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  • 1

    posted a message on [MH3] The First Look at Modern Horizons 3: The Preview Panel at MagicCon Chicago
    Ok my bad, probably I didn't understood because I'm not native speaker and the ability sounded completely different to me. I'm convined now you are right, thank you for the clarification.
    Posted in: The Rumor Mill
  • 1

    posted a message on [PIP] Agent Frank Horrigan — Fallout Twitter preview
    Quote from Grixh »
    So expensive, especially if you're just using it for poison shenanigans and don't care about the body.


    Proliferate is a very versatile mechanic, don't think only about poison.
    Posted in: The Rumor Mill
  • 1

    posted a message on [SLP][SCH] Wrenn and Six, and the Store Championship Promos
    Quote from TheGroglord »
    Textless Voidwalker? They do love making wordy cards textless. I expect questing beast in textless promo any month now.





    They love to do it since at least 2009.
    Posted in: The Rumor Mill
  • 1

    posted a message on Magic 2.0?
    I would like to see something like Magic Classic or Magic Throwback (This won't be allowed to happen but it would be fun I believe.)

    Different cardbacks. (Slightly larger cards themselves would be cool but that may be a bit much to ask)
    Not compatable with any format outside of Magic Classic/Throwback
    Same basic rules as the main game.
    Cards not designed for anything other than duels.
    Reprints of current or past Magic main set cards would be entirely possible.
    New artwork for everything. (This one could be nixed in case of it being cost prohibitive)
    2 releases/sets a year.
    NO MYTHIC RARITY. Only C, U and R
    NO PLANESWALKERS!!!
    Eliminate at least one of the following card types. (Battles, Sagas or Tribal)
    RESTRICTIONS on deck builds, X amount of Rares and X amount of Uncommons MAX!
    If and if Mythics exist they are limited to ONE mythic of a card name per deck and only 2 to 4 mythics are allowed in a deck.
    No or extremely limited alternate card artwork/types.
    One foil per pack, preferably etched foil as they curl as bad.

    Draft and Set boosters, NO COLLECTOR BOOSTERS!!! Bundles, Prerelease kits and a return of Tournament Packs/Decks.

    As for formats you would start with Standard Classic and go from there.
    Frankly starting in a different "Multiverse" would be preferable as there would be NO crossover worlds or characters within the current Magic multiverse.

    Yes this would be a near total reboot to the older game. Way too much to ask but I think it would be a way to expand playership if you keep it cheaper or true to current Standard pricing.




    ....aaaand is exactly when I see this stuff that I'm glad that WotC is not runned by their own fanbase.
    Posted in: Magic General
  • 1

    posted a message on [MKM] Flotsam // Jetsam — MTG Muddstah preview
    Quote from Ryperior74 »
    important note on jetsam

    "among cards milled this way" is not in the text so cards already there are targetable.


    I literally said it, you should read the comments before posting lol
    Posted in: The Rumor Mill
  • 1

    posted a message on [MKM] Flotsam // Jetsam — MTG Muddstah preview
    Jetsam is a BIG effect for an uncommon. I like this.


    agree, thats a rare effect, totally crazy that is uncommon AND hybrid AND got a cheaper effect also hybrid if you need it, too.

    You don't even have the restriction to cast only from the milled cards but any card already in the grave. My god.
    Posted in: The Rumor Mill
  • 3

    posted a message on [MKM] Sample Collector — @defiantcathar preview
    This is not a Ravnican troll. This is a Strixhaven troll. This set is ***** creatively speaking.


    The more I see those "detectives", the more I'm convinced that Ravnica was the wrong plane to start a "detective tribal" (or just "detective hat tribal"?) matter and the most natural home for this massive amount of detectives out of nowhere was New Capenna.
    Posted in: The Rumor Mill
  • 1

    posted a message on [MKM] Fuss // Bother — Duniaku preview
    I'm sad that they abandoned the Fuse mechanic on split cards. :/
    Posted in: The Rumor Mill
  • 1

    posted a message on [MKC] The Commanders of Murders at Karlov Manor Commander — Weekly MTG previews
    still sure on the claim?


    Yes. it's a 3 card "combo" and still, the only thing it does IF resolves is just to burn a bit the players. Totally unimpressive. Your standards of what is "powerful" in this format are very, very low, let me tell you. Seems you have no idea people usually go infinite in some way or another in EDH.
    Posted in: The Rumor Mill
  • 2

    posted a message on [MKC] The Commanders of Murders at Karlov Manor Commander — Weekly MTG previews
    Quote from Ryperior74 »
    Kaust: Weird are you.... are you serious?! a 2 cmc commander that can cheat a morph cost?! Krosan Cloudscraper is gonna spike mega hard if that's not a reprint.



    Oh wow, a vanilla 13/13 in a multiplayer 40 life format that can be blocked even against a 0/1 token, that die to Terror and has even a downside upkeep ability...if this is scary in your meta, you better not see my decks, you would literally sh*t yourself for what I blink with Aminatou.

    I mean Kaust can be super-scary with the right cards (especially with Manifested cards), but yours is not an impressive example with nowadays standards. the Krosan thing gonna stay at 0.30 cents as usual, don't worry.
    Posted in: The Rumor Mill
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