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  • posted a message on Vorel vs Evolution Vat: The Doubling
    Vorel of the Hull Clade reads, "For each counter on target artifact, creature, or land, put another of those counters on that permanent." This is interpretted as doubling, but does not use any form of the word "double."

    The granted ability of Evolution Vat reads, "Double the number of +1/+1 counters on this creature."

    My question: when triggering abilities that trigger from +1/+1 counters being placed on them, do these abilities trigger cards differently? Vorel's ability causes counters to be placed in such a way that it will trigger each triggered ability that fires from each +1/+1 counter placed. Will Evolution Vat do the same, or will it only trigger once due to the fact that it is worded differently?
    Posted in: Magic Rulings Archives
  • posted a message on We are the fellows of [The Tolarian Academy]
    But the argument that cards that used to be legal can't have similar equivalents isn't a very good one. I'm not saying we need GSZ in Modern, or any of the other cards. I'm just saying that we need something that's cheap enough to be good enough.
    Posted in: Clans
  • posted a message on We are the fellows of [The Tolarian Academy]
    Quote from Polski
    I'm afraid I don't follow. Care to explain?


    -Blue doesn't have a Modern Force of Will equivalent.
    -Jund doesn't have a Modern BBE equivalent.
    -Elves doesn't have a good enough Modern Glimpse of Nature. Beck doesn't cut it.
    -Elves doesn't have Modern Gaea's Cradle, but they do have Nykthos. You need quite a few Elves in play before it's even relevant, though.
    -Elves doesn't have anything as cheap as GSZ in Modern for grabbing Dryad Arbor or a relevant Elf, and certainly no Modern equivalent to Crop Rotation.
    -Death and Taxes doesn't have the much-needed Modern equivalent of Karakas. Stonecloaker and Flickerwisp are too clunky for trying to Mangara-mash. I know that Legacy still runs Flickerwisp, but not necessarily Mangara.
    -Death and Taxes doesn't have a Modern Rishadan Port equivalent.


    Quote from Thelas
    Beware, L5R below:


    Clarification: This is not true.
    The big change was that "Reaction: Any number of times per turn, after {trigger}: {Effect}" was formerly understood to mean "Reaction: Any number of times per turn, but only once per trigger, after {trigger}: {Effect}." With Emperor, this was removed (and later readded when they realized how broken it was.)


    ...Anyways, any thoughts on Ivory? Personally, I think it'll be a lot of a fun. ("Tireless Open: Name a" - I was pretty much sold on my stronghold when I got that far.)


    My mistake. I did see the particular thread and articles discussing the change, but I guess I misinterpreted it.
    Posted in: Clans
  • posted a message on We are the fellows of [The Tolarian Academy]
    You've got to understand, Serum Visions' availability in Modern is a much better comparison than what other decks have compared to their Legacy versions.
    Posted in: Clans
  • posted a message on We are the fellows of [The Tolarian Academy]
    But you can't compare Serum Visions to the other cantrips because they aren't legal in Modern. Serum Visions is entirely balanced, and entirely abusable especially with cards like Gitaxian Probe floating around. Brainstorm mostly matters in Legacy because of Force.

    Back when Ponder and Preordain were in Standard, there was also Delver. Funny how a few 1-drop spells can cause control to dominate a format.
    Posted in: Clans
  • posted a message on BushidoGFX
    Sure thing. I went quite a stretch without a request, so the laptop that I use for Photoshop is in pieces. I'll start your request tonight after work.
    Posted in: Avatar & Sig Shop Archive
  • posted a message on We are the fellows of [The Tolarian Academy]
    Serums visions is better than you're giving it credit. You still get to be aware of 3 additional cards, 2 in your library and one in your hand. That's pretty powerful. Standard won't have something like that for 1 mana probably ever again.

    Mana Leak is way better than just decent. It wins you early game just for 1U. Unless my opponent is strangely running Pyretic Rituals and Desperate Rituals, it's 1U for "counter target spell." I don't bank on my opponent missing land drops, which is why Tec Edge is a nice partner to Mana Leak.
    Posted in: Clans
  • posted a message on "Draw Engine"?
    You could use Advanced Search on Gatherer. Annotate "and" text with "draw," "or" text with "card," and "or" text with "cards." If you're looking for a specific color, annotate that, too. It seems like a maze of a database on your first use, but it's really intuitive.
    Posted in: Magic General
  • posted a message on We are the fellows of [The Tolarian Academy]
    Serum Visions isn't bad. Control is really easy in Modern. Mana Leak is strong.
    Posted in: Clans
  • posted a message on We are the fellows of [The Tolarian Academy]
    Quote from Oceanos
    Random League Rant: I don't know what happened to my MMR, but somehow I went from being in Gold III to playing with complete morons during my placement games. I ended 3-7. 4 of those losses should never have even been possible, but somehow my team managed to make it happen.

    Naturally, I get placed into Silver V (the lowest of Silver) from Gold III last season. I honestly don't understand how that is possible, and I could tell the people I played with and against weren't that great. Yeah, I had quite a few mistakes, but never enough to constitute a drop so severe. /rant.


    Silver I and II has a lot of aspirant competitors and is on the upward slope. Gold III, IV, and V is full of players who drop out of Platinum, can't climb, and lose all hope. I know it's a sweeping generalization, but that outlook it very accurate.

    Once I made it to Diamond, I stopped playing. I hang out online with friends and get a couple ranked matches every couple of weeks so I don't get demoted. :p
    Posted in: Clans
  • posted a message on We are the fellows of [The Tolarian Academy]
    I manage to stomp local tournaments with Top Control in modern. I like playing blue and counters, but this is a nice artifact-based variant that doesn't require/use counters. The only blue in the deck is for Academy Ruins.

    L5R recently went through a rules change during Emperor Edition that took off the rulebook "triggers and actions are once per turn" clause. Needless to say, it spun out of control, so they brought it back. Cards still don't say "once per turn," but instead are just understood as such. Repeatable actions are noted as such "Repeatable Battle," "Rpeatable Limited" (usually followed by a gold cost), and reaction was even changed to "interrupt" as it no longer responds to a particular clause, but resolves after the action to which it is responding.
    Posted in: Clans
  • posted a message on Why every block must have some dual lands?
    Quote from 5480
    For example, if WOTC really want to push monocolor (as in Zendikar and THS blocks), it would be a good time to stop printing dual lands for the whole block, so that players have to devote to one or at most two colors (especially in draft and block contructed).


    Alara/Zendikar was full of 3-color decks due to the fact that Alara was a gold block. Zendikar/Scars was full of 2-color decks due to the fact that the M10/M11 buddylands and Scars lands made for easy mana fixing.
    Posted in: Magic General
  • posted a message on [Official] Cockatrice Thread
    play.woogerworks.com, port 4747. It's all in the link I posted above.
    Posted in: Third Party Products
  • posted a message on We are the fellows of [The Tolarian Academy]
    Vintage was neat, but the barrier of entry is way too high, and I don't care for the limited number of lists that you can run. Required 5ML makes all decks too similar.

    Legacy is slowly going the way of Vintage. Modern is Legacy Jr., but with most of the bugs worked out.

    I do, however, like to play Modern and Legacy like I would play Vintage. That is, I like 0-drop artifacts. Anything to spam a combo with 0-drops, play free mana, or play Eggs variants as if I were playing Vintage is appealing to me for 2 reasons: 1). I like playing a lot of spells quickly for a goofy win; 2). I know my opponent probably won't be doing that same thing.
    Posted in: Clans
  • posted a message on We are the fellows of [The Tolarian Academy]
    It still wouldn't be as popular. Magic isn't necessarily "too easy," but plenty of mechanics in Magic aren't relevant to newer and less-skilled players because that's how releasing of product works. Plenty of mechanics only show up in only one or two sets of Magic. Certain mechanics that would otherwise be broken if they kept being reprinted are only printed in a single set, then taken away. Players who played during that set know about those cards, whereas newer players don't have to know about those cards because they don't play older formats, or standard rotates. Magic is constantly attempting to appeal to noobs. I hate to say it that way, but that's 100% what's going on.

    No doubt, it's a good strategy because it works. Newer players go through stages of, "Creatures all the time, yeah!" to "Hey, I play enchantments on my creatures now. Watch out!" to "This cool sorcery timed correctly is a show of my skill!" to "So I added some artifacts. What do you think?" to "Damage every upkeep from permanents! I LOVE RED!" to "Man, I hate blue. Blue is no fun. X is no fun and shouldn't be played. Cards that disallow certain plays aren't fun because it's anti-playing, even though that stream of logic is contradictory because direct damage is the ultimate "anti-play" due to the fact that ending the game is the truest form of not playing." /rant

    Anyway, I do like Magic. I do NOT like presumptions about "the spirit of the game," "how the game should be," or "what's fun/what's not fun." L5R aims to keep the competitive player base happy. It's not as profitable, but they still manage to hold a profit. L5R manages to cut out misleading BS.

    You know what's misleading? Printing terrible cards in Commander decks. Bouncelands/Karoo lands, a bunch of lands that enter tapped, Sol Ring as the only mana rock, a bunch of fetching strategies, etc. It's all fragile. I'm not saying that every Commander set needs to have the most broken P3K and Legends Stax pieces, but Wizards could at least realize that the Commander decks set you up for failure. /rant

    L5R will never outrun Magic's profits and player base as long as players are only interested in playing casually, regardless of the fact that L5R is cheaper to play competitively.
    Posted in: Clans
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