Quote from Evil Never Dies »Rules question : if I have a permanent that is both an artifact and enchantment (like the weapons of Theros Gods) I only need 1 card to fulfill the card requirements?
Yes a single Artifact Enchantment satisfies that condition.
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Yep, especially with stuff like Sliver Legion, Moritte of the Frost or Morophon, the Boundless
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Players can directly attack a card type that's not a planeswalker. Not only that, but unlike planeswalkers, it's not you, but your opponents actually that have to defend it and your job is to deplenish his counters in order to "defeat it", another unique concept never seen before in paper Magic. Not to mention how even visually this got a template so unique you can't even look straight this card in order to read it. It even got his own subtypes and good luck on defending the position that a card should have subtypes of something that is already a subtype if this wasn't a card type. If all this package together doesn't sound enough a novelty to justify a new card type, I don't know what would make it for you.
This deserves much more his card type than Instants deserve to have it's own card type (as MaRo said many times, if they had to redo Magic all over, Instant would be just a subtype of sorceries). Or global Enchantment/Artifacts for that matter, seeing how mechanically they can be absolutely identical nowadays and now only the flavor differentiate them enough to justify them as separate card types (one could argue you could batch them together in something called like "Artificial" permanents, opposed to natural and living things and that's why Return to Nature and many cards can destroy always both).
If anything, for a whole new card type that should be core of the game and evergreen in every set like every card type I'm bothered they choosed to call them "Battles" and not something more generic that could fit from a flavor perspective, in many more things, like Quests or Missions or Events for example, that could include Battles, but not only (so this card could had been something like "Quest - Battle"). But "Battle - Siege" seems already a bit too narrow for my tastes, and doesn't leave creatively space for non-combat based things, and this potential feels kinda wasted, especially since we just discovered you don't even need to attack with creatures in order to defeat a battle.
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I think you simply didn't get how Battles actually work. Aggro decks aren't remotely harmed by this.
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I would had said that they preferred to use "God" for gameplay and mechanical reasons (same as preferring Halfling over Hobbit) because God tribal it's an actual thing in EDH, but then again I remembered how in Warhammer 40k they used Nekron and C'ton instead of Zombies and Horror/Demon, so as usual I hate WotC for the inconsistency.
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What does not make sense for sure is wasting 4+ pages of this forum only to comment the skin of a fictional character instead of commenting the actual cards.
You don't like black skinned aragorn because it is not canon with his official book appareance? cool, but don't make it such a big deal, let's move on. The more you rant and are upset about this, the more doubts you raise about the good faith of your complainings.
WotC make also genderwashing since forever about almost all angels being females, but I don't see players getting outraged each time a new female angel is spoiled out. Heck, they even made Teysa Karlov with clearly asian features in one art, and I didn't see 4 pages of people complaining of why Teysa was not consistent with her previous canonical appeareances. The fact that some people rage much more when they see black skin, really tells a lot about said people.
EDIT: also, who says that "black Aragorn makes totally sense"? Literally nobody is defending this position, so you are making a problem out of nowhere. Everybody agree that is not the correct depiction, some people just don't care, that's all. And why they don't care? because this is a card game, and the only thing that ultimately matter is how the card play out, not how accurately the art is depicted by the artist.
EDIT2: About Aragorn, is clearly a commander card, and it's actually pretty good on what it does for that format. But only because it's not modern viable it won't mean necessarily that we won't see many modern viable cards in the set. Modern Horizon sets didnt gave only Ragavans and banned cards, but also Piru and Morophon, stuff specifically aimed for commander players. Even the "oh, but Aragorn is a high profile character" doesn't hold water as an argument. Modern Horizon set's posters childs were literally high profile characters like Serra and Dakkon Blackblade and they proved to not be modern viable.So Just wait and see.
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Dude seriously, It's not much believable from you to call other people "close minded" when your only answer to them is just to literally close your mind by blacklisting so you can't even read them lol. About the pot calling the kettle black. (and of course he will not read this, since he blacklisted me as well )
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Monarch and Initative are actually whole mechanics where are both fun, effective -when aggresively costed enough- and opponent got a chance to interact with to get the same benefits, so I wouldn't rule this out of the table. It sure takes good design skills and I suspect that Battles, like Planeswalkers will show up only sparingly at high rarities.
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I think he just meant that they should've just give Norn a more generic -and so, more powerful ability- and he wasn't referring to the P/T stats. Elesh should've had either a low and aggressive mana value with an ability always affecting the game all time (like the new Sheoldred) or a massive mana cost with an epic ability that also will matter all the time (like the 10 mana Gitaxias). What we see is just a niche, mediocre effect that needs a specific deckbuilding to make it matter and that will just occasionally hose some decks. So Elesh is weak even if we consider your parameters.