2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Food Chain
    I see now the difference with Recurring Nightmare, that it could be good for reusing random ETB for 2B whereas Food Chain is not good in most non-combo circumstances. (Still don't necessarily think RN should be banned, but I can see an argument)

    Let's use a different comparison. Gifts Ungiven seems like a fun card for most, but perhaps too powerful for competitive players. Is this comparison more apt? Broken if you include it for combo but otherwise an interesting tradeoff?
    Posted in: Commander Rules Discussion Forum
  • posted a message on Infinite mana combos using guild cards?
    Can you use artifacts? If so, Saffi + Renegade Rallier + Phyrexian Altar
    I couldn't find anything that works in place of altar to get infinite mana... You could instead include some sac outlet + a death trigger for the kill, but at that point I agree with darrenhabib that you should just go Aurelia / Brago instead of a 4 card combo.
    Posted in: Commander (EDH)
  • posted a message on Food Chain
    I haven't really played much paper Magic at all since 2014, which happened to be shortly after Prossh came out. A few "oops, I'm infinite" moments still stand out in my head from another player slotting in just that single card to a precon.

    The RC seems very clear about banning cards that seem innocuous but accidentally create a bad time. If you see someone else playing Food Chain in Prossh, you're going to want to give it a try, and then suddenly it seems bad to not run Food Chain. Is this no different from discovering Recurring Nightmare (also banned) combos with Palinchron? The outside use cases seem fringe.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Food Chain
    Several top cEDH decks have Food Chain as the main win-condition and build around card. I'm a little tired of playing it, and of seeing it.

    However, Commander is not cEDH! So here's my question: Is your average Joe using Food Chain in a fair way? Or is it still being slotted into Prossh precons and causing unenjoyable experiences for an otherwise casual table? I'd love to hear some other personal experiences about this card.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from Onering »
    It seems papa funk is of the opinion that the benefits of making the change aren't significant enough to justify a change, to overcome the null hypothesis if you will, that the correct choice is always no change unless it can be shown that the change will be positive.
    I also agree. If I were to vote on this 5 years ago, it would be heavily in favor of allowing planeswalkers as commanders. But with the printing of planeswalkers explicitly allowed as commanders, I think it would feel clunky to allow them now after all this time, even if it would be interesting and balanced (which I think it would!)
    Quote from papa_funk »
    The positives are almost entirely centered around "these are cool characters from lore" rather than "these are cool cards to build around".
    Oh man oh man, have you not seen Nicol Bolas, Dragon-God? If that was legal as a Commander I would have sleeved that up the minute it got spoiled haha. And I'm not even a fan of Bolas! (Niv-Mizzet for life)
    Posted in: Commander Rules Discussion Forum
  • posted a message on Coalition Victory
    My thoughts mirror benjameenbear's and Sheldon's.

    I think the card would be acceptable to unban (especially for established playgroups), but it would feel pretty bad to lose that way (especially for pickup games, online, etc.). And what does it really add?

    I probably would not have banned it in the first place, but to take it off the banlist is not worth in my opinion.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Painter's Servant
    Quote from JuiceBOX »
    Grindstone is not the entirety of the picture though.

    Victimize + Painter's Servant + Iona, Shield of Emeria can also heavily restrict a table from interaction, as an example.
    8 years later and this is still the discussion: "What about this 3 card combo that probably wins the game?"

    As Carthage points out just above me, you could have just gotten Mikaeus + Triskelion that actually does win the game. I haven't seen a single good reason why this is banned that isn't just worse than an already legal avenue. Neither Painter's Servant nor Grindstone are even banned in Duel Commander or MTGO Commander which are tuned for balance from tournament results, card prevalence, and other online data.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [WAR] Niv-Mizzet Reborn - Master of Guilds & Astral-Living-Genesis
    Quote from darrenhabib »
    Quote from DigitalFire »
    Decimate frustrates me lol. Too often no one has an enchantment so you can't even cast this card, or you have to destroy your own enchantment
    Casualties of War is a new spoiler which fills a similar role but in Golgari and has the upside of not needing all the targets, however much more mana intensive. But still very powerful card.
    Ooh I've been eyeing that card. It's really good, but like you said, really high cost. I would probably go back toHull Breach before I added it.

    Also, I'm riding that Aminatou train like you suggested. We can assemble the entire combo with Captain Sisay! The chain is: Sisay -> Kiora -> Aminatou -> Bolas -> Oath of Teferi. You can do it in one turn but it costs 5WWUUUBBBBR(G/U) LOL. I feel like I need more finishers than just that (and beating with Niv-Mizzet).

    I've been toying with the idea of allowing cards with a multicolor identity, like Noble Hierarch. But besides three other dorks, I couldn't really come up with anything useful enough that it's worth the loss in flavor and Niv synergy.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [WAR] Niv-Mizzet Reborn - Master of Guilds & Astral-Living-Genesis
    First of all, great deck! Also I love your graphic design skills, your signature always gets me checking out what you're currently up to.

    As it happens, I made a "monogold" deck 4 years ago. It was pretty battle cruiser, and I didn't even bother casting my Commander because none of the 5-color legends really fit the deck. With the release of Niv, I've been brainstorming monogold again! We have pretty similar card selection (great minds think alike!) but I thought I'd mention a few differences, somewhat for my own benefit, but hopefully to spark some more brainstorming from the community! (for your main list, not Astral Slide)

    My noticeable includes
    Edric, Spymaster of Trest, I'm not sure how I like him so far. We're not attacking early that much, so it may benefit my opponents more than myself. Maybe I'll trade it for Tymna the Weaver to balance my Orzhov and keep one-sided advantage
    Selvala, Explorer Returned gets us t4 Niv, and (rarely) a Sol Ring or something on the same turn. Again, maybe this helps opponents too much?
    Captain Sisay can tutor for planeswalkers and more!
    GAAIV removes 1 Commander tax and we both run lots of Azorius spells. Usually just eats a removal spell because he's annoying, but that's one less removal for our other stuff!
    Notion Thief, Havengul Lich: value
    Reborn Hope, Treasured Find: recursion
    Jhessian Zombies, Sanctum Plowbeast: land tutor at instant speed so we can keep counterspell mana up
    your Cadaverous Bloom -> my Squandered Resources, Bloom gives us the opportunity to chain (B/G) spells after Niv, while the latter gets us Niv faster
    your Mana Crypt -> my Fellwar Stone, Simic Signet, Chromatic Lantern. Crypt underperformed a bit with the high color cost. 4 colorless cards (including Sol Ring) is a lot, but I think the color fixing is worth.
    Derevi, Empyrial Tactician, Trace of Abundance: 3 colored cards that don't work with Niv, but good ramp. I'm keeping my no monocolor deck restriction so I can't replace these with Birds of Paradise for example.
    your Nahiri, the Harbinger, Saheeli Rai -> my Kiora, Behemoth Beckoner, Kiora, the Crashing Wave, Nicol Bolas, Dragon-God: the Kioras give us some ramp and then die. They're basically sorceries so I feel comfortable running both. Nicol Bolas is 3-color but he's a fun win-con. I like running this high planeswalker count because of synergy with Sisay, Oath of Teferi, and maybe Primevals' Glorious Rebirth which I'm probably going to add!

    Your noticeable includes
    your Baleful Strix -> my Coiling Oracle, higher Simic count but has the potential to ramp
    your Rakdos Charm, Kolaghan's Command, Golgari Charm, Boros Charm -> my Assassin's Trophy. Too often the charms underwhelm me :c Maybe difference in meta.
    Decimate frustrates me lol. Too often no one has an enchantment so you can't even cast this card, or you have to destroy your own enchantment
    your Counterflux, Kaya's Wrath -> my Psychic Strike, Supreme Verdict: less color intensive
    Mistmeadow Witch, how do you like this one? The ability seems expensive so you can't use it when you cast Niv and then have to use your whole next turn to recur him when you could be casting whatever Niv drew you. I'm curious though, I could be wrong!
    Brago, King Eternal, drop this the turn before Niv, then attack right after he drops. Seems sweet, how do you like him?
    Vanish into Memory, Saffi Eriksdotter, Protean Raider, Evil Twin, Altered Ego, Progenitor Mimic: you run lots of flicker, some of it is expensive. My thought is that cards should ramp us so we can cast Niv for card advantage, then try to keep Walkers alive until they can ultimate. So too many flicker cards means less ramp that we could be drawing into and a less consistent t4 Niv. What's your main win-con?

    Please don't feel the need to address everything I've written! Mainly just curious about the deck's main objective, and explaining my card choices helps me brainstorm Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Niv-Mizzet Monogold
    4 year update: We have a good monogold Commander now... Niv-Mizzet Reborn!!

    I don't have the opportunity to play Magic nearly as much as I used to or would like to so I've been having trouble with this deck a bit, mainly with how to close out the game.

    Plan A: Attrition. Nicol Bolas, Dragon-God or Gisela, Blade of Goldnight while protecting them or using stax pieces like Grand Arbiter?
    Plan B: Sen Triplet, Havengul Lich, and Villainous Wealth to play my opponents things. Maybe add more theft with Merieke Ri Berit? Dragonlord Silumgar? Slotting Olivia Voldaren back in?

    Are there any combos with these deck restrictions? Have I missed some obvious includes? Advice appreciated!

    EDIT: Also, I think I'm going to allow hybrid cards for 2 reasons: First, they work as expected with Niv-Mizzet. Second, addressing my distaste for not seeing silver or gold borders while flipping through the deck... I already make custom versions for all old-bordered cards since I like having all modern frame anyway, so I might as well make custom gold bordered versions of hybrid cards too.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Its time for Wizards of the Coast or the greater commander community to take over the ban list and rules
    The biggest problem I have that no one seems to talk about is... this format killed casual 60-card Magic, a format with no banlist and only social contract. If I showed up to an LGS with a Sol Ring in my 60-card tabletop deck, I'd get laughed out. And in fact, this happened to me the very first time I went to an LGS. Even my college friends wouldn't let me play if I ran that card.

    Now if I show up to an LGS with a powerful EDH deck, it's possible people may complain but I can point to the banlist and say "what I'm doing is in the rules". Yes, there are certainly cases where people would accommodate, I don't mind borrowing decks, but it would just be nice to know I could play a legal deck wherever I went. Basically, 60-card tabletop was regulated only by accommodating for power level, whereas EDH says it should be regulated by power level but also has a banlist that allows the highest power level of any format, perhaps more than vintage. It's easier to follow a list than a subjective spirit of fun.

    My point is: we can't just pretend EDH exists in a vacuum. To say "if you don't like the spirit of EDH go play something else" doesn't work because the only other option now is tournament Magic. There are still a lot of people who want to play serious games in a casual multiplayer format and the ONLY option now is EDH.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Thrasios and Kydele Simic Fun
    I've been testing a Thrasios (+Tymna) similar to this. It's just 34 lands, 10 tutors, 2 counterspells, and ~50 ramp spells.

    It's really consistent because you just ramp, play Thrasios and draw/ramp more. Within just a few turns you have a plethora of mana and access to your win-con (for me it's Displacer / Drake). Then use one of the counterspells, Venser, to bounce all permanents and the other counterspell to protect the combo. Win with slow mana elf beats.

    I actually really dislike that this deck exists. It's very linear, consistent, and robust. I feel like it "solved" the format and it makes me sad because it's boring to play but I feel compelled to since it's so good.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Thrasios & Tymna
    Update 15 Nov 2016
    The focus of this update is to ease the curve. Reduce unnecessary high-costs and empower early turns

    Cuts:
    Liliana's Specter - Efficient disruption, especially if recurred, but still probably the worst in the deck.
    Brago, King Eternal - He's slow and thus very susceptible to removal.
    Ulvenwald Hydra - I wanted a creature that could fetch lands, but the high cost and ETB tapped makes it not worth. Primeval Titan he is not.
    Angel of Serenity - Redundant creature removal and recursion for high cost, even though I hate to see this go.
    Craterhoof Behemoth - Good finisher, but I have plenty other finishers and this one is high cost and has no other utility.
    Paradoxical Outcome - I actually really like this card, it's a fantastic response to wrath that saves our creatures, draws us cards, and lets us reuse their ETB abilities. Unfortunately it's redundant with Temur Sabertooth and Eerie Interlude.
    Cloudstone Curio - Definitely the hardest cut, but it's a non-creature which doesn't do anything if we don't have the mana to cast creatures right then.

    Replacements:
    Skullclamp - We have so many 1 toughness creatures, this card is amazing
    5 mana dorks - Faster starts, pitch to Skullclamp / Survival of the Fittest, power up Gaea's Cradle, pair with Tymna / Derevi / Edric, etc.
    Foul Emissary - Digs 4 cards, has 1 toughness

    Considering:
    Equipments - With Skullclamp already in the deck, Stoneforge Mystic could be a powerful addition with just 2 more equipments. Possibly Swiftfoot Boots, Nim Deathmantle, and/or Blade of Selves
    Green Sun's Zenith - Gets a lot of things, not sure if I would also run Dryad Arbor.
    Ranger of Eos - We have 1cmc creatures now
    Selvala's Stampede - Neat
    Posted in: Multiplayer Commander Decklists
  • posted a message on Which do you dislike less?
    Quote from Fiveod »
    Quote from DigitalFire »
    Troll post?


    Is responding to people who say something you disagree with by saying "troll post?" your thing? It's really obnoxious.
    Nah but you basically said if someone beat you, you'd take your ball and go play without them and followed that by saying you vowed to never be a poor sport.

    Quote from LnGrrrR »
    The problem with "goodstuff" commanders decks is that it sets off an arms race, so playing a goofy cleric tribal deck just has no chance in a competitive meta. There's nothing wrong with wanting to stick with a more casual format; theres nothing wrong with making it competitive. As long as you dont mix and match, everything is great.
    The arms race thing is definitely true. And also there's certainly nothing wrong with wanting to play casual mtg in the same way that there's nothing wrong with playing chess using only pawns. But if someone shows up wanting to play chess, you can't be mad at them for moving the queen if you didn't say "pawns only" before the game.
    Posted in: Commander (EDH)
  • posted a message on Building a 4 color mana base
    Quote from Gashnaw »
    I try to avoid painlands at all times. I know i shouldn't (Especially since Atraxa has Lifelink) but I still have a paranoia about them. I guess when you win enough games by having that extra 1 or 2 life, Painlands seem dangerous.
    Hah, well I certainly understand if you have an aggro-heavy meta, or one where everyone loves Pestilence. But life is just another resource in the right deck and the right meta. Best of luck!
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.