I tried her a few times today and she feels strong actually.
Turn 1, birds + lands.
Turn 2, lands + nissa + scry 2 gives a very good curve, i was able to get back from a mull to 4, nissa, bird land path and a scry for a land on top.
Her hitting most of the deck is strong too and when I have a coco in hand I use her scry 2 first to highten the chance of hitting something relevant even tho it might be obvious for my opponent what i'm about to do.
So here is my Jund colored kikicocochord deck - please give me some feedback mainly if you think i have forgotten some damn good maindeck cards. And also my sideboard really needs some attention to details i feel.
You just either wait for your opponent to tap out or for you to have no other options. PS, surprise flipping ormenhdal for the win after a cryptic tap is one of the greatest feelings in magic.
Can Confirm. That 18 point life swing is truly satisfying, especially after OP taps out, or in response to a Cryptic.
You should definetly not do it in response to a Cryptic, you should do it after it resolves.
Is there a reason we haven't thought about Windwright Mage? He seems easy to cast with the cavern of souls and he is both a creature and an artifact for delirium.
Just add mana dorks? Sure, they are almost all elves, but even they could potentially become huge. If we run champion of the parish and thalia's leutenant, then we could play the new golgari human that gives all creatures modular.
Have we thought about nether traitor in this kinda deck? Recurs on so many death triggers and gets back the prized amalgams that we just used to trigger the traitor.
With the spoiling of Thalia's Lieutenant we finally have a second legitimate 2-cmc Lord together with Mayor of Avabruck which greatly improves this deck in my opinion.
I'm still thinking about fitting in Archetype of Courage in here as well because it seems like it would be good in this deck.
Any thought about new Odric, Lunarch Marshal, together with Thalia, Pegasus and Kytheon you have first strike flying and indestructible available. Swap a Banisher Priest or two for a few Silverblade Paladin and you also have double strike?
KOTR can find all these utility lands. Some are quite useful in different metas. How do you feel about Arena? To slow? Too cute? Could be good in a midrange filled meta. Not sure, but the card is flavorful and I'd love to send a huge Knight into the arena to slay some Goyfs and whatnot.
I Currently run two Dromoka's command just for this little interaction and it's helped me many times. Sometimes you just need that little extra +1/+1
If you were to run that high an amount of extra land cards - would it be an idea to maybe go by the idea many pages ago with dredge knight? - having lightning axe to discard lands - life from the loam to get them back?
Not a single one mentioned: Master's Call
it's instant, it's end of turn, it doesn't die to a single bolt, but does die to electrolyze.
Do we think that adding the white could potentially make it better? We get Blade Splicer too by adding this color and gives the big dude first strike even though that isn't really relevant.
Well, as I mentioned a couple pages back I've been working on trying to find a more definitive number of cards to play of each card type in this deck to make something of a more accurate deck skeleton. To this end, I've been building a Magic simulator that can be given a range of cards of each type to play, and then it plays some predetermined number of games with every possible deck configuration and records various metrics on them. I've been pretty happy with the more simplistic simulations (I have a thread on them in the main Modern forum) so I added a few more card types and have begun something a little more complex.
My simulator knows the following 11 cards, and was given the following constraints (you'll note there are some auto 4 of's, this is due to previous results of more simplistic decks indicating this is right, and I could save A LOT of processing time by doing so). Cards are only available in groups of 2, so 0-4 cards means only 0, 2, or 4 cards can be tried. The followup which is running now will then use for example 2, 3, and 4.
Land - 5 color land, 16-30
SmallOne - Birds of Paradise, 0-8
LargeOne - Wild Nacatl, 2-4
SmallTwo - Grizzly Bear, 0-8
LargeTwo - Tarmogoyf, 4
Geist - Geist of Saint Traft, 0-4
Knight - Knight of the Reliquary, 0-4
Retreat - Retreat to Coralhelm, 0-4
CoCo - Collected Company, 0-4
Bolt - Lightning Bolt, 4
Shock - Shock, 0-2
The simulator is programmed to recognize the combo and to prioritize the combo over other lines if it comes up. It also recognizes the legendary rule for Geist, and CoCo has a priority on cards (Knight if you can combo, Geist if you lack one, Knight, Goyf, Nacatl, Bear, Birds). For complexity reasons there are only 2700 games being played with each deck though the next iteration should be able to manage 10,000 of each (more possible decks means fewer games of each deck can be run) since these results narrow things down a bit.
Linked is an image of the top 25 deck lists given these parameters (I would have attached but the forum is claiming my 260k image is over 1 GB and thus is too large to attach). Of particular note is the #1 build which comes in at an average win turn of 4.0148. I am optimistic that with some fine tuning of the card pool and a more tuned mulligan strategy it will be possible to break the turn 4 barrier on average. All games are on the play, once I've discovered an optimal play deck I'm going to attempt to build an optimal draw deck.
I'm going to try to get some more indepth results as well, but my hope is that this gives people a better starting point to building the deck as it's currently all over the place.
This is so, so, SO cool.
Can't find the topic in the forums, but is this simulator downloadble and how tough is it to add more creatures/cards to the deck?
I'm mostly thinking about, could one drop the geist to 3, add 2 loxodon smiters and drop the bolts for maybe 3 paths? that would ofcourse make it harder to hit 20 easily.
And the SmallTwo, is that just a 2/2 ? or could it be a pridemage or voice maybe buffing us below the 4.0148?
Turn 1, birds + lands.
Turn 2, lands + nissa + scry 2 gives a very good curve, i was able to get back from a mull to 4, nissa, bird land path and a scry for a land on top.
Her hitting most of the deck is strong too and when I have a coco in hand I use her scry 2 first to highten the chance of hitting something relevant even tho it might be obvious for my opponent what i'm about to do.
Lands:
Creatures:
Spells:
Sideboard:
I'll post a decklist tomorrow and would like some feedback, but don't have the time right now.
went 3-1 against skred(lost), UB faeries(won), dredge(won) and some metalworker colossus combo deck(won).
Any thought about new Odric, Lunarch Marshal, together with Thalia, Pegasus and Kytheon you have first strike flying and indestructible available. Swap a Banisher Priest or two for a few Silverblade Paladin and you also have double strike?
I'm gonna stop now. I haven't had the time to put all these creatures together yet but I do see potential!
Bygone Bishop HUUUGE fan even though it's not a human but it allows for a lot of late game advantage where i typically always topdeck for answers.
I really love his way of thinking! What i'm now really really interested in, is how are you currently building your deck using all this data?
What does your deck look like?´
How many lands are you running?
What creatures and how many?
it's instant, it's end of turn, it doesn't die to a single bolt, but does die to electrolyze.
Do we think that adding the white could potentially make it better? We get Blade Splicer too by adding this color and gives the big dude first strike even though that isn't really relevant.
This is so, so, SO cool.
Can't find the topic in the forums, but is this simulator downloadble and how tough is it to add more creatures/cards to the deck?
I'm mostly thinking about, could one drop the geist to 3, add 2 loxodon smiters and drop the bolts for maybe 3 paths? that would ofcourse make it harder to hit 20 easily.
And the SmallTwo, is that just a 2/2 ? or could it be a pridemage or voice maybe buffing us below the 4.0148?