for a while and would like to take over the primer, PM me and we can talk. I would like this primer to thrive but I'm not going to hand it off to some random user who hasn't been involved in the community for long and/or has barely posted much at all.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    Can you talk about your one of explore? In my list I have a third prismatic Omen over it.
    Posted in: Big Mana
  • posted a message on [Offtopic] Community Thread
    Yes
    Posted in: Commander (EDH)
  • posted a message on RGx Titanshift
    Quote from LuisGobern »
    Quote from spike4972 »
    Thank you for your very aggressive post. I don't have more results because I don't use MTGO and am too poor and busy with school to go to large events. I can only justify going to events that I am judging and thus getting paid to do.


    I just find it funny that you called out on people not knowing the deck to justify their decision to play 4 stomping grounds while you don't play the deck on competitively .

    First of all Id say most lists play 2 forests. And you cant go valakut into glade ramp, which is way worse than the 2 points your taking.

    You often dont want to get basic forests also, and you cant wait to have glade come into play untapped.

    Also, what do you think are your worst matchups that you cant afford to pay for stomping ground ? Burn and affinity ? If those are the unfavorable and youre winning against the rest please send me your decklist I will for sure play it on some events.


    Just because I haven't made it out to large events does not mean I don't play the deck competitively and well. Also, I have long argued that 2 forests is too few. And the percentages on getting a seven card hand that can't cast a ramp spell on turn 2 with the manabase I use are so minuscule as to be laughable. And if you do get that hand, just mulligan it. 4 stomping grounds are unnecessary. Even if you don't think the extra life points are relevant, the percentages of going from 2-4 just aren't that big of a difference. And the likelihood that you have to have the 3rd one on turn 3 to cast something is also laughable. Additionally, with the manabase I use, I find Burn and affinity to be totally winnable matchups. My biggest issue lately has been storm.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    Thank you for your very aggressive post. I don't have more results because I don't use MTGO and am too poor and busy with school to go to large events. I can only justify going to events that I am judging and thus getting paid to do.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    I'm not sure I understand exactly what you are asking. If the question is 'Why is it worth it to run removal?', then my answer is that the full combo race does not always favor us as we can never win before turn four and aren't hugely favored to have a turn 4 win anyway. So, to play to our inevitability of winning on turn 5 or later, we often run removal to slow down decks looking to consistently kill on 4 or even sometimes 3. This is mostly aggro matchups like burn and faster combos like storm. In both of these matchups, removing key creatures is very important.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    Also, I have my two original signed ones. And the tilt factor from having others would be catastrophic to my chances of ever winning anything.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    Assuming 7 fetchlands and 3 basic forest as your only other turn one untapped green sources, 2 stomping grounds gives you an 80 percent chance to have turn 1 green source untapped and 85 percent on turn two. Going up to four gives you 86 and 89 respectively. (All of these numbers are determined through hypergeometric calculations). That's not a huge percentage change for the better when you at also hurting your worst matchups.

    2 copies are a necessity. Past that, if you think you need them to feel comfortable, go ahead, but you don't need them.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    At the cost of making our worst matchups even worse. It is super important to have 2 so that you can get them when you need to with fetches, but there is no reason to max out on them or really even have 3.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    The only reasons I can imagine why people are maxing out on stomping ground first is because they have seen pro's do it or are coming from the breach shift lists. Every time you see a pro try out the deck at a GP, they seem to not know the deck well and run 4 stomping grounds. Then they get destroyed by Aggro decks and miss out on top 8. And the Breach shift list needs the full playset because it wants to play 5 mountains, cast through the Breach, and win.

    Other than that, there isn't a reason that I've heard that was any good. And those reasons I listed already aren't very good anyway. You should max out on cinder glade first because it's basically Taiga in our deck. Then, two stomping ground is sufficient to make sure you can fetch for your untapped colors when you need them. More stomping ground will mess you up because you will end up having to pay the life more often because you draw them. And then you just keel over and die to Aggro.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    Hi everyone, I am sorry that my planned updates for the primer got delayed so long and that I haven't posted as regularly for a while. My surgery in August that I mentioned on here went straight into my semester at university starting up with band camp and everything being crazy at the beginning of the quarter. I now finally have my schedule all sorted out and while very busy should be able to continue to update the primer and post regularly.
    Posted in: Big Mana
  • posted a message on [Primer] UR Storm
    Fair point, the 14-16 cantrips plus sometimes Peer through Depths or Pieces of the Puzzle from the side are still pretty solid for digging to sideboard stuff though.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Quote from Teacher RL »
    Quote from SSquirrel »
    Quote from Teacher RL »

    Jeskai and ELdrazi play Leyline of Sanctity and Orbs of Warding, so only plan A isn't realistic.


    Both of which get handled with bounce spells in all versions of the deck


    So you will rely all your chances in grapeshot and one or two bounce spells?


    And a bunch of cantrips to find them, and 4 gifts ungiven to get them. Seems reasonable, yes.
    Posted in: Combo
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)


    Also: Demand erata on Encroaching Wastes to make it subtype wastes!



    Wastes is not currently a subtype. Wastes are Basic Lands with no Subtype. So, Encroaching Wastes having no subtype fits perfectly.
    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    That's the thing I seem to disagree with a lot of people on. Deck space itself is a resource. And storm may be a combo deck that only needs to hit5-6 mana and cast Gifts with a reduced in play to win, but so much deck space has to be dedicated to making this happen that it stops you from doing many other things. So, the deck has expended almost all of the deck space resource just on trying to win and is left without enough of that resource to run a bunch of disruption and stuff.
    Posted in: Modern Archives
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