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  • posted a message on Thoughts for new Liliana?
    Liliana, The last Hope
    2BB
    +1: Each player discards a card. If you discard a creature in this way, put a 2/2 Zombie Creature Token into play.
    -3: Target creature's controller sacrifices it. (might be opponent's creature)
    -7: Put 50 2/2 Zombies into play.
    Loyalty: 4


    Ball is in the air, I'll await the sound of my "swish" on Monday.
    Posted in: Speculation
  • posted a message on Eldrazi Controversy Thread



    http://www.starcitygames.com/events/coverage/3704_day_2_metagame_breakdown_.html

    65 decks for day 2:
    U/W Eldrazi – 16
    U/R Eldrazi – 6
    Affinity – 5
    Infect – 4
    Merfolk – 4
    R/G Eldrazi – 3
    Bant Eldrazi – 3
    Abzan Company – 3
    Jund – 3
    Blue Moon – 2
    Burn – 2
    Scapeshift – 2
    Colorless Eldrazi – 1
    Eldrazi Tron – 1
    Temur Eldrazi -1
    Ad Nauseam – 1
    Grixis Control – 1
    Skred Red – 1
    Kiki-Chord – 1
    Lantern Control – 1
    G/W Tron – 1
    G/R Tron – 1
    U/W Control – 1
    R/G Ponza – 1

    So what is a healthy metagame? I see 24 different archetypes represented in this list, and really the only one presenting aberrant numbers is U/W eldrazi. The meta is not just Eldrazi vs Not Eldrazi, and considering the top performing eldrazi list posted uses displacer and path to exile you simply cannot tell me that is the same deck as colorless eldrazi or U/R eldrazi from the protour. Lumping them all together as eldrazi.dec would be the same as me saying anything using lightning bolt on this list is a lightning bolt deck. Or that affinity is the same as shops or that reanimator is the same as dredge.

    If we assume that all 31 decks that play eldrazi themes are running 4 eye of ugin and 4 Temple, I would like to know how that is so much less acceptable to people than modern before eldrazi, where you had comparable percentages of fetchlands in decks in order to either power the strategy or to make it possible at all.

    Lands enable decks. That is what they are supposed to do. There has only ever been two bannings on lands in the history of the format, one at its inception of the artifact lands and the other is cloudpost. In both cases they left behind healthy alternatives for these cards, in that they did not touch darksteel citadel or mox opal, and they left urzatron alone (which in retrospect, may not even be that far from cloudpost.) Temple and Eye are not on the same level in my opinion as those cards. Cloudpost provides mana to be used anywhere, not just a very limited selection of cards, and Artifact lands have so much more synergy in that they provide colored mana, power up cranial plating, power up ravager, all the affinity cards etc.

    Maybe it's because I come from playing legacy and vintage, but I simply do not see this as an issue and all the "evidence" people keep posting just reinforces that to me. I've seen legacy events with top 32s where the number of blue decks were in the high 20s and most all were running 4 force and 4 brainstorm. Go over to the legacy forums and say brainstorm should be banned and see how far that discussion goes. I've seen cards come out like dismember that are so universal in their use that it is honestly more of a design concern to me than the eldrazi, because now every single deck can have good 1 generic mana removal spells when they very intentionally did not access to those prior. At least with Eye you know people are not really splashing a core 5 cards into their deck. There are some decks that simply will never use eldrazi cards.

    It's not that they're using the same 8 lands... they are using the same 24 card shell. 100% of the decklists are:
    4x Eye
    4x Temple
    4x Mimic
    4x Endless one
    4x TKS
    4x Smasher
    1+ Urborg
    1+ Cavern of souls.

    Your example of legacy is totally unfounded, as this is not apples:apples. FoW and Brainstorm are glue in a format that would run rampant with combo if they were not prevalent, or everyone would be forced to run thoughtseize/therapy/hymn.

    I find it hard to believe that you truly think the recent results are fine when more than 50% decks have the same shell. And its not just this event - check the lists from recent IQs, PTQ, PT. People aren't just looking for a way to beat eldrazi, they're just taking the right starting 30 and jamming 30 other cards on top of it. This promotes lazy deckbuilding in a solved format. Go back and look at modern events before OGW - there was TONS of diversity. No deck used the same shell with different versions.

    And not for nothing - but the deck is the easiest deck in the format to play - and its not even close. Play your biggest dude as quickly as possible. Even burn has more lines than this garbage.
    Posted in: Modern
  • posted a message on FAKE Melmoniac, the Secret Isle
    um... it has to be fake... this is way too good.
    Fetchland > Bounce your dude? In standard?
    Posted in: Rumor Mill Archive
  • posted a message on Niv-Mizzet, the Firemind (Maro's preview)
    ahhh so buns that they didn't include his original flavor text. WEAK
    Posted in: The Rumor Mill
  • posted a message on Grand Prix - Byes, points, confused
    Hello,
    As I understand, the grand prix byes adjustment will be taking place for GP events AFTER 11/30/14. Since I've never actually earned byes prior to this year, I'm confused as to how my byes will be affected for the GP in New Jersey in early November.

    Here's my scenario:
    In the PREVIOUS season (Jun 02, 2014 - Aug 24, 2014), I earned somewhere around 800 points. Does this mean I qualify for the 2 byes as per this criteria for the legacy seasonal byes?
    400 Planeswalker Points: 1 bye
    750 Planeswalker Points: 2 byes
    1,500 Planeswalker Points: 3 byes

    OR do I instead qualify for whatever my Yearly total (something like ~1000, which isn't good for ANY byes).

    I don't know if it will count last season, and I have no way to "verify" if I have byes or not, since that update hasn't happened as far as I can tell on WOTC's site since 6/22/14.
    Posted in: Magic General
  • posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    Hello Team Twin - I was lucky enough to play in GP Worcester, my first GP. I could have performed better at times, but overall I am happy with my finish. I am also happy with UR Twin as my deck. I'm going to play out all 15 rounds for you as best I can below, so if you have a few moments take a spin through my long, awesome, draining, fun, exhausting, terrific, terrible, amazing weekend:


    Why UR Tempo Twin:
    I have been testing All In Twin, RUG Twin, UR Delver, Blue Moon, RUG Delver, and different variations/configurations of UR decks for the past several months. I like different things about all of them, but the reasons I chose this version are as follows:
    1. Consistency - A 2 color mana base is great in this format. It only takes a small amount of land disruption or a timely spreading seas to throw off your game plan.
    2. Blood Moon - for the same reason as above, being able to throw down the moon was a huge draw
    3. Vendilion Clique - I play blue. I need information about your hand, and the clique is my favorite way to get it.
    4. Oops I win - I want to play twin because I enjoy playing control decks. However, there are some matchups when you just need to end it, and this deck does exactly that.
    5. Sideboard - I think this deck has amazing sideboard options to shore up its poor matchups.

    Butterflies in my stomach at my first GP (that's a lie, I went to one 10 years ago when I was a casual player). When they posted the pairings for round 1, I said to myself "One game at a time. Analyze and execute." I muttered that to myself 8 more times this day.

    G1: My opponent leads with a Inkmoth Nexus, Springleaf Drum, Ornothopter, and Signal Pest on the draw. I think long and hard about what he could be playing before I decide he's on GW hatebears (just kidding). Luckily, the hand I kept enabled a T2 Spellskite. I didn't know it at the time, but Spellskite was the best possible card for me to play at that moment. His next turn he dropped 2! Arcbound Ravagers, followed by a 3rd the following turn! Spellskite enabled me to Lightning Bolt his team one at a time, slowly stabilizing. I am tapping dudes with Pestermites, blocking with Deceiver Exarchs, and bought time with Snapcaster Mage. I drew a Desolate Lighthouse which allowed me to dig dig dig until I finally found Splinter Twin and ended the game with counter backup. 42 minutes for our first game left me less than happy even though I had won, because a draw is essentially a loss on Day 1.
    SB IN:
    2 Ancient Grudge
    2 Anger of the Gods
    SB Out:
    1 Dispel
    2 Vendilion Clique
    1 Remand
    G2: He has a great start, but I have a T4 combo in hand (if I can draw a land). T3 he plays 2 cranial platings, equipping 1 and dropping me to 14. I stall a turn with Exarch, but can't draw my 4th land in time. I quickly scoop when I realize this and we go to game 3 after a 5 minute bout. 7:00 left on the clock by the time we start G3.
    SB: No Changes
    G3: Another game of stall stall stall, Anger of the Gods slammed down on T3 to set him back, giving me time to set up. I play Pestermite to follow, and start beating with it. I was able to save my bolts due to Anger, and he wasn't able to play any manlands so the air was all mine. I kept chipping away until time was called with my opponent at about 12, and me in full control of the game. I beat him down to 5 on my last turn, and his attack which would have been lethal was responded to with BOLTSNAPBOLT for the win. What a start!
    Result: 2-1
    Record:1-0


    G1: My opponent leads with T1 Fetch > Godless Shrine > Thoughtseize, taking my remand and leaving me with bolt, snap, serum, and 3 lands. I wonder why he takes the remand over snapcaster for a moment until T2 he Inquisition of Kozileks me twice! Left with a lone Pestermite I've drawn, he plays a T3 Liliana of the Veil, and I die a slow grueling death to Scavenging Ooze and a few Soul tokens.
    SB In:
    2 Keranos
    1 Batterskull
    2 Blood Moon
    2 Relic of Progenitus
    SB Out:
    4 Splinter Twin
    1 Kiki-Jiki
    1 Dispel
    1 Electrolyze
    G2: Started as it should, with me lining up my top 2 with Serum, his first turn IOK took a bolt. He IOK's me 2nd turn as well with only 1 land in play, and I think long and hard before remanding it. Naturally, I draw blood moon off of remand, and he has his 2nd black source in hand which then takes the freshly drawn blood moon. Had that been one card deeper, I could have dropped it T3 and won this game. Instead, I draw both my keranos and get stuck on 3 land without much action before he attritions me away. Not a great draw, but that's what I get for running 2 Keranos. Both Keranos and a Batterskull hit the board at one point, but it was too late to come from behind.
    Result: 0-2
    Record: 1-1


    G1: Kept a hand with T4 Combo, remand, and cryptic command, snapcaster mage. I would've liked some removal, but didn't really matter as my opponent was revealed to be on URW Control. Unfortunately, the removal suite for my oppenent was almost perfectly lined up. I attempted to tempo him out, but he hit more land drops than I and I couldn't apply enough pressure. I eventually went for the combo with dispel backup when he had 2 cards in hand and about 30 untapped lands, and he had both Cryptic Command (which was dispel'd) and path to exile. I had nothing left after that, and Celestial Colonnade finished me off.
    SB In:
    2 Keranos
    1 Batterskull
    2 Blood Moon
    1 Negate
    1 Counterflux
    2 Combust
    SB Out:
    4 Splinter Twin
    1 Kik-Jiki
    1 Flame Slash
    2 Twisted Image
    1 Electrolyze
    G2: Sideboard plan came to action. I durdled around for a while, cantripping and building my mana base when my opponent attempted to swing with a colonnade. I happily took 4 against his 2 untapped mana and dropped a blood moon with negate for his mana leak. Batterskull joined the party shortly after, and it was GG.
    G3: I landed some guys on his end step, and he had removal for all but 1 exarch. That exarch dealt 9 damage in this game. A Keranos hit the table (with counter backup of course) and finished off my opponent who had clearly run into a bit of a flood.
    Result: 2-1
    Record: 2-1


    G1: Much like the previous round, however this opponent was ballsy enough to attack with a colonnade and only 2 untapped mana (one of which was tapped by my end step exarch). He floated a white off of me tapping his colonnade, and attempted to path the exarch. Dispel met Path, and his other source was a steam vents. I Combo'd off next turn. Big mistake by my opponent, not very often do you get to combo against URW!
    SB In:
    2 Keranos
    1 Batterskull
    2 Blood Moon
    1 Negate
    1 Counterflux
    2 Combust
    SB Out:
    4 Splinter Twin
    1 Kik-Jiki
    1 Flame Slash
    2 Twisted Image
    1 Electrolyze
    G2: In spite of my opponents playstyle, I of course took out the combo and went to control the game. Blood moon landed about Turn 6-7, and that was all she wrote. Opponent did not play around it, so his bevvy of shocklands and colonnades turned into the Andes. Keranos followed by B-Skull mopped up.
    Result: 2-0
    Record: 3-1


    G1: Leads with a Noble Hierarch (YAY!), which turns on my freshly drawn twisted image. T2 he plays strangleroot geist and starts beating down. I keep him down for a couple turns (he doesn't have pod), and he keeps a single red source up for what feels like ever while developing his board with nasty kithen finks and a huntmaster. My only creature at this point is a pestermite, which I don't want to get bolted. I wait until the turn before lethal, close my eyes and slam the twin. He doesnt have the bolt! Well played, sir. PHEW
    SB In:
    1 Ancient Grudge
    2 Relic of Progenitus
    2 Anger of the Gods
    SB Out:
    1 Dispel
    4 Remand
    G2: Opponent again leads with a hierarch, and I don't have the image this time. I canrtip, then keep remand up for his huntmaster on T3 after he had already dropped T2 finks. I have a ton of removal and interaction in my hand, but no splinter twin. I bolt finks and strangleroot geists, and with triggers on the stack blow my relic of progenitus. Big value on that play bought me time to draw into Anger of the gods which wiped both our boards. I'm up on cards at this point, but he draws and plays Qasali Pridemage, which meant splinter twin was now a dead card. Next turn I drew Kiki-Jiki - man I'm good at this.
    Result: 2-0
    Record: 4-1


    G1: Another junk matchup left me with a bit of a sick feeling in my stomach, as this was not a good matchup for me. We played a quick game one that saw a T2 4/5 tarmogoyf who ended up as a 6/7 before we were done. That lone tarmogoyf dealt all 20 or so damage to me. I lived for a while, and threatened the combo at one point as my only out, but Abrupt Decay ended that pipe dream.
    SB In:
    2 Keranos
    1 Batterskull
    2 Blood Moon
    SB Out:
    4 Splinter Twin
    1 Kik-Jiki
    G2: This game is how I expected to work agains Junk and Jund. I played end-step creatures including a T3 Clique, and he was 2 removal spells short of being able to keep up. Eventually a blood moon hit and that was it.
    G3: T1 IOK took my blood moon, but I drew a 2nd one just after and played it on T3 after fetching 2 islands. He had a Liliana in play at the time, but lightning bolt kept her at bay and pestermite ate her face. Pestermite died to a lightning bolt, but Batterskull found the table and did his work. Happy to get a win vs. GBx
    Result: 2-1
    Record: 5-1


    G1: We had a great match overall. I have little experience vs. Scapeshift as it is almost non-existent in my meta. We traded counterspells back and forth for a while, and I landed a couple dudes to apply pressure, but ultimately he was able to combo off before me.
    SB In:
    2 Keranos
    1 Batterskull
    2 Blood Moon
    1 Negate
    1 Counterflux
    SB Out:
    3 Splinter Twin
    1 Kiki-Jiki
    1 Flame Slash
    2 Twisted Image
    G2: I'm not really sure how to sideboard against this deck. I feel like I want to combo, but obviously all the counterspells and repeals make it difficult. I had a great hand to tempo him out, and proceeded to do just that. Early bolts found his face, T3 V-Clique cleared out a scapeshift, and I was able to beat with faeries for the win. Still a very close game as he was at 7 mana when he died, but luckily I had a counterspell for his last chance scapeshift.
    G3: I brought the combo back in for g3, because we were running low on time and I wouldn't be able to be the control deck on the draw. I bought some time with Remand against Search for Tomorrow a couple times, but he hard cast them after which opened me up to do some things. I didn't have much pro-activity going on, with only a trio of Exarchs hitting for 2-3 each turn. I got him down to about 8 when time was called. I kept him from combo-ing while beating down, but it wasn't enough. We would have drawn, but after my opponent chose not to concede to me upon my request, I conceded to him and wished him luck. (found out later he went 0-2 the rest of the day and I was PISSED! lol)
    Result 1-2
    Record 5-2


    G1: This round was an interesting one. I was playing against a "group" of people, because my opponent was handicapped (he needed someone to shuffle/search/etc). They were the nicest people and man we had some fun! Super friendly and at this point in the day that was welcomed by me. Anyway - Game 1 he played very cautiously around the combo, end-stepping Resto angels against me. I remanded Resto angel 3 different times, and he passed during his turn without any action each time. I sculpted my hand and eventually was able to drop a combo down with dispel/snap/dispel/remand backup (it was all necessary LOL).
    SB In:
    2 Keranos
    1 Batterskull
    2 Blood Moon
    1 Negate
    1 Counterflux
    SB Out:
    2 Twisted Image
    1 Kiki-Jiki
    4 Splinter Twin
    G2: My opener had Blood Moon & Negate, so I knew my plan was wait till 5 Mana and jam it. I baited some removal with an end step pestermite/clique that both got bolted. He got stuck on lands and by the time I dropped my 5th land, his land configuration was: Arid Mesa, Scalding Tarn, Steam Vents. Here is where he lost the game - I play blood moon, which he responds with a fetch for a Hallowed Fountain untapped (that's it). He lets blood moon resolve, and tries to Wear // Tear it, which I negate. He then spell snares the negate, but I point out that he has no blue sources since Blood Moon is now in play. He realized he failed to crack the Tarn for an island, and slumps down when he realized he has to work with mountains for the rest of the game. I follow up with B-Skull and shortly after Keranos, so he was obviously far in the hole. He extended his hand with a concession, and wished me luck. I was in great spirits heading into my last round.
    Result 2-0
    Record 6-2


    While smoking a cigarette outside between the last 2 rounds, my friend asked what I hoped to see the last round. My response was pretty vague, and I was prepared for anything. After beating Junk, affinity, and URW, i had all the confidence that the deck can stand against anything. After that spiel, I thought "it'd be nice to face Tron. I think that's a good matchup." Low and behold, that was my final round for day 1. It wend like this:
    G1: I'm on the play, and have T4 combo in hand. I almost jump for joy when he plays a T1 Mine. On his T3, I played Exarch during his upkeep to tap his tower, and lucky for me because he had T3 tron naturally. He plays a sphere and ancient stirrings, but nothing else. I untap and drop twin for the win.
    SB In:
    1 Negate
    1 Counterflux
    2 Blood Moon
    1 Ancient Grudge
    SB out:
    2 Twisted Image
    1 Flame Slash
    1 Dispel
    1 Electrolyze
    G2: We get deck checked after Game 1, and I am furious about it. I'm on edge, low on energy and focus, and now I have to sit there for 10 minutes and wait for them to deck check... they won't even let me get up and walk around! Anyway, I take a deep breath when our decks are returned, mutter to myself "one round at a time. Analyze and execute."
    Interestingly, I had hoped for this matchup because I thought it was a good one for me (which it is). However, I don't have a lot of experience against it so I'm very nervous about the random SB tech that he's bringing in.
    He leads with a tower/egg. My hand is decent, cantrips, a remand, a negate, and a snapcaster. I draw into the correct land configuration I need and sculpt away. He has Tron online turn 5, but had to work for it so his bombs aren't coming down yet. He has 4 mana and an egg open. During my turn, I lay down a snapcaster and flashback serum visions, digging for the combo. I stack my scry so I'll be able to combo in 2 turns, but I don't think I'm going to make it that long. At my end step, he cracks his egg for R, and draws a card. Without putting it into his hand, he casts his freshly drawn Boil! I take a moment to read the card, and check with a judge to verify legality, and then proceed to negate it. He untaps and casts another boil that he was sandbagging.... I am dumbfounded as my lands get wiped off the table (all but 1), and lose shortly after to a Sundering Titan.
    G3: I almost tilted here. After the deck check and playing a great matchup, I just assume the worst will happen. However, deep breath, one round at a time, analyze and execute.
    My hand for this game did not have and splinter twins, but was very interactive with counterspells, a cantrip, bolt, and snapcaster. What really made this a great game was the clique I drew on T3, which I played during his draw step. I see he has the means to get tron online, however I let him keep the hand as he has no "bombs" to play after getting tron online and I don't want him to draw into them. (he had Mine/tower in play, and sylvan scrying/expedition map in hand). Clique/Pestermite beat him down to 8 life, and during my end step my hand is bolt, bolt, snapcaster - and I have Vents, Tec Edge, Island, Sulfur falls untapped. I'm 1 R short of finishing him. He Ghost quarters my tec edge during my end step, which I responded by floating a colorless, tutoring up a mountain, and finishing day 1 with a flurry of Lightning bolts to my opponents throat. What a finish to day 1! Obviously I don't show my excitement quite yet because I'm not a jerk, and have a nice conversation with my opponent who revealed his hand that could have brought him back (Oblivion stone, Wurmcoil Engine) the next turn if the bolts had not finished the job.
    Result: 2-1
    Record: 7-2

    Between day 1 & 2, I did not prepare as I should have. Instead of getting a good night sleep, playtesting, and eating right - we got chinese food and drafted till 3AM. To be fair, I really didn't plan on winning day 2 due to my skill level which I'm very aware of - and we had an absolute blast! One other fellow from our group made day 2 as well and finished 1 game worse than I.

    Day 2 did not go as planned. This is where I show my lack of experience, preparation, and my relatively mediocre skill level compared to people who have done this before.

    G1: Storm took it down T4, and my lone remand wasn't enough to interact. I could have taken a different line here and tapped one of his lands with exarch, but chose to keep a remand instead. Neither would have been enough as my opponent revealed what his hand was, so I lost to the nut.
    SB In:
    1 Counterflux
    1 Negate
    2 Relic of Progenitus
    Sb out:
    1 Flame Slash
    1 Spellskite
    2 Twisted Image
    G2: I am able to remand his T2 Pyromancer ascension, T3 tap his land with pestermite, and combo off T4 on the play. Textbook.
    G3: I look long and hard at my hand of Remand, Pestermite, Snapcaster, and 4 land. I decide to keep, which in hindsight was a mistake - however it probably wouldn't have mattered as he played T2 Goblin Electromancer, and T3 he made 18 goblins. I did some quick math after drawing for my turn to see if I could live till the next one, and the answer was a resounding "no".
    Result: 1-2
    Record: 7-3


    G1: Opponent on the play opens with T1 Thoughtseize (remand), T2 Inquisition (Snapcaster), T3 Liliana of the Veil. I still had a bolt in my hand, but it didnt do much good. On his T4, I played Pestermite end step which got bolted. Then he played a Dark confidant (bolt), followed by a Prophetic Flamespeaker (Snap/Bolt), followed by another flamespeaker (no answer) and a Tarmogoyf(no answer). I just had no chance in this game.
    SB In:
    2 Keranos
    1 Batterskull
    2 Blood Moon
    1 Anger of the Gods
    SB Out:
    4 Splinter Twin
    1 Kik-Jiki
    1 Dispel
    G2: I had to Mull to 5 here, and never got off the ground. I threatened a blood moon at one point, but he had the abrupt decay to eat it in response. By the end of this game my opponents board was: Liliana(6 counters), Chandra (7 counters), 2 Tarmogoyfs, and a Prophetic Flamespeaker. Yikes.

    G1: I am able to combo him out G1 after a long while building up resources. Delver is not kind to him and stays a 1/1 for quite some time.
    SB In:
    1 Negate
    2 Anger of the Gods
    SB Out:
    2 Twisted Image
    1 Kiki-Jiki
    G2: I keep a 1 lander with serum visions on the draw, and I screwed up my scry so I didnt see my 3rd land in time. Stuck on 2 lands, I almost come back but his wee army of elemental tokens took this one down. Went into G3 with about 7m left on the clock.
    G3: Mull to 6, and keep: Snapcaster, Steam Vents, Serum Visions, Remand, Anger, bolt. Great hand imo, would keep it again in this matchup. Serum finds my 2nd land which I get stuck on for a while, but with bolt and remand I'm able to deal with his few threats. I draw my 3rd land just as he starts ramping up his token count and flooding the board. Before I anger, I cast V.Clique during his end step (he had open mana and let it hit, which immediately concerned me), to reveal his hand of: Remandx3, Snapx2. Ouch. I had 5 lands in play at this point, so my life slowly ticked away as my angers got remanded and his token count grew. He eventually finished me off.

    This was a tough one to take because I knew I had outplayed my opponent several different times, and even pointed out his missed pyromancer triggers because I'm "that guy". Oh well, moving on. Not so nice next time.

    After an 0-3 start to today, I'll take this one. Used the time to meet some of the artists I had been to busy to visit and shop some singles etc. It was good to clear my head, and led to me finishing strong.
    Result: 2-0
    Record: 8-5


    "One round at a time. Analyze, execute."
    G1: My keep was fine, and turned out to be nuts against my opponent. He played ornothopter (twisted image). He played signal pest & manland - electrolyze with trigger on the stack when he attacked next turn. Ravager got bolted. He was left with an etched champion, but I was able to combo off before his cranial dealt lethal.
    SB IN:
    2 Ancient Grudge
    2 Anger of the Gods
    SB Out:
    1 Dispel
    2 Vendilion Clique
    1 Remand
    G2: This was a wierd game. He had a relatively slow start, which I was OK with. By T3, his board was Ravager, signal pest, springleaf, opal, glimmervoid, and a manland. Anger of the gods wiped the board for me, and he followed up with another ravager, and etched champion the turn after. I kept him at bay with Deceiver Exarch and lightning bolt/snapcaster, but his cranial found an ornothopter later and he was beating for 5 per turn. I couldn't draw an answer, and tried to slam splinter twin on my lone exarch with no cards in hand. He had the Galvanic Blast to disrupt and I conceded to move to G3.
    G3: I had a great hand here, was able to bolt his T1 play, Twisted image a signal pest, electrolyze his ravager, and was way up on cards. However, this is affinity, and crazy things happen. He comes back to a decent board state against my Pestermite/Exarch/Snapcaster. I need to chump block a few times while I have twin in hand. He keeps a Glimmervoid open for several turns, making me think he has Galvanic blast again. I know I need to jam Twin to win, but serum visions shows leaves me with an ancient grudge on top of my deck. I wait till next turn, and cast splinter twin with 2 open lands, knowing that if it gets disrupted I can still ancient grudge his cranial plating and live a few more turns. Instead of Galvanic Blast, he has Spell Pierce (his last card), which I of course pay 2 for. Twin hits an exarch and I pull out a win.
    Result: 2-1
    Record: 9-5


    G1: Opponent leads with a Noble Hierarch, and I smile as I draw Twisted Image. Hierarch gets wiped off the board. I have some remand and lightning bolt interaction with some of his creatures, pestermite gets eaten by a hard cast Murderous Redcap. Ultimately I find the combo pieces I need, and clear away his abrupt decay with a vendilion clique. Twin hits the board Turn 6ish and Game 1 goes to me.
    SB In:
    2 Anger of the Gods
    2 Ancient Grudge
    SB Out:
    3 Remand
    1 Dispel
    G2: This game I had the nut. Twisted image 2for1, Electrolyze 3for1, he kept a 1 land hand because he had 3 dorks, and I ate all of them. It wasn't long before I set up a Deceiver Exarch > Kiki-Jiki for the win. Felt bad for my opponent, that's a tough way to lose your last match.
    Result: 2-0
    Record: 10-5


    Reflection - Looking back, I could have prepared for this event better (specifically Day 2). My goal was to make day 2, which I did - so I'm happy about that. I have never played in such a long event, and now that I have I am confident in my ability to improve and continue to advance my skill level.
    Changes - I liked my build in an open meta, and the main deck would probably remain the same. I might cut Flame Slash for Dismember, and depending on the meta the 2 Twisted Image could become 2 Peek. The single dispel I was usually happy to see, but I think that could be a candidate to change too. I liked 4x Splinter Twin and 1x Kiki-Jiki, Mirror Breaker.
    For the sideboard, 2 Keranos, God of Storms was too much. I drew both too often. He is a card that you never want in your opener, and hope to draw AND play on turn 5. As I was convinced by one of my opponents, he is too slow to rely on as a 2 of, because now you have 2 5 drops that do nothing when they come into play. I think I might make space for a different 5 drop. Maybe Teferi, Mage of Zhalfir. I also think I'm going to cut Counterflux, because the UUR requirement can be tough since I'm running 3 colorless lands. Probably add a 2nd negate there. With 2x Negate, and 1 Main deck Dispel, that gives me a fighting chance against a lot of combo-ish stuff.


    If you made it this far, thank you for reading. I had a helluva time and can't wait to grind Modern on tuesday night so I can get better and start prepping for my next PTQ. I also wanted to throw kudos to TJ Collectibles, vendors, and especially the amazing Judge staff. While there was room for improvement in some of the logistics, an event of this size and structure was run EXTREMELY well. Well done. DCU Center kind of sucked though, to be honest.


    Archetype: Match Record (Game W-L):
    Pod 2-0 (4-0)
    Affinity 2-0 (4-2)
    Tron 1-0 (2-1)
    GBx 1-2 (2-4)
    UR Delver 0-1 (1-2)
    URW Control 3-0 (6-1)
    Scapeshift 0-1 (1-2)
    Storm 0-1 (1-2)

    Finished 185/2400 or so. Met my personal goals, so I'm happy about that.
    Posted in: Modern Archives - Proven
  • posted a message on M15 pre-release - How did everyone go?
    Chose green. Opened 2x hornet queen, 2x phytotitan, blue soul, and frog wrath:)
    Squid wall is awesome, and I had enough little guys and acceleration to get to 2-3 bombs every game. Went 4-0 easily.
    Posted in: New Card Discussion
  • posted a message on Want to get into standard again (Keeping rotation in mind)
    Thank you for all the help guys. Going to get some big Red/Green guys and start from there.
    Start w/ Coursers, Polukranos, Stormbreaths, Sylvan Caryatid, and go from there. I have most of the black stuff & lands from JUND monsters already, so it shouldn't be hard to finish if I get the standard bodies.
    Posted in: Standard Archives
  • posted a message on [Promo] Magic is back at SDCC this year
    Good to know. Well, I'll have my "clicker" finger at the ready, because if you can score this set it will quintuple in value almost immediately.
    Posted in: The Rumor Mill
  • posted a message on [Promo] Magic is back at SDCC this year
    Did anyone read the part of the article where they say:
    "Following the convention, a limited number of NERF/Magic the Gathering sets will be available on HasbroToyShop.com."

    I don't know what a "limited" number is, but it would seem that you don't have to attend SDCC to obtain these.


    Posted in: The Rumor Mill
  • posted a message on Want to get into standard again (Keeping rotation in mind)
    Hi Guys,
    I'd like to start playing standard again. I'm fine with building a deck with cards that will rotate, but I'd prefer to build something that can keep some of the staples valid post rotation.

    Budget isn't a main concern, but I don't want to put in a bunch of $$$ that will become crap when RTR rotates. Bonus points to decks that use cards that will be good in Modern and/or Legacy as I have no issue at all spending money on cards like that. I am open to playing the most difficult decks, but need time to learn them so prefer decks that have a high skill cap.

    My preferable play style is, in order:
    Tempo
    Combo/Control
    Combo
    Control
    Aggro

    Now, of course I know that the meta will change and not all decks that are recommended will remain competitive, but if I can have a good base going into the fall that'd be great.


    So, my question is, can this wonderful community recommend any decks that would fit my criteria as a Standard n00b? My initial inclination is build something like BUG control, which would keep some elements of a tempo game, utilize powerful cards like thoughtseize and have access to what I think the most powerful color in std is (green), with blue as more of a splash for things like prophet/counters/bounce.
    Posted in: Standard Archives
  • posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    Quote from Magix »
    @Myo

    1) Cascade Bluffs is not necesarry as we dont run Kiki. I would advise to add at least 1 Tectonic Edge to have more game against:
    - Manlands
    - Utility Lands (G.Township, D.Lighthouse, Scapeshift, Tron)
    - punish mana screwed opponents
    I would also suggest to either cut 1 Hinterland Harbor or Sulfur Falls to add a 2nd one, but thats optional

    2) I miss some G.Probes and 1 Flame Slash in your list. Flame Slash is there to kill Skite and Linvala while its also an other cheap removal against Aggro. Its also a Sorcery for Goyf. In my testings Twisted Image is very narrow and only optimal in your starting 7 against Pod. In most cases you want the hard removal. While some Pros like Owen Turtenwald promoted the Image, others like Patrick Dickmann think they are bad. G.Probe is an other sorcery for your Goyf and can grant you important information. Wisdom is might they say. Its also nice to use your SCM Turn 2 for Value with probe. I would definetly miss it.

    So I would cut 1 Electrolyze for Slash and some creatures for Probe:

    3) Ooze is kinda mana hungry and only comes to full fruiton turn 4 (with tipple G) and onwards. While its great against Pod I think its kinda lackluster/slow in other matchups. As you will barely see Zoo or other aggro decks besides Affinity nowadays I would not run them.
    V.Clique also doesnt seem that great right now. I dont like em against Affinity (too much Flyer), UWr (too much Bolts) or Pod (Redcap/Pontiff blowouts). If I play Clique I would not go more than 1 copy.

    As we play RUG we have access to Thrun mainboard, which is an interesting card as it helps against any blue deck (take this Vedalken Shackles), is hard to get rid off and can stonewall all day long. Its also nice that he is not graveyard dependant. It will shore up your UWR Matchup by a lot.

    So all in all +1 (2) TecEdge, +2 Thrun, + 2 Probe, +1 Slash
    - 2 Ooze, -2 Clique, -1 Electrolyze, -1 Sulfur Falls, -1 Cascade Bluffs


    4) Imo your sideboard needs an overhaul too:

    - 2x Swan Song doesnt seem great. I know it can counter most stuff, but the Swan is a real drawback. It can suck up a Goyf hit or block your Pestermites. Often times you want to put up the pressure and force action to enable your combo. I would advise to add 2 Dispel instead. They win conterwars too, while also protecting your dudes vs removal.

    - 2x Anger are fine, I run the same amount.

    - 2x Obstinate Baloth is not necesarry if you run those Thruns mainboard. I would rather add 1x Batterskull and 1x Keranos to deversify your angles of attack. No good Jund player will ever run into Baloth, at last I did not back in the day Wink

    - 2x Ancient Grudge are fine.

    - 1x EE is fine

    - 1x Spellskite is not really needed. You already have 4 Spellskite in your main which also can hit for quite a lot. If you cut your Oozes I would rather add some Relic of Progenitus to control your opponents grave.

    - 2x Combust are to specific. I would not play more than 1 copy in my side and even then you have to consider Dismember, as it helps against Jund or Affinity or every other matchup you want more removal.

    Finally I would add an other counter, either Negate or Counterflux.
    With 2 CC, 2 Dispel, 4 Remand and 1 Negate/Flux you have a lot of game against decks like Scapeshift.

    5) UWR Kiki: Keep your bolts in, board out 3 Twins, 3 Exarch and bring in Batterskull, Keranos, Dismember/Combust, Dispel + Negate/Flux. With your 2 Thrun mainboard you play the control mirror now, however, your threats are very hard to answer now. I dont see them beating you with their combo ever. Use your Pestermites EOT to force action. If he taps out, slam Keranos/Bskull.

    6) GBx: Dont give them G1 without a fight. Having Tarmogoyf forces them to use Terminate or Decay on it to put up preassure. Getting your Goyf decayed is not the end of the world as it oppens up room for your combo.
    - prevent Lili T3 with flashing in Exarch/Mite in their upkeep, tapping 1 black source
    - kill bob asap
    - Flame Slash is great against an early Goyf
    - SCM + CC allow you to not fall behind in the late game.
    - Electrolyze is a great source of cardadvantage
    - dont run Thrun into an empty board without a Flash Creature to bring in vs Lilianas sac
    - postboard bring in Keranos, Batterskull, Thrads, Dismember and probalby Negate to counter Liliana. Relic helps to shrink their Goyfs if you dont have one of your own

    Ofc GBx is alawys 50/50, but its very well doable with Tarmo Twin.
    Play smart.

    7) Pod: Against Melira Pod you can try to combo em out G1. Against Angel Pod its kina harder but sometimes you can still do it. In general Angel Pod plays a lot like Jund. Use your Mite/Exarch to control their Pod.
    Post Board you bring in Bskull/Keranos, Ancient Grudge to control Pod and Dismember/Combust for their big guys. You also want to consider Threads vs Ooze, Skite and Voice. Anger is your trump that can change the tide of the battle.
    I would board out 2 Twins, some Remands and some Exarch/pestermite.


    @ Magix
    @Snaggy P

    - Thank you both so much for taking the time to critique my list and play styles. This is a new bag for me so I definitely have misunderstood some of the game plan. Feeling much more comfortable after these explanations - you guys ROCK!
    Posted in: Modern Archives - Proven
  • posted a message on BUG Delver - no Dual Lands
    Hi Guys,
    Edit: Please note I am brand new to legacy, and I am going to go through a long period of being terrible based on limited meta knowledge and play skill, in combination with my budget issue below.

    I'm close to being done building BUG delver, with the exception of $1000 worth of dual lands (3x Underground Sea, 2x Bayou). Going to be a while before I can afford, so my question is - can I play this at a semi-competetive event with shocks and/or basics? Of course things like Daze are going to suck, and I'll auto lose to burn (which is a bad matchup already), but I'm wondering if I'll at least be able to hang while playing these lands.

    I know there's a thousand threads similar to this already, but couldn't find one specifically for team america.

    Unfortunately, my inclination is that I will lose almost every game, with legacy being as tight as it is already when it comes to fighting resources. BUG doesnt seem like the type of deck that has budget friendly alternatives, especially when it comes to the manabase.

    Here's my list for reference:


    Also, any tips on my build, or replacement cards based on my land configuration are helpful.

    Posted in: Budget (Legacy)
  • posted a message on [[BaseSpec]] New Garruk - Purple
    Wizards has stated that they will not introduce a new color.
    There is no way they could introduce a new basic land without having the appropriate color balance, which there have been enough spoilers to disprove.

    Here's an article explaining the design troubles with introducing a new color:
    http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/feature/386

    Can't find the one where they said they would not do this in the forseeable future (I believe that was 2013 statement).
    Posted in: Baseless Speculation
  • posted a message on [[Official]] M15 in Modern (Spoilers inside!)
    I agree here. I think that Garruk will be great, but probably cost 5+ which won't be a modern-level drop. Won't see play in Dark Confidant decks at that cost.
    Posted in: Modern
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